Jump to content

Jerrald (Avatar Elf BMG Praetorian) vs Slyng (..... Slith Blademaster)


Anonymous

Recommended Posts

Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
A bleeding demon of nexus lies in the dirt here.

[1193hp 1153m 535mv] [900hours] [D]
Slyng rides north.

[1193hp 1153m 535mv] [900hours] [D]
Before the Knight Cabal
  You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking. 
The moat before you is deep, the sides steep and slippery looking.  Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.  

[Exits: (north) south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.

[1193hp 1153m 533mv] [900hours] [D] 
Slyng's life drain MASSACRES Knight Defender!
Slyng's life drain MASSACRES Knight Defender!
A withering scythe adorned with a moss covered scale draws life from Knight Defender.
Slyng's life drain injures Knight Defender.
Slyng's tail DISMEMBERS Knight Defender!

[1193hp 1099m 538mv] [1000hours] [D] 
Slyng yells 'Die! Jerrald, you sorcerous dog!'
You failed to outline Slyng in pink.
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng is in excellent condition. 

Jerrald: [===|===|===|===]
[1193hp 1094m 538mv] [1000hours] [D] 
You parry Slyng's attack.
Slyng's life drain decimates you!
Slyng strikes with his tail at your legs.
Luckily your feet aren't on the ground.
Slyng blocks a scythe's slice with his weapon.
Your scythe's slice devastates Knight Defender!
Slyng parries a scythe's slash.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
A Bastard sword adorned with a sturdy chain's divine power LACERATES Knight Defender!
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng seems sluggish.
Slyng parries your attack.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite scratches Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath hits Slyng.
Knight Defender swings wildly and misses you by a mile.
Slyng has a few scratches. 

Jerrald: [===|===|===|===]
[1168hp 1094m 538mv] [1000hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides south.

[1168hp 1094m 538mv] [1000hours] [D] Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
A bleeding demon of nexus lies in the dirt here.

[1168hp 1094m 536mv] [1000hours] [D] 
Before the Knight Cabal
  You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking. 
The moat before you is deep, the sides steep and slippery looking.  Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.  

[Exits: (north) south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.

[1168hp 1094m 534mv] [1000hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.

[1168hp 1094m 532mv] [1000hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[1168hp 1094m 530mv] [1000hours] [D] 
Slyng rides in.

[1168hp 1094m 530mv] [1000hours] [D] The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: north down]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1168hp 1094m 528mv] [1000hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[1168hp 1094m 526mv] [1000hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.

[1168hp 1094m 524mv] [1000hours] [D] 
Before the Knight Cabal
  You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking. 
The moat before you is deep, the sides steep and slippery looking.  Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.  

[Exits: (north) south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.

[1168hp 1094m 522mv] [1000hours] [D] 
Slyng yells 'Die! Jerrald, you sorcerous dog!'
With the speed of a serpent Slyng strikes and interrupts you!
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng's snakestrike LACERATES you!
Slyng has a few scratches. 

Jerrald: [===|===|===|===]
[1121hp 1089m 522mv] [1000hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides south.

[1121hp 1089m 522mv] [1000hours] [D] 
Slyng rides in.

[1121hp 1089m 522mv] [1000hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.

[1121hp 1089m 520mv] [1000hours] [D] 
Before the Knight Cabal
  You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking. 
The moat before you is deep, the sides steep and slippery looking.  Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.  

[Exits: (north) south]
(White Aura) Slyng is here, fighting Knight Defender.
(White Aura) A large Knight clad in armor bars the way.
Knight Defender is here, fighting Slyng.

[1121hp 1089m 518mv] [1000hours] [D] 
Slyng yells 'Help! I am being attacked by Jerrald!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng dodges scythe's slice.
Slyng blocks a scythe's slash with his weapon.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Your slice hits Slyng.
Slyng's life drain LACERATES Knight Defender!
Slyng parries a scythe's slice.
Slyng blocks a scythe's slash with his weapon.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng weaves out of your attack.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite scratches Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath wounds Slyng.
Knight Defender's defense grazes you.
Slyng has some small wounds and bruises. 

[1116hp 1089m 518mv] [1000hours] [D] 
Slyng's life drain DISMEMBERS Knight Defender!
Slyng's life drain DISMEMBERS Knight Defender!
A withering scythe adorned with a moss covered scale draws life from Knight Defender.
Slyng's life drain hits Knight Defender.
Slyng parries a scythe's slice.
Your scythe's slice decimates Knight Defender!
Slyng dodges scythe's slash.
Your scythe's slash devastates Knight Defender!
A Bastard sword adorned with a sturdy chain's divine power LACERATES Slyng!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng has quite a few wounds. 

[1116hp 1089m 518mv] [1000hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides south.

[1116hp 1089m 518mv] [1000hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
A bleeding demon of nexus lies in the dirt here.

[1116hp 1089m 516mv] [1000hours] [D] 
Slyng rides south.

[1116hp 1089m 516mv] [1000hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[1116hp 1089m 514mv] [1000hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: north down]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1116hp 1089m 512mv] [1000hours] [D] 
Slyng rides north.

[1116hp 1089m 512mv] [1000hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[1116hp 1089m 510mv] [1000hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
A bleeding demon of nexus lies in the dirt here.

[1116hp 1089m 508mv] [1000hours] [D]
Slyng rides north.

[1116hp 1089m 508mv] [1000hours] [D]
Before the Knight Cabal
  You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking. 
The moat before you is deep, the sides steep and slippery looking.  Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.  

[Exits: (north) south]
(White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.

[1116hp 1089m 506mv] [1000hours] [D] 
Slyng yells 'Die! Jerrald, you sorcerous dog!'
Slyng is surrounded by a pink outline.
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng has quite a few wounds. 

Jerrald: [===|===|===|===]
[1116hp 1084m 506mv] [1000hours] [D] 
Slyng's critical strike misses you.
Slyng has quite a few wounds. 

Jerrald: [===|===|===|===]
[1116hp 1084m 506mv] [1000hours] [D] 
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You parry Slyng's attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
The giant blade deflects Slyng's attack.
Slyng parries a scythe's slice.
Slyng blocks a scythe's slash with his weapon.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite grazes Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath wounds Slyng.
Slyng has quite a few wounds. 

Jerrald: [===|===|===|===]
[1116hp 1084m 506mv] [1000hours] [D] 
Your mind throbbing with effort, you try to reach the distant sun rays.
You focus the sunlight into a searing beam.
Jerrald focuses the sun's rays into a searing beam.
You fail to blind Slyng.
Your searing beam MANGLES Slyng!
Slyng has quite a few wounds. 

Jerrald: [===|===|===|===]
[1116hp 1039m 506mv] [1000hours] [D] 
Your Terra shield deflects the attack.
Slyng's life drain mauls you.
Your Terra shield deflects the attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
Your Terra shield deflects the attack.
Slyng swings wildly and misses you by a mile.
Slyng parries a scythe's slice.
Slyng dodges scythe's slash.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite grazes Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath hits Slyng.
Slyng has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1092hp 1037m 506mv] [1000hours] [D] 
Slyng seems less focused.
A thin squire gallops by you his face beet red from yelling:
Hear ye! Hear ye! Aegreus the High Cavalier of the Crusades has ended the Crusade against Werebeasts!
Slyng has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1092hp 983m 517mv] [1100hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides south.

[1092hp 983m 517mv] [1100hours] [D] 
Before the Knight's Castle
  The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker.  Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right.  A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.  

[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.

[1092hp 983m 515mv] [1100hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[1092hp 983m 513mv] [1100hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: north down]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1092hp 983m 511mv] [1100hours] [D] The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]

[1092hp 983m 509mv] [1100hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: north down]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1092hp 983m 507mv] [1100hours] [D] 
Slyng yells 'Die! Jerrald, you sorcerous dog!'
With the sun near its zenith, you release a deadly beam of light.
Slyng appears to be blinded.
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Your searing beam MASSACRES Slyng!
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1092hp 938m 507mv] [1100hours] [D] 
Slyng's life drain injures you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
Slyng's life drain grazes you.
Your Terra shield deflects the attack.
Slyng parries a scythe's slice.
Slyng dodges scythe's slash.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
A Bastard sword adorned with a sturdy chain beings to spin in a deadly whirlwind of steel
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1070hp 938m 507mv] [1100hours] [D] 
Aegreus rides north.
Your Terra shield deflects the attack.
Slyng swings wildly and misses you by a mile.
Slyng swings wildly and misses you by a mile.
You parry Slyng's attack.
Slyng dodges scythe's slice.
Slyng parries a scythe's slash.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng weaves out of your attack.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite scratches Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath grazes Slyng.
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1070hp 936m 507mv] [1100hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides north.

[1070hp 936m 507mv] [1100hours] [D] 
A Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants.  Most are common looking folk,
dirty and tired from a long march.  Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women.  The children work as
couriers or squires.  So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.  

[Exits: north south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1070hp 936m 505mv] [1100hours] [D] 
Slyng yells 'Help someone is attacking me!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Your thunderclap mauls Slyng.
Slyng covers his ears just in time!
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1070hp 901m 505mv] [1100hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides north.

[1070hp 901m 505mv] [1100hours] [D] 
Slyng rides in.

[1070hp 901m 505mv] [1100hours] [D] 
Slyng rides south.

[1070hp 901m 505mv] [1100hours] [D] The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: north down]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1070hp 901m 503mv] [1100hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]

[1070hp 901m 501mv] [1100hours] [D]
Slyng rides in.

[1070hp 901m 501mv] [1100hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]

[1070hp 901m 499mv] [1100hours] [D]
Slyng rides in.

[1070hp 901m 499mv] [1100hours] [D]
Slyng yells 'Help someone is attacking me!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Your thunderclap mauls Slyng.
Slyng covers his ears just in time!
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1070hp 866m 499mv] [1100hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides up.

[1070hp 866m 499mv] [1100hours] [D] 
Slyng rides in.

[1070hp 866m 499mv] [1100hours] [D] 
Slyng rides down.

[1070hp 866m 499mv] [1100hours] [D]
A stairway below a Castle
  Long, thick steps cut into the chasm wall lead up toward the castle above
you.  The walls are stark, with naught but scrub brush covering them.  There
is nothing around that could provide protection from those above you, or
from the elements around you.  The wind howls as it runs through the chasm,
whipping at your clothes and equipment.  

[Exits: up down]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[1070hp 866m 497mv] [1100hours] [D] 
Slyng rides down.
A stairway in the Chasm
  The trail ends abruptly here against high white sandstone cliffs.  Small, 
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage.  You can see rough-hewn steps
carved into the rock itself crisscrossing upward.

[Exits: south up]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.
(Translucent) Aegreus the High Cavalier of the Crusades is here, sitting astride an elephant.

[1070hp 866m 495mv] [1100hours] [D]
Slyng yells 'Help someone is attacking me!'
With the speed of a serpent Slyng strikes and interrupts you!
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng's snakestrike DISMEMBERS you!
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|==-]
[1014hp 831m 495mv] [1100hours] [D] 
The giant blade deflects Slyng's attack.
Slyng's life drain misses you.
Your Terra shield deflects the attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
Your Terra shield deflects the attack.
Slyng blocks a scythe's slice with his weapon.
Slyng dodges scythe's slash.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
A Bastard sword adorned with a sturdy chain's divine power LACERATES Slyng!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng weaves out of your attack.
Slyng looks pretty hurt. 

Jerrald: [===|===|===|==-]
[1014hp 831m 495mv] [1100hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides up.

[1031hp 822m 524mv] [1200hours] [D] 
A stairway below a Castle
  Long, thick steps cut into the chasm wall lead up toward the castle above
you.  The walls are stark, with naught but scrub brush covering them.  There
is nothing around that could provide protection from those above you, or
from the elements around you.  The wind howls as it runs through the chasm,
whipping at your clothes and equipment.  

[Exits: up down]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[1031hp 822m 522mv] [1200hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]

[1031hp 822m 520mv] [1200hours] [D] 
A stairway below a Castle
  Long, thick steps cut into the chasm wall lead up toward the castle above
you.  The walls are stark, with naught but scrub brush covering them.  There
is nothing around that could provide protection from those above you, or
from the elements around you.  The wind howls as it runs through the chasm,
whipping at your clothes and equipment.  

[Exits: up down]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[1031hp 822m 518mv] [1200hours] [D] 
Slyng yells 'Help someone is attacking me!'
With the speed of a serpent Slyng strikes and interrupts you!
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng's snakestrike LACERATES you!
Slyng looks pretty hurt. 

Jerrald: [===|===|===|=--]
[981hp 777m 518mv] [1200hours] [D] 
You parry Slyng's attack.
Your Terra shield deflects the attack.
You parry Slyng's attack.
Slyng dodges scythe's slice.
Your scythe's slash decimates Slyng!
A Bastard sword adorned with a sturdy chain's divine power LACERATES Slyng!
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng seems sluggish.
Slyng parries your attack.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite hits Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath injures Slyng.
Slyng is in awful condition. 

Jerrald: [===|===|===|=--]
[981hp 775m 518mv] [1200hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides down.

[981hp 775m 518mv] [1200hours] [D] 
Slyng rides in.

[981hp 775m 518mv] [1200hours] [D] 
Slyng rides up.

[981hp 775m 518mv] [1200hours] [D] 
A stairway in the Chasm
  The trail ends abruptly here against high white sandstone cliffs.  Small, 
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage.  You can see rough-hewn steps
carved into the rock itself crisscrossing upward.

[Exits: south up]

[981hp 775m 516mv] [1200hours] [D] A stairway below a Castle
  Long, thick steps cut into the chasm wall lead up toward the castle above
you.  The walls are stark, with naught but scrub brush covering them.  There
is nothing around that could provide protection from those above you, or
from the elements around you.  The wind howls as it runs through the chasm,
whipping at your clothes and equipment.  

[Exits: up down]

[981hp 775m 514mv] [1200hours] [D] The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]

[981hp 775m 512mv] [1200hours] [D]
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[981hp 775m 510mv] [1200hours] [D] 
Slyng yells 'Help! I am being attacked by someone!'
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Your scythe's slice decimates Slyng!
Slyng dodges scythe's slash.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Slyng blocks a a Bastard sword adorned with a sturdy chain's divine power with his weapon.
A Bastard sword adorned with a sturdy chain takes a vicious swipe at Slyng's legs!
His feet aren't on the ground.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Your slice hits Slyng.
Slyng has some big nasty wounds and scratches. 

Jerrald: [===|===|===|=--]
[981hp 775m 510mv] [1200hours] [D] 
You parry Slyng's attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
Slyng's life drain scratches you.
Slyng strikes with his tail at your legs.
Luckily your feet aren't on the ground.
Slyng parries a scythe's slice.
Your scythe's slash devastates Slyng!
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng looks pretty hurt. 

Jerrald: [===|===|===|=--]
[979hp 775m 510mv] [1200hours] [D] 
Your thunderclap mauls Slyng.
Slyng covers his ears just in time!
Slyng looks pretty hurt. 

Jerrald: [===|===|===|=--]
[979hp 740m 510mv] [1200hours] [D] 
You parry Slyng's attack.
Slyng's life drain injures you.
Your Terra shield deflects the attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
The giant blade deflects Slyng's attack.
You parry Slyng's attack.
Slyng blocks a scythe's slice with his weapon.
Slyng parries a scythe's slash.
A Bastard sword adorned with a sturdy chain's divine power misses Slyng.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng seems sluggish.
Slyng parries your attack.
Slyng's flesh is seared by the flaming a mithril sabre adorned with a glowing ember.
Your flaming bite grazes Slyng.
A mithril sabre adorned with a glowing ember digs into Slyng's body.
Your wrath wounds Slyng.
Slyng looks pretty hurt. 

Jerrald: [===|===|===|=--]
[964hp 738m 510mv] [1200hours] [D] 
Your thunderclap mauls Slyng.
Slyng covers his ears just in time!
Slyng looks pretty hurt. 

Jerrald: [===|===|===|=--]
[964hp 703m 510mv] [1200hours] [D] 
You parry Slyng's attack.
You feel a withering scythe adorned with a moss covered scale drawing your life away.
Your Terra shield deflects the attack.
Slyng blocks a scythe's slice with his weapon.
Slyng parries a scythe's slash.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng is in awful condition. 

Jerrald: [===|===|===|=--]
[964hp 703m 510mv] [1200hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides down.

[964hp 703m 510mv] [1200hours] [D] 
The Remnants of a Tent City
  The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district.  Now however, most of
the tents and lean-tos are gone, hastily packed up.  A few parts and pieces
still litter the ground, an abandoned pole with a tent flap attached to it
waving in the wind forlornly.  

[Exits: up down]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[964hp 703m 508mv] [1200hours] [D] Slyng rides down.

[964hp 703m 508mv] [1200hours] [D] 
A stairway below a Castle
  Long, thick steps cut into the chasm wall lead up toward the castle above
you.  The walls are stark, with naught but scrub brush covering them.  There
is nothing around that could provide protection from those above you, or
from the elements around you.  The wind howls as it runs through the chasm,
whipping at your clothes and equipment.  

[Exits: up down]

[964hp 703m 506mv] [1200hours] [D] 
A stairway in the Chasm
  The trail ends abruptly here against high white sandstone cliffs.  Small, 
stunted bushes grow out from small crevices and rustle in the warm
breeze, wafting a slight smell of sage.  You can see rough-hewn steps
carved into the rock itself crisscrossing upward.

[Exits: south up]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[964hp 703m 504mv] [1200hours] [D] 
Slyng yells 'Help! I am being attacked by someone!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng parries a scythe's slice.
Slyng parries a scythe's slash.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng blocks your attack with his weapon.
Slyng is in awful condition. 

Jerrald: [===|===|===|=--]
[964hp 703m 504mv] [1200hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
Slyng has fled!
Slyng rides south.
The blades conveniently phase away from this reality.

[977hp 708m 533mv] [1300hours] [D]
A rocky trail inside the Chasm
  You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.

[Exits: north south west]

[977hp 708m 531mv] [1300hours] [D] 
A rocky trail inside the Chasm
  You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.

[Exits: east west]

[977hp 708m 529mv] [1300hours] [D] 
A rocky trail inside the Chasm
  You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.

[Exits: east west]

[977hp 708m 527mv] [1300hours] [D] 
A rocky trail inside the Chasm
  You are now walking along a wide trail that steadily inclines to the
west. More white cliffs rise all around you, and the rocky terrain has
given way to more grasslands. The air carries with it a soft, warm sea
breeze that causes the tall grasses to sway in the wind. A very gentle,
peaceful feeling fills the air.

[Exits: east west]

[977hp 708m 525mv] [1300hours] [D] 
Lower elevations
  The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression your not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.

[Exits: east west]

[977hp 708m 523mv] [1300hours] [D]
Greener landscape
  The incline has ended, and you are now walking among the lowlands. Lush
grass is everywhere here, as far as the eye can see. You still get the
impression you're not too far from water, but the grasslands extend as
far as you can see, giving no clue of what lies beyond. Bugs and birds
play idly in the warm sun.

[Exits: north east]

[977hp 708m 521mv] [1300hours] [D] 
Greener landscape
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: south west]

[977hp 708m 519mv] [1300hours] [D] 
The Arid Lowlands
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: east west]

[977hp 708m 517mv] [1300hours] [D] 
The Arid Lowlands
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: east west]

[977hp 708m 515mv] [1300hours] [D] 
The Arid Lowlands
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: east west]

[977hp 708m 513mv] [1300hours] [D] 
The Arid Lowlands
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: east west]

[977hp 708m 511mv] [1300hours] [D] 
The Arid Lowlands
  You are deep within the grasslands now. Tall, reedy grasses rise to your
chest here, and obscure far vision. The travel is not too hard, but you
have to keep hacking down grasses to move at all. The footing below you
is soft, muddy soil which is deep black in color. Obviously rich in
nutrients, for the vegetation around here is very healthy.

[Exits: north east]

[977hp 708m 509mv] [1300hours] [D]
A grassy pasture
  You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?

[Exits: south west]

[977hp 708m 507mv] [1300hours] [D] 
A grassy pasture
  You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?

[Exits: east west]

[977hp 708m 505mv] [1300hours] [D] 
A grassy pasture
  You stand amid a wide, green field. The grasses here are shorter,
and more lush green. The air is filled with freshness and the ripe
scent of fresh greens and water. The skies above you are rich and
clear, and it seems this part of the world has remained untouched
over the centuries by man and his creations. Thunder clouds roil on
the far horizon...over a body of water, perhaps?

[Exits: east west]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[977hp 708m 503mv] [1300hours] [D]
Slyng rides west.

[977hp 708m 503mv] [1300hours] [D] 
Before a crystal lake
  The grassy pasture you were in abruptly ends, and overlooks a bright,
shimmering lake. The deep alpine blue is enticing, and a small weeded
path seems to lead around the lakeside. The lake is surrounded, still,
by rolling green hills, which frame the picturesque lake in a wreath
of fresh greenery.

[Exits: north east west]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[977hp 708m 501mv] [1300hours] [D]
Slyng rides west.

[977hp 708m 501mv] [1300hours] [D]
There is no ground here for you to animate.
The terra shield loses its sentience.
A small marsh
  You've stumbled upon a small marsh that leads into the lake. There
is no further going here, as the water rises up deeply, surrounded
in a reedy bog that is filled with a black, soft mud. Movement further
would be very hazardous, and you feel it best to turn back and skirt
the lake.

[Exits: east]
(Pink Aura) (White Aura) Slyng the Doomblade is here, sitting astride a warhorse.

[977hp 708m 499mv] [1300hours] [D]
Slyng yells 'Help! I am being attacked by someone!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Slyng parries a scythe's slice.
Slyng dodges scythe's slash.
Slyng dodges a Bastard sword adorned with a sturdy chain's divine power.
Slyng parries a a Bastard sword adorned with a sturdy chain's divine power.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Slyng!
Slyng is stunned, but will probably recover.
Slyng seems sluggish.
Your slice mauls Slyng.
At the last moment you halt your deathblow.
A Bastard sword adorned with a sturdy chain settles down and returns to you.

 

Standing six feet, six inches in height is a menacing creature.  His long
scaled snout holds two massive nostrils parallel to each other.  Large
yellow eyes are set higher on his cranium.  A massive skull and muscular
looking neck set the tone for the rest of his body.  A mouthful of razor
sharp teeth help destroy this carnivorous creatures prey.  

His upper body seems to be slim yet muscular, while two short arms dangle
from what appears to be his chest.  The arms are equipped with a set of
deadly talons.  As your eyes travel downwards you can see this scaled beast
thickening up with a large set of powerful hips.  His scales are almost
magical looking.  Many fall like colours can be seen throughout his body.  

He is a bipedal creature with two massive legs operating this powerful
beast.  He has a long tail and an enlarged sickle-shaped claw on each
hindfoot, which is used to tackle and disembowel prey.  

He needs not wear much in the way of armor, as he himself is built to kill. 
Blood and meat can be seen lodged within his mouth and claws.  It is clear
he is meant to hunt.  
He has just opened up his eyes to the world.
Slyng is in awful condition.

Slyng is using:
[used as light>        (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
[worn on finger>       (Magical) a golden dragonscale ring
[worn on finger>       (Glowing) a Ring of Accuracy
[worn around neck>     (Humming) a cloak of storms
[worn around neck>     a necklace of shark teeth
[worn on head>         (Magical) a green serpent-tressed wig adorned with a bear's tooth
[worn on ear>          a werewolf's tooth
[worn on torso>        (Humming) a keeper's tunic adorned with a bear's tooth
[worn on arms>         (Glowing) some silken sleeves
[worn on hands>        a pair of blood soaked talons
[worn on legs>         a pair of layered trousers
[worn on feet>         the Boots of Stomping
[worn about body>      (Magical) (Glowing) (Humming) a Scarlet Cape
[worn about waist>     (Glowing) a segmented belt of crimson scales
[worn around wrist>    (Magical) (Glowing) a glass bracelet adorned with a muddy bauble
[worn around wrist>    (Magical) (Glowing) a glass bracelet adorned with a muddy bauble
[wielded>              (Magical) a withering scythe adorned with a moss covered scale
[sheathed on back>     (Magical) (Glowing) (Humming) 'Mithril Tide' the Bane of Dark Elves adorned with Tub's eyeball
[sheathed on waist>    (Humming) the Meat Kleefer
[worn on face>         a gardener's mask
[floating nearby>      (Magical) a Mote of Tides
You sense following auras:
Spell: mercy wait     : for 3 hours
Spell: mortally wounded: for 2 hours
Spell: plumbum manus  : modifies str by -2 for 0 hours
Spell: healing        : for 9 hours
Spell: blindness      : modifies ac by 0 for 7 hours
                      : modifies hitroll by 0 for 7 hours
Spell: battlefocus    : modifies ac by -50 for 23 hours
Spell: faerie fire    : modifies ac by 47 for 7 hours
Spell: armor          : modifies ac by -20 for 43 hours
Spell: shield         : modifies ac by -20 for 43 hours
Spell: spellkiller    : for 6 hours
Spell: sanctuary      : for 3 hours
Spell: battlesphere   : modifies savingspell by -6 for 44 hours
                      : modifies hitroll by 6 for 44 hours
Spell: battletrance   : for 6 hours
Spell: fly            : for 37 hours
Spell: deathweaver    : for 0 hours
Spell: blood vow      : for 57 hours
Spell: mounted        : for 52 hours
Spell: flesh armor    : modifies ac by -20 for 2 hours

 

You say 'Treemongers. Misguided, the lot of you.'

You say 'Know this will hurt me as much as it hurts you. May Erelei have mercy on your poor, tortured soul.'

 

[991hp 706m 528mv] [1400hours] [D] 
Slyng yells 'Help! I am being attacked by someone!'
Your deadly scythes fade into reality and begin to rotate quickly.
A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Slyng.
Your scythe's slice maims Slyng!
Slyng suddenly spins about, his back against your chest!
Slyng's deathstrike misses him.
Slyng's deathstrike misses you.
Slyng is DEAD!!
You receive 372 experience points.
[PRAETORIAN]: 'Jerrald has triumphed over Slyng!'
You have gained 45 crowns in service of PRAETORIAN.
You sense your favor with Erelei decrease.
You feel a part of Erelei's blessing leave your soul.
 

 

Link to comment

I definitely got the sense that I caught you prepared for one of the other Knights and not me.

In response to some of the discussion about this, the only avatar benefit present in this log was the increased stats. I also do not currently benefit from Praetorian in any tangible way, except for Stand Ground, which I forgot to apply in this fight.

Jerrald

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...