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Jerrald (Avatar Elf BMG Praetorian) vs Nindru (Werebeast Ranger Watcher)


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Jerrald: [===|===|===|==-]
[1042hp 959m 485mv] [1300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field decimates a treant!
A treant dodges a Bastard sword adorned with a sturdy chain's divine power.
Your scythe's slice mauls a treant.
Your scythe's slash mauls a treant.
Your rays graze a treant.
A treant's arrows miss you.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1042hp 959m 485mv] [1300hours] [D] 
You create a mass of metal shards and sends them hurling!
Your sharpmetal MUTILATES a treant!
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1042hp 951m 485mv] [1300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field decimates a treant!
A Bastard sword adorned with a sturdy chain's divine power mauls a treant.
A Bastard sword adorned with a sturdy chain's divine power mauls a treant.
A treant seems sluggish.
Your scythe's slice mauls a treant.
Your scythe's slash wounds a treant.
Your rays hit a treant.
A treant's arrows miss you.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1042hp 951m 485mv] [1300hours] [D] 
Nindru rides in.
A huge scaled behemoth flies in.
A large spotted leopard flies in.
A large mammoth flies in.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1042hp 951m 485mv] [1300hours] [D] 
You yell 'Help! I am being attacked by Nindru!'
Nindru's fury injures you.
Your Terra shield deflects the attack.
You parry Nindru's attack.
You parry Nindru's attack.
Nindru's fury hits you.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[1016hp 943m 485mv] [1300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field decimates a treant!
A Bastard sword adorned with a sturdy chain's divine power mauls a treant.
A treant seems sluggish.
Nindru dodges scythe's slice.
Your scythe's slash decimates Nindru!
A treant dodges scythe's slice.
Your scythe's slash mauls a treant.
Your rays graze a treant.
A treant swings wildly and misses you by a mile.
A treant gets a wild look in her eyes.
You parry Nindru's attack.
Nindru's fury injures you.
Nindru's fury hits you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
Luckily your feet aren't on the ground.
Your Terra shield deflects the attack.
A huge scaled behemoth's draining horn wounds you.
A huge scaled behemoth's draining horn injures you.
A treant has quite a few wounds. 

Jerrald: [===|===|===|=--]
[952hp 935m 485mv] [1300hours] [D] 
You flee from combat!
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[952hp 935m 483mv] [1300hours] [D] 
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.

[952hp 935m 481mv] [1300hours] [D] 
Affects:
 46  46  48  48  48  21   5  15  21  23   1   2   6   3  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: slow           : modifies dex by -4 for 11 hours
Spell: reflective-field: for 6 hours
Spell: mounted        : for 100 hours

[952hp 935m 481mv] [1300hours] [D] 
A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the
area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.

[952hp 935m 478mv] [1300hours] [D] 
You attempt to use the Tower Shield of Thee'dlor.
You raise the Tower Shield of Thee'dlor high overhead as it surges with power!
You are now protected from ranged weapons.

[952hp 935m 478mv] [1300hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          A burned down Forest
<PK>   Nindru                           The Remains of a Forest

[952hp 935m 478mv] [1300hours] [D] 
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(White Aura) {Badger} Nindru the Vengeance of the Forest is here, sitting astride a huge scaled
behemoth.

[952hp 935m 475mv] [1300hours] [D] 
Nindru rides west.
A large mammoth flies west.
A large spotted leopard flies west.
A huge scaled behemoth flies west.

[952hp 935m 475mv] [1300hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
The blades conveniently phase away from this reality.

[996hp 1015m 519mv] [1400hours] [D] 
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[996hp 1015m 517mv] [1400hours] [D] 
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(White Aura) {Badger} Nindru the Vengeance of the Forest is here, sitting astride a huge scaled
behemoth.
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) The herbalist's assistant sits in a shady section of the copse.
You scan up.
You scan down.

[996hp 1015m 517mv] [1400hours] [D] 
Your link to the deadly scythes weakens and breaks.
Ok.

[996hp 995m 517mv] [1400hours] [D] 
You summon a pair of deadly blades and phase them out of this reality.

[996hp 975m 517mv] [1400hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite

[996hp 975m 517mv] [1400hours] [D] 
Affects:
 45  45  47  47  47  20   4  14  20  22  15   1   5   2  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: missile shield : for 7 hours
Spell: slow           : modifies dex by -4 for 10 hours
Spell: reflective-field: for 5 hours
Spell: mounted        : for 99 hours

[996hp 975m 517mv] [1400hours] [D] 
Before the Glade
  You stand before a grove of massive ancient trees.  All around you is
thick woods, yet nothing compared to the enormous behemoths viewed in the
distance.  Branches sprawl from tree to tree as large as roads,
intertwining, connecting to form bridges and thoroughfares from trunk to
trunk.  Soft glowing lights can be seen emanating from recesses within the
trees themselves, and glowing globes can be seen hanging from ropes along
the branches.  

[Exits: north south]
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(White Aura) {Badger} Nindru the Vengeance of the Forest is here.
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards a treant.
A treant's arrows miss you.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[996hp 975m 515mv] [1400hours] [D] 
Your scythe's slice mauls a treant.
Your scythe's slash wounds a treant.
Your reflective field has reached a steady state.
Your reflective field decimates a treant!
A treant dodges a Bastard sword adorned with a sturdy chain's divine power.
A Bastard sword adorned with a sturdy chain's divine power decimates a treant!
A treant seems sluggish.
Your rays hit a treant.
A treant swings wildly and misses you by a mile.
A treant has quite a few wounds. 

Jerrald: [===|===|===|==-]
[996hp 975m 515mv] [1400hours] [D] 
A Bastard sword adorned with a sturdy chain settles down and returns to you.
You flee from combat!
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[996hp 975m 513mv] [1400hours] [D] 
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(White Aura) {Badger} Nindru the Vengeance of the Forest is here.
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) The herbalist's assistant sits in a shady section of the copse.
You scan up.
You scan down.

[996hp 975m 513mv] [1400hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite

[996hp 975m 513mv] [1400hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite

[996hp 975m 513mv] [1400hours] [D] 
You rest.

[996hp 975m 513mv] [1400hours] [D] 
You go to sleep.

[996hp 975m 513mv] [1400hours] [D] 
Affects:
 45  45  47  47  47  20   4  14  20  22  15   1   5   2  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: missile shield : for 7 hours
Spell: slow           : modifies dex by -4 for 10 hours
Spell: reflective-field: for 5 hours
Spell: mounted        : for 99 hours

[996hp 975m 513mv] [1400hours] [D] 
The blades conveniently phase away from this reality.

[1150hp 1300m 519mv] [1500hours] [D] 
You wake and stand up.

[1150hp 1300m 519mv] [1500hours] [D] 
Affects:
 44  44  46  46  46  19   3  13  19  21  14   0   4   1  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: missile shield : for 6 hours
Spell: slow           : modifies dex by -4 for 9 hours
Spell: reflective-field: for 4 hours
Spell: mounted        : for 98 hours

[1150hp 1260m 508mv] [1500hours] [D] 
A large mammoth flies in.
A large spotted leopard flies in.
A huge scaled behemoth flies in.

[1150hp 1260m 508mv] [1500hours] [D] 
You yell 'Help! Nindru kicked dirt into my eyes!'
Nindru kicks dirt in your eyes!
Your deadly scythes fade into reality and begin to rotate quickly.

A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Nindru.
Nindru's kicked dirt scratches you.
You can't see a thing!

Jerrald: [===|===|===|===]
[1148hp 1260m 508mv] [1500hours] [D] 
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Something's divine power misses someone.
Someone dodges your attack.
Someone's fury hits you.
Someone's fury injures you.
Something deflects someone's attack.
Someone's crush misses you.
Someone's claw misses you.
Someone's claw grazes you.
Someone's claw grazes you.
Something deflects someone's attack.
Your Terra shield deflects the attack.
Someone's draining horn wounds you.

Jerrald: [===|===|===|===]
[1097hp 1254m 508mv] [1500hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
Someone is blinded by the flashfire!
Someone avoids the glare.
Someone avoids the glare.

Jerrald: [===|===|===|===]
[1097hp 1224m 508mv] [1500hours] [D] 
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash decimates someone!
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges something's divine power.
Someone seems sluggish.
Someone dodges your attack.
Adeptus's eyes spin around clearing any dirt from its surface!
You rub the dirt out of your eyes.
Your Terra shield deflects the attack.
Nindru's fury hits you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Nindru's fury hits you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
The giant blade deflects a large mammoth's attack.
Your Terra shield deflects the attack.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
A huge scaled behemoth's draining horn injures you.
A huge scaled behemoth's draining horn wounds you.
Nindru has some small wounds and bruises. 

Jerrald: [===|===|===|==-]
[1043hp 1219m 508mv] [1500hours] [D] 
Nindru's quick-claw injures you.
Nindru's quick-claw grazes you.
Nindru's quick-claw grazes you.
Nindru disrupts your ability to concentrate.
Nindru has some small wounds and bruises. 

Jerrald: [===|===|===|==-]
[1020hp 1219m 508mv] [1500hours] [D] 
A huge scaled behemoth dodges scythe's slice.
A huge scaled behemoth dodges scythe's slash.
Your scythe's slice devastates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
Your scythe's slice devastates a large mammoth!
Your scythe's slash devastates a large mammoth!
Nindru dodges scythe's slice.
Your scythe's slash decimates Nindru!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
A Bastard sword adorned with a sturdy chain's divine power LACERATES Nindru!
Your rays injure Nindru.
You parry Nindru's attack.
You parry Nindru's attack.
Nindru swings wildly and misses you by a mile.
Nindru's fury injures you.
You parry Nindru's attack.
You parry Nindru's attack.
You parry a large mammoth's attack.
A large mammoth's crush hits you.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
You parry a huge scaled behemoth's attack.
A huge scaled behemoth swings wildly and misses you by a mile.
Nindru has some small wounds and bruises. 

Jerrald: [===|===|===|==-]
[989hp 1202m 508mv] [1500hours] [D] 
You create a bright flash of light.
A huge scaled behemoth is blinded by the flashfire!
A large mammoth avoids the glare.
Nindru is blinded by the flashfire!
Nindru has some small wounds and bruises. 

Jerrald: [===|===|===|==-]
[989hp 1172m 508mv] [1500hours] [D] 
A bolt of black lightning cracks out of a huge scaled behemoth's horn at you!
Your scythe's slice devastates a huge scaled behemoth!
A huge scaled behemoth dodges scythe's slash.
Your scythe's slice devastates a large spotted leopard!
Your scythe's slash decimates a large spotted leopard!
Your scythe's slice decimates a large mammoth!
Your scythe's slash decimates a large mammoth!
Your scythe's slice decimates Nindru!
Nindru dodges scythe's slash.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru dodges a Bastard sword adorned with a sturdy chain's divine power.
A large mammoth seems sluggish.
Nindru seems sluggish.
Nindru dodges your attack.
You parry Nindru's attack.
Nindru's fury hits you.
Nindru's fury injures you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
The giant blade deflects a huge scaled behemoth's attack.
You parry a huge scaled behemoth's attack.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|=--]
[962hp 1165m 508mv] [1500hours] [D] 
Nindru has fled!
Nindru flies east.

[962hp 1165m 508mv] [1500hours] [D] 
Your deadly scythes fade into reality and begin to rotate quickly.
Something bobs in the air as it heads towards a large mammoth.
A large mammoth's crush hits you.
A large mammoth swings wildly and misses you by a mile.
A large spotted leopard's claw grazes you.
Your Terra shield deflects the attack.
The giant blade deflects a large spotted leopard's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
A huge scaled behemoth's draining horn injures you.
You parry a huge scaled behemoth's attack.
A large mammoth has some small wounds and bruises. 

Jerrald: [===|===|===|=--]
[933hp 1162m 508mv] [1500hours] [D] 
You flee from combat!
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[933hp 1162m 504mv] [1500hours] [D] 
Prayers Eye Peak
  The flaming colors of fall surround you, and autumn breeze ripples 
through your hair. To the southwest, the white-capped outline of Prayers
Eye Peak soars in the distance. Barely visible from here, a sharp crack
splits the peak as though it consisted of two hands pressed together.

[Exits: north east south]
     The furrow is now filled with very small saplings.
(White Aura) {Badger} Nindru the Vengeance of the Forest is here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A large, shaggy mammoth is here.

[933hp 1162m 500mv] [1500hours] [D] 
You yell 'Help! I am being attacked by Nindru!'
Your deadly scythes fade into reality and begin to rotate quickly.
Something bobs in the air as it heads towards Nindru.
Nindru's fury hits you.
Nindru's fury injures you.
The giant blade deflects Nindru's attack.
You parry Nindru's attack.
Nindru's fury injures you.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|=--]
[895hp 1154m 500mv] [1500hours] [D] 
Your scythe's slice maims Nindru!
Nindru dodges scythe's slash.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru dodges a Bastard sword adorned with a sturdy chain's divine power.
Nindru seems sluggish.
Nindru dodges your attack.
The giant blade deflects Nindru's attack.
You parry Nindru's attack.
The giant blade deflects Nindru's attack.
You parry Nindru's attack.
You parry Nindru's attack.
You parry a large mammoth's attack.
A large mammoth's crush misses you.
You parry a large mammoth's attack.
Your Terra shield deflects the attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You parry a huge scaled behemoth's attack.
A huge scaled behemoth's draining horn wounds you.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[878hp 1145m 500mv] [1500hours] [D] 
You lost your concentration.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[878hp 1128m 500mv] [1500hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt scratches you.
You can't see a thing!
A bolt of black lightning cracks out of someone's horn at you!

Jerrald: [===|===|===|---]
[876hp 1128m 500mv] [1500hours] [D] 
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice decimates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges something's divine power.
Something beings to spin in a deadly whirlwind of steel
Someone dodges something's divine power.
Something's divine power misses someone.
Someone dodges something's divine power.
Something's divine power misses someone.
Someone seems sluggish.
Someone jumps in front of someone!
Someone's fury injures you.
Someone's fury injures you.
Someone's fury injures you.
Someone swings wildly and misses you by a mile.
You parry someone's attack.
Someone's crush grazes you.
Luckily your feet aren't on the ground.
Something deflects someone's attack.
Someone's claw scratches you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
Your Terra shield deflects the attack.
Someone's draining horn wounds you.
Someone tries to disarm your shield, but fails.

Jerrald: [===|===|===|---]
[799hp 1116m 500mv] [1500hours] [D] 
Your thunderclap mauls someone.
Someone covers his ears just in time!

Jerrald: [===|===|===|---]
[799hp 1081m 500mv] [1500hours] [D] 
You rub the dirt out of your eyes.
Your field of increased gravity fades away.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[818hp 1135m 519mv] [1600hours] [D] 
Nindru dodges scythe's slice.
Nindru dodges scythe's slash.
A huge scaled behemoth dodges scythe's slice.
Your scythe's slash decimates a huge scaled behemoth!
Your scythe's slice decimates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
Your scythe's slice devastates a large mammoth!
Your scythe's slash decimates a large mammoth!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
With a Bastard sword adorned with a sturdy chain not in near proximity your link to it collapses.
You sense your control over a Bastard sword adorned with a sturdy chain falter and break.
Nindru dodges your attack.
Nindru's fury hits you.
Nindru's fury injures you.
Nindru's fury injures you.
You parry Nindru's attack.
A large mammoth's crush hits you.
You parry a large mammoth's attack.
The giant blade deflects a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
A huge scaled behemoth's draining horn injures you.
Your Terra shield deflects the attack.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|==-|---]
[757hp 1124m 519mv] [1600hours] [D] 
Affects:
 43  43  45  45  45  18   2  12  18  20  13   -   3   -  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: mind disruption: for 1 hours
Spell: missile shield : for 5 hours
Spell: slow           : modifies dex by -4 for 8 hours
Spell: reflective-field: for 3 hours
Spell: mounted        : for 97 hours
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|==-|---]
[757hp 1124m 519mv] [1600hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt scratches you.
You can't see a thing!

Jerrald: [===|===|==-|---]
[753hp 1124m 519mv] [1600hours] [D] 
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice devastates someone!
Someone dodges scythe's slash.
Your scythe's slice devastates someone!
Your scythe's slash decimates someone!
Your scythe's slice decimates someone!
Your scythe's slash maims someone!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges your attack.
You parry someone's attack.
Someone's fury hits you.
Someone's fury hits you.
Someone swings wildly and misses you by a mile.
Someone's crush hits you.
You parry someone's attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You parry someone's attack.
Your Terra shield deflects the attack.
You parry someone's attack.
Something deflects someone's attack.
You parry someone's attack.

Jerrald: [===|===|==-|---]
[715hp 1112m 519mv] [1600hours] [D] 
You flee from combat!
You can't see a thing!

[715hp 1112m 514mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 511mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 508mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 505mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 503mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 501mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 497mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 493mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 489mv] [1600hours] [D] 
You go to sleep.

[715hp 1112m 489mv] [1600hours] [D] 
Affects:
 43  43  45  45  45  18   2  12  18  20  13   -   3   -  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: mind disruption: for 1 hours
Spell: missile shield : for 5 hours
Spell: slow           : modifies dex by -4 for 8 hours
Spell: reflective-field: for 3 hours
Spell: mounted        : for 97 hours

[715hp 1112m 489mv] [1600hours] [D] 
You wake and stand up.

[715hp 1112m 489mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 485mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 481mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 478mv] [1600hours] [D] 
You can't see a thing!

[715hp 1112m 473mv] [1600hours] [D] 
You can't see a thing!
Someone says 'Beware trespassers, these caverns are not for the faint hearted.'

[715hp 1112m 466mv] [1600hours] [D] 
You go to sleep.

[715hp 1112m 466mv] [1600hours] [D] 
Affects:
 43  43  45  45  45  18   2  12  18  20  13   -   3   -  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: mind disruption: for 1 hours
Spell: missile shield : for 5 hours
Spell: slow           : modifies dex by -4 for 8 hours
Spell: reflective-field: for 3 hours
Spell: mounted        : for 97 hours

[715hp 1112m 466mv] [1600hours] [D] 
You rub the dirt out of your eyes.
The blades conveniently phase away from this reality.

[853hp 1325m 519mv] [1700hours] [D] 
You wake and stand up.

[853hp 1325m 519mv] [1700hours] [D] 
A Rock Outcropping
  Covered with overgrown thorns and entangled weeds, the bare traces of a
once heavily traveled path lie before you.  The ground is quite boggy due to
the flooded conditions and is therefore difficult to traverse.  Leading
towards the north, just under the first layer of bushes, a small flagstone
path can be seen.  

[Exits: north south]

[853hp 1325m 512mv] [1700hours] [D] 
Entrance to the Crystalmir Caverns
  You stand before the entrance into the caverns which riddle the area
around Crystalmir Lake.  The path leading north seems fairly well tread, as
is the one leading east back towards Riverwood.  

[Exits: north east south west]

[853hp 1325m 507mv] [1700hours] [D] 
You breathe intelligence into a Bastard sword and make it your servant.
Nindru flies in.
A large mammoth flies in.
A large spotted leopard flies in.
A huge scaled behemoth flies in.

[853hp 1280m 507mv] [1700hours] [D] 
A huge scaled behemoth flies north.
A large spotted leopard flies north.
A large mammoth flies north.

[853hp 1280m 507mv] [1700hours] [D] 
Nindru flies in.
A large mammoth flies in.
A large spotted leopard flies in.
A huge scaled behemoth flies in.

[853hp 1280m 507mv] [1700hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Entrance to the Crystalmir Caverns
<PK>   Nindru                           Entrance to the Crystalmir Caverns

You yell 'Help! Nindru kicked dirt into my eyes!'
Nindru kicks dirt in your eyes!
A Bastard sword bobs in the air as it heads towards Nindru.
Your deadly scythes fade into reality and begin to rotate quickly.
Nindru's kicked dirt scratches you.
You can't see a thing!

Jerrald: [===|===|===|---]
[851hp 1280m 507mv] [1700hours] [D] 
Something's divine power misses someone.
Someone dodges scythe's slice.
Your scythe's slash devastates someone!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges your attack.
Adeptus's eyes spin around clearing any dirt from its surface!
You rub the dirt out of your eyes.
You parry Nindru's attack.
Nindru swings wildly and misses you by a mile.
Nindru swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
A large mammoth's crush grazes you.
You parry a large mammoth's attack.
Luckily your feet aren't on the ground.
A large spotted leopard's claw grazes you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
A large spotted leopard's claw grazes you.
A large spotted leopard gets a wild look in its eyes.
You parry a huge scaled behemoth's attack.
You parry a huge scaled behemoth's attack.
Your Terra shield deflects the attack.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[830hp 1270m 507mv] [1700hours] [D] 
Your thunderclap mauls Nindru.
Nindru covers his ears just in time!
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[830hp 1235m 507mv] [1700hours] [D] 
Nindru dodges a Bastard sword's divine power.
A huge scaled behemoth dodges scythe's slice.
A huge scaled behemoth dodges scythe's slash.
Your scythe's slice decimates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
Your scythe's slice devastates a large mammoth!
Your scythe's slash maims a large mammoth!
Nindru dodges scythe's slice.
Your scythe's slash decimates Nindru!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru dodges your attack.
Nindru's fury injures you.
Nindru's fury hits you.
You parry Nindru's attack.
You parry Nindru's attack.
Nindru swings wildly and misses you by a mile.
A large mammoth's crush hits you.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a huge scaled behemoth's attack.
Your Terra shield deflects the attack.
Nindru has quite a few wounds. 

Jerrald: [===|===|===|---]
[791hp 1220m 507mv] [1700hours] [D] 
Nindru utters the words, 'hpjioculof ghafw'.
Nindru calls upon the forces of nature and calls forth a thunder storm.
Nindru's thunder storm *** OBLITERATES *** you!
Nindru has quite a few wounds. 

Jerrald: [===|===|=--|---]
[641hp 1220m 507mv] [1700hours] [D] 
Nindru is surrounded by a pink outline.
Nindru has quite a few wounds. 

Jerrald: [===|===|=--|---]
[641hp 1215m 507mv] [1700hours] [D] 
Nindru dodges a Bastard sword's divine power.
A huge scaled behemoth dodges scythe's slice.
Your scythe's slash devastates a huge scaled behemoth!
Your scythe's slice devastates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
Your scythe's slice devastates a large mammoth!
Your scythe's slash devastates a large mammoth!
Nindru dodges scythe's slice.
Your scythe's slash decimates Nindru!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
A large mammoth jumps in front of Nindru!
Nindru swings wildly and misses you by a mile.
Nindru's fury hits you.
Nindru's fury misses you.
You parry Nindru's attack.
You parry a large mammoth's attack.
Your Terra shield deflects the attack.
A large mammoth tries to disarm your shield, but fails.
Your Terra shield deflects the attack.
The giant blade deflects a large spotted leopard's attack.
A large spotted leopard swings wildly and misses you by a mile.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a huge scaled behemoth's attack.
Your Terra shield deflects the attack.
The giant blade deflects a huge scaled behemoth's attack.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|=--|---]
[630hp 1205m 507mv] [1700hours] [D] 
Nindru utters the words, 'hpjioculof ghafw'.
Nindru calls upon the forces of nature and calls forth a thunder storm.
Nindru's thunder storm *** OBLITERATES *** you!
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|==-|---|---]
[480hp 1205m 507mv] [1700hours] [D] 
You flee from combat!
Small Grove
  Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in
hand, she sits gracefully as she plays; nearby, a large plainsman raises
a flute to his lips. Her voice clear as winter wind begins to sing...

[Exits: south west up]
     A sign painstakingly carved from livingwood is here.

[480hp 1205m 504mv] [1700hours] [D] 
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[480hp 1205m 500mv] [1700hours] [D] 
Solace East Woods
  The huge vallenwood trees tower above soft forest paths. Sunlight dapples
the floor of the woods, and sparrows and squirrels quarrel overhead. The
musty smell of fallen leaves rises through the fragrance of late wildflowers.

[Exits: north west (down)]
(Dark Aura) The Fewmaster Toede is here.

[480hp 1205m 496mv] [1700hours] [D] 
Stone bridge
  The Solace Stream sparkles beneath an ancient stone brige. Water tumbles
out of the forest, over the rocks, and toward the Southpass that lies between
southern Sentinel Peaks. West of the bridge, the road splits in two, branching
to the south and the west. Both roads wind among the great vallenwoods,
whose boughs form a brilliant canopy over the roadway.

[Exits: north east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.

[480hp 1205m 492mv] [1700hours] [D] 
Road among the Vallenwoods.
  This dusty road winds among the vallenwoods. The breeze rustles the
leaves above your head, as if to speak to you. The Road continues
west into the mountains and south to Darkenwood.

[Exits: east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[480hp 1205m 488mv] [1700hours] [D] 
Mountain Trail
  This rocky trail begins the ascent into the mountains. To the north
is Crystalmir Lake.

[Exits: north east west]

[480hp 1205m 483mv] [1700hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.

[Exits: east west]
A fish is swimming merrily by...
A fish is swimming merrily by...

[480hp 1205m 476mv] [1700hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.
From here it almost looks as if there is something at the bottom of the lake.

[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[480hp 1205m 469mv] [1700hours] [D] 
You stop using a wedding ring.
You slip The Ring of the Sea-Elves on to your left finger.

[480hp 1205m 469mv] [1700hours] [D] 
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

[534hp 1205m 469mv] [1700hours] [D] 
You stop using The Ring of the Sea-Elves.
You slip a wedding ring on to your left finger.

[534hp 1205m 469mv] [1700hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.

[Exits: north south]

[534hp 1205m 462mv] [1700hours] [D] 
Prayers Eye Peak
  The flaming colors of fall surround you, and autumn breeze ripples 
through your hair. To the southwest, the white-capped outline of Prayers
Eye Peak soars in the distance. Barely visible from here, a sharp crack
splits the peak as though it consisted of two hands pressed together.

[Exits: north east south]
     The furrow is now filled with very small saplings.

[534hp 1205m 455mv] [1700hours] [D] 
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.
The sun slowly disappears in the west.
You can concentrate on spells better.
A Bastard sword settles down and returns to you.
The blades conveniently phase away from this reality.

[575hp 1308m 509mv] [1800hours] [D] 
A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the
area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.

[575hp 1308m 507mv] [1800hours] [D] 
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.

[575hp 1308m 504mv] [1800hours] [D] 
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[575hp 1308m 502mv] [1800hours] [D] 
Affects:
 41  41  43  43  43  16   0  10  16  18  11   -   1  11  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: missile shield : for 3 hours
Spell: slow           : modifies dex by -4 for 6 hours
Spell: reflective-field: for 1 hours
Spell: mounted        : for 95 hours

[575hp 1308m 502mv] [1800hours] [D] 
You place a field of increased gravity around yourself.

[575hp 1283m 502mv] [1800hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite

[575hp 1283m 502mv] [1800hours] [D] 
Affects:
 41  41  43  43  43  16   0  10  16  18  11  16   1  11  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: missile shield : for 3 hours
Spell: slow           : modifies dex by -4 for 6 hours
Spell: reflective-field: for 1 hours
Spell: mounted        : for 95 hours

[575hp 1283m 502mv] [1800hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite
<PK>   Nindru                           Entrance to the Crystalmir Caverns

[575hp 1283m 502mv] [1800hours] [D] 
You go to sleep.

[575hp 1283m 502mv] [1800hours] [D] 
You wake and stand up.

[575hp 1283m 502mv] [1800hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite
<PK>   Nindru                           West shore of Crystalmir Lake

[575hp 1283m 502mv] [1800hours] [D] 
Nindru flies in.
A large mammoth flies in.
A large spotted leopard flies in.
A huge scaled behemoth flies in.

[575hp 1283m 502mv] [1800hours] [D] 
You yell 'Help! I am being attacked by Nindru!'
A Bastard sword bobs in the air as it heads towards Nindru.
Your deadly scythes fade into reality and begin to rotate quickly.
Nindru's fury misses you.
The giant blade deflects Nindru's attack.
Nindru's fury injures you.
Your Terra shield deflects the attack.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|---|---]
[562hp 1281m 502mv] [1800hours] [D] 
Nindru seems sluggish.
A Bastard sword's divine power LACERATES Nindru!
Your scythe's slice devastates Nindru!
Nindru dodges scythe's slash.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
A large mammoth jumps in front of Nindru!
You parry Nindru's attack.
Nindru's fury hits you.
You parry Nindru's attack.
A large mammoth's crush hits you.
A large mammoth's crush grazes you.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
A large spotted leopard tries to disarm your shield, but it won't budge!
A huge scaled behemoth's draining horn injures you.
A huge scaled behemoth's draining horn injures you.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|---|---]
[500hp 1269m 502mv] [1800hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt grazes you.
You can't see a thing!

Jerrald: [===|===|---|---]
[495hp 1269m 502mv] [1800hours] [D] 
Someone seems sluggish.
Something's divine power LACERATES someone!
Your scythe's slice devastates someone!
Your scythe's slash maims someone!
Your scythe's slice maims someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash mauls someone.
Someone dodges scythe's slice.
Your scythe's slash mauls someone.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges your attack.
Someone's fury hits you.
Someone's fury hits you.
You parry someone's attack.
Someone's fury hits you.
Someone's crush grazes you.
Someone's crush hits you.
Your Terra shield deflects the attack.
Someone swings wildly and misses you by a mile.
Someone's claw grazes you.
You parry someone's attack.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Someone's draining horn injures you.

Jerrald: [===|==-|---|---]
[424hp 1257m 502mv] [1800hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
Someone avoids the glare.

Jerrald: [===|==-|---|---]
[424hp 1227m 502mv] [1800hours] [D] 
Someone seems sluggish.
Someone dodges something's divine power.
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Someone dodges scythe's slice.
Your scythe's slash devastates someone!
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone jumps in front of someone!
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You parry someone's attack.
Someone's fury hits you.
Something deflects someone's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Someone swings wildly and misses you by a mile.
Someone's claw grazes you.
Your Terra shield deflects the attack.
Something deflects someone's attack.
Your Terra shield deflects the attack.

Jerrald: [===|==-|---|---]
[404hp 1221m 502mv] [1800hours] [D] 
You flee from combat!
You can't see a thing!

[404hp 1221m 500mv] [1800hours] [D] 
The night has begun.
You rub the dirt out of your eyes.
The protective aura around your body fades.
A Bastard sword settles down and returns to you.
The blades conveniently phase away from this reality.

[428hp 1300m 519mv] [1900hours] [D] 
A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the
area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.

[428hp 1300m 516mv] [1900hours] [D] 
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[428hp 1300m 514mv] [1900hours] [D] 
Prayers Eye Peak
  The flaming colors of fall surround you, and autumn breeze ripples 
through your hair. To the southwest, the white-capped outline of Prayers
Eye Peak soars in the distance. Barely visible from here, a sharp crack
splits the peak as though it consisted of two hands pressed together.

[Exits: north east south]
     The furrow is now filled with very small saplings.

[428hp 1300m 510mv] [1900hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.

[Exits: north south]

[428hp 1300m 503mv] [1900hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.
From here it almost looks as if there is something at the bottom of the lake.

[Exits: north east]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[428hp 1300m 496mv] [1900hours] [D] 
In the Mountains
  You are walking on a rocky trail that winds through the mountains. From
here you can see the whole valley and Crystalmir Lake.

[Exits: east west]
A fish is swimming merrily by...
A fish is swimming merrily by...

[428hp 1300m 489mv] [1900hours] [D] 
Mountain Trail
  This rocky trail begins the ascent into the mountains. To the north
is Crystalmir Lake.

[Exits: north east west]

[428hp 1300m 482mv] [1900hours] [D] 
Road among the Vallenwoods.
  This dusty road winds among the vallenwoods. The breeze rustles the
leaves above your head, as if to speak to you. The Road continues
west into the mountains and south to Darkenwood.

[Exits: east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[428hp 1300m 477mv] [1900hours] [D] 
Stone bridge
  The Solace Stream sparkles beneath an ancient stone brige. Water tumbles
out of the forest, over the rocks, and toward the Southpass that lies between
southern Sentinel Peaks. West of the bridge, the road splits in two, branching
to the south and the west. Both roads wind among the great vallenwoods,
whose boughs form a brilliant canopy over the roadway.

[Exits: north east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Dark Aura) The Fewmaster Toede is here.
A small hobgoblin seems to be searching for something.

[428hp 1300m 473mv] [1900hours] [D] 
Solace East Woods
  The huge vallenwood trees tower above soft forest paths. Sunlight dapples
the floor of the woods, and sparrows and squirrels quarrel overhead. The
musty smell of fallen leaves rises through the fragrance of late wildflowers.

[Exits: north west (down)]

[428hp 1300m 469mv] [1900hours] [D]
You sheath your weapon.

[428hp 1300m 469mv] [1900hours] [D] 
You hold a glimmering white staff in your hand.

[428hp 1300m 469mv] [1900hours] [D] 
You brandish a glimmering white staff.
You are surrounded by a white aura.

[428hp 1300m 469mv] [1900hours] [D] 
You stop using a glimmering white staff.

[428hp 1300m 469mv] [1900hours] [D] 
You draw your weapon.
You wield 'Lightbringer', Fire of the Elven Kingdom.

[428hp 1300m 469mv] [1900hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Solace East Woods

[428hp 1300m 469mv] [1900hours] [D] 
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[428hp 1300m 465mv] [1900hours] [D] 
Small Grove
  Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in
hand, she sits gracefully as she plays; nearby, a large plainsman raises
a flute to his lips. Her voice clear as winter wind begins to sing...

[Exits: south west up]
     A sign painstakingly carved from livingwood is here.

[428hp 1300m 461mv] [1900hours] [D] 
Entrance to the Crystalmir Caverns
  You stand before the entrance into the caverns which riddle the area
around Crystalmir Lake.  The path leading north seems fairly well tread, as
is the one leading east back towards Riverwood.  

[Exits: north east south west]

[428hp 1300m 458mv] [1900hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Entrance to the Crystalmir Caverns

[428hp 1300m 458mv] [1900hours] [D] 
East shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]

[428hp 1300m 455mv] [1900hours] [D] 
There is no ground here for you to animate.
The terra shield loses its sentience.
Middle of Crystalmir Lake
  You are in the middle of Crystalmir lake. The water is so still it is like a
thin sheet of glass.

[Exits: north east south west down]
There is a barracuda swimming around you...it looks hungry..
There is a barracuda swimming around you...it looks hungry..

[428hp 1300m 452mv] [1900hours] [D] 
West shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[428hp 1300m 449mv] [1900hours] [D] 
Prayers Eye Peak
  The flaming colors of fall surround you, and autumn breeze ripples 
through your hair. To the southwest, the white-capped outline of Prayers
Eye Peak soars in the distance. Barely visible from here, a sharp crack
splits the peak as though it consisted of two hands pressed together.

[Exits: north east south]
     The furrow is now filled with very small saplings.

[428hp 1300m 444mv] [1900hours] [D] 
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[428hp 1300m 440mv] [1900hours] [D] 
You weave magic and power around yourself creating a true Terra Shield.

[428hp 1265m 440mv] [1900hours] [D] 
You make a mistake and only make it worse.
You have become better at field dressing! [89%]

[428hp 1215m 440mv] [1900hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Sentinal Gap

[428hp 1215m 440mv] [1900hours] [D] 
A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.

[428hp 1215m 438mv] [1900hours] [D] 
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.

[428hp 1215m 435mv] [1900hours] [D] 
Jerrald's Inquisitor arrives at a gallop and halts beside you!

[428hp 1165m 435mv] [1900hours] [D] 
The world seems to grow larger as you regain normal size.
Your reflective shield shatters and expands outwards.

[465hp 1202m 493mv] [2000hours] [D] 
Jerrald's Inquisitor stops following you.
Jerrald's Demon Hunter arrives at a gallop and halts beside you!
Jerrald's Demon Hunter now follows you.

[465hp 1152m 493mv] [2000hours] [D] 
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.
(Charmed) A huge, scaled behemoth paws the ground here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
Jerrald's Demon Hunter walks in.
Nindru flies north.
A huge scaled behemoth flies north.
A large spotted leopard flies north.
A large mammoth flies north.

[465hp 1152m 491mv] [2000hours] [D] 
You pour energy into the air around you and create a reflective field of force.

[465hp 1097m 491mv] [2000hours] [D] 
Jerrald's Demon Hunter is moving more quickly.

[465hp 1067m 491mv] [2000hours] [D] 
You go to sleep.

[465hp 1067m 491mv] [2000hours] [D] 
Affects:
 39  39  41  41  41  14  10  17  14  16   9  14   -   9  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: reflective-field: for 12 hours
Spell: inquisitor     : for 48 hours
Spell: field dressing : modifies hp by -50 for 8 hours
                      : modifies str by -2 for 8 hours
                      : modifies dex by -2 for 8 hours
Spell: missile shield : for 1 hours
Spell: slow           : modifies dex by -4 for 4 hours
Spell: mounted        : for 93 hours

[592hp 1300m 519mv] [2100hours] [D] 
You wake and stand up.

[592hp 1300m 519mv] [2100hours] [D] 
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.
(Charmed) (White Aura) Jerrald's Demon Hunter stands here.

[592hp 1300m 519mv] [2100hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Smoldering Campsite

[592hp 1300m 519mv] [2100hours] [D] 
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) The herbalist's assistant sits in a shady section of the copse.
You scan up.
You scan down.

[592hp 1300m 519mv] [2100hours] [D] 
The world and everything around you seem to shrink.

[592hp 1270m 519mv] [2100hours] [D] 
Before the Glade
  You stand before a grove of massive ancient trees.  All around you is
thick woods, yet nothing compared to the enormous behemoths viewed in the
distance.  Branches sprawl from tree to tree as large as roads,
intertwining, connecting to form bridges and thoroughfares from trunk to
trunk.  Soft glowing lights can be seen emanating from recesses within the
trees themselves, and glowing globes can be seen hanging from ropes along
the branches.  

[Exits: north south]
(Charmed) (White Aura) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
(White Aura) A massive treant stands guard in the clearing.
The Watcher altar stands here.
Jerrald's Demon Hunter walks in.

A Bastard sword bobs in the air as it heads towards a treant.
Your deadly scythes fade into reality and begin to rotate quickly.
You parry a treant's attack.
A treant tries to disarm you, but fails.
Your reflective shield releases its charge!
Your reflective field grazes a treant.
A treant seems sluggish.
A Bastard sword's divine power mauls a treant.
Your scythe's slice mauls a treant.
Your scythe's slash mauls a treant.
Your rays graze a treant.
You parry a treant's attack.
A treant's arrows miss Jerrald's Demon Hunter.
A treant has quite a few wounds. 

Jerrald: [===|===|=--|---]
[592hp 1270m 517mv] [2100hours] [D] 
You create a bright flash of light.
But Jerrald's Demon Hunter looks so cute and cuddly...
You parry a large mammoth's attack.
You parry a large mammoth's attack.
A large mammoth tries to disarm your shield, but it won't budge!
A large mammoth avoids the glare.
You parry a large spotted leopard's attack.
A large spotted leopard swings wildly and misses you by a mile.
A large spotted leopard swings wildly and misses you by a mile.
You parry a large spotted leopard's attack.
You parry a huge scaled behemoth's attack.
A huge scaled behemoth's draining horn wounds you.
A huge scaled behemoth tries to disarm your shield, but fails.
Nindru yells 'Die! Jerrald, you sorcerous dog!'
A composite bow's pierce misses you.
You parry Nindru's attack.
The giant blade deflects Nindru's attack.
Your Terra shield deflects the attack.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
Nindru's flaming bite grazes you.
Nindru is blinded by the flashfire!
You parry Watcher Defender's attack.
Watcher Defender is blinded by the flashfire!
A treant has quite a few wounds. 

Jerrald: [===|===|---|---]
[567hp 1227m 517mv] [2100hours] [D] 
Jerrald's Demon Hunter's slash hits a treant.
Jerrald's Demon Hunter's slash hits a treant.
Jerrald's Demon Hunter's slash hits a treant.
Your reflective shield releases its charge!
Your reflective field decimates a treant!
Nindru seems sluggish.
A large mammoth seems sluggish.
A large spotted leopard seems sluggish.
A treant seems sluggish.
Watcher Defender seems sluggish.
A treant dodges a Bastard sword's divine power.
Nindru parries a scythe's slice.
Nindru blocks a scythe's slash with his weapon.
Your scythe's slice decimates a large mammoth!
Your scythe's slash decimates a large mammoth!
Your scythe's slice decimates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
A huge scaled behemoth dodges scythe's slice.
Your scythe's slash decimates a huge scaled behemoth!
Your scythe's slice mauls a treant.
Your scythe's slash mauls a treant.
Your scythe's slice DISMEMBERS Watcher Defender!
Your scythe's slash DISMEMBERS Watcher Defender!
Your rays graze a treant.
A treant's arrows miss you.
A treant's arrows decimate Jerrald's Demon Hunter!
A treant tries to disarm you, but fails.
Nindru swings wildly and misses you by a mile.
Nindru's punch injures you.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
Nindru's flaming bite grazes you.
Your Terra shield deflects the attack.
You parry a large mammoth's attack.
You parry a large spotted leopard's attack.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
Your Terra shield deflects the attack.
You parry a huge scaled behemoth's attack.
You parry Watcher Defender's attack.
A treant has quite a few wounds. 

Jerrald: [===|===|---|---]
[540hp 1218m 517mv] [2100hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt grazes you.
You can't see a thing!

Jerrald: [===|===|---|---]
[535hp 1218m 517mv] [2100hours] [D] 
A bolt of black lightning cracks out of someone's horn at you!
Someone's slash injures someone.
Your reflective shield releases its charge!
Your reflective field decimates someone!
Someone seems sluggish.
Someone seems sluggish.
Something's divine power mauls someone.
Someone parries a scythe's slice.
Someone parries a scythe's slash.
Your scythe's slice decimates someone!
Your scythe's slash decimates someone!
Your scythe's slice decimates someone!
Your scythe's slash decimates someone!
Your scythe's slice decimates someone!
Your scythe's slash devastates someone!
Your scythe's slice mauls someone.
Someone dodges scythe's slash.
Someone dodges scythe's slice.
Your scythe's slash MASSACRES someone!
Your rays graze someone.
Someone's arrows miss you.
Someone's arrows miss someone.
Something's pierce misses you.
You parry someone's attack.
Someone's punch hits you.
You parry someone's attack.
Something sears your flesh with flames.
Someone's flaming bite hits you.
Someone's crush grazes you.
Someone swings wildly and misses you by a mile.
Someone's claw grazes you.
You parry someone's attack.
You parry someone's attack.
Someone's draining horn injures you.
You parry someone's attack.
Your Terra shield deflects the attack.

Jerrald: [===|===|---|---]
[485hp 1206m 517mv] [2100hours] [D] 
You flee from combat!
You can't see a thing!

[485hp 1206m 515mv] [2100hours] [D] 
Affects:
 38  38  40  40  40  13   9  16  13  15   8  13   8   8  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: reflective-field: for 11 hours
Spell: inquisitor     : for 47 hours
Spell: field dressing : modifies hp by -50 for 7 hours
                      : modifies str by -2 for 7 hours
                      : modifies dex by -2 for 7 hours
Spell: missile shield : for 0 hours
Spell: slow           : modifies dex by -4 for 3 hours
Spell: mounted        : for 92 hours

[485hp 1206m 515mv] [2100hours] [D] 
You can't see a thing!
Someone flies south.
Someone flies south.
Someone flies south.
Someone flies south.

[485hp 1206m 513mv] [2100hours] [D] 
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

[485hp 1206m 513mv] [2100hours] [D] 
Someone's slash hits someone.
Someone's slash hits someone.
Something bobs in the air as it heads towards someone.
You sense your blades fade into reality and begin to rotate quickly.
Your reflective shield releases its charge!
Your reflective field decimates someone!
Someone seems sluggish.
Something's divine power mauls someone.
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your rays graze someone.
Your reflective shield releases its charge!
Your reflective field hits someone.
Something's divine power decimates someone!
Something's divine power mauls someone.
Your scythe's slice mauls someone.
Your scythe's slash mauls someone.
Someone dodges your attack.
Someone's arrows miss someone.
Your Terra shield deflects the attack.

Jerrald's Demon Hunter: [===|===|===|===]
[485hp 1204m 513mv] [2100hours] [D] 
Something settles down and returns to you.
You flee from combat!
Someone extends a branch and bars you from entering.
Someone says 'You shall not pass!'
Something settles down and returns to you.
You flee from combat!
You can't see a thing!

[485hp 1204m 511mv] [2100hours] [D] 
You rub the dirt out of your eyes.
Your missile shield collapses.
The blades conveniently phase away from this reality.

[513hp 1252m 519mv] [2200hours] [D] 
Before the Glade
  You stand before a grove of massive ancient trees.  All around you is
thick woods, yet nothing compared to the enormous behemoths viewed in the
distance.  Branches sprawl from tree to tree as large as roads,
intertwining, connecting to form bridges and thoroughfares from trunk to
trunk.  Soft glowing lights can be seen emanating from recesses within the
trees themselves, and glowing globes can be seen hanging from ropes along
the branches.  

[Exits: north south]
(Charmed) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
(Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant.
(White Aura) a treant is here, fighting Jerrald's Demon Hunter.
The Watcher altar stands here.

[513hp 1252m 517mv] [2200hours] [D] 
Nindru yells 'Help! I am being attacked by someone!'
A Bastard sword bobs in the air as it heads towards Nindru.
Your deadly scythes fade into reality and begin to rotate quickly.
Your reflective shield releases its charge!
Your reflective field injures Nindru.
Nindru seems sluggish.
A treant seems sluggish.
Nindru blocks a a Bastard sword's divine power with his weapon.
Nindru parries a scythe's slice.
Nindru dodges scythe's slash.
Nindru blocks your attack with his weapon.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|---|---]
[513hp 1252m 517mv] [2200hours] [D] 
A Bastard sword settles down and returns to you.
Nindru has fled!
A treant says 'Come back when you have no blood upon you Nindru.'
Nindru has fled!
Nindru flies south.
A large mammoth flies south.
A large spotted leopard flies south.
A huge scaled behemoth flies south.

[513hp 1252m 517mv] [2200hours] [D] 
Jerrald's Demon Hunter's slash hits a treant.
Jerrald's Demon Hunter's slash hits a treant.
A Bastard sword bobs in the air as it heads towards a treant.
Your deadly scythes fade into reality and begin to rotate quickly.
Your reflective shield releases its charge!
Your reflective field scratches a treant.
A Bastard sword's divine power mauls a treant.
Your scythe's slice decimates a treant!
A treant dodges scythe's slash.
A treant parries your attack.
Your reflective shield releases its charge!
Your reflective field scratches a treant.
A treant dodges a Bastard sword's divine power.
A treant dodges a Bastard sword's divine power.
A treant dodges scythe's slice.
Your scythe's slash mauls a treant.
A treant dodges your attack.
A treant's arrows devastate Jerrald's Demon Hunter!
A treant's arrows miss you.
A treant has quite a few wounds. 

Jerrald's Demon Hunter: [===|===|===|===]
[513hp 1252m 517mv] [2200hours] [D] 
Nindru flies in.
A huge scaled behemoth flies in.
A large spotted leopard flies in.
A large mammoth flies in.
A treant has quite a few wounds. 

Jerrald's Demon Hunter: [===|===|===|===]
[513hp 1252m 517mv] [2200hours] [D] 
A Bastard sword settles down and returns to you.
You flee from combat!
A treant extends a branch and bars you from entering.
A treant says 'You shall not pass!'
A Bastard sword settles down and returns to you.
You flee from combat!
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[513hp 1252m 515mv] [2200hours] [D] 
Before the Glade
  You stand before a grove of massive ancient trees.  All around you is
thick woods, yet nothing compared to the enormous behemoths viewed in the
distance.  Branches sprawl from tree to tree as large as roads,
intertwining, connecting to form bridges and thoroughfares from trunk to
trunk.  Soft glowing lights can be seen emanating from recesses within the
trees themselves, and glowing globes can be seen hanging from ropes along
the branches.  

[Exits: north south]
(Charmed) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
(Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant.
(White Aura) a treant is here, fighting Jerrald's Demon Hunter.
The Watcher altar stands here.

[513hp 1252m 513mv] [2200hours] [D] 
Nindru quaffs a gyvel potion.
Nindru can see once again.
Jerrald's Demon Hunter's slash hits a treant.
Jerrald's Demon Hunter's slash injures a treant.
A Bastard sword bobs in the air as it heads towards a treant.
Your deadly scythes fade into reality and begin to rotate quickly.
Your reflective shield releases its charge!
Your reflective field scratches a treant.
A treant seems sluggish.
A Bastard sword's divine power mauls a treant.
A treant dodges a Bastard sword's divine power.
Your scythe's slice decimates a treant!
Your scythe's slash mauls a treant.
Your rays graze a treant.
Your reflective shield releases its charge!
Your reflective field scratches a treant.
A Bastard sword's divine power decimates a treant!
Your scythe's slice decimates a treant!
Your scythe's slash mauls a treant.
Your rays graze a treant.
A treant's arrows miss Jerrald's Demon Hunter.
A treant's arrows miss you.
A treant has some big nasty wounds and scratches. 

Jerrald's Demon Hunter: [===|===|===|===]
[513hp 1252m 513mv] [2200hours] [D] 
A Bastard sword settles down and returns to you.
You flee from combat!
A treant extends a branch and bars you from entering.
A treant says 'You shall not pass!'
A Bastard sword settles down and returns to you.
You flee from combat!
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.

[513hp 1252m 511mv] [2200hours] [D] 
Before the Glade
  You stand before a grove of massive ancient trees.  All around you is
thick woods, yet nothing compared to the enormous behemoths viewed in the
distance.  Branches sprawl from tree to tree as large as roads,
intertwining, connecting to form bridges and thoroughfares from trunk to
trunk.  Soft glowing lights can be seen emanating from recesses within the
trees themselves, and glowing globes can be seen hanging from ropes along
the branches.  

[Exits: north south]
(Charmed) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
(Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant.
(White Aura) a treant is here, fighting Jerrald's Demon Hunter.
The Watcher altar stands here.
You yell 'Help! I am being attacked by Nindru!'
A composite bow's pierce mauls you.
Nindru's smash injures you.
You parry Nindru's attack.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
Your Terra shield deflects the attack.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|---|---]
[478hp 1245m 509mv] [2200hours] [D] 
Jerrald's Demon Hunter's slash hits a treant.
Your reflective shield releases its charge!
Your reflective field mauls Nindru.
A treant seems sluggish.
Nindru parries a a Bastard sword's divine power.
Nindru blocks a scythe's slice with his weapon.
Nindru parries a scythe's slash.
Nindru blocks your attack with his weapon.
A treant's arrows miss Jerrald's Demon Hunter.
Nindru's smash misses you.
Nindru's punch hits you.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
Your eyes tear up from smoke...you can't see a thing!
Someone's flaming bite scratches you.
Someone's crush hits you.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
Someone's claw grazes you.
You parry someone's attack.
Someone tries to disarm your shield, but fails.
Your Terra shield deflects the attack.
Someone swings wildly and misses you by a mile.
Someone's draining horn injures you.

Jerrald: [===|==-|---|---]
[433hp 1237m 509mv] [2200hours] [D] 
A bolt of black lightning cracks out of someone's horn at you!

Jerrald: [===|==-|---|---]
[433hp 1237m 509mv] [2200hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
Someone is blinded by the flashfire!
But someone looks so cute and cuddly...
Someone is blinded by the flashfire!
Your Terra shield deflects the attack.

Jerrald: [===|==-|---|---]
[433hp 1206m 509mv] [2200hours] [D] 
Someone's slash injures someone.
Someone's slash hits someone.
Someone's slash hits someone.
Your reflective shield releases its charge!
Your reflective field MUTILATES someone!
Someone seems sluggish.
Someone seems sluggish.
Someone seems sluggish.
Someone parries a something's divine power.
Someone parries a something's divine power.
Someone blocks a scythe's slice with his weapon.
Someone blocks a scythe's slash with his weapon.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash decimates someone!
Your scythe's slice decimates someone!
Your scythe's slash devastates someone!
Someone dodges scythe's slice.
Your scythe's slash DISMEMBERS someone!
Someone dodges your attack.
Someone's arrows miss someone.
Something's pierce mauls you.
You parry someone's attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Someone's punch hits you.
Your Terra shield deflects the attack.
You parry someone's attack.
You parry someone's attack.
Someone's claw grazes you.
Your Terra shield deflects the attack.
Someone's draining horn injures you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.

Jerrald: [===|==-|---|---]
[382hp 1190m 509mv] [2200hours] [D] 
Someone has fled!
Someone says 'Come back when you have no blood upon you Nindru.'

[382hp 1190m 509mv] [2200hours] [D] 
Someone's slash grazes someone.
Someone's slash hits someone.
Someone's slash hits someone.
Something bobs in the air as it heads towards someone.
You sense your blades fade into reality and begin to rotate quickly.
Your reflective shield releases its charge!
Your reflective field decimates someone!
Someone seems sluggish.
Someone seems sluggish.
Someone seems sluggish.
Something's divine power misses someone.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash maims someone!
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash MASSACRES someone!
Someone dodges your attack.
Your reflective shield releases its charge!
Your reflective field injures someone.
Someone seems sluggish.
Someone dodges something's divine power.
Something beings to spin in a deadly whirlwind of steel
Something's divine power grazes someone.
Something's divine power hits someone.
Something's divine power hits someone.
Something's divine power hits someone.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice decimates someone!
Your scythe's slash devastates someone!
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice mauls someone.
Your scythe's slash mauls someone.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your rays graze someone.
Someone's arrows miss someone.
Someone's arrows hit you.
You parry someone's attack.
Someone's crush grazes you.
You yell 'Help! I am being attacked by someone!'
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Someone's punch hits you.
You parry someone's attack.
Something sears your flesh with flames.
Someone's flaming bite grazes you.
Someone's claw grazes you.
You parry someone's attack.
You parry someone's attack.
Someone's claw grazes you.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Someone's defense grazes you.

Jerrald's Demon Hunter: [===|===|===|===]
[326hp 1172m 509mv] [2200hours] [D] 
You flee from combat!
Someone extends a branch and bars you from entering.
Someone says 'You shall not pass!'
You couldn't escape!

[326hp 1172m 509mv] [2200hours] [D] 
Someone flies south.
Someone flies south.
Someone flies south.
Someone flies south.

[326hp 1172m 509mv] [2200hours] [D] 
Someone's slash hits someone.
Someone's slash hits someone.
Something bobs in the air as it heads towards someone.
You sense your blades fade into reality and begin to rotate quickly.
Your reflective field has reached a steady state.
Your reflective field decimates someone!
Someone seems sluggish.
Something's divine power decimates someone!
Something's divine power mauls someone.
Your scythe's slice mauls someone.
Your scythe's slash mauls someone.
Someone dodges your attack.
Your reflective field has reached a steady state.
Your reflective field decimates someone!
Something's divine power decimates someone!
Your scythe's slice wounds someone.
Your scythe's slash wounds someone.
Someone parries your attack.
Someone's arrows miss someone.
Someone swings wildly and misses you by a mile.

Jerrald's Demon Hunter: [===|===|===|===]
[326hp 1172m 509mv] [2200hours] [D] 
Something settles down and returns to you.
You flee from combat!
Someone extends a branch and bars you from entering.
Someone says 'You shall not pass!'
Something settles down and returns to you.
You flee from combat!
You can't see a thing!
You yell 'Help! I am being attacked by someone!'

Something bobs in the air as it heads towards someone.
You sense your blades fade into reality and begin to rotate quickly.
Something's pierce injures you.
Someone's smash hits you.
Someone's punch hits you.
Someone's smash hits you.
You sure are BLEEDING!
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Something sears your flesh with flames.
Someone's flaming bite hits you.
You sure are BLEEDING!

Jerrald: [===|---|---|---]
[266hp 1160m 507mv] [2200hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone dodges something's divine power.
Someone blocks a scythe's slice with his weapon.
Someone parries a scythe's slash.
Someone blocks your attack with his weapon.
You parry someone's attack.
Someone's punch injures you.
You sure are BLEEDING!
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You sure are BLEEDING!
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You sure are BLEEDING!
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.

Jerrald: [===|---|---|---]
[239hp 1151m 507mv] [2200hours] [D] 
You flee from combat!
You can't see a thing!

[239hp 1151m 505mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 502mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 500mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 496mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 489mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 482mv] [2200hours] [D] 
You can't see a thing!

[239hp 1151m 475mv] [2200hours] [D] 
Something settles down and returns to you.
The blades conveniently phase away from this reality.

[265hp 1151m 519mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 512mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 507mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 503mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 499mv] [2300hours] [D] 
Affects:
 36  36  38  38  38  11   7  14  11  13   6  11   6   6  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: fire breath    : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: reflective-field: for 9 hours
Spell: inquisitor     : for 45 hours
Spell: field dressing : modifies hp by -50 for 5 hours
                      : modifies str by -2 for 5 hours
                      : modifies dex by -2 for 5 hours
Spell: slow           : modifies dex by -4 for 1 hours
Spell: mounted        : for 90 hours

[265hp 1151m 499mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 495mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 491mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 488mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 483mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 476mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 468mv] [2300hours] [D] 
There is no ground here for you to animate.
The terra shield loses its sentience.
You can't see a thing!

[265hp 1151m 461mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 456mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 451mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 446mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 441mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 436mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 431mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 426mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 421mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 416mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 411mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 406mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 401mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 397mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 393mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 391mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 390mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 389mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 388mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 386mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 382mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 380mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 379mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 378mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 377mv] [2300hours] [D] 
You go to sleep.

[265hp 1151m 377mv] [2300hours] [D] 
Affects:
 36  36  38  38  38  11   7   -  11  13   6  11   6   6  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: fire breath    : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: reflective-field: for 9 hours
Spell: inquisitor     : for 45 hours
Spell: field dressing : modifies hp by -50 for 5 hours
                      : modifies str by -2 for 5 hours
                      : modifies dex by -2 for 5 hours
Spell: slow           : modifies dex by -4 for 1 hours
Spell: mounted        : for 90 hours

[265hp 1151m 377mv] [2300hours] [D] 
You wake and stand up.

[265hp 1151m 377mv] [2300hours] [D] 
You can't see a thing!

[265hp 1151m 376mv] [2300hours] [D] 
You can't see a thing!
The smoke leaves your eyes.

[309hp 1192m 433mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[309hp 1192m 432mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[309hp 1192m 431mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[309hp 1192m 430mv] [000hours] [D] 
A Wide Passageway
  Etched into the rock is a passage big enough to accommodate a company of
soldiers if needed.  With thick wooden beams thrust into the ceiling, the
passageway seems to be very sturdy.  All along the wall gems and jewels
glimmer and sparkle as if hit by the rays of the sun itself.  

[Exits: east west]

[309hp 1192m 429mv] [000hours] [D] 
Crystalmir Caverns is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          A Wide Passageway
<PK>   Nindru                           A Light Current

[309hp 1192m 429mv] [000hours] [D] 
A Crossway
  Four tunnels converge on this spot.  The northward path narrows and heads
slightly down, deeper into the earth.  It looks unkempt yet traveled.  A
warm, steady gust of wind greets all from the westward tunnel.  The southern
path leads towards a reinforced door, behind which lies a base of the storm
giants, their war heraldry lining the outside walls.  

[Exits: north east (south) west (down)]
     A shallow stream flows from the wall here.

[309hp 1192m 428mv] [000hours] [D] 
A Large Passageway
  This is the larger path off the main crossway.  The walls here are
spaciously distanced and there is a worn cart path ground into the hard
ground.  All around are little piles of dirt that come from deep within the
excavation and every once in awhile scattered helmets, broken weapons, and
the like can be found.  

[Exits: (north) south]

[309hp 1192m 427mv] [000hours] [D] 
You weave magic and power around yourself creating a true Terra Shield.

[309hp 1157m 427mv] [000hours] [D] 
You recite an ancient scroll.
A warm feeling fills your body.
A warm feeling fills your body.
You feel less tired.

[509hp 1157m 483mv] [000hours] [D] 
Crystalmir Caverns is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          A Large Passageway
<PK>   Nindru                           A Light Current

[509hp 1157m 483mv] [000hours] [D] 
A Crossway
  Four tunnels converge on this spot.  The northward path narrows and heads
slightly down, deeper into the earth.  It looks unkempt yet traveled.  A
warm, steady gust of wind greets all from the westward tunnel.  The southern
path leads towards a reinforced door, behind which lies a base of the storm
giants, their war heraldry lining the outside walls.  

[Exits: north east (south) west (down)]
     A shallow stream flows from the wall here.

[509hp 1157m 482mv] [000hours] [D] 
A Wide Passageway
  Etched into the rock is a passage big enough to accommodate a company of
soldiers if needed.  With thick wooden beams thrust into the ceiling, the
passageway seems to be very sturdy.  All along the wall gems and jewels
glimmer and sparkle as if hit by the rays of the sun itself.  

[Exits: east west]

[509hp 1157m 481mv] [000hours] [D] 
You stop using a wedding ring.
You slip The Ring of the Sea-Elves on to your left finger.

[509hp 1157m 481mv] [000hours] [D] 
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

[562hp 1157m 481mv] [000hours] [D] 
You stop using The Ring of the Sea-Elves.
You slip a wedding ring on to your left finger.

[562hp 1157m 481mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[562hp 1157m 480mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[562hp 1157m 479mv] [000hours] [D] 
A Walkway through the Main Settlement
  Cutting through the chaos of the main settlement is a walkway constructed
of woven oak tree girders reinforced with bands of metal.  Smaller trees are
lashed together along the walkway for support and it has railings for moving
loads.  The floor of the walkway has been coated with a slightly sticky
substance to improve walking capability.  

[Exits: north east south west]

[562hp 1157m 478mv] [000hours] [D] 
The Mouth of A Huge Cavern
  The already large series caverns and natural caves widen into a single
cavern of enormous proportions at this point.  With a ceiling as high as the
blackness can reach, the full extent of this cavern is unknown.  It is too
large to be underwater and must extend somewhere far above the surface. 
There are piles of dust here, cultivated from nearby areas.  Discarded to
one side of the mouth are the corpses of storm giants.  It is not clear why
they died or why they were left there.  

[Exits: east west]
     A pile of storm giant corpses is here, containing both soldiers and civilians.

[562hp 1157m 477mv] [000hours] [D] 
Crystalmir Caverns is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          The Mouth of A Huge Cavern

[562hp 1157m 477mv] [000hours] [D] 
A Wide Passageway
  Etched into the rock is a passage big enough to accommodate a company of
soldiers if needed.  With thick wooden beams thrust into the ceiling, the
passageway seems to be very sturdy.  All along the wall gems and jewels
glimmer and sparkle as if hit by the rays of the sun itself.  

[Exits: south west]

[562hp 1157m 476mv] [000hours] [D] 
A Wide Passageway
  Etched into the rock is a passage big enough to accommodate a company of
soldiers if needed.  With thick wooden beams thrust into the ceiling, the
passageway seems to be very sturdy.  All along the wall gems and jewels
glimmer and sparkle as if hit by the rays of the sun itself.  

[Exits: north south]

[562hp 1157m 475mv] [000hours] [D] 
A Wide Passageway
  Etched into the rock is a passage big enough to accommodate a company of
soldiers if needed.  With thick wooden beams thrust into the ceiling, the
passageway seems to be very sturdy.  All along the wall gems and jewels
glimmer and sparkle as if hit by the rays of the sun itself.  

[Exits: north east]

[562hp 1157m 474mv] [000hours] [D] 
A Spacious Cavern
  The caverns of this lower level are much larger than the ones above.  The
main part of these caverns have been cleared and are the site of furious
industry and settlement.  Although this huge place is nearly crowded with
the storm giant residents, the floor of has been swept surprisingly clean
and overall the cavern is maintained better than the others.  

[Exits: east south west]
A civilian is here, working diligently.
A civilian is here, working diligently.

[562hp 1157m 473mv] [000hours] [D] 
A Spacious Cavern
  The caverns of this lower level are much larger than the ones above.  The
main part of these caverns have been cleared and are the site of furious
industry and settlement.  Although this huge place is nearly crowded with
the storm giant residents, the floor of has been swept surprisingly clean
and overall the cavern is maintained better than the others.  

[Exits: north east south]

[562hp 1157m 472mv] [000hours] [D] 
Below a Flooded Cavern
  Due to the various beams of sunshine flowing through the cracks in the
sides of this cavern, the floor bears a sort of eerie glow.  The magical
containment seems to be only partially stable here.  Every once in awhile
small puddles of dirty water leak in from the cavern above and are giving
off putrid smells.  Huge plants are flourishing in this nutrient-rich area. 

[Exits: north up]

[562hp 1157m 470mv] [000hours] [D] 
You go to sleep.

[562hp 1157m 470mv] [000hours] [D] 
Affects:
 35  35  37  37  37  10   6  18  10  12   5  10   5   5  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: reflective-field: for 8 hours
Spell: inquisitor     : for 44 hours
Spell: field dressing : modifies hp by -50 for 4 hours
                      : modifies str by -2 for 4 hours
                      : modifies dex by -2 for 4 hours
Spell: slow           : modifies dex by -4 for 0 hours
Spell: mounted        : for 89 hours

[562hp 1157m 470mv] [000hours] [D] 

You feel yourself speed up.

[698hp 1300m 519mv] [100hours] [D] 
You wake and stand up.

[698hp 1300m 519mv] [100hours] [D]
There is no ground here for you to animate.
The terra shield loses its sentience.
A Flooded Cavern
  This section of the cavern was purposely flooded.  A burst hole in the
wall shows that somebody broke out from here into the water outside. 
Subsequently, whatever magic protected this area failed and it was
submerged.  A single gaping hole leads downward into utter darkness.  

[Exits: south down]

[698hp 1300m 517mv] [100hours] [D] 
A Small Cavern
  The floor of this small cavern is covered with dirt and sand.  All around
its surface are fresh cut marks in the rock showing the recent excavation of
this cavern.  Various crates of tools and items are stacked about randomly
as if placed here in haste.  

[Exits: north east south]
A civilian is here, working diligently.

[698hp 1300m 516mv] [100hours] [D] 
A Small Cavern
  The floor of this small cavern is covered with dirt and sand.  All around
its surface are fresh cut marks in the rock showing the recent excavation of
this cavern.  Various crates of tools and items are stacked about randomly
as if placed here in haste.  

[Exits: north east west]
A civilian is here, working diligently.

[698hp 1300m 515mv] [100hours] [D] 
Crystalmir Caverns is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          A Small Cavern

[698hp 1300m 515mv] [100hours] [D] 
A Small Cavern
  The floor of this small cavern is covered with dirt and sand.  All around
its surface are fresh cut marks in the rock showing the recent excavation of
this cavern.  Various crates of tools and items are stacked about randomly
as if placed here in haste.  

[Exits: north east west]
A civilian is here, working diligently.

[698hp 1300m 514mv] [100hours] [D] 
Below the Surface
  Here is the bottom of a set of stairs carved into the rock.  The roar of
the current above fills the area as the water travels deeper into the earth.
This is fairly dry ground and some some sort of cavern can been seen dug
into the rocks just west of this place.  

[Exits: west up]

[698hp 1300m 513mv] [100hours] [D]
The End of the Current
  This is the termination point of the strong current.  Everything that was
in its path flows deep down into a gorge in the earth where it continues to
an unknown destination.  Hidden just inside the lip of the gorge is a set of
earthen stairs that travel downwards, kept dry through magical spells.  

[Exits: east down]
An electric eel slithers through the water here.

[698hp 1300m 512mv] [100hours] [D] 
A Strong Current
  Flowing faster than the smaller, less volatile current before it, this
current swirls and froths as it snakes westward.  Small pieces of wooden
debris crash into rocks that creep up from the surface.  Any fish present in
its path are quickly swept away leaving this farming area barren and cursed.
No kelp grows here as it cannot take root in such traveled and violenate
waters.  

[Exits: east south west]

[698hp 1300m 510mv] [100hours] [D] 
Masses of Kelp
  Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves.  All around are these massive sea plants and the
small animal life that accompanies them.  The kelp looks well tended and
paths to walk have been cleared.  Someone is caring for these kelp farms
every so often.  

[Exits: north east south]

[698hp 1300m 508mv] [100hours] [D] 
Masses of Kelp
  Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves.  All around are these massive sea plants and the
small animal life that accompanies them.  The kelp looks well tended and
paths to walk have been cleared.  Someone is caring for these kelp farms
every so often.  

[Exits: north south west]
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 506mv] [100hours] [D] 
Masses of Kelp
  Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves.  All around are these massive sea plants and the
small animal life that accompanies them.  The kelp looks well tended and
paths to walk have been cleared.  Someone is caring for these kelp farms
every so often.  

[Exits: north south west]
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 504mv] [100hours] [D]
Masses of Kelp
  Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves.  All around are these massive sea plants and the
small animal life that accompanies them.  The kelp looks well tended and
paths to walk have been cleared.  Someone is caring for these kelp farms
every so often.  

[Exits: north south west]

[698hp 1300m 502mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: north east south west]
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 500mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: east west]
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 498mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: east west]
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 496mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A storm giant works vigorously at the kelp fields here.

[698hp 1300m 494mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: north east south west]

[698hp 1300m 492mv] [100hours] [D] 
Masses of Kelp
  Massive green plants sprout here from the slightly deeper waters and form
giant canopies of leaves.  All around are these massive sea plants and the
small animal life that accompanies them.  The kelp looks well tended and
paths to walk have been cleared.  Someone is caring for these kelp farms
every so often.  

[Exits: north west]

[698hp 1300m 490mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: north east south west]

[698hp 1300m 488mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[698hp 1300m 486mv] [100hours] [D] 
A Light Current
  Swiftly swirling eddies move about the lightly flowing current.  Fish
dart in and out of the flood debris and wild kelp patches as they scavenge
for food.  The oily slick that covered the boggy eastern marsh seems to have
lessened here.  Nothing more than a faint trace remains.  

[Exits: east west]

[698hp 1300m 484mv] [100hours] [D] 
Shallow Water
  To the north, along the simple flagstone path, is a small shallow of
water.  The water reaches up almost a meter and has an oily slick feeling to
it.  It is as if it is slowly being corrupted.  Bits of debris and waste
float in this stagnant pool and insects buzz about it.  Westward you see
clearer water and rocks jutting up from the surface.  

[Exits: south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

[698hp 1300m 481mv] [100hours] [D] 
A Rock Outcropping
  Covered with overgrown thorns and entangled weeds, the bare traces of a
once heavily traveled path lie before you.  The ground is quite boggy due to
the flooded conditions and is therefore difficult to traverse.  Leading
towards the north, just under the first layer of bushes, a small flagstone
path can be seen.  

[Exits: north south]
(Invisible) (Translucent) (White Aura) A weary cleric stands here, warning of the dangers within.

[698hp 1300m 477mv] [100hours] [D] 
A Rock Outcropping
  Covered with overgrown thorns and entangled weeds, the bare traces of a
once heavily traveled path lie before you.  The ground is quite boggy due to
the flooded conditions and is therefore difficult to traverse.  Leading
towards the north, just under the first layer of bushes, a small flagstone
path can be seen.  

[Exits: north south]

[698hp 1300m 474mv] [100hours] [D]
Entrance to the Crystalmir Caverns
  You stand before the entrance into the caverns which riddle the area
around Crystalmir Lake.  The path leading north seems fairly well tread, as
is the one leading east back towards Riverwood.  

[Exits: north east south west]

[698hp 1300m 472mv] [100hours] [D] 
Road through the forest
  This is a well travelled dirt road.

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[698hp 1300m 471mv] [100hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Road through the forest
<PK>   Nindru                           Solace East Woods

[698hp 1300m 471mv] [100hours] [D] 
Path along the lakeshore
  You are walking along a path that follows the shore of Crystalmir Lake.

[Exits: north east west]
A small hobgoblin seems to be searching for something.

[698hp 1300m 470mv] [100hours] [D] 
South shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...

[698hp 1300m 469mv] [100hours] [D] 
Path along the lakeshore
  You are walking along a path that follows the shore of Crystalmir Lake.
The water shimmers from the light as the lake seems to welcome you with
open arms.

[Exits: north east]


[698hp 1300m 468mv] [100hours] [D] 
You weave magic and power around yourself creating a true Terra Shield.

[698hp 1265m 468mv] [100hours] [D] 
South shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...

[698hp 1265m 467mv] [100hours] [D] 
Path along the lakeshore
  You are walking along a path that follows the shore of Crystalmir Lake.

[Exits: north east west]
A small hobgoblin seems to be searching for something.

[698hp 1265m 466mv] [100hours] [D] 
Affects:
 34  34  36  36  36   9   5  18   9  11   4   9   4   4  
 arm shi sto dti dtm fly san ter air blu bla plu enl dan 
Spell: reflective-field: for 7 hours
Spell: inquisitor     : for 43 hours
Spell: field dressing : modifies hp by -50 for 3 hours
                      : modifies str by -2 for 3 hours
                      : modifies dex by -2 for 3 hours
Spell: mounted        : for 88 hours

[698hp 1265m 466mv] [100hours] [D] 
You attempt to use the Tower Shield of Thee'dlor.
You raise the Tower Shield of Thee'dlor high overhead as it surges with power!
You are now protected from ranged weapons.

[698hp 1265m 466mv] [100hours] [D] 
Road through the forest
  This is a well travelled dirt road.

[Exits: north east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[698hp 1265m 465mv] [100hours] [D] 
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[698hp 1265m 464mv] [100hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Among the Vallenwoods
<PK>   Nindru                           The Remains of a Forest

[698hp 1265m 464mv] [100hours] [D] 
Solace East Woods
  The huge vallenwood trees tower above soft forest paths. Sunlight dapples
the floor of the woods, and sparrows and squirrels quarrel overhead. The
musty smell of fallen leaves rises through the fragrance of late wildflowers.

[Exits: north west (down)]

[698hp 1265m 462mv] [100hours] [D] 
Among the Vallenwoods
  You are walking among the peaceful vallenwoods. They sway in the
breeze in a dance of autumn.

[Exits: north south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

[698hp 1265m 460mv] [100hours] [D] 
Small Grove
  Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in
hand, she sits gracefully as she plays; nearby, a large plainsman raises
a flute to his lips. Her voice clear as winter wind begins to sing...

[Exits: south west up]
     A sign painstakingly carved from livingwood is here.

[720hp 1239m 487mv] [200hours] [D] 
Crystalmir Lake is [KNIGHT] controlled.  Players near you:
<PK>   Jerrald                          Small Grove
<PK>   Nindru                           Smoldering Campsite

[720hp 1239m 487mv] [200hours] [D] 
Entrance to the Crystalmir Caverns
  You stand before the entrance into the caverns which riddle the area
around Crystalmir Lake.  The path leading north seems fairly well tread, as
is the one leading east back towards Riverwood.  

[Exits: north east south west]

[720hp 1239m 486mv] [200hours] [D] 
East shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]

[720hp 1239m 485mv] [200hours] [D] 
Path along lake
  You are walking along a path that follows the shore of the lake.

[Exits: north south west]

[720hp 1239m 484mv] [200hours] [D] 
North shore of Crystalmir Lake
  The blue of the autumn sky darkens on the deep stillness of the lake. The
soft forests of giant vallenwood border the serene waters on the eastern, 
southern and western shores. To the north a patchwork of fields stretches
toward the distant purple mountains.

[Exits: north east south west]
A fish is swimming merrily by...
A fish is swimming merrily by...
A fish is swimming merrily by...

[720hp 1239m 483mv] [200hours] [D] 
Path along the Lake
  You are walking on a path that follows the shore of the lake.

[Exits: north east south west]

[720hp 1239m 482mv] [200hours] [D] 
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[720hp 1239m 481mv] [200hours] [D] 
Twin Peaks Vale
  The twin peaks, Tasin and Fasin, stand to either side of the Shadow Canyon,
overlooking the north road to the city of Haven. In front of them, a lush
mountain valley echoes with the sweet sounds of the forest.

[Exits: east]

[720hp 1239m 480mv] [200hours] [D] 
Sentinal Gap
  Walls of granite soar on either side of the narrow canyon floor. A chilly
breeze whistles and rumbles between the cliffs.

[Exits: north east south west]
     The furrow is now filled with very small saplings.

[720hp 1239m 479mv] [200hours] [D] 
A burned down Forest
  The fire has been stopped but most of the forest is gone now.  Ash coats
everything.  Huge puddles cover the ground, the water dirty and grey.  

[Exits: north east south]
     The furrow is now filled with very small saplings.
     Wagons and workers are littered around the forest clearing debris and burnt stumps from the
area.
A soot stained worker rests on the haft of his axe here.
The corpse of the Pyromancer is half-hidden under roots and vines here.

[720hp 1239m 478mv] [200hours] [D] 
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.
(Charmed) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.

[720hp 1239m 477mv] [200hours] [D] 
Smoldering Campsite
  The campsite smells like burned hair. Charred bones lie in the ashes of the
fire pit. The grass has been stamped down around the area.

[Exits: north east west]
     There is a fire pit here, still smoldering.
(Charmed) (White Aura) Jerrald's Demon Hunter stands here.

[720hp 1239m 476mv] [200hours] [D]
The Remains of a Forest
  The sorry remains of a once huge ancient forest is here, most of the
trees burned and the ground covered in ashes.  The ground is soggy and
mushy, a sticky water-ash mix the result of the water pumped from the lake
nearby to quell the flames.  

[Exits: south west]
     The furrow is now filled with very small saplings.
(Charmed) A large, shaggy mammoth is here.
(Charmed) (White Aura) A large spotted leopard sits here.
(Charmed) (White Aura) A huge, scaled behemoth paws the ground here.
(Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here.
Jerrald's Demon Hunter walks in.

[720hp 1239m 475mv] [200hours] [D] 
Nindru yells 'Help! I am being attacked by Jerrald!'
A Bastard sword bobs in the air as it heads towards Nindru.
Your deadly scythes fade into reality and begin to rotate quickly.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru seems sluggish.
Nindru dodges a Bastard sword's divine power.
Nindru blocks a scythe's slice with his weapon.
Nindru blocks a scythe's slash with his weapon.
Nindru blocks your attack with his weapon.
Nindru has quite a few wounds. 

Jerrald: [===|===|==-|---]
[720hp 1239m 475mv] [200hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru parries a a Bastard sword's divine power.
Nindru parries a scythe's slice.
Nindru blocks a scythe's slash with his weapon.
Nindru dodges your attack.
A composite bow's pierce misses you.
Nindru swings wildly and misses you by a mile.
You parry Nindru's attack.
A large mammoth's crush grazes you.
You parry a large mammoth's attack.
A large spotted leopard's claw grazes you.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
The giant blade deflects a huge scaled behemoth's attack.
You parry a huge scaled behemoth's attack.
You parry a huge scaled behemoth's attack.
Nindru has quite a few wounds. 

Jerrald: [===|===|==-|---]
[701hp 1231m 475mv] [200hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt scratches you.
You can't see a thing!

Jerrald: [===|===|==-|---]
[699hp 1231m 475mv] [200hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
But someone looks so cute and cuddly...
Someone is blinded by the flashfire!
Someone is blinded by the flashfire!

Jerrald: [===|===|==-|---]
[699hp 1201m 475mv] [200hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone dodges something's divine power.
Someone blocks a scythe's slice with his weapon.
Someone blocks a scythe's slash with his weapon.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Someone blocks your attack with his weapon.
Your Terra shield deflects the attack.
Someone's punch injures you.
Something sears your flesh with flames.
Someone's flaming bite scratches you.
You parry someone's attack.
Your Terra shield deflects the attack.
You parry someone's attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You parry someone's attack.
Your Terra shield deflects the attack.
You parry someone's attack.
Someone swings wildly and misses you by a mile.
Luckily your feet aren't on the ground.

Jerrald: [===|===|==-|---]
[675hp 1195m 475mv] [200hours] [D] 
A bolt of black lightning cracks out of someone's horn at you!

Jerrald: [===|===|==-|---]
[675hp 1195m 475mv] [200hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
But someone looks so cute and cuddly...

Jerrald: [===|===|==-|---]
[675hp 1165m 475mv] [200hours] [D] 
Someone's slash injures someone.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone seems sluggish.
Someone parries a something's divine power.
Someone blocks a scythe's slice with his weapon.
Someone blocks a scythe's slash with his weapon.
Your scythe's slice LACERATES someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Someone dodges scythe's slice.
Your scythe's slash devastates someone!
Someone dodges your attack.
Adeptus's eyes spin around clearing any dirt from its surface!
You rub the dirt out of your eyes.
A composite bow's pierce misses you.
Nindru's smash hits you.
You parry Nindru's attack.
You parry a large mammoth's attack.
A large mammoth gets a wild look in its eyes.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
You parry a large spotted leopard's attack.
A large spotted leopard tries to disarm your shield, but fails.
You parry a huge scaled behemoth's attack.
Your Terra shield deflects the attack.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|==-|---]
[665hp 1156m 475mv] [200hours] [D] 
Nindru has fled!
Nindru flies west.

[665hp 1156m 475mv] [200hours] [D] 
Nindru flies in.

[665hp 1156m 475mv] [200hours] [D] 
Something bobs in the air as it heads towards a large mammoth.
Your deadly scythes fade into reality and begin to rotate quickly.
You parry a large mammoth's attack.
You yell 'Help! I am being attacked by Nindru!'
A composite bow's pierce misses you.
Nindru's smash injures you.
You parry Nindru's attack.
Your Terra shield deflects the attack.
Nindru's punch hits you.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
Nindru's flaming bite grazes you.
You parry a large spotted leopard's attack.
The giant blade deflects a large spotted leopard's attack.
You parry a large spotted leopard's attack.
A large spotted leopard's claw grazes you.
A huge scaled behemoth's draining horn injures you.
You parry a huge scaled behemoth's attack.
A large mammoth has some small wounds and bruises. 

Jerrald: [===|===|=--|---]
[613hp 1145m 475mv] [200hours] [D] 
Nindru utters the words, 'hpjioculof ghafw'.
A large mammoth has some small wounds and bruises. 

Jerrald: [===|===|=--|---]
[613hp 1145m 475mv] [200hours] [D] 
You start aiming at Nindru.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS Nindru!
Nindru blocks a a Bastard sword's divine power with his weapon.
Nindru blocks a scythe's slice with his weapon.
Nindru parries a scythe's slash.
Your scythe's slice MASSACRES a large mammoth!
Your scythe's slash DISMEMBERS a large mammoth!
Your scythe's slice devastates a large spotted leopard!
Your scythe's slash devastates a large spotted leopard!
A huge scaled behemoth dodges scythe's slice.
A huge scaled behemoth dodges scythe's slash.
Nindru blocks your attack with his weapon.
Your Terra shield deflects the attack.
You parry Nindru's attack.
A staff of nature's spirits adorned with a glowing ember sears your flesh with flames.
The giant blade deflects Nindru's attack.
You parry a large mammoth's attack.
You parry a large mammoth's attack.
You parry a large spotted leopard's attack.
A large spotted leopard swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
The giant blade deflects a large spotted leopard's attack.
Luckily your feet aren't on the ground.
A huge scaled behemoth's draining horn injures you.
A huge scaled behemoth swings wildly and misses you by a mile.
Luckily your feet aren't on the ground.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|=--|---]
[598hp 1138m 475mv] [200hours] [D] 
Nindru has fled!
Nindru flies south.

[598hp 1138m 475mv] [200hours] [D] 
You create a bright flash of light.
But Jerrald's Demon Hunter looks so cute and cuddly...

[598hp 1108m 475mv] [200hours] [D] 
Nindru flies in.

[598hp 1108m 475mv] [200hours] [D] 
A bolt of black lightning cracks out of a huge scaled behemoth's horn at you!
Something bobs in the air as it heads towards a large mammoth.
Your deadly scythes fade into reality and begin to rotate quickly.
A large mammoth's crush hits you.
A large mammoth tries to disarm your shield, but fails.
You yell 'Help! I am being attacked by Nindru!'
A composite bow's pierce misses you.
Nindru screams out in agonizing pain as his body starts to deform.
You parry Nindru's attack.
You parry Nindru's attack.
Nindru's fury hits you.
You parry a large spotted leopard's attack.
A large spotted leopard's claw grazes you.
You parry a large spotted leopard's attack.
A large spotted leopard gets a wild look in its eyes.
Your Terra shield deflects the attack.
The giant blade deflects a huge scaled behemoth's attack.
The giant blade deflects a huge scaled behemoth's attack.
A large mammoth has some small wounds and bruises. 

Jerrald: [===|===|=--|---]
[583hp 1074m 519mv] [300hours] [D]
You start aiming at Nindru.
Nindru has some big nasty wounds and scratches. 

Jerrald: [===|===|=--|---]
[583hp 1074m 519mv] [300hours] [D] 
Nindru kicks dirt in your eyes!
Nindru's kicked dirt scratches you.
You can't see a thing!

Jerrald: [===|===|=--|---]
[580hp 1074m 519mv] [300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone seems sluggish.
Someone dodges something's divine power.
Your scythe's slice decimates someone!
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice decimates someone!
Your scythe's slash decimates someone!
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Someone dodges your attack.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Something deflects someone's attack.
Your Terra shield deflects the attack.
Something deflects someone's attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
Someone's claw grazes you.
Luckily your feet aren't on the ground.
Your Terra shield deflects the attack.
Someone's draining horn wounds you.

Jerrald: [===|===|---|---]
[550hp 1067m 519mv] [300hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
But someone looks so cute and cuddly...

Jerrald: [===|===|---|---]
[550hp 1037m 519mv] [300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone seems sluggish.
Someone dodges something's divine power.
Someone dodges something's divine power.
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice decimates someone!
Your scythe's slash decimates someone!
Your scythe's slice decimates someone!
Your scythe's slash maims someone!
Someone dodges your attack.
You parry someone's attack.
Someone's fury hits you.
You parry someone's attack.
Someone swings wildly and misses you by a mile.
Someone's crush hits you.
Someone tries to disarm your shield, but fails.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You parry someone's attack.

Jerrald: [===|===|---|---]
[524hp 1030m 519mv] [300hours] [D] 
You create a bright flash of light.
Someone avoids the glare.
But someone looks so cute and cuddly...

Jerrald: [===|===|---|---]
[524hp 1000m 519mv] [300hours] [D] 
Someone utters the words, 'hpjioculof ghafw'.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone dodges something's divine power.
Someone dodges something's divine power.
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Someone dodges scythe's slice.
Your scythe's slash maims someone!
Someone dodges your attack.
Your Terra shield deflects the attack.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
You parry someone's attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.

Jerrald: [===|===|---|---]
[516hp 996m 519mv] [300hours] [D] 
A bolt of black lightning cracks out of someone's horn at you!

Jerrald: [===|===|---|---]
[516hp 996m 519mv] [300hours] [D]
Someone is already outlined in pink.

Jerrald: [===|===|---|---]
[516hp 991m 519mv] [300hours] [D] 
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone seems sluggish.
Someone dodges something's divine power.
Someone dodges scythe's slice.
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash maims someone!
Your scythe's slice maims someone!
Your scythe's slash devastates someone!
Someone dodges your attack.
Someone's fury hits you.
Someone swings wildly and misses you by a mile.
Something deflects someone's attack.
Someone's fury hits you.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Someone's crush grazes you.
Your Terra shield deflects the attack.
Someone tries to disarm your shield, but fails.
Someone swings wildly and misses you by a mile.
You parry someone's attack.
Your Terra shield deflects the attack.
Someone's claw grazes you.
Your Terra shield deflects the attack.

Jerrald: [===|===|---|---]
[480hp 978m 519mv] [300hours] [D] 
Someone utters the words, 'hpjioculof ghafw'.
Someone calls upon the forces of nature and calls forth a thunder storm.
Someone's thunder storm *** OBLITERATES *** someone!
Someone's thunder storm *** OBLITERATES *** you!

Jerrald: [===|=--|---|---]
[330hp 978m 519mv] [300hours] [D] 
Someone's slash hits someone.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
Someone seems sluggish.
Someone dodges something's divine power.
Your scythe's slice decimates someone!
Someone dodges scythe's slash.
Your scythe's slice DISMEMBERS someone!
Your scythe's slash DISMEMBERS someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your scythe's slice devastates someone!
Your scythe's slash devastates someone!
Your rays miss someone.
You parry someone's attack.
Something deflects someone's attack.
Someone swings wildly and misses you by a mile.
Someone swings wildly and misses you by a mile.
Your Terra shield deflects the attack.
Someone's claw misses you.
Someone's claw grazes you.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.
Your Terra shield deflects the attack.

Jerrald: [===|=--|---|---]
[323hp 969m 519mv] [300hours] [D] 
Someone utters the words, 'hpjioculof ghafw'.

Jerrald: [===|=--|---|---]
[323hp 969m 519mv] [300hours] [D] 
You create a mass of metal shards and sends them hurling!
Your sharpmetal LACERATES someone!
Your sharpmetal *** OBLITERATES *** someone!
Your sharpmetal MANGLES someone!
Your sharpmetal DISMEMBERS someone!

Jerrald: [===|=--|---|---]
[323hp 937m 519mv] [300hours] [D] 
Someone's slash wounds someone.
Your reflective field has reached a steady state.
Your reflective field DISMEMBERS someone!
At the last moment you halt your deathblow.
Someone spills some items on the ground.
Someone slowly disappears.
Someone slowly disappears.
Someone spills some items on the ground.
Someone slowly disappears.

 

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