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2020 Change Log


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This list is still a work in progress, as 2020 is not over yet and there are still some goodies on the way. But it's always nice to look on a year in retrospect -- thanks to @Erelei, @Lloth, @Kassieti and the rest of the staff for your leadership and dedication in getting so much amazing work done even during this crazy year!

Class Changes

  • Adventurers can now advance to level 50.
  • Bards now sing at level 51 when tuned (down from 60) and level 53 when dueting.
  • Bard THAC0 has been reduced by 2 (improving their melee ability).
  • Psionicists must once again memorize certain higher level spells in order to cast them.
  • Auto Shield Bash will no longer lag opponents mid-round. Shield Bash (the manual command) will have a chance to lag if the user has the Shield Bash edge.
  • Dark-Knights will now receive a bonus for killing antithetical characters (similar to the bonus that Crusaders receive).
  • Dark-Knights and Crusaders in Tribunal will now receive equivalent living weapon experience for capturing an enemy as they would for killing them (the same abuse check to prevent multi-capturing is in place as for multi-killing).

Race Changes

  • Gnomes no longer have a mental vulnerability.
  • Storm Giants can now be Paladins.
  • Fire Giants can now be Dark-Knights.
  • Frost Giants are now available (currently on a seasonal basis) as a quest race (NOTE: in order to play as a frost giant, at least for the time being, you will need to roll a fire giant and APPLY to become a frost giant, similar to a restring.

Cabal Changes

  • Warmaster forms will now cast their maledictions at a more appropriate level.
  • Duergars in REAVER can no longer summon water Chaos Blades.
  • The victim of Eye of Nature will now be notified (subtly) that they are being watched from afar.
  • Cabal armies (attackers and defenders) will now be stronger when closer to the cabal.
  • The CHURCH Cabal has opened its doors to followers of the One God.

General Changes

  • The leather quiver in Everwild will no longer defy gravity/physics.
  • Custom RP armor system has been adjusted to be more in line with the Equipment Balance system.
  • The Strong Mind edge has been adjusted to be more in line with Restful Body -- a variable bonus to regeneration based on the character's current HP as it relates to their max HP; he lower the percentage of the maximum, the higher the bonus.
  • The Strong Legs edge has been adjusted to be more in line with Restful Body.
  • Several wands, including the Wand of Wind, will now cast more appropriate spells and/or cast at a more appropriate level.
  • The Faeries of Aabahran have gone extinct. Time ripples have appeared throughout the lands describing the fate and memories of the tiny winged race -- can the heroes of Aabahran find a way to restore the Fae? Will they bother?
  • The Savant Tower has been teleported once more, landing in the mountains near the Temple of Sreyb.
  • Silence is now a mental spell instead of being unclassified, meaning it will also check against mental saves.
  • The current Forsaken Lands codebase has been made open source.
  • The staff has implemented a new global content release that will feature quarterly updates.
    • Q1 (October 2020) -- Torments and Wraiths are pouring out of the Forsaken Lands and assailing the Great Wall of Aabahran. The Ford and Miruvhor are also under attack, and the Citadel of Kaer Banor and the Mountain Trail have been overrun. Kesrick calls for aid from all heroes  -- but will it arrive in time?
  • Equipment level restrictions were implemented, but have now been reverted.
  • The Strong of Flesh, Unshaken Believer, and Stalwart of Faith edges have had their potency reduced (each will now reduce spell level for the spell type by -3).
  • The cost of the Unshaken Believer edge has been reduced to 50.

Bug Fixes

  • Blood Vow will no longer cause a weapon to retain the properties of a socket after the blood vow affect ends.
  • Blood Vowed weapons will no longer fire their weapon procs twice.
  • Ice Shield & Fire Shield now correctly apply the appropriate vulnerabilities and resistances.
  • Same-type resistances and vulnerabilities will now default to a vulnerability, as opposed to a resistance.
  • Warmasters can now be zapped correctly by offensive wands.
  • Crusader holy weapon "brandweapon" will no longer remove barbed/spiked modification from the weapon.
  • Asphyxiate will now correctly strip insomnia.
  • Footwork skill will now work correctly.
  • A long-time bug causing everyone (not just vampires at night) to cast three levels higher has been identified and fixed.
  • Carry weight will no longer stack above your carry weight in regard to bash/bodyslam chance reduction.
  • Rest in Peace will no longer remove insomnia from the singer, but will remove it from the victim correctly.
  • Echoed voices will now notify both the victim and singer when the affect fades.
  • Critical strikes for Diaphragm and Solar Plexus will now lag the victim correctly when not in Deathweaver (and will not lag the victim at all when in Deathweaver).
  • Piercing Note will no longer damage burnproof armor.
  • Mind Thrust will now correctly display a message when it wears off.
  • Suledin Nadas will now correctly have a small chance to cure an embraced victim.
  • Echoed Voices will now correctly sing at a higher level when an instrument is tuned.
  • Majestic Solo will now correctly check against the victim's breath saves, instead of mental saves.
  • Majestic Solo can no longer be stacked.
  • Wands will no longer cause "double deaths" when zapped mid-round.
  • Unholy Strength will no longer remove calm just by being cast.
  • Items can no longer be "targeted" with wands.
  • Ventriloquate success will now calculate correctly (and therefore succeed more often).
  • The quest to destroy the ritual focus in Xymerria now works correctly.
  • The Stablemaster in the Elven Kingdom will now actually give you a mount when purchased.
  • Socketed items will now correctly display encumbrance.
  • Reveal Hidden will correctly display PK tiers.
  • Ninja decoy long descriptions will now match the ninja's long description when viewed in "brief" mode.
  • Maformed items will no longer trigger a "too many rares" warning on log out.
  • Stone giants will now throw thematically correct boulders in the LAVA and SNOW sectors (no more icy boulders when standing in lava).
  • Many bugs have been fixed in the Asylum, including the ability to successfully face and defeat Patient V without being automatically killed at the end.
  • Elf and Drow blademasters will now receive the correct bonus to their anatomy checks in combat.
  • Shatter will now correctly display a damage descriptor.
  • Un-owned mobs can no longer be released. Silly...
  • Lich phylacteries will now correctly drop to 50% power upon death, instead of 0%.
  • Dancing blades will no longer absorb their sockets and create extra socket slots.
  • Comprehend languages will now correctly affect overheard chatter through the Spy skill.
  • Final parting will now correctly fire when an opponent flees but does not leave the room.
  • The druid in Drkshtyre will now correctly reward the hero for saving the lost boy.
  • Werebeast Vulture werepower will now correctly have a chance to poison the enemy.
  • Werebeast Badger werepower will notify the victim that their spellcasting has been disrupted.
  • The artificer perk will now correctly apply a bonus to the leveling of crusader weapons and malforms.

OLC Changes

  • A brand new MUD School has been opened to welcome new players to Aabahran. (Credit: @EllaThePuppy)
  • Beyond The Portal, a new end game area, brings the story of the Starborne family to the people of Aabahran. (Credit: @Ali_gmud and @Volgathras)
  • After years of turmoil following the destruction of the JUSTICE cabal, New Ofcol has opened its gates to the people of Aabahran. (Credit: @Zoichan)
  • The Underground Reservoir has replaced the Sewers below Miruvhor thanks to the explosive efforts of Tribunal and Warmaster. (Credit: @EllaThePuppy)
  • The Kringlewitz Toy Factory has been released as the first in a line of seasonal dungeons. (Credit: @Gifnab)
  • You can no longer teleport to Order. The keys to release order have been made rare (to prevent hoarding) and will no longer disappear on world shift and log out.
  • Equipment has been rebalanced in the following areas:
    • Desolation
    • Dischord
    • Gear
    • Isle of Exile
    • Temple of Sreyb
    • Northern Passage
    • The Ford
    • Avalon
    • Elium Forest
    • The Elven Kingdom
    • Miruvhor
    • The Isle of Souls
    • Dragon Road
    • Elderwood
    • The Blasted Plains
    • The Barren Highlands
    • Crystalmir Lake
    • Escimir E'gal
    • The Forsaken Lands
    • Haon Dor
    • Kashangal
    • New Decobru
    • The Swamp
    • The Caverns of Shudde M'ell
    • The Glass Spires
    • The Institute
    • Willow Palm
    • Cloud Kingdom
    • In The Clouds
    • Ofcol
    • Deliverance
    • In The Clouds
    • Beyond The Portal
    • Sea Elf Cay
    • Mahn-Tor's Dungeon
    • Drkshtyre Wood
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