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Atria H-Elf Paladin vs Dorvan Undead Necro


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<1145/1145hp 838/838m 429/451mv 7:00 > where
Kashangal is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            A Burned Clearing

<1145/1145hp 838/838m 429/451mv 7:00 > w
w
A Burned Clearing

[Exits: east west]
An army Staging Camp has been built here.

<1145/1145hp 838/838m 428/451mv 7:00 > where
A Burned Clearing

[Exits: east west]

<1145/1145hp 838/838m 427/451mv 7:00 > Kashangal is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            A Burned Clearing

<1145/1145hp 838/838m 427/451mv 7:00 > hero
You have been divinely empowered!

<1145/1145hp 808/838m 427/451mv 7:00 >
Dorvan flies in.
A stone golem flies in.
A zombie flies in.
A skeleton flies in.
A ghoul flies in.
A flesh golem flies in.

<1145/1145hp 808/838m 427/451mv 7:00 >
Dorvan utters the words, 'grzzs'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan is in excellent condition.

Atria: [===|===|===|===]
<1145/1145hp 808/838m 427/451mv 7:00 >
Dorvan draws his weapon.
Dorvan wields the Fang of the Black Basilisk.
Your divine power wounds Dorvan.
You block Dorvan's attack with your shield.
You block Dorvan's attack with your shield.
You parry A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You block a flesh golem's attack with your shield.
You dodge A zombie's attack.
A ghoul's life drain wounds you.
You parry A ghoul's attack.
You dodge A ghoul's attack.
Dorvan has a few scratches.

Atria: [===|===|===|===]
<1125/1145hp 808/838m 427/451mv 7:00 >
A flesh golem rescues Dorvan!
A flesh golem is in excellent condition.

Atria: [===|===|===|===]
<1125/1145hp 808/838m 427/451mv 7:00 > wield pike
hit xekhir

You dodge a stone golem's attack.
A flesh golem parries your attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
A skeleton tries to disarm your shield, but fails.
You block a flesh golem's attack with your shield.
Luckily your feet aren't on the ground.
You block A zombie's attack with your shield.
You parry A ghoul's attack.
You dodge A ghoul's attack.
You dodge A ghoul's attack.
A flesh golem is in excellent condition.

Atria: [===|===|===|===]
<1125/1145hp 808/838m 427/451mv 7:00 >
The protective aura around your body fades.
Timer now at 30 secs.
A flesh golem is in excellent condition.

Atria: [===|===|===|===]
<1136/1145hp 821/838m 451/451mv 8:00 > You stop using a kite shield.
You stop using a Blackwatch Sword.
You wield a wicked barbed pike.
A flesh golem is in excellent condition.

Atria: [===|===|===|===]
<1136/1135hp 821/838m 451/451mv 8:00 > They aren't here.
You dodge a stone golem's attack.
Your magic decimates a flesh golem!
Your magic decimates a flesh golem!
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
A skeleton's cleave MUTILATES you!
You parry a flesh golem's attack.
You block A zombie's attack with your weapon.
You parry A ghoul's attack.
You dodge A ghoul's attack.
You block A ghoul's attack with your weapon.
A flesh golem has a few scratches.

Atria: [===|===|===|===]
<1094/1135hp 821/838m 451/451mv 8:00 >
Dorvan utters the words, 'saxzfxafe ghji'.
You yell 'Die! Dorvan, you sorcerous dog!'
flee
Dorvan utters the Word of Stun, commanding the forces of the unnatural.
You yell 'Die! Dorvan, you sorcerous dog!'
You have been paralyzed!
Dorvan's powerword stun *** DEMOLISHES *** you!
A flesh golem has a few scratches.

Atria: [===|===|===|==-]
<981/1135hp 821/838m 451/451mv 8:00 > You can barely move!
You flee from combat!
A Burned Clearing

[Exits: east west]
An army Staging Camp has been built here.
You can barely move!

<981/1135hp 821/838m 448/451mv 8:00 > com sanctuary
You can barely move!
You are surrounded by a white aura.

<981/1135hp 746/838m 448/451mv 8:00 > w
where

Dorvan flies in.
A flesh golem flies in.
A ghoul flies in.
A skeleton flies in.
A zombie flies in.
A stone golem flies in.

<981/1135hp 746/838m 448/451mv 8:00 > w

Dorvan utters the words, 'aque bragh'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan's acid blast maims you!
Dorvan is in excellent condition.

Atria: [===|===|===|=--]
<945/1135hp 746/838m 448/451mv 8:00 > No way!  You are still fighting!
Dorvan is in excellent condition.

Atria: [===|===|===|=--]
<945/1135hp 746/838m 448/451mv 8:00 > Kashangal is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            A Burned Clearing
<PK>   Dorvan                           A Burned Clearing
Dorvan is in excellent condition.

Atria: [===|===|===|=--]
<945/1135hp 746/838m 448/451mv 8:00 > No way!  You are still fighting!
Dorvan is in excellent condition.

Atria: [===|===|===|=--]
<945/1135hp 746/838m 448/451mv 8:00 > where
Kashangal is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            A Burned Clearing
<PK>   Dorvan                           A Burned Clearing
Dorvan is in excellent condition.

Atria: [===|===|===|=--]
<945/1135hp 746/838m 448/451mv 8:00 >
Your magic wounds Dorvan.
Dorvan parries your attack.
Dorvan's acidic bite misses you.
You block Dorvan's attack with your weapon.
You block A skeleton's attack with your weapon.
A skeleton's cleave wounds you.
You parry A skeleton's attack.
You block a flesh golem's attack with your weapon.
You parry A zombie's attack.
A zombie kicks dirt in your eyes!
A zombie's kicked dirt scratches you.
You can't see a thing!
Someone's life drain mauls you.
You parry someone's attack.
You parry someone's attack.
Someone's life drain mauls you.

Atria: [===|===|===|=--]
<881/1135hp 746/838m 448/451mv 8:00 > com turn
You can barely move!
You brandish your holy symbol and utter words summoning The One God's divine power!
Your faith *** OBLITERATES *** someone!
Someone's eyes widen in fear of The One God's power.
Someone has fled!
Someone flies east.
Someone resists The One God's power!.
Your faith MUTILATES someone!
Your faith *** DEMOLISHES *** someone!
Someone's eyes widen in fear of The One God's power.
Someone has fled!
Someone flies west.
Your faith *** OBLITERATES *** someone!
Someone's eyes widen in fear of The One God's power.
Someone has fled!
Someone flies west.
Your faith *** OBLITERATES *** someone!
Someone's eyes widen in fear of The One God's power.
Someone has fled!
Someone flies west.
Your faith MASSACRES someone!
Someone's eyes widen in fear of The One God's power.
Someone has fled!
Someone flies west.

<881/1135hp 711/838m 448/451mv 8:00 >
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

<881/1135hp 711/838m 448/451mv 8:00 >
Someone utters the words, 'aque bragh'.
You yell 'Help someone is attacking me!'
Someone's acid blast maims you!
Your magic misses someone.
Your magic injures someone.
You block someone's attack with your weapon.
You dodge someone's attack.
Someone's cleave mauls you.
Someone's cleave wounds you.
You parry someone's attack.
You dodge someone's attack.
You block someone's attack with your weapon.
You dodge someone's attack.
Someone's beating mauls you.
Someone's life drain wounds you.
Someone's life drain injures you.

Atria: [===|===|==-|---]
<754/1135hp 711/838m 448/451mv 8:00 > com 'wrath'

Your magic injures someone.
Your magic wounds someone.
You dodge someone's attack.
Someone's cleave mauls you.
You block someone's attack with your weapon.
Someone's cleave wounds you.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You parry someone's attack.
Someone's beating decimates you!
Someone's life drain injures you.
You parry someone's attack.
Someone's life drain wounds you.

Atria: [===|===|=--|---]
<652/1135hp 711/838m 448/451mv 8:00 >
Someone rescues someone!

Atria: [===|===|=--|---]
<652/1135hp 711/838m 448/451mv 8:00 > flee

Someone parries your attack.
You parry someone's attack.
You block someone's attack with your weapon.
You dodge someone's attack.
Someone's kick injures you.
You dodge someone's attack.
Someone's beating mauls you.
Someone's beating misses you.
You parry someone's attack.
You block someone's attack with your weapon.
You block someone's attack with your weapon.

Atria: [===|===|=--|---]
<613/1135hp 711/838m 448/451mv 8:00 > You can barely move!
Your heavenly wrath === DISINTEGRATES === someone!

Atria: [===|===|=--|---]
<613/1135hp 681/838m 448/451mv 8:00 >
Someone parries your attack.
Someone parries your attack.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You dodge someone's attack.
Someone's beating devastates you!
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.

Atria: [===|===|=--|---]
<581/1135hp 681/838m 448/451mv 8:00 >
You rub the dirt out of your eyes.
Timer now at 30 secs.
A skeleton has a few scratches.

Atria: [===|===|=--|---]
<591/1135hp 692/838m 451/451mv 9:00 >
Dorvan utters the words, 'aque bragh'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan's acid blast maims you!
A skeleton has a few scratches.

Atria: [===|===|---|---]
<557/1135hp 692/838m 451/451mv 9:00 >
Your magic devastates A skeleton!
Your magic mauls A skeleton.
You parry Dorvan's attack.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You parry a flesh golem's attack.
A zombie's beating decimates you!
You parry A zombie's attack.
You parry A ghoul's attack.
You block A ghoul's attack with your weapon.
You parry A ghoul's attack.
You evade A ghoul's bash, causing it to fall flat on its face.
A ghoul's bash misses you.
A skeleton has some small wounds and bruises.

Atria: [===|===|---|---]
<532/1135hp 692/838m 451/451mv 9:00 >
Dorvan utters the words, 'aque bragh'.
Dorvan's acid blast maims you!
A skeleton has some small wounds and bruises.

Atria: [===|===|---|---]
<498/1135hp 692/838m 451/451mv 9:00 >
Your magic MUTILATES A skeleton!
You parry Dorvan's attack.
You dodge Dorvan's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You block a flesh golem's attack with your weapon.
You block A zombie's attack with your weapon.
You block A zombie's attack with your weapon.
You dodge A zombie's attack.
You block A ghoul's attack with your weapon.
You dodge A ghoul's attack.
A ghoul's life drain wounds you.
A skeleton has some small wounds and bruises.

Atria: [===|===|---|---]
<481/1135hp 692/838m 451/451mv 9:00 > You can barely move!
You flee from combat!
A Burned Clearing

[Exits: east west]
You can barely move!
flee

<481/1135hp 692/838m 448/451mv 9:00 > w

Dorvan flies in.
A skeleton flies in.
A ghoul flies in.
A flesh golem flies in.
A zombie flies in.

<481/1135hp 692/838m 448/451mv 9:00 > n

Dorvan utters the words, 'aque bragh'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan's acid blast MASSACRES you!
Dorvan has a few scratches.

Atria: [===|==-|---|---]
<408/1135hp 692/838m 448/451mv 9:00 > You can barely move!
You flee from combat!
A Burned Clearing

[Exits: east west]
An army Staging Camp has been built here.
You can barely move!

<408/1135hp 692/838m 445/451mv 9:00 > flee
w
A Burned Clearing

[Exits: east west]
(Charmed) (Dark Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (Dark Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Dark Aura) A dirty, old skeleton stands here with its master.
(Translucent) (Dark Aura) Dorvan is here, sitting astride a terrible nightmare.

<408/1135hp 692/838m 442/451mv 9:00 > w
w

Dorvan utters the words, 'aque bragh'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan's acid blast maims you!
Dorvan has a few scratches.

Atria: [===|=--|---|---]
<374/1135hp 692/838m 442/451mv 9:00 > No way!  You are still fighting!
Dorvan has a few scratches.

Atria: [===|=--|---|---]
<374/1135hp 692/838m 442/451mv 9:00 > flee
You can barely move!
You flee from combat!
A Burned Clearing

[Exits: east west]
An army Staging Camp has been built here.
You can barely move!

<374/1135hp 692/838m 439/451mv 9:00 > w
A Burned Clearing

[Exits: east west]
(Charmed) (Dark Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (Dark Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Dark Aura) A dirty, old skeleton stands here with its master.
(Translucent) (Dark Aura) Dorvan is here, sitting astride a terrible nightmare.

<374/1135hp 692/838m 436/451mv 9:00 > w

Dorvan utters the words, 'grzzs'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan has a few scratches.

Atria: [===|=--|---|---]
<374/1135hp 692/838m 436/451mv 9:00 >
Your magic wounds Dorvan.
Your magic injures Dorvan.
Dorvan parries your attack.
You block Dorvan's attack with your weapon.
You block Dorvan's attack with your weapon.
You are burned by the corrosive acid on the Fang of the Black Basilisk.
Dorvan's acidic bite scratches you.
You block A skeleton's attack with your weapon.
A skeleton's cleave injures you.
You dodge A skeleton's attack.
You block a flesh golem's attack with your weapon.
Luckily your feet aren't on the ground.
You block A zombie's attack with your weapon.
A zombie kicks dirt in your eyes!
A zombie's kicked dirt scratches you.
You can't see a thing!
You block someone's attack with your weapon.
Someone's life drain injures you.
You block someone's attack with your weapon.
Someone's life drain injures you.

Atria: [===|=--|---|---]
<321/1135hp 692/838m 436/451mv 9:00 > No way!  You are still fighting!

Atria: [===|=--|---|---]
<321/1135hp 692/838m 436/451mv 9:00 > flee
No way!  You are still fighting!

Atria: [===|=--|---|---]
<321/1135hp 692/838m 436/451mv 9:00 > You can barely move!
You flee from combat!
You can't see a thing!
The effects of paralysis wear off.

<321/1135hp 692/838m 433/451mv 9:00 > w
w
You can't see a thing!
Someone flies east.
Someone flies east.
Someone flies east.
Someone flies east.
Someone flies east.

<321/1135hp 692/838m 432/451mv 9:00 > You can't see a thing!

<321/1135hp 692/838m 431/451mv 9:00 > w
You aren't fighting anyone.

<321/1135hp 692/838m 431/451mv 9:00 > You can't see a thing!

<321/1135hp 692/838m 430/451mv 9:00 > w
w
You can't see a thing!

<321/1135hp 692/838m 429/451mv 9:00 > You can't see a thing!

<321/1135hp 692/838m 428/451mv 9:00 > w
You can't see a thing!

<321/1135hp 692/838m 427/451mv 9:00 > n
n
Alas, you cannot go that way.

<321/1135hp 692/838m 427/451mv 9:00 > Alas, you cannot go that way.

<321/1135hp 692/838m 427/451mv 9:00 > You can't see a thing!

<321/1135hp 692/838m 426/451mv 9:00 > aff
You can't see a thing!

<321/1135hp 692/838m 425/451mv 9:00 > You are affected by the following:
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: sanctuary      : for 9 hours
Spell: heroism        : modifies ac by 40 for 22 hours
                      : modifies damroll by 6 for 22 hours
                      : modifies hitroll by 6 for 22 hours
                      : modifies luck by 5 for 22 hours
Spell: detect magic   : for 17 hours
Spell: protection     : modifies savingspell by -1 for 10 hours
Spell: virtuous light : modifies luck by 6 for 1 hours
                      : modifies ac by -53 for 1 hours
Spell: armor          : modifies ac by -20 for 21 hours
Spell: bless          : modifies hitroll by 4 for 13 hours
                      : modifies damroll by 4 for 13 hours
                      : modifies savingspell by -4 for 13 hours
Spell: detect invis   : for 6 hours
Spell: mounted        : for 23 hours

<321/1135hp 692/838m 425/451mv 9:00 > n
You can't see a thing!

<321/1135hp 692/838m 424/451mv 9:00 > n
Alas, you cannot go that way.

<321/1135hp 692/838m 424/451mv 9:00 > n
Alas, you cannot go that way.

<321/1135hp 692/838m 424/451mv 9:00 > com 'cure critical'
You feel a lot better!
You have become better at cure critical! [94%]

<375/1135hp 672/838m 424/451mv 9:00 > e
e
You can't see a thing!

<375/1135hp 672/838m 423/451mv 9:00 >
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

<375/1135hp 672/838m 423/451mv 9:00 > You can't see a thing!

<375/1135hp 672/838m 422/451mv 9:00 > com 'cure critical'
You feel a lot better!

<433/1135hp 652/838m 422/451mv 9:00 > s
You can't see a thing!

<433/1135hp 652/838m 421/451mv 9:00 > w
s
You can't see a thing!

<433/1135hp 652/838m 420/451mv 9:00 > You can't see a thing!

<433/1135hp 652/838m 419/451mv 9:00 > w
s
You can't see a thing!

<433/1135hp 652/838m 418/451mv 9:00 > You can't see a thing!

<433/1135hp 652/838m 417/451mv 9:00 >
You rub the dirt out of your eyes.
Timer now at 30 secs.
Your shield glows with a calming deep blue light!
You feel a little better.

<465/1135hp 678/838m 451/451mv 10:00 > e
Shadowy Woods

[Exits: north east south west]
A warped creature is here, possessed by a demonic spirit.
where

<465/1135hp 678/838m 450/451mv 10:00 > n
n
The Wood of Lost Souls is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            Shadowy Woods
<PK>   Dorvan                           Shadowy Woods

<465/1135hp 678/838m 450/451mv 10:00 > n
Shadowy Woods

[Exits: north east south west]
A warped creature is here, possessed by a demonic spirit.
A pale adventurer creeps about, risen from the dead.
A withered, undead faerie shambles aimlessly here.

<465/1135hp 678/838m 449/451mv 10:00 > n

Dorvan flies in.
A zombie flies in.
A flesh golem flies in.
A ghoul flies in.
A skeleton flies in.

<465/1135hp 678/838m 449/451mv 10:00 > n
Shadowy Woods

[Exits: north east south west]
A warped creature is here, possessed by a demonic spirit.

<465/1135hp 678/838m 448/451mv 10:00 > Shadowy Woods

[Exits: north east south west]
An army Staging Camp has been built here.
A pale adventurer creeps about, risen from the dead.

<465/1135hp 678/838m 447/451mv 10:00 > Southern Drawbridge of Miruvhor

[Exits: north south down]
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
(Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh.
A Mahkeh House Guard says 'Welcome to Miruvhor, Atria.'
A Mahkeh House Guard nods politely in your direction.
A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.'

<465/1135hp 678/838m 446/451mv 10:00 > The Southern Common

[Exits: north east south west up]
A homeless beggar rests in the corner.

<465/1135hp 678/838m 445/451mv 10:00 > w
Western Resuvan Street

[Exits: east south west]

<465/1135hp 678/838m 444/451mv 10:00 > w
w
Western Resuvan Street

[Exits: north east (south) west]

<465/1135hp 678/838m 443/451mv 10:00 > w
w
w
Western Resuvan Street

[Exits: east south west]

<465/1135hp 678/838m 442/451mv 10:00 > Beneath the Southwestern Bastion

[Exits: north east south up]
     A pile of ash leans against the burned inn's outer wall.

<465/1135hp 678/838m 441/451mv 10:00 > Alas, you cannot go that way.

<465/1135hp 678/838m 441/451mv 10:00 > Alas, you cannot go that way.

<465/1135hp 678/838m 441/451mv 10:00 > n
Southern Tetsunai Road

[Exits: north south]

<465/1135hp 678/838m 440/451mv 10:00 > n
Southern Tetsunai Road

[Exits: north south]

<465/1135hp 678/838m 439/451mv 10:00 > e
Alas, you cannot go that way.

<465/1135hp 678/838m 439/451mv 10:00 > n
e
Southern Tetsunai Road

[Exits: north east south]
A wealthy noble proudly strolls along the streets here.
A seagull wheels overhead here.

<465/1135hp 678/838m 438/451mv 10:00 > Stables

[Exits: west up]
Visram, the Miruvhor Stablemaster, is here tending to his animals.
Visram says 'You got a mount, so don't waste my time. Come back when you need a fresh one!'

<465/1135hp 678/838m 437/451mv 10:00 > say warhorse
You say 'Warhorse'
Visram exchanges your mounts.
Visram says 'Ah, into battle ye go, aye? Very good.'
Visram leads a powerful warhorse to you.
Visram says 'Combat trained and all. Got him off a dead royal!'
Visram says 'Hope he brings ya better luck.'

<465/1135hp 678/838m 437/451mv 10:00 > w
n
Southern Tetsunai Road

[Exits: north east south]
A wealthy noble proudly strolls along the streets here.
A seagull wheels overhead here.

<465/1135hp 678/838m 436/451mv 10:00 > Beneath the Western Ramparts

[Exits: north east south (west) up]
     A pile of half eaten corpses rots here.
     Sheets of skin have been nailed to the wall.

<465/1135hp 678/838m 435/451mv 10:00 > e
e
e
Western Seium Way

[Exits: east west]

<465/1135hp 678/838m 434/451mv 10:00 > e
e
Western Seium Way

[Exits: north east south west]

<465/1135hp 678/838m 433/451mv 10:00 > e
e
e
Western Plaza

[Exits: north east south west]
(White Aura) Darden, the trainer, is here showing his swordplay.

<465/1135hp 678/838m 432/451mv 10:00 > where
Central Commons

[Exits: north east south west (down)]
     A fountain bearing the mark of a white triangle is here, trickling water.
     The Crimson Banner of Miruvhor is here, waving proudly in the breeze.
     The official Tribunal Roll Call has been posted here.
(Dark Aura) A traveler wanders through the streets.

<465/1135hp 678/838m 431/451mv 10:00 > e
Eastern Plaza

[Exits: north east south west]
     A warehouse has been set up on the eastern plaza.

<465/1135hp 678/838m 430/451mv 10:00 > e
Eastern Seium Way

[Exits: north east south west]
     A long clothesline spans the street, torn sheets flapping in the breeze.

<465/1135hp 678/838m 429/451mv 10:00 > e
e
Eastern Seium Way

[Exits: east west]

<465/1135hp 678/838m 428/451mv 10:00 > e
e
Entrance to the Miruvhor Wharf

[Exits: north east south west up]
A fisherman is here, carting nets from the wharf.

<465/1135hp 678/838m 427/451mv 10:00 > e
Miruvhor is [TRIBUNAL] controlled.  Players near you:
<PK>   Atria                                Entrance to the Miruvhor Wharf
<PK>   Dorvan                               Western Seium Way

<465/1135hp 678/838m 427/451mv 10:00 > e
The Miruvhor Wharf

[Exits: north east west]

<465/1135hp 678/838m 426/451mv 10:00 > e
e
The Miruvhor Wharf

[Exits: east south west]
(White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations.

<465/1135hp 678/838m 425/451mv 10:00 > A Row of Boat Slips

[Exits: north east west]
     A freighter bearing the moniker 'Castillans' is moored here.
     A few crates are neatly stacked to one side of the pier.
A chipper-looking swabbie is here, sweeping the wooden dock.
A chipper swabbie says 'Pst...hey, you!'
A chipper swabbie looks around for any guards and inches closer to you.
A chipper swabbie says 'Yeah, Atria! I'm talking to you.'
A chipper swabbie says 'Would you be interested in purchasing some top of the line goods?'
A chipper swabbie awaits a yes or no answer.

<465/1135hp 678/838m 424/451mv 10:00 > e
e
e
A Row of Boat Slips

[Exits: east west]
     A sloop marked with the name 'Glacier Bay' is tied to the pier here.
(White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers.
(White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers.
A Harbor Guard says 'Welcome to Miruvhor, Atria.'
A Harbor Guard nods politely in your direction.
A Harbor Guard says 'Stay out of trouble. There's no room in the city for criminals.'

<465/1135hp 678/838m 423/451mv 10:00 > Near Miruvhor's Piers

[Exits: east west]

<465/1135hp 678/838m 422/451mv 10:00 > The Dragon Sea

[Exits: north east south west]

<465/1135hp 678/838m 421/451mv 10:00 > The Dragon Sea

[Exits: north east south west]

<465/1135hp 678/838m 420/451mv 10:00 > e
e
The Reef

[Exits: north east south west down]

<465/1135hp 678/838m 419/451mv 10:00 > e
The Dragon Sea

[Exits: north east west]
An army Staging Camp has been built here.

<465/1135hp 678/838m 418/451mv 10:00 > n
The Dragon Sea

[Exits: north east south west]

<465/1135hp 678/838m 417/451mv 10:00 > com 'cure critical'
The Dragon Sea

[Exits: north east south west]
An army Staging Camp has been built here.

<465/1135hp 678/838m 416/451mv 10:00 > Beside the H.M.S. Galvatar's Fancy

[Exits: north east south west (up)]
     An enormous ship is anchored here, a testament to Miruvhor's wealth.

<465/1135hp 678/838m 415/451mv 10:00 > The Dragon Sea

[Exits: north east south west]
An army Staging Camp has been built here.

<465/1135hp 678/838m 414/451mv 10:00 > Beside the H.M.S. Galvatar's Fancy

[Exits: north east south west (up)]
     An enormous ship is anchored here, a testament to Miruvhor's wealth.

<465/1135hp 678/838m 413/451mv 10:00 > The Dragon Sea

[Exits: north east south west]
An army Staging Camp has been built here.

<465/1135hp 678/838m 412/451mv 10:00 > Beside the H.M.S. Galvatar's Fancy

[Exits: north east south west (up)]
     An enormous ship is anchored here, a testament to Miruvhor's wealth.

<465/1135hp 678/838m 411/451mv 10:00 > The Dragon Sea

[Exits: north east south west]

<465/1135hp 678/838m 410/451mv 10:00 > You feel a lot better!

<527/1135hp 658/838m 410/451mv 10:00 > n
n

The light of virtue fades from your body.
Timer now at 30 secs.

<540/1135hp 679/838m 451/451mv 11:00 > n
The Dragon Sea

[Exits: north east south west]
An army Staging Camp has been built here.

<540/1135hp 679/838m 450/451mv 11:00 > n
The Dragon Sea

[Exits: north east south west]

<540/1135hp 679/838m 449/451mv 11:00 > n
The Dragon Sea

[Exits: north east south west]

<540/1135hp 679/838m 448/451mv 11:00 > The Dragon Sea

[Exits: north east south]

<540/1135hp 679/838m 447/451mv 11:00 > n
n
On a Broken Dock

[Exits: south west]

<540/1135hp 679/838m 446/451mv 11:00 > Alas, you cannot go that way.

<540/1135hp 679/838m 446/451mv 11:00 > Alas, you cannot go that way.

<540/1135hp 679/838m 446/451mv 11:00 > s
e
The Dragon Sea

[Exits: north east south]

<540/1135hp 679/838m 445/451mv 11:00 > n
The Dragon Sea

[Exits: north east south west]

<540/1135hp 679/838m 444/451mv 11:00 > where
The Dragon Sea

[Exits: north east south west]

<540/1135hp 679/838m 443/451mv 11:00 > Ayluin's Lament is [CHURCH] controlled.  Players near you:
<PK>   Atria                            The Dragon Sea

<540/1135hp 679/838m 443/451mv 11:00 > com 'cure critical'
You feel a lot better!

<596/1135hp 659/838m 443/451mv 11:00 > com 'cure critical'
You feel a lot better!

<662/1135hp 639/838m 443/451mv 11:00 > com vir
where
The Light of Virtue fills you with conviction.

<662/1135hp 614/838m 443/451mv 11:00 > Ayluin's Lament is [CHURCH] controlled.  Players near you:
<PK>   Atria                            The Dragon Sea

<662/1135hp 614/838m 443/451mv 11:00 > who pk
[   Gnome    ] <PK> Riija the Scourge of the Battlefield
[50 H-Elf Pal] <PK> (Hope [M]) Atria the Holy Lady
[   Undea    ] <PK> Dorvan the Imperator of the Ossein
[   Undea    ] <PK> Xekhir Meddiaz the Handmaiden of the Nameless
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Xekhir.

<662/1135hp 614/838m 443/451mv 11:00 > where
Ayluin's Lament is [CHURCH] controlled.  Players near you:
<PK>   Atria                            The Dragon Sea

<662/1135hp 614/838m 443/451mv 11:00 > com 'cure critical'
where
You feel a lot better!

<727/1135hp 594/838m 443/451mv 11:00 > sl
Ayluin's Lament is [CHURCH] controlled.  Players near you:
<PK>   Atria                            The Dragon Sea
<PK>   Dorvan                           The Dragon Sea

<727/1135hp 594/838m 443/451mv 11:00 > You manage to keep your balance and sleep on the back of a white charger!
You go to sleep.

<727/1135hp 594/838m 443/451mv 11:00 > wake
look

[Hope]: 'A Clan Quest has been handed out.  The first to complete it shall have the reward.'
the Clanmaster has given you a quest!
You have to get a jewel from Bukkon the dwarven butcher in Khorandain and deliver it to Leanna the Bartender within 1.0 days.

<773/1135hp 692/838m 451/451mv 12:00 > You wake and stand up.

<773/1135hp 692/838m 451/451mv 12:00 > Charge dorvan
The Dragon Sea
  A fog surrounds you here, making it hard to see objects that are far
away.  The further you traverse the roiling waters, the thicker the fog
becomes until the air is thick as soop.  The moister clings to you, making
it difficult to beathe.  The low-hanging mist also mutes the sounds of the
ocean.  It's as though only the scant few inches before your nose exist out
here.  

[Exits: north east south west]

<773/1135hp 692/838m 451/451mv 12:00 > They aren't here.

<773/1135hp 692/838m 451/451mv 12:00 > e
The Dragon Sea

[Exits: north south west]
     (Glowing) A small dinghy bobs amongst the waves.

<773/1135hp 692/838m 450/451mv 12:00 > CHARGE dorvan
Charge dorvan
They aren't here.

<773/1135hp 692/838m 450/451mv 12:00 >
Dorvan flies in.
A zombie flies in.
A flesh golem flies in.
A ghoul flies in.
A skeleton flies in.

<773/1135hp 692/838m 450/451mv 12:00 > Charge dorvan
Saddled atop a white charger, you charge Dorvan at full speed!
Dorvan yells 'Help! Atria just charged into me!'
Your charge attack MASSACRES Dorvan!
Dorvan has a few scratches.

Atria: [===|===|===|---]
<773/1135hp 692/838m 450/451mv 12:00 >
Your magic mauls Dorvan.
Dorvan parries your attack.
You dodge Dorvan's attack.
You are burned by the corrosive acid on the Fang of the Black Basilisk.
Dorvan's acidic bite scratches you.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
A flesh golem's slash hits you.
Luckily your feet aren't on the ground.
You block A zombie's attack with your weapon.
You block A zombie's attack with your weapon.
You dodge A zombie's attack.
You block A ghoul's attack with your weapon.
You block A ghoul's attack with your weapon.
Dorvan has some small wounds and bruises.

Atria: [===|===|===|---]
<763/1135hp 692/838m 450/451mv 12:00 > com 'wrath'

Your magic wounds Dorvan.
Dorvan parries your attack.
You dodge Dorvan's attack.
You block Dorvan's attack with your weapon.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
A skeleton's kick hits you.
You dodge a flesh golem's attack.
A zombie's beating decimates you!
You parry A ghoul's attack.
You parry A ghoul's attack.
Dorvan has some small wounds and bruises.

Atria: [===|===|==-|---]
<724/1135hp 692/838m 450/451mv 12:00 > look dorvan
Dorvan looks very uncomfortable.
Your heavenly wrath === DISINTEGRATES === Dorvan!
Dorvan has quite a few wounds.

Atria: [===|===|==-|---]
<724/1135hp 662/838m 450/451mv 12:00 >
A skeleton rescues Dorvan!
Your magic devastates A skeleton!
Your magic devastates A skeleton!
You dodge A skeleton's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
You dodge A skeleton's attack.
You block a flesh golem's attack with your weapon.
You parry A zombie's attack.
You dodge A zombie's attack.
You evade A zombie's bash, causing it to fall flat on its face.
A zombie's bash misses you.
You parry A ghoul's attack.
You block A ghoul's attack with your weapon.
A skeleton has a few scratches.

Atria: [===|===|==-|---]
<724/1135hp 662/838m 450/451mv 12:00 >
Your magic devastates A skeleton!
A skeleton's cleave mauls you.
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
You dodge A skeleton's attack.
You parry a flesh golem's attack.
You block A zombie's attack with your weapon.
You block A zombie's attack with your weapon.
A ghoul's life drain wounds you.
You block A ghoul's attack with your weapon.
A skeleton has a few scratches.

Atria: [===|===|==-|---]
<683/1135hp 662/838m 450/451mv 12:00 > hit dorvan
The pungent aroma of cheap cologne wafts up through your nose.  You
approach the slightly swaying form that appears to be dressed as one of the
recently deceased in preparation for viewing at his own funeral service.  

His face is pale, deficit of blood.  The skin taut and shriveled, slightly
transparent to the bones, joints, and arteries beneath.  Lustrous black hair
as a doll's is pulled back over his head, largely covering his balding.  His
jaw hangs open droopily, revealing a perfect set of pearly white teeth.
Misshapen lips are of an aesthetically pleasing pink varnish.  Thick, brows
appear to have been penciled in, folds of skin slightly overhanging dark eye
circles.  His left eye is sunken in its socket, while his right eye bulges
outward, the corneas appearing to have a glossy brown finish.  His gaze is
vacant, his features slack.  

Drawing closer, you see his predominant cheekbones are as if molded by clay.
His protruding, lop-sided nose appears implanted.  As does his ears, as the
evidence of stitching is barely visible under the drying makeup.  

A dull overcoat of black wool is worn about him with a low cutaway style,
extending below the knees and quite oversized for his fragile frame.
Equally dull slacks of black wool are worn on his legs with matching shoes
worn upon his feet.  Sagging hands with fingers gnarled as if from years
underground, are hanging limply at his sides.  

He continues to stare straight ahead with that same distant expression.  
He has travelled quite a lot.
Dorvan has quite a few wounds.

Dorvan is using:
<used as light>        (Invis) (Magical) (Glowing) a Cube of Force
<worn on finger>       a wedding ring
<worn on finger>       a wedding ring
<worn around neck>     (Glowing) (Humming) a necklace of crow feathers
<worn around neck>     (Glowing) a steel coif adorned with a muddy bauble
<worn on head>         (Glowing) a double plated helm
<worn on ear>          (Magical) cryo earring
<worn on torso>        (Humming) a suit of armor fashioned in the form of ice
<worn on arms>         a silksteel arm harness adorned with a muddy bauble
<worn on hands>        some black silk evening gloves
<worn on legs>         (Glowing) fleetfoot greaves
<worn on feet>         (Magical) some Dandelion Sabatons
<worn as shield>       (Magical) a Tainted Shield adorned with a muddy bauble
<worn about body>      (Magical) (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist>     (Glowing) the Girth of Amusement
<worn around wrist>    (Magical) (Glowing) a glass bracelet adorned with a muddy bauble
<worn around wrist>    (Magical) (Glowing) a glass bracelet adorned with a muddy bauble
<wielded>              (Magical) (Humming) the Fang of the Black Basilisk
<worn on face>         (Magical) the Observer's Goggles
<worn as shroud>       (Magical) the soul of Xaeryx
<floating nearby>      (Humming) a portable hole
You sense following auras:
Spell: curse          : modifies savingspell by 6 for 30 hours
                      : modifies hitroll by -6 for 30 hours
Spell: charge         : for 0 hours
Spell: powerword stun : for 20 hours
Spell: sanctuary      : for 0 hours
Spell: stone skin     : modifies ac by -40 for 47 hours
Spell: protective shield: for 2 hours
Spell: protection     : modifies savingspell by -1 for 17 hours
Spell: fly            : for 21 hours
Spell: pass door      : for 3 hours
Spell: armor          : modifies ac by -20 for 22 hours
Spell: shield         : modifies ac by -20 for 18 hours
Spell: detect invis   : for 19 hours
Spell: mounted        : for 13 hours
A skeleton has a few scratches.

Atria: [===|===|==-|---]
<683/1135hp 662/838m 450/451mv 12:00 > One battle at a time.
A skeleton has a few scratches.

Atria: [===|===|==-|---]
<683/1135hp 662/838m 450/451mv 12:00 > hit dorvan
One battle at a time.
A skeleton dodges your attack.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
You parry a flesh golem's attack.
You block A zombie's attack with your weapon.
A ghoul's life drain injures you.
You parry A ghoul's attack.
You dodge A ghoul's attack.
A ghoul reaches for you with its ethereal hand!
You feel a momentary weakness.
A skeleton has a few scratches.

Atria: [===|===|=--|---]
<667/1135hp 662/838m 450/451mv 12:00 >
Dorvan utters the words, 'aque bragh'.
You yell 'Die! Dorvan, you sorcerous dog!'
Dorvan's acid blast MASSACRES you!
A skeleton has a few scratches.

Atria: [===|===|=--|---]
<598/1135hp 662/838m 450/451mv 12:00 > hit dorvan
You start aiming at Dorvan.
Dorvan has quite a few wounds.

Atria: [===|===|=--|---]
<598/1135hp 662/838m 450/451mv 12:00 > hit dorvan
You do the best you can!
Dorvan has quite a few wounds.

Atria: [===|===|=--|---]
<598/1135hp 662/838m 450/451mv 12:00 > com 'flamestrike'
A skeleton is blinded by smoke!
Your flamestrike LACERATES A skeleton!
Your flamestrike MASSACRES A ghoul!
Your flamestrike wounds a flesh golem.
Your flamestrike MUTILATES A zombie!
Your flamestrike devastates Dorvan!
You have become better at flamestrike! [88%]
Dorvan has quite a few wounds.

Atria: [===|===|=--|---]
<598/1135hp 642/838m 450/451mv 12:00 >
Your magic injures Dorvan.
Your magic wounds Dorvan.
Dorvan's acidic bite misses you.
You parry A skeleton's attack.
You parry A skeleton's attack.
A skeleton's cleave wounds you.
You parry a flesh golem's attack.
You dodge A zombie's attack.
You block A zombie's attack with your weapon.
You block A ghoul's attack with your weapon.
You parry A ghoul's attack.
You block A ghoul's attack with your weapon.
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<578/1135hp 642/838m 450/451mv 12:00 >
Dorvan utters the words, 'aque bragh'.
Dorvan's acid blast maims you!
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<542/1135hp 642/838m 450/451mv 12:00 > com 'flamestrike'
Your flamestrike LACERATES A skeleton!
Your flamestrike MASSACRES A ghoul!
Your flamestrike MUTILATES a flesh golem!
Your flamestrike mauls A zombie.
Your flamestrike maims Dorvan!
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<542/1135hp 622/838m 450/451mv 12:00 >
Your magic misses Dorvan.
Your magic wounds Dorvan.
You dodge Dorvan's attack.
You block Dorvan's attack with your weapon.
A skeleton's cleave wounds you.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
You parry a flesh golem's attack.
You block A zombie's attack with your weapon.
You parry A ghoul's attack.
You block A ghoul's attack with your weapon.
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<522/1135hp 622/838m 450/451mv 12:00 > com 'flamestrike'

Dorvan utters the words, 'opajr hajqp'.
A green glow envelops Dorvan's hands.
You shake off Dorvan's ghoul touch.
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<522/1135hp 622/838m 450/451mv 12:00 > Your flamestrike LACERATES A skeleton!
Your flamestrike DISMEMBERS A ghoul!
Your flamestrike mauls a flesh golem.
Your flamestrike MUTILATES A zombie!
Your flamestrike maims Dorvan!
Dorvan has some big nasty wounds and scratches.

Atria: [===|===|---|---]
<522/1135hp 602/838m 450/451mv 12:00 >
Your magic mauls Dorvan.
Dorvan parries your attack.
You block Dorvan's attack with your weapon.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
You block A skeleton's attack with your weapon.
You block A skeleton's attack with your weapon.
A skeleton's kick decimates you!
You dodge a flesh golem's attack.
You dodge A zombie's attack.
A ghoul's life drain wounds you.
You dodge A ghoul's attack.
You dodge A ghoul's attack.
Dorvan has some big nasty wounds and scratches.

Atria: [===|==-|---|---]
<476/1135hp 602/838m 450/451mv 12:00 >
The protective aura around Dorvan fades.
The protective aura around A zombie fades.
Dorvan has quite a few wounds.

Atria: [===|===|---|---]
<486/1135hp 620/838m 451/451mv 13:00 > com 'wrath'
Your heavenly wrath does UNSPEAKABLE things to Dorvan!
Your magic maims Dorvan!
Dorvan has fled!
Dorvan flies north.
You turn A skeleton's attack against it.
Your counter mauls A skeleton.
You block A skeleton's attack with your weapon.
You parry A skeleton's attack.
You parry A skeleton's attack.
A flesh golem's slash hits you.
You block A zombie's attack with your weapon.
You dodge A zombie's attack.
You parry A ghoul's attack.
You parry A ghoul's attack.
You block A ghoul's attack with your weapon.
You dodge A ghoul's attack.
A skeleton has a few scratches.

Atria: [===|===|---|---]
<477/1135hp 580/838m 451/451mv 13:00 > flee

A skeleton dodges your attack.
A skeleton dodges your attack.
Your magic maims A skeleton!
You parry A skeleton's attack.
You dodge A skeleton's attack.
You block A skeleton's attack with your weapon.
You block A skeleton's attack with your weapon.
A skeleton tries to disarm you, but fails.
You block a flesh golem's attack with your weapon.
A zombie's beating decimates you!
You dodge A zombie's attack.
A zombie gets a wild look in its eyes.
You dodge A ghoul's attack.
A ghoul's life drain mauls you.
A ghoul's life drain wounds you.
You block A ghoul's attack with your weapon.
A ghoul sends you sprawling with a powerful bash!
A ghoul's bash devastates you!
Your faith reaches out and finds solace as you are assaulted.
You feel better.
A skeleton has a few scratches.

Atria: [===|==-|---|---]
<409/1135hp 580/838m 451/451mv 13:00 > Charge dorvan

A skeleton dodges your attack.
You dodge A skeleton's attack.
You block A skeleton's attack with your weapon.
You dodge A skeleton's attack.
You block A skeleton's attack with your weapon.
You dodge a flesh golem's attack.
You block A zombie's attack with your weapon.
A zombie's beating wounds you.
You block A ghoul's attack with your weapon.
You parry A ghoul's attack.
You dodge A ghoul's attack.
A skeleton has a few scratches.

Atria: [===|==-|---|---]
<389/1135hp 580/838m 451/451mv 13:00 > You flee from combat!
The Dragon Sea

[Exits: north east south west]

<389/1135hp 580/838m 450/451mv 13:00 > s
Charge dorvan
They aren't here.

<389/1135hp 580/838m 450/451mv 13:00 > The Dragon Sea

[Exits: north east south west]

<389/1135hp 580/838m 449/451mv 13:00 > w
Charge dorvan
They aren't here.

<389/1135hp 580/838m 449/451mv 13:00 > w
The Dragon Sea

[Exits: north east south]

<389/1135hp 580/838m 448/451mv 13:00 > Charge dorvan
They aren't here.

<389/1135hp 580/838m 448/451mv 13:00 > where
Alas, you cannot go that way.

<389/1135hp 580/838m 448/451mv 13:00 > They aren't here.

<389/1135hp 580/838m 448/451mv 13:00 > Charge dorvan
The Dragon Sea is [WARMASTER] controlled.  Players near you:
<PK>   Atria                            The Dragon Sea


--------------------------------------

I find this fight interesting, because I was losing at the start and then things turned so fast.
I also have no idea how he disappeared so fast while cursed. His pets were also gone.

 

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