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Frofgar vs Lecitus - Round 2


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Lecitus (Occasional) yells wildly 'Help! Frofgar kicked dirt into my eyes!'
Lecitus is blinded by the dirt in his eyes!
Your kicked dirt grazes Lecitus.
Lecitus has a few scratches. 

Frofgar: [100][===|===|===|===]
[HP:1298/1298 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

The Blood Guard (Model) yells wildly 'Lecitus is a criminal!  Justice shall prevail!'
Lecitus has a few scratches. 

Frofgar: [100][===|===|===|===]
[HP:1298/1298 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

Lecitus blocks your attack with his shield.
Your freezing bite DISMEMBERS Lecitus!
Lecitus blocks your attack with his shield.
Lecitus dodges your attack.
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite injures Lecitus.
The Blood Guard's slash hits Lecitus.
The Blood Guard's slash injures Lecitus.
The Blood Guard tries to disarm Lecitus's shield, but fails.
You block Lecitus's attack with your weapon.
Lecitus tries to disarm you, but fails.
You block Lecitus's attack with your weapon.
Lecitus has some small wounds and bruises. 

Frofgar: [100][===|===|===|===]
[HP:1298/1298 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

Lecitus executes the 'Armageddon Smash'.
Lecitus's flame LACERATES the Blood Guard!
Lecitus's flame MASSACRES you!
Lecitus has some small wounds and bruises. 

Frofgar: [94][===|===|===|===]
[HP:1224/1298 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>
rage

Lecitus dodges your attack.
Lecitus dodges your attack.
Lecitus parries your attack.
The Blood Guard's slash injures Lecitus.
The Blood Guard's slash injures Lecitus.
You dodge Lecitus's attack.
Lecitus's kicked dirt misses you.
You dodge Lecitus's attack.
Lecitus's eyes dart madly as he panics.
Lecitus has some small wounds and bruises. 

Frofgar: [94][===|===|===|===]
[HP:1224/1298 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

Let it be known that Lecitus has been granted the title of Master Questor of Aabahran!
You feel your veins course with power as the madness engulfs you!
Lecitus has some small wounds and bruises. 

Frofgar: [95][===|===|===|===]
[HP:1607/1681 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

Lecitus blocks your attack with his shield.
Your assault grazes Lecitus.
Lecitus parries your attack.
Your assault grazes Lecitus.
Your freezing bite MANGLES Lecitus!
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite injures Lecitus.
The Blood Guard's slash injures Lecitus.
Lecitus executes the 'Armageddon Smash'.
Lecitus's flame DISMEMBERS the Blood Guard!
Lecitus's flame MANGLES you!
You parry Lecitus's attack.
You block Lecitus's attack with your weapon.
You parry Lecitus's attack.
You block Lecitus's attack with your weapon.
Lecitus has some small wounds and bruises. 

Frofgar: [90][===|===|===|==-]
[HP:1525/1681 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>
dir
He's already been blinded.
Lecitus has some small wounds and bruises. 

Frofgar: [90][===|===|===|==-]
[HP:1525/1681 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>

Lecitus has fled!
Lecitus rides north.

[HP:1525/1681 MN:445/445 MV:458/502]
<10860gold 252cps 1hour>
n
Vigilance Way
  The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity.  One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round.  It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point.  Trees have been planted to
either side, marking the passage of those that walk this road.  The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east.  From here, the road leads to a square to the north and south to
Seer's Point.  

[Exits: north south]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:457/502]
<10860gold 252cps 1hour>
whe
n
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] Vigilance Way
<PK>   Lecitus       (WANTED)               Vigilance Way

[HP:1525/1681 MN:445/445 MV:457/502]
<10860gold 252cps 1hour>
n
n
The Southern Commons
  This is one of the places which has been rebuilt last in the Maelbrim
reconstruction effort.  The southern commons look almost like a small park:
a round, cobbled space in the middle is framed by rows of planted flowers
and groomed bushes, all spiralling out from the central space in a beautiful
pattern.  Young trees stand like sentinels at the outer rim of the plaza,
once these are grown their branches will provide shade to those enjoying the
miniature park in the future.  A couple of benches are placed in strategic
positions, allowing people to rest while watching either the plants or the
business being conducted in the central of the square.  A small plume of
smoke can be seen to the east, deriving from the Demesne of Fire.  

[Exits: north east south west]
     A large marble fountain carved into the shape of dolphins shoots water into the air.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:456/502]
<10860gold 252cps 1hour>
whe
Vigilance Way
  The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity.  One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round.  It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point.  Trees have been planted to
either side, marking the passage of those that walk this road.  The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east.  From here, the road slowly approaches the Forum to the north and
leads into a square to the south.  

[Exits: north south]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:455/502]
<10860gold 252cps 1hour>
Vigilance Way
  The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity.  One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round.  It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point.  Trees have been planted to
either side, marking the passage of those that walk this road.  The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east.  From here, the road opens up into the Forum to the north.  

[Exits: north south]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:454/502]
<10860gold 252cps 1hour>
n
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] Vigilance Way
<PK>   Lecitus       (WANTED)               The Northern Commons

[HP:1525/1681 MN:445/445 MV:454/502]
<10860gold 252cps 1hour>
sca
The Forum
  The newly built Forum is Maelbrim's premier meeting area.  It is a large
circle, its boundaries marked by columns and its ground laid with marble. 
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place.  It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now.  What
had once been a ruinous crater is now a symbol of life and a flurry of
activity.  The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west.  A fountain
has been placed in the middle of the square, a true masterpiece of art. 
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person.  Must be a dwarf.  
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east south west]
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:453/502]
<10860gold 252cps 1hour>
You scan all around.
You scan north.
*** Range 2 (north) ***
A group of hardy poachers is here.
*** Range 3 (north) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven
captain.
A regiment of the Grey Company led by a bearded captain.
*** Range 4 (north) ***
(WANTED) Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a
warhorse.
*** Range 5 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 6 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
You scan east.
*** Range 3 (east) ***
A young boy runs errands for various shopkeepers here.
A small cat is here, purring.
*** Range 4 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 6 (east) ***
A bent over shape shuffles through the cemetery here.
A citizen of Maelbrim is here, hands calloused, shoulders squared.
You scan south.
*** Range 5 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 6 (south) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
*** Range 6 (west) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
You scan up.
You scan down.

[HP:1525/1681 MN:445/445 MV:453/502]
<10860gold 252cps 1hour>
n
n
Crater Way
  This street, leading from the Forum to the south to the Northern Commons
to the north, has been named to remind people of the catastrophe that
destroyed Rheydin, Maelbrims' predecessor.  Even though the crater, that was
all that remained of the Central Commons has long been filled and the
streets leading there rebuilt, the huge hole has burned itself into the
city's memory.  The street leading north, ultimately to the Nexus Fortress,
has been chosen to remind the populace who caused the explosion that took
out a large chunk of the city.  
To the west, the new City Gate can be seen crackling with magic.

[Exits: north east south west]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:452/502]
<10860gold 252cps 1hour>
n
n
whe
Crater Way
  This street, leading from the Forum to the south to the Northern Commons
to the north, has been named to remind people of the catastrophe that
destroyed Rheydin, Maelbrims' predecessor.  Even though the crater, that was
all that remained of the Central Commons has long been filled and the
streets leading there rebuilt, the huge hole has burned itself into the
city's memory.  The street leading north, ultimately to the Nexus Fortress,
has been chosen to remind the populace who caused the explosion that took
out a large chunk of the city.  

[Exits: north south]
A group of hardy poachers is here.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:451/502]
<10860gold 252cps 1hour>
body lecitus
The Northern Commons
  The center of the northern half of Maelbrim, the Northern Commons is a
distribution point for food to the locals and a meeting place of less
formality than the Forum.  Set with limestone, the foundations of this area
are firm and elegant.  Wide enough to support machines of war or a line of
defenders, the tactical and logistic value of this part of town was not
ignored.  The battlements of the massive Aabahran Gate are to the north of
here.  To the southwest is the Milieu.  The Temple of Darkness is to the
northwest.  The Temple of Compassion is to the northeast of here.  To the
south lies the Forum, the center of Maelbrim.  

[Exits: north east south west]
     An effigy of Zoichan hangs from it's neck in the square.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
A well-off citizen of Maelbrim is here, enjoying his spare time.
A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven
captain.
A regiment of the Grey Company led by a bearded captain.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:450/502]
<10860gold 252cps 1hour>
The Inner Aabahran Gate
  The first line of defense against the hordes of the north, Aabahran Gate
is aptly named.  It stands on the edge of the ever-encroaching demonic
armies, holding out for all Aabahran against an abysmal fate.  Chaos has
traditionally stormed from that direction and the area is justifiably
fortified.  The gate is of expert design, combining the legendary Knight
experience with equally renown dwarven engineering.  The battlements are
shielded against flying enemies and the gate itself is massive.  Runes of
protection and more artistically-minded etchings have been worked into the
heavy stone, speaking of the care and time put into this structure.  The
northern road heads towards the outer gate whereas the Northern Commons lies
to the south.  

[Exits: north south]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:449/502]
<10860gold 252cps 1hour>
n
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] The Inner Aabahran Gate
<PK>   Lecitus       (WANTED)               Between the Aabahran Gates

[HP:1525/1681 MN:445/445 MV:449/502]
<10860gold 252cps 1hour>
n
They aren't here.

[HP:1525/1681 MN:445/445 MV:449/502]
<10860gold 252cps 1hour>
Between the Aabahran Gates
  A huge, completely empty, area has been left between the outer and inner
gates of Maelbrims north-eastern double wall.  Bare of even shrubbery or
small bushes, the only thing that has been allowed to grow here is grass,
and even that is being cropped short on a regular basis.  A paved road
connects the outer and inner gates, forcing anyone willing to enter the city
proper to pass under two massive portcullis.  Once these portcullis are
lowered, the place is a perfect killing ground.  

[Exits: north east south]
(WANTED) Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a
warhorse.
Mad Maddox the Merchant of Miscellany is here selling garbage.
The Blood Guard walks in.
Lecitus rides north.

[HP:1525/1681 MN:445/445 MV:448/502]
<10860gold 252cps 1hour>
The Outer Aabahran Gate
  The first line of defense against the hordes of the north, Aabahran Gate
is aptly named.  It stands on the edge of the ever-encroaching demonic
armies, holding out for all Aabahran against an abysmal fate.  Chaos has
traditionally stormed from that direction and the area is justifiably
fortified.  The gate is of expert design, combining the legendary Knight
experience with equally renown dwarven engineering.  The battlements are
shielded against flying enemies and the gate itself is massive.  Runes of
protection and more artistically-minded etchings have been worked into the
heavy stone on the inside of the gate, speaking of the care and time put
into this structure.  Oddly enough, the carvings on the outer, northern side
of the gate depict scenes glorifying demons and other minions of the Rift in
great detail.  A steel plate has been placed just above the middle of the
archway.  The northern road heads into the freezing alpine whereas south
leads into Maelbrim.

[Exits: north south]
(WANTED) Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a
warhorse.
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
wear plate
You do not have that item.
Lecitus (Occasional) yells wildly 'Help! I am being attacked by someone!'
Your freezing bite MASSACRES Lecitus!
Your freezing bite MASSACRES Lecitus!
Your freezing bite MASSACRES Lecitus!
Lecitus dodges your attack.
Your freezing bite MANGLES Lecitus!
Lecitus parries your attack.
Your assault grazes Lecitus.
Your freezing bite MASSACRES Lecitus!
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite injures Lecitus.
The Blood Guard's slash injures Lecitus.
The Blood Guard's slash injures Lecitus.
The Blood Guard's slash injures Lecitus.
You parry Lecitus's attack.
You parry Lecitus's attack.
You block Lecitus's attack with your weapon.
Lecitus has some big nasty wounds and scratches. 

Frofgar: [90][===|===|===|==-]
[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>

An Aberrant Guard (Model) yells wildly 'Lecitus is at The Outer Aabahran Gate of Maelbrim!'
An Aberrant Guard seems to change in size and shape to match Lecitus's.
An Aberrant Guard's slash hits Lecitus.
An Aberrant Guard (Model) yells wildly 'Lecitus is at The Outer Aabahran Gate of Maelbrim!'
An Aberrant Guard seems to change in size and shape to match Lecitus's.
An Aberrant Guard's slash hits Lecitus.
Lecitus has some big nasty wounds and scratches. 

Frofgar: [90][===|===|===|==-]
[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
body lecitus

Lecitus has retreated!
Lecitus rides south.

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
body lecitus
They aren't here.

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
They aren't here.

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
body lecitus
They aren't here.

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
whe
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] The Outer Aabahran Gate
<PK>   Lecitus       (WANTED)               Crater Way

[HP:1525/1681 MN:445/445 MV:447/502]
<10860gold 252cps 1hour>
s
s
Between the Aabahran Gates
  A huge, completely empty, area has been left between the outer and inner
gates of Maelbrims north-eastern double wall.  Bare of even shrubbery or
small bushes, the only thing that has been allowed to grow here is grass,
and even that is being cropped short on a regular basis.  A paved road
connects the outer and inner gates, forcing anyone willing to enter the city
proper to pass under two massive portcullis.  Once these portcullis are
lowered, the place is a perfect killing ground.  

[Exits: north east south]
Mad Maddox the Merchant of Miscellany is here selling garbage.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:446/502]
<10860gold 252cps 1hour>
s
s
The Inner Aabahran Gate
  The first line of defense against the hordes of the north, Aabahran Gate
is aptly named.  It stands on the edge of the ever-encroaching demonic
armies, holding out for all Aabahran against an abysmal fate.  Chaos has
traditionally stormed from that direction and the area is justifiably
fortified.  The gate is of expert design, combining the legendary Knight
experience with equally renown dwarven engineering.  The battlements are
shielded against flying enemies and the gate itself is massive.  Runes of
protection and more artistically-minded etchings have been worked into the
heavy stone, speaking of the care and time put into this structure.  The
northern road heads towards the outer gate whereas the Northern Commons lies
to the south.  

[Exits: north south]
A well-off citizen of Maelbrim is here, enjoying his spare time.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:445/502]
<10860gold 252cps 1hour>
whe
The Northern Commons
  The center of the northern half of Maelbrim, the Northern Commons is a
distribution point for food to the locals and a meeting place of less
formality than the Forum.  Set with limestone, the foundations of this area
are firm and elegant.  Wide enough to support machines of war or a line of
defenders, the tactical and logistic value of this part of town was not
ignored.  The battlements of the massive Aabahran Gate are to the north of
here.  To the southwest is the Milieu.  The Temple of Darkness is to the
northwest.  The Temple of Compassion is to the northeast of here.  To the
south lies the Forum, the center of Maelbrim.  

[Exits: north east south west]
     An effigy of Zoichan hangs from it's neck in the square.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven
captain.
A regiment of the Grey Company led by a bearded captain.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:444/502]
<10860gold 252cps 1hour>
Crater Way
  This street, leading from the Forum to the south to the Northern Commons
to the north, has been named to remind people of the catastrophe that
destroyed Rheydin, Maelbrims' predecessor.  Even though the crater, that was
all that remained of the Central Commons has long been filled and the
streets leading there rebuilt, the huge hole has burned itself into the
city's memory.  The street leading north, ultimately to the Nexus Fortress,
has been chosen to remind the populace who caused the explosion that took
out a large chunk of the city.  

[Exits: north south]
A group of hardy poachers is here.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:443/502]
<10860gold 252cps 1hour>
wear plate
s
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] Crater Way
<PK>   Lecitus       (WANTED)               The Forum

[HP:1525/1681 MN:445/445 MV:443/502]
<10860gold 252cps 1hour>
whe
You do not have that item.

[HP:1525/1681 MN:445/445 MV:443/502]
<10860gold 252cps 1hour>
Crater Way
  This street, leading from the Forum to the south to the Northern Commons
to the north, has been named to remind people of the catastrophe that
destroyed Rheydin, Maelbrims' predecessor.  Even though the crater, that was
all that remained of the Central Commons has long been filled and the
streets leading there rebuilt, the huge hole has burned itself into the
city's memory.  The street leading north, ultimately to the Nexus Fortress,
has been chosen to remind the populace who caused the explosion that took
out a large chunk of the city.  
To the west, the new City Gate can be seen crackling with magic.

[Exits: north east south west]
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:442/502]
<10860gold 252cps 1hour>
sca
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] Crater Way
<PK>   Lecitus       (WANTED)               Regent Avenue

[HP:1525/1681 MN:445/445 MV:442/502]
<10860gold 252cps 1hour>
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A group of hardy poachers is here.
*** Range 2 (north) ***
A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven
captain.
A regiment of the Grey Company led by a bearded captain.
*** Range 3 (north) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 4 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 5 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
You scan east.
*** Range 1 (east) ***
A hooded agent of the Astral Conclave is here.
You scan south.
*** Range 1 (south) ***
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
You scan west.
*** Range 1 (west) ***
A gate golem stands motionless, awaiting your decision.
You scan up.
You scan down.

[HP:1525/1681 MN:445/445 MV:442/502]
<10860gold 252cps 1hour>
s
You scan all around.
You scan north.
*** Range 1 (north) ***
A group of hardy poachers is here.
*** Range 2 (north) ***
A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven
captain.
A regiment of the Grey Company led by a bearded captain.
*** Range 3 (north) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 4 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 5 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
You scan east.
*** Range 1 (east) ***
A hooded agent of the Astral Conclave is here.
You scan south.
*** Range 1 (south) ***
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
You scan west.
*** Range 1 (west) ***
A gate golem stands motionless, awaiting your decision.
You scan up.
You scan down.

[HP:1525/1681 MN:445/445 MV:442/502]
<10860gold 252cps 1hour>
body lecitus
The Forum
  The newly built Forum is Maelbrim's premier meeting area.  It is a large
circle, its boundaries marked by columns and its ground laid with marble. 
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place.  It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now.  What
had once been a ruinous crater is now a symbol of life and a flurry of
activity.  The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west.  A fountain
has been placed in the middle of the square, a true masterpiece of art. 
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person.  Must be a dwarf.  
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east south west]
     A set of Imperial banners stand proudly around the commons.
     The official Tribunal Roll Call has been posted here.
     The statue of a dwarf stands here proudly, hewn in white marble.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
A gnomish farmer is wandering around here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
The Blood Guard walks in.

[HP:1525/1681 MN:445/445 MV:441/502]
<10860gold 252cps 1hour>
whe
w
w
They aren't here.
You feel yourself slow down.
A wailing cry pierces the quiet, moonlit city streets, the pained scream emanating from the
Cathedral to the northeast.

[HP:1539/1681 MN:445/445 MV:466/502]
<10860gold 252cps 2hour>
w
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] The Forum
<PK>   Lecitus       (WANTED)               Regent Avenue

[HP:1539/1681 MN:445/445 MV:466/502]
<10860gold 252cps 2hour>
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into the Forum to the east.  

[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:465/502]
<10860gold 252cps 2hour>
w
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west and east from
here.
 
Some graffiti has been surreptitiously placed here, depicting a White Wolf.

[Exits: north east west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:464/502]
<10860gold 252cps 2hour>
whe
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues east from here and
leads into Green Square to the west.  

[Exits: north east south west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:463/502]
<10860gold 252cps 2hour>
Green Square
  Much work has been put into Green Square since its construction.  The
remaining rubble has been removed, the earth has been planted with new
bushes and some of the hardier flowers.  A beautiful stone path leads
through the new plants.  The practice field to the north and northwest can
be seen over a row of small bushes.  Whereas the field is mostly used by the
military, Green Square is the people's domain.  Still, it sees rough sorts
who head through here to get to the Milieu, which is to the northeast of
this position.  Academy students and researchers can also often be found in
this area, as the Academy is in the district to the south of here.  Vanguard
Point to the west marks the boundary of the inner city limits of Maelbrim.  
 
Five empty nooses sway in the breeze.

[Exits: north east south west]
     A big SIGN waiting to be read points north.
     A large marble fountain carved into the shape of dolphins shoots water into the air.
(White Aura) An old, tired looking man stands here bent over a cane.
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:462/502]
<10860gold 252cps 2hour>
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west from here and
leads into Green Square to the east.  

[Exits: east south west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:461/502]
<10860gold 252cps 2hour>
w
Maelbrim is [TRIBUNAL] controlled.  Players near you:
<PK>   Frofgar               [TRIBUNAL] Regent Avenue

[HP:1539/1681 MN:445/445 MV:461/502]
<10860gold 252cps 2hour>
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues west and east from
here and a trail leads into a field to the north.  

[Exits: north east south west]
A citizen of Maelbrim is here, hands calloused, shoulders squared.
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:460/502]
<10860gold 252cps 2hour>
w
Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half. 
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues east from here and
ends at Vanguard Point to the west.  

[Exits: east west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:459/502]
<10860gold 252cps 2hour>
w
w
w
Vanguard Point
  Vanguard Point is where once a mighty western gatehouse was located. 
Although no such fortification exists today, it is still an important
checkpoint, inspecting those that would enter Maelbrim from this
direction.  It bears the heart and soul of Maelbrim, one that trusts Val
Miran will not launch a surprise attack in the foreseeable future.  Instead,
defensive preparations that would have been built up here have been
incorporated in the northern and eastern ends of the city.  The point is
lined by rows of shrubs, and while delicately pruned, only plants as robust
as them can thrive in this semi-arid landscape that is the aftermath of the
previous city's destruction.  Still, the road is well-traveled and the area
has not lost its importance.  To the west is the Eastern Road, which leads
to Val Miran.  To the east, the path works into Regent Avenue, which cuts
through Maelbrim.  

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city. 
(White Aura) An Aberrant Guard scans the entrance to the city. 
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:458/502]
<10860gold 252cps 2hour>
whe
Nearing Vanguard Point
  This is a wide cobbled road leading to and from the great city of
Maelbrim.  East lies Vanguard Point, the unfortified western entrance to
Maelbrim.  To the west, the Eastern Road leads on towards Val Miran.  

[Exits: north east south west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:457/502]
<10860gold 252cps 2hour>
Near Vanguard Point
  You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.

[Exits: east west]
     A withered, pockmarked corpse lays crumpled by the side of the road.
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:456/502]
<10860gold 252cps 2hour>
w
w
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Frofgar                          Near Vanguard Point
<PK>   Lecitus       (WANTED)           The Road into the Dragon's Teeth

[HP:1539/1681 MN:445/445 MV:456/502]
<10860gold 252cps 2hour>
A gradually widening path
  You manage to climb upward to this large plateau which now seems
to spread out for miles. Centered in the plateau, you can start
making out the sprawl of the great city of Maelbrim. The smell of
foods in the market and fireplace smoke start to greet your 
nose.

[Exits: east west]
A gnomish farmer is wandering around here.
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:454/502]
<10860gold 252cps 2hour>
A Small Plateau in the Dragon's Teeth
  You are on a small plateau. The Dragon's Teeth are all around you
now. Steep granite faces rise up on both sides. The trail you now
walk on was forged by little more than horse hooves and men's feet
as they trudged the way you now walk. The air is clean and fresh
here, but with the feeling of something foreboding in the air.
 
A small, unassuming doorway is set against the side of a hill.

[Exits: east (south) west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:450/502]
<10860gold 252cps 2hour>
d
Alas, you cannot go that way.

[HP:1539/1681 MN:445/445 MV:450/502]
<10860gold 252cps 2hour>
d
Alas, you cannot go that way.

[HP:1539/1681 MN:445/445 MV:450/502]
<10860gold 252cps 2hour>
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east down]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:446/502]
<10860gold 252cps 2hour>
d
d
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: up down]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:442/502]
<10860gold 252cps 2hour>
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: west up]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:438/502]
<10860gold 252cps 2hour>
d
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east down]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:434/502]
<10860gold 252cps 2hour>
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: west up]
A Castle towers over the area.
The Blood Guard climbs in.

[HP:1539/1681 MN:445/445 MV:430/502]
<10860gold 252cps 2hour>
whe
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east west]
A mighty Fortress looms over the area.
The Blood Guard climbs in.

[HP:1539/1681 MN:445/445 MV:425/502]
<10860gold 252cps 2hour>
s
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east south]
     A herbal brew is here.
The Blood Guard climbs in.

[HP:1539/1681 MN:445/445 MV:420/502]
<10860gold 252cps 2hour>
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Frofgar                          The Road into the Dragon's Teeth
<PK>   Lecitus       (WANTED)           The Base of the Dragon's Teeth

[HP:1539/1681 MN:445/445 MV:420/502]
<10860gold 252cps 2hour>
i
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: north west]
The Blood Guard climbs in.

[HP:1539/1681 MN:445/445 MV:415/502]
<10860gold 252cps 2hour>
w
w
w
You are carrying:
( 2) (Humming) a potion of winged lineage
     (Humming) a glimmering white staff
     (Glowing) the Wisifexor
( 3) (Glowing) a dark red potion
     (Humming) "Vellencht" the Gaze of the Law
     the Monorod
     (Glowing) (Humming) the Storm Forger
     (Glowing) an icy blue dagger
     a green linen knapsack
     (Glowing) Rod of Stars
     a wooden canoe
     a sturdy backpack
     A vicious black wheel

[HP:1539/1681 MN:445/445 MV:415/502]
<10860gold 252cps 2hour>
w
The Base of the Dragon's Teeth
  You stand amid gradually inclining foothills.  The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.  

[Exits: east west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:412/502]
<10860gold 252cps 2hour>
whe
Nearing the Crossroads
  A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.  

[Exits: east west]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:408/502]
<10860gold 252cps 2hour>
The Crossroads
  Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch.  The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes.  The outskirts of
Val Miran lie to your west.  Eastward, the great Dragon's Teeth rise up
almost immediately.  

[Exits: north east south west]
A mighty Fortress looms over the area.
(WANTED) Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a
warhorse.
A young werebeast stands here, leaning on his spear.
The Blood Guard walks in.
A werebeast looks into the sky.
A werebeast says in Beastial 'O gupo chy taamrim hewya.'
A werebeast says in Beastial 'Qqe ledeqq siyvb xy myolizip.'

[HP:1539/1681 MN:445/445 MV:405/502]
<10860gold 252cps 2hour>
Nearing the Cross Roads
  The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you.  The fields here are used to
provide most of Val Miran's populace grain.  The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.  

[Exits: north east]
The Blood Guard walks in.

[HP:1539/1681 MN:445/445 MV:402/502]
<10860gold 252cps 2hour>
body lecitus
Alas, you cannot go that way.

[HP:1539/1681 MN:445/445 MV:402/502]
<10860gold 252cps 2hour>
e
The Eastern Road is [KNIGHT] controlled.  Players near you:
<PK>   Frofgar                          Nearing the Cross Roads
<PK>   Lecitus       (WANTED)           The Crossroads

[HP:1539/1681 MN:445/445 MV:402/502]
<10860gold 252cps 2hour>
body lecitus
They aren't here.

[HP:1539/1681 MN:445/445 MV:402/502]
<10860gold 252cps 2hour>
The Crossroads
  Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch.  The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes.  The outskirts of
Val Miran lie to your west.  Eastward, the great Dragon's Teeth rise up
almost immediately.  

[Exits: north east south west]
A mighty Fortress looms over the area.
(WANTED) Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a
warhorse.
A young werebeast stands here, leaning on his spear.
The Blood Guard walks in.
A werebeast looks into the sky.
A werebeast says in Beastial 'U hyru gma tayszal gujao.'
A werebeast says in Beastial 'Rgo tefamt syots hi jeudupid.'

[HP:1539/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>

You yell 'Help! Lecitus kicked dirt into my eyes!'
Lecitus kicks dirt in your eyes!
Lecitus's kicked dirt scratches you.
You can't see a thing!

Frofgar: [91][===|===|===|==-]
[HP:1535/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>
They aren't here.

Frofgar: [91][===|===|===|==-]
[HP:1535/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>
dir
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

Frofgar: [91][===|===|===|==-]
[HP:1535/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>

Someone blocks your attack with his weapon.
Your assault hits someone.
Someone parries your attack.
Your assault grazes someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
A surge of fear induced power begins coursing through your veins.
Someone's slash injures someone.
Someone executes the 'Dragon Tail'.
Someone's flame *** OBLITERATES *** you!
You block someone's attack with your weapon.
Someone tries to disarm you, but fails.
You feel something drawing your life away.
Someone's life drain grazes you.
Someone's eyes dart madly as he panics.

Frofgar: [82][===|===|===|=--]
[HP:1388/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>
a

Your freezing bite MASSACRES someone!
Someone dodges your attack.
Your freezing bite *** DEMOLISHES *** someone!
The cold touch of something surrounds someone with ice.
Your freezing bite mauls someone.
Someone's slash injures someone.
You block someone's attack with your weapon.
You parry someone's attack.
You block someone's attack with your weapon.
Someone tries to disarm you, but fails.
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain grazes you.

Frofgar: [82][===|===|===|=--]
[HP:1382/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>
body
Affects:
  6  15   -  
 snc eye poi 
Spell: panic          : modifies hitroll by 10 for 0 hours
                      : modifies damroll by 10 for 0 hours
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: rage           : modifies hp by 383 for 0 hours
                      : modifies damroll by 26 for 0 hours
                      : modifies hitroll by 24 for 0 hours
                      : modifies str by 6 for 0 hours
Spell: drug use       : for 46 hours
Spell: frenzy         : modifies ac by 30 for 10 hours
                      : modifies damroll by 6 for 10 hours
                      : modifies hitroll by 6 for 10 hours
Spell: double grip    : for 10 hours
Spell: protection     : modifies savingspell by -1 for 14 hours
Spell: stone skin     : modifies ac by -40 for 12 hours
Spell: mounted        : for 97 hours

Frofgar: [82][===|===|===|=--]
[HP:1382/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>
You slam into someone, knocking him senseless!
Your bodyslam MASSACRES someone!
Someone's kidney punch LACERATES you!

Frofgar: [79][===|===|===|=--]
[HP:1334/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>

Someone parries your attack.
Your assault hits someone.
Someone dodges your attack.
Someone parries your attack.
Your assault grazes someone.
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite grazes someone.
Someone executes the 'Dragon Tail'.
You block someone's attack with your weapon.
Someone's flame MANGLES you!
You block someone's attack with your weapon.
Someone's flame DISMEMBERS you!
You parry someone's attack.

Frofgar: [70][===|===|===|---]
[HP:1184/1681 MN:445/445 MV:399/502]
<10860gold 252cps 2hour>

The sky is getting cloudy.
Your vision returned you manage to calm down.
You rub the dirt out of your eyes.
You relax your muscles as the insanity stops.
Lecitus seems to come to his senses and calms down.
Lecitus rubs the dirt out of his eyes.
Lecitus looks pretty hurt. 

Frofgar: [62][===|===|==-|---]
[HP:813/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
body

Lecitus blocks your attack with his weapon.
The Blood Guard's slash hits Lecitus.
You parry Lecitus's attack.
You dodge Lecitus's attack.
Lecitus tries to disarm you, but your grip is too strong.
You feel a blazing bardiche drawing your life away.
Lecitus's life drain grazes you.
Lecitus looks pretty hurt. 

Frofgar: [62][===|===|==-|---]
[HP:805/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
You slam into Lecitus, knocking him senseless!
Your bodyslam DISMEMBERS Lecitus!
Lecitus's kidney punch LACERATES you!
Lecitus is in awful condition. 

Frofgar: [58][===|===|=--|---]
[HP:759/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Lecitus blocks your attack with his weapon.
Lecitus blocks your attack with his weapon.
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite injures Lecitus.
You dodge Lecitus's attack.
Lecitus's flame DISMEMBERS you!
You feel a blazing bardiche drawing your life away.
Lecitus's life drain grazes you.
Lecitus is in awful condition. 

Frofgar: [53][===|===|=--|---]
[HP:691/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Lecitus blocks your attack with his weapon.
Lecitus blocks your attack with his weapon.
Your freezing bite DISMEMBERS Lecitus!
Lecitus's flame MANGLES you!
You block Lecitus's attack with your weapon.
Lecitus is in awful condition. 

Frofgar: [46][===|===|---|---]
[HP:600/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
body

Lecitus's eyes begin to blaze as his madness engulfs him!
Lecitus looks pretty hurt. 

Frofgar: [46][===|===|---|---]
[HP:600/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
You slam into Lecitus, knocking him senseless!
Your bodyslam mauls Lecitus.
Lecitus's kidney punch MUTILATES you!
Lecitus looks pretty hurt. 

Frofgar: [43][===|===|---|---]
[HP:563/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Lecitus blocks your attack with his weapon.
Your freezing bite MANGLES Lecitus!
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite wounds Lecitus.
You block Lecitus's attack with your weapon.
Lecitus's assault grazes you.
Lecitus kicks dirt in your eyes!
Lecitus's kicked dirt scratches you.
You can't see a thing!

Frofgar: [42][===|===|---|---]
[HP:553/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
rage

Someone blocks your attack with his weapon.
Someone parries your attack.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
A surge of fear induced power begins coursing through your veins.
Someone's flame MASSACRES you!
Someone's flame *** DEMOLISHES *** you!

Frofgar: [28][===|=--|---|---]
[HP:375/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Someone gets a wild look in his eyes.

Frofgar: [28][===|=--|---|---]
[HP:375/1298 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
You feel your veins course with power as the madness engulfs you!

Frofgar: [45][===|===|---|---]
[HP:758/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Someone blocks your attack with his weapon.
Your assault hits someone.
Someone parries your attack.
Your assault hits someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone blocks your attack with his weapon.
Your assault hits someone.
Someone's flame *** DEMOLISHES *** you!
You block someone's attack with your weapon.
Someone's assault hits you.
Someone tries to disarm you, but your grip is too strong.

Frofgar: [38][===|==-|---|---]
[HP:641/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
ber
dir

Someone executes the 'Dragon Tail'.
Someone's flame === DISINTEGRATES === you!

Frofgar: [25][===|---|---|---]
[HP:424/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
You get a little madder.
Your freezing bite MASSACRES someone!
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone blocks your attack with his weapon.
Your assault hits someone.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone jumps in front of you!

Frofgar: [25][===|---|---|---]
[HP:424/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

Frofgar: [25][===|---|---|---]
[HP:424/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Someone blocks your attack with his weapon.
Your assault hits someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone parries your attack.
Your assault grazes someone.
You parry someone's attack.
Someone's assault hits you.
You sure are BLEEDING!
Someone tries to disarm you, but your grip is too strong.
You block someone's attack with your weapon.
Someone's assault grazes you.
You sure are BLEEDING!
You feel something drawing your life away.
Someone's life drain grazes you.
You sure are BLEEDING!
Someone's eyes dart madly as he panics.

Frofgar: [23][===|---|---|---]
[HP:398/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
body

Someone blocks your attack with his weapon.
Your assault grazes someone.
Your freezing bite *** DEMOLISHES *** someone!
Someone parries your attack.
Your assault grazes someone.
Someone's slash injures someone.
Someone's slash injures someone.
Someone executes the 'Dragon Tail'.
You block someone's attack with your weapon.
Someone's assault hits you.
You sure are BLEEDING!
You block someone's attack with your weapon.
Someone's assault grazes you.
You sure are BLEEDING!
Someone tries to disarm you, but fails.
You block someone's attack with your weapon.
Someone's assault hits you.
You sure are BLEEDING!
You parry someone's attack.
Someone's assault hits you.
You sure are BLEEDING!

Frofgar: [21][===|---|---|---]
[HP:361/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

Someone throws a mighty haymaker at your jaws.
Someone's punch wounds you.
You sure are BLEEDING!
Your vision returned you manage to calm down.
Your rage ebbs.
The protective aura around your body fades.
You feel less protected.
Your sensitivity to the invisible fades.

Frofgar: [20][===|---|---|---]
[HP:342/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>
You slam into someone, knocking him senseless!
Your bodyslam LACERATES someone!
Someone's kidney punch injures you.
You sure are BLEEDING!

Frofgar: [19][===|---|---|---]
[HP:327/1681 MN:445/445 MV:424/502]
<10860gold 253cps 3hour>

The night is about to end.
You rub the dirt out of your eyes.
Lecitus seems to come to his senses and calms down.
Lecitus rubs the dirt out of his eyes.
Lecitus is in awful condition. 

Frofgar: [20][===|---|---|---]
[HP:340/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>

Lecitus parries your attack.
Your assault hits Lecitus.
The cold touch of a frost pike surrounds Lecitus with ice.
Your freezing bite hits Lecitus.
Lecitus's flame === DISINTEGRATES === you!
You sure are BLEEDING!
You feel a blazing bardiche drawing your life away.
Lecitus's life drain scratches you.
You sure are BLEEDING!
Lecitus is in awful condition. 

Frofgar: [7][=--|---|---|---]
[HP:123/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
sh;glim1
wear glimm;bran glimm;rem glimm

Lecitus parries your attack.
Your assault hits Lecitus.
Lecitus parries your attack.
Your assault hits Lecitus.
You parry Lecitus's attack.
Lecitus's assault wounds you.
You sure are BLEEDING!
Lecitus kicks dirt in your eyes!
Lecitus's kicked dirt scratches you.
You sure are BLEEDING!
You can't see a thing!
You feel something drawing your life away.
Someone's life drain hits you.
You sure are BLEEDING!

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
You sheath your weapon.

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
You do not have that item.

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
You hold nothing in your hand.

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
You do not have that item.

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
a
Affects:
  -   -   -  
 snc eye poi 
Spell: dirt kicking   : modifies ac by 15 for 0 hours
                      : modifies hitroll by -6 for 0 hours
Spell: rage           : modifies hp by 383 for 1 hours
                      : modifies damroll by 26 for 1 hours
                      : modifies hitroll by 24 for 1 hours
                      : modifies str by 6 for 1 hours
Spell: drug use       : for 44 hours
Spell: stone skin     : modifies ac by -40 for 10 hours
Spell: mounted        : for 95 hours

Frofgar: [5][=--|---|---|---]
[HP:88/1681 MN:445/445 MV:474/502]
<10860gold 254cps 4hour>
ber
Your pulse races as you are consumed by rage!
Someone knocks you senseless with a full on bodyslam!
You draw your weapon.
You wield something.
Someone's bodyslam MANGLES you!
You sure are BLEEDING!
Someone blocks your attack with his weapon.
Your assault hits someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone parries your attack.
Your assault hits someone.
A surge of fear induced power begins coursing through your veins.
Someone jumps in front of you!

Frofgar: [5][=--|---|---|---]
[HP:88/1731 MN:395/445 MV:424/502]
<10860gold 254cps 4hour>

Someone blocks your attack with his weapon.
Your assault hits someone.
Someone parries your attack.
Your assault hits someone.
Someone blocks your attack with his weapon.
Your assault hits someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
You block someone's attack with your weapon.
Someone's assault injures you.
You sure are BLEEDING!
Someone tries to disarm you, but fails.
You feel something drawing your life away.
Someone's life drain grazes you.
You sure are BLEEDING!

Frofgar: [3][=--|---|---|---]
[HP:66/1731 MN:395/445 MV:424/502]
<10860gold 254cps 4hour>

Someone parries your attack.
Your assault grazes someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone blocks your attack with his weapon.
Your assault grazes someone.
Someone is incapacitated and will slowly die, if not aided.
Your freezing bite === DISINTEGRATES === someone!
You stop short of a killing blow.
As someone loses his consciousness you call onto guards to capture him.
[TRIBUNAL]: 'Frofgar has captured Lecitus!'
You have gained 80 talismans in service of TRIBUNAL.

 

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