Jump to content

Gammelheim (Necro) vs Krawtor (Warrior)


Anonymous

Recommended Posts

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A buzzard is here, feeding on a carcass of a rabbit.
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          Along a small stream
<PK>   Gammelheim                       Along a small stream

Krawtor rides in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem swims in.
A stone golem swims in.
A ghost flies in.
A ghoul swims in.
A specter flies in.

Krawtor rides in.
Krawtor yells 'die! gahMmMmMeLheim, You sSsorcerouhZsz dog!'
Krawtor seems to lose balance as he is afflicted.
Krawtor's poison scratches him.
A consecrated bow's arrows MUTILATE you!
Krawtor's cleave MUTILATES you!
You parry Krawtor's attack.
Krawtor's cleave LACERATES you!
Krawtor blocks your attack and attempts to strike at the brief opening.
Krawtor's riposte mauls you.
Krawtor parries your attack.
Krawtor's hilt smash misses A specter.
Krawtor's riposte decimates A specter!
Krawtor's hilt smash misses A specter.
Krawtor's riposte decimates A ghoul!
Krawtor's hilt smash grazes a flesh golem.
Krawtor has a few scratches. 

Gammelheim: [===|===|===|==-]
Krawtor executes the 'Rising Sun'.
Krawtor's cleave *** DEMOLISHES *** you!
Krawtor has a few scratches. 

Gammelheim: [===|===|===|=--]
Krawtor's poison scratches him.
Krawtor's cleave MUTILATES you!
Krawtor's chill mauls you.
Krawtor's chill mauls you.
You feel the Mournblade drawing your life away.
Krawtor's life drain grazes you.
You can feel the Mournblade dig into your body.
Krawtor's wrath mauls you.
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite hits you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath wounds you.
Krawtor dual parries your attack.
Krawtor's hilt smash misses you.
Krawtor parries your attack.
A snarling skull pendant glimmers with a divine intensity.
You feel a lot better!
A winged air dragon spits an arc of energy!
Your lightning bolt LACERATES Krawtor!
A ghoul's life drain MUTILATES Krawtor!
Krawtor has a few scratches. 

Gammelheim: [===|===|===|---]
Krawtor's poison scratches him.
A consecrated bow's arrows MUTILATE you!
Krawtor executes the 'Rising Sun'.
Krawtor's cleave *** DEMOLISHES *** you!
Krawtor's cleave LACERATES you!
Krawtor's chill mauls you.
Krawtor's cleave devastates you!
You parry Krawtor's attack.
Krawtor tries to disarm you, but fails.
Krawtor's cleave MUTILATES you!
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite grazes you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
A chill sinks deep into your bones.
Krawtor's freezing bite hits you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath wounds you.
Krawtor dual parries your attack.
Krawtor's hilt smash misses you.
Krawtor parries your attack.
The Fleshworks squirm and zgrrt.
You feel better.
Krawtor's hilt smash hits A specter.
Krawtor's riposte devastates a flesh golem!
Krawtor has a few scratches. 

Gammelheim: [===|===|=--|---]
You fail to blind Krawtor.
Krawtor has a few scratches. 

Gammelheim: [===|===|=--|---]
Krawtor has fled!
Krawtor rides east.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here, sitting astride a
warhorse.
A buzzard is here, feeding on a carcass of a rabbit.
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

Krawtor rides east.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here, sitting astride a
warhorse.
A flesh golem swims in.
A stone golem swims in.
A ghost flies in.
A ghoul swims in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north west]
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

Krawtor rides in.

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.  To the south you can see a small stream.

[Exits: north east south west]
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

Edge of the valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.  In the distance you can here the bubbling of 
mobing water of some kind.  

[Exits: south west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

Edge of the valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: east south west]
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

Edge of the valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: east south west]
A wild horse rears up at you.
A pikeman stands steady at his position.
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

Edge of the valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: east south west]
A water snake slithers on by.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: north east south west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem swims in.
A stone golem swims in.
A ghost flies in.
A ghoul swims in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north west]
A flesh golem swims in.
A stone golem swims in.
A ghost flies in.
A ghoul swims in.
A specter flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north west]
A flesh golem swims in.
A stone golem swims in.
A ghost flies in.
A ghoul swims in.
A specter flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A specter flies in.
A ghoul swims in.
A ghost flies in.
A stone golem swims in.
A flesh golem swims in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A lush valley
<PK>   Gammelheim                       A winding stream

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

You feel less cold.
You slowly float to the ground.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A dried up riverbed
<PK>   Gammelheim                       A small forest

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A small female dances lightly among the trees.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east south west]
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A winding stream
<PK>   Gammelheim                       A small forest

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
     A small campfire is almost burned out.
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A tough looking guard is here.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A lighter area
<PK>   Gammelheim                       On muddy ground

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
     A large pile of various building and construction materials has been stacked carefully here.
A laboring grunt of WARMASTER is here, stacking building materials.
A flesh golem walks in.
A stone golem walks in.
A ghost flies in.
A ghoul walks in.
A specter flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east (south) west]
     A large pile of various building and construction materials has been stacked carefully here.
A specter flies in.
A ghoul walks in.
A ghost flies in.
A stone golem walks in.
A flesh golem walks in.

You get the orb of dragonkin from assassins's belt.

You sheath your weapon.

You hold the orb of dragonkin in your hand.

You brandish the orb of dragonkin.
A flesh golem's feet rise off the ground.
A stone golem's feet rise off the ground.
A ghost doesn't need your help to fly.
A ghoul's feet rise off the ground.
A specter doesn't need your help to fly.
Your feet rise off the ground.

You stop using the orb of dragonkin.

You put the orb of dragonkin in assassins's belt.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          On muddy ground
<PK>   Gammelheim                       On muddy ground

A flesh golem opens the door south of you.
Ok.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north east]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: east west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: east west]
     A fine piece of cloth is here.
Jhaerek is stands here, his face a mask of rage.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: east west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: east west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          On muddy ground
<PK>   Gammelheim                       In the darkness

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          In the darkness
<PK>   Gammelheim                       A small forest

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: east south west]
A giant footman is here, ready for battle.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A buzzard is here, feeding on a carcass of a rabbit.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A lighter area
<PK>   Gammelheim                       Along a small stream

You stop using a ring of moral ambiguity.
You slip The Ring of the Sea-Elves on to your left finger.

Krawtor yells 'For Glory! For Honor!! PRAISE TONGAR!!!!'
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

You stop using The Ring of the Sea-Elves.
You slip a ring of moral ambiguity on to your left finger.

You attempt to use the Fleshworks.
The Fleshworks squirm and zgrrt.
You feel better.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A lighter area
<PK>   Gammelheim                       Along a small stream

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A wild horse rears up at you.
A buzzard is here, feeding on a carcass of a rabbit.
You scan up.
You scan down.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A high grassland
<PK>   Gammelheim                       Along a small stream

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A winding stream
<PK>   Gammelheim                       Along a small stream

You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here, sitting astride a
warhorse.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A wild horse rears up at you.
A buzzard is here, feeding on a carcass of a rabbit.
You scan up.
You scan down.

Krawtor rides in.

Krawtor yells 'die! gahhmMEhlHhehimM, yoOouhH sOoRsjeRoUhsSz doOog!'
Krawtor dozes off on the back of a warhorse!
Suddenly his head slams full force against a hard unyielding surface!
Krawtor steps out of his combat stance.
Krawtor goes to sleep.

You fail to blind Krawtor.

Krawtor appears to be blinded.

You fail to curse Krawtor.

You fail to curse Krawtor.

Krawtor looks very uncomfortable.

You fail to weaken Krawtor.

You fail to weaken Krawtor.

Krawtor looks tired and weak.

A green glow envelops your hands.
Krawtor wasn't affected by the ghoul touch.

A green glow envelops your hands.
Krawtor wasn't affected by the ghoul touch.

A green glow envelops your hands.
Krawtor wasn't affected by the ghoul touch.

Your protective shield dissipates.

A green glow envelops your hands.
Krawtor wasn't affected by the ghoul touch.

A green glow envelops your hands.
Krawtor wasn't affected by the ghoul touch.

A massive, two-headed Ogre stands here atop thick, tree-trunk legs.  The
giant creature appears like one would expect from an Ogre in all ways, other
than the two heads atop his body.  They are born from the same neck,
although one comes off the left side and the other from the right side. 
They are nearly identical save for some small differences than can be
chalked up to symmetry.  The head on the right has one eye and an ear on the
right side of its head, while the head on the left still has just one eye,
but it's ear is on the left side of its head.  They each have a mouth, which
are both currently engaged revealing a full set of teeth.  Both heads are
void of hair, and the eyes each contains is a ice-cold blue.  

The Ogre is draped in furs and leathers to protect his body from the
elements.  A bear's coat has been fashioned into a cloak and draped over his
broad shoulders.  His boots are almost knee high and are well-made.  They
glisten from a recent coat of oil or polish and from the top you can tell
they are lined with the fur of some exotic animal.  His hands are wrapped in
bandages, not armor, but they both clutch various weapons, more of which can
be found sheathed on his person.  A massive wooden club is gripped in one
hand and a broadsword in the other.  The two heads are currently arguing
about who should hold up which weapon the highest.  Affixed to his muscular
arm on his right side is a large metallic ring, a circlet of some sort.  It
is engraved with arrows that criss-cross each other in a repeating fashion. 
It appears to be quite heavy, perhaps copper or bronze.  It appears tight on
his body as if he'd first put it on years ago, the indention it causes in
his bicep should rightfully be causing some manner of disruption to his
blood flow.  

Across both of his wrists are recent lash marks as if his hands were bound
while he struggled with great force.  Blackened with blue tinge, the large
bruises seemingly make it a struggle to grip his weapon or hold his shield
but he manages both still.  Upon his back you notice a large bloody wound
has opened and is still pouring fresh crimson.  His armor split open like a
hot knife through butter.  

Krawtor currently holds the title of Master Questor of Aabahran.
Krawtor is in excellent condition.

Krawtor is using:
<used as light>        A Blazing Warbanner bearing the Standard of Tongar
<worn on finger>       (Magical) a golden dragonscale ring
<worn on finger>       (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck>     a string with a bunny paw
<worn around neck>     (Glowing) (Humming) a necklace with a lion charm
<worn on head>         (Invis) (Magical) (Humming) a Glyph of Ancient Darkness
<worn on ear>          the Eye of Manticore
<worn on torso>        (Humming) a Gladiator's Fullplate of Honor
<worn on arms>         (Glowing) (Humming) some acid-etched armplates
<worn on hands>        fine chainmail gauntlets
<worn on legs>         silken leggings
<worn on feet>         (Glowing) some Burnished Adamantite Boots
<worn about body>      the Death Shroud
<worn about waist>     (Glowing) Ephemeral Scabbard
<worn around wrist>    (Glowing) (Humming) a bracelet of everlasting hatred
<worn around wrist>    a Vargo family heirloom
<wielded>              the Mournblade
<dual wielded>         (Magical) (Glowing) 'Long Night', the Blade of Frost adorned with a glowing
ember
<worn on face>         a combat visor
<strung on back>       (Humming) a consecrated bow
<in the quiver>        (81) acid coated arrows
<coiled on shoulder>   (Glowing) a winged lightning dragon
You sense following auras:
Spell: weaken         : modifies str by -6 for 16 hours
Spell: curse          : modifies savingspell by 6 for 29 hours
                      : modifies hitroll by -6 for 29 hours
Spell: blindness      : modifies ac by 15 for 7 hours
                      : modifies hitroll by -5 for 7 hours
Spell: sleep          : for 2 hours
                      : for 3 hours
Spell: warcry         : modifies savingspell by -9 for 23 hours
                      : modifies damroll by 5 for 23 hours
                      : modifies hitroll by 8 for 23 hours
Spell: mana leak      : for 1 hours
Spell: pass door      : for 3 hours
Spell: truesight      : for 14 hours
                      : for 14 hours
Spell: mounted        : for 69 hours

A green glow envelops your hands.
Krawtor looks very sluggish.

Affects:
 30  10  41  17  25  40  40  
 arm shi sto pro fly dti dtm 
Spell: sanctuary      : for 3 hours
Spell: pass door      : for 3 hours
Spell: bless          : modifies savingmaled by -12 for 41 hours
Spell: powerword fear : for 0 hours
Spell: soul tap       : modifies maledlvl by 1 for 75 hours

You surround yourself in a protective shell of magic.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A wild horse rears up at you.
A buzzard is here, feeding on a carcass of a rabbit.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A dried up riverbed
  The remains of a once moving stream is here.  The dirt on the ground is 
cracked with the lack of moisture to this certain area as pebbles seem to 
be scattered about.  Lush grass surrounds this riverbed so you wonder what 
keeps this area so dry.

[Exits: east south west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: east south west]
A giant footman is here, ready for battle.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
     A small campfire is almost burned out.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

The clouds disappear.
You can call the Word of Fear again.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south]
     A herbal brew is here.
     A mineral vein has broken the surface.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          Along a small stream
<PK>   Gammelheim                       The dirt field

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south]
A pikeman stands steady at his position.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south]
     A herbal brew is here.
     A mineral vein has broken the surface.
A specter flies in.
A ghoul flies in.
A ghost flies in.
A stone golem flies in.
A flesh golem flies in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south (west)]
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghost flies in.
A ghoul flies in.
A specter flies in.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: (east) west]
     A large battering ram with the insignia of the Warmaster camp is here.
A specter flies in.
A ghost flies in.

You failed the summon.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: east south]
A ghost flies in.
A specter flies in.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: north south]
A specter flies in.
A ghost flies in.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: north east]
A ghost flies in.
A specter flies in.

You failed the summon.

You failed the summon.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: north south]
A specter flies in.
A ghost flies in.

You failed the summon.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: east south]
A ghost flies in.
A specter flies in.

A stifling miasma
  The mist is here is so thick that you can only see a few feet in front of 
you.  This part of the swamp smells like dead bodies - it seems like 
something is decaying in here.  Willow reeds and dragonflies are abundant.

[Exits: (east) west]
     A large battering ram with the insignia of the Warmaster camp is here.
A specter flies in.
A ghost flies in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south (west)]
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
(Charmed) (Dark Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Dark Aura) A flesh golem stands here to do his master's bidding.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
A ghost flies in.
A specter flies in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A tough looking guard is here.
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Krawtor arrives suddenly.

Krawtor almost drops the Mournblade.
Krawtor screams in agony as plague sores erupt from his skin.

You silently utter the Word of Fear, and command the forces of the unnatural before you.
Krawtor starts to panic from his hysteria!
You draw your weapon.
You wield an awl-pike.
Krawtor roars in pain and ignores your powerword fear.
Your powerword fear grazes Krawtor.
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
A vicious warrior starts to panic from his hysteria!
Your powerword fear *** OBLITERATES *** a vicious warrior!
Krawtor has a few scratches. 

Gammelheim: [===|===|===|---]
Krawtor eats a bloodwolf's eye.
Krawtor has a few scratches. 

Gammelheim: [===|===|===|---]
Krawtor switches 'Long Night', the Blade of Frost adorned with a glowing ember to their good hand.
A consecrated bow's arrows decimate you!
You parry Krawtor's attack.
Krawtor's chill wounds you.
Your pierce misses Krawtor.
A ghost's chill MANGLES Krawtor!
A ghost's chill *** DEMOLISHES *** Krawtor!
Krawtor's riposte misses A specter.
A ghoul's life drain MANGLES Krawtor!
You parry a vicious warrior's attack.
Luckily your feet aren't on the ground.
Krawtor has some small wounds and bruises. 

Gammelheim: [===|===|==-|---]
Krawtor eats a bloodwolf's eye.
Krawtor can see once again.
Krawtor has some small wounds and bruises. 

Gammelheim: [===|===|==-|---]
Krawtor has fled!
Krawtor walks east.
A vicious warrior's slash misses you.
A vicious warrior has some small wounds and bruises. 

Gammelheim: [===|===|==-|---]
A vicious warrior appears to be blinded.
A vicious warrior has some small wounds and bruises. 

Gammelheim: [===|===|==-|---]
Your pierce grazes a vicious warrior.
Your pierce misses a vicious warrior.
The Fleshworks squirm and zgrrt.
You feel better.
A winged air dragon spits an arc of energy!
Your lightning bolt devastates a vicious warrior!
A ghost's chill MASSACRES a vicious warrior!
A ghost's chill MASSACRES a vicious warrior!
A specter's grep MANGLES a vicious warrior!
A specter's grep MASSACRES a vicious warrior!
A ghoul's life drain MASSACRES a vicious warrior!
A ghoul's life drain MASSACRES a vicious warrior!
A ghoul's life drain DISMEMBERS a vicious warrior!
A stone golem's pierce LACERATES a vicious warrior!
A stone golem trips a vicious warrior, sending him to the ground.
A stone golem's trip scratches a vicious warrior.
A flesh golem's slash LACERATES a vicious warrior!
You parry a vicious warrior's attack.
You parry a vicious warrior's attack.
A vicious warrior has some big nasty wounds and scratches. 

Gammelheim: [===|===|===|---]
The protective aura around A ghoul fades.
A vicious warrior has some big nasty wounds and scratches. 

Gammelheim: [===|===|===|---]
Your pierce grazes a vicious warrior.
Your pierce grazes a vicious warrior.
The Fleshworks squirm and zgrrt.
You feel better.
A ghost's chill MANGLES a vicious warrior!
A ghost's chill MASSACRES a vicious warrior!
A ghost's chill MASSACRES a vicious warrior!
A specter's grep MANGLES a vicious warrior!
A specter's grep MANGLES a vicious warrior!
A ghoul's life drain LACERATES a vicious warrior!
A ghoul's life drain DISMEMBERS a vicious warrior!
A ghoul's life drain MASSACRES a vicious warrior!
A stone golem's pierce DISMEMBERS a vicious warrior!
A flesh golem's slash LACERATES a vicious warrior!
You parry a vicious warrior's attack.
A vicious warrior's slash misses you.
A vicious warrior is in awful condition. 

Gammelheim: [===|===|===|---]
Your vampiric touch devastates a vicious warrior!
A vicious warrior is DEAD!!
You hear a vicious warrior's death cry.
You get 473 gold coins from the corpse of a vicious warrior.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         On muddy ground
<PK>   Gammelheim                     A bloody swamp

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
     A large pile of various building and construction materials has been stacked carefully here.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north west]
     A large pile of various building and construction materials has been stacked carefully here.
A laboring grunt of WARMASTER is here, stacking building materials.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north south west]
     A large pile of various building and construction materials has been stacked carefully here.
     A large pennant of tanned animal hide is here, bearing the crest of WARMASTER.
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Krawtor yells 'die! GaMmMmMelHhEhimm, yoou sSzorcEhRouss DOg!'
You fail to blind Krawtor.
Krawtor has some small wounds and bruises. 

Gammelheim: [===|===|===|---]
Krawtor kicks dirt in your eyes!
Krawtor's kicked dirt scratches you.
You can't see a thing!

Gammelheim: [===|===|===|---]
Something's arrows miss you.
Someone's chill misses you.
Someone's chill mauls you.
Someone's chill decimates you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
The cold touch of something surrounds you with ice.
Someone's freezing bite hits you.
You can feel something dig into your body.
Someone's wrath hits you.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte injures you.
Someone dodges your attack.
Someone's life drain MANGLES someone!

Gammelheim: [===|===|==-|---]
Someone appears to be blinded.

Gammelheim: [===|===|==-|---]
Someone's chill mauls you.
Someone's chill wounds you.
Someone's chill misses you.
Something sears your flesh with flames.
Someone's flaming bite grazes you.
The cold touch of something surrounds you with ice.
Someone's freezing bite injures you.
You can feel something dig into your body.
Someone's wrath wounds you.
Someone dodges your attack.
Someone dodges your attack.
Someone's riposte injures someone.
Someone's life drain MANGLES someone!
Someone's life drain MASSACRES someone!
Someone's pierce LACERATES someone!

Gammelheim: [===|===|==-|---]
Your acid blast >>> ANNIHILATES <<< someone!

Gammelheim: [===|===|==-|---]
Someone has fled!
Someone walks west.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone eats a bloodwolf's eye.

The cries of the damned fill the air.
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Why would you turn on your own creation?
Someone yells 'hElp sommehonEh Iis ahhttAcckiing mE!'
Your chorus of anguish MASSACRES someone!
Your chorus of anguish *** DEMOLISHES *** someone!

Gammelheim: [===|===|==-|---]
Something's arrows decimate you!
Someone's chill injures you.
Someone's chill wounds you.
Someone dodges your attack.
Someone dodges your attack.
A winged air dragon spits an arc of energy!
Your lightning bolt DISMEMBERS someone!
Someone's life drain MANGLES someone!
Someone's life drain MANGLES someone!
Someone falls flat on its face.
Someone's bash misses someone.
Someone's riposte devastates someone!
Someone easily avoids the trip.
You parry someone's attack.

Gammelheim: [===|===|=--|---]
Someone has retreated!
Someone walks north.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone walks east.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone walks in.

Someone walks east.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone walks east.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone walks north.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

Someone walks in.

Someone walks west.

Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You can't see a thing!
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.
Someone flies in.

You rub the dirt out of your eyes.
The protective aura around your body fades.
You feel solid again.
The protective aura around a ghost fades.
The protective aura around A specter fades.
The protective aura around a stone golem fades.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A bloody swamp
<PK>   Gammelheim                     The dirt field

You sheath your weapon.

You hold a glimmering white staff in your hand.

You brandish a glimmering white staff.
A flesh golem is already in sanctuary.
A stone golem is surrounded by a dark aura.
A ghoul is surrounded by a dark aura.
A ghost is surrounded by a dark aura.
A specter is surrounded by a dark aura.
You are surrounded by a dark aura.

You stop using a glimmering white staff.

You draw your weapon.
You wield an awl-pike.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A tough looking guard is here.
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A bloody swamp
<PK>   Gammelheim                     A bloody swamp

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
You scan east.
*** Range 1 (east) ***
A tough looking guard is here.
A watchman is on alert here.
*** Range 2 (east) ***
A tough looking guard is here.
A vicious warrior is here, brandishing his sword.
*** Range 3 (east) ***
A laboring grunt of WARMASTER is here, stacking building materials.
*** Range 4 (east) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
You scan south.
You scan west.
*** Range 1 (west) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
You scan up.
You scan down.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) Valcor, the giant hero is here.
(White Aura) Daryth, the Giant Priest is here.
A tough looking guard is here.
*** Range 2 (east) ***
A tough looking guard is here.
*** Range 4 (east) ***
A giant footman is here, ready for battle.
*** Range 5 (east) ***
Girs'na the lady rager is here.
*** Range 6 (east) ***
A vicious warrior is here, brandishing his sword.
You scan south.
*** Range 1 (south) ***
A watchman is on alert here.
*** Range 2 (south) ***
A vicious warrior is here, brandishing his sword.
You scan west.
*** Range 1 (west) ***
A pikeman stands steady at his position.
You scan up.
You scan down.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A bloody swamp
<PK>   Gammelheim                     A dirt field

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A giant mercenary peeks out from behind the bushes.
*** Range 4 (east) ***
A pikeman stands steady at his position.
*** Range 6 (east) ***
A tough looking guard is here.
You scan south.
*** Range 1 (south) ***
A vicious warrior is here, brandishing his sword.
You scan west.
*** Range 1 (west) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
You scan up.
You scan down.

Krawtor walks in.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A watchman is on alert here.
You scan east.
*** Range 1 (east) ***
A tough looking guard is here.
A watchman is on alert here.
*** Range 2 (east) ***
A tough looking guard is here.
A vicious warrior is here, brandishing his sword.
*** Range 3 (east) ***
A laboring grunt of WARMASTER is here, stacking building materials.
*** Range 4 (east) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
You scan south.
You scan west.
*** Range 1 (west) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
You scan up.
You scan down.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You yell 'Help! I am being attacked by Krawtor!'
A consecrated bow's arrows maim you!
Krawtor's flaming bite injures you.
Krawtor's chill wounds you.
Krawtor's flaming bite injures you.
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite grazes you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite scratches you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath hits you.
Krawtor has quite a few wounds. 

Gammelheim: [===|===|---|---]
Krawtor starts glowing strangely.
Your acid blast *** OBLITERATES *** Krawtor!
Krawtor has some big nasty wounds and scratches. 

Gammelheim: [===|===|---|---]
Krawtor's flaming bite hits you.
You parry Krawtor's attack.
Krawtor's flaming bite hits you.
Krawtor's chill mauls you.
Krawtor blocks your attack and attempts to strike at the brief opening.
Krawtor's riposte hits you.
A ghost's chill MUTILATES Krawtor!
Krawtor's riposte injures a flesh golem.
Krawtor has some big nasty wounds and scratches. 

Gammelheim: [===|===|---|---]
Krawtor has retreated!
Krawtor walks east.

Krawtor walks in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
(Translucent) (Pink Aura) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You yell 'Help! I am being attacked by Krawtor!'
A consecrated bow's arrows miss you.
You parry Krawtor's attack.
Krawtor's chill decimates you!
Krawtor's flaming bite injures you.
Krawtor's flaming bite injures you.
Krawtor's chill mauls you.
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite grazes you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite hits you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath grazes you.
Krawtor's flaming bite injures you.
Krawtor's chill mauls you.
Krawtor's chill mauls you.
Krawtor's flaming bite injures you.
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite scratches you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath injures you.
A necklace with a lion charm glimmers with a divine intensity.
Krawtor's flesh becomes inanimate.
Krawtor parries your attack.
A ghost's chill LACERATES Krawtor!
A ghost's chill DISMEMBERS Krawtor!
A ghost's chill LACERATES Krawtor!
Krawtor's riposte wounds A ghoul.
A ghoul's life drain DISMEMBERS Krawtor!
Krawtor looks pretty hurt. 

Gammelheim: [===|==-|---|---]
Your acid blast *** OBLITERATES *** Krawtor!
Krawtor looks pretty hurt. 

Gammelheim: [===|=--|---|---]
A consecrated bow's arrows miss you.
Krawtor's flaming bite injures you.
You parry Krawtor's attack.
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite scratches you.
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite grazes you.
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath mauls you.
Krawtor dodges your attack.
A ghost's chill LACERATES Krawtor!
A ghoul's life drain LACERATES Krawtor!
Krawtor has fled!
Krawtor walks south.

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A muddy ground
<PK>   Gammelheim                     A bloody swamp

A bloody swamp
  You are on a humid swamp that is has numerous stains of blood upon it.  The 
remains of creatures unrecognizable beyond death are scattered everywhere.  
The stench of such carcasses is horrid.

[Exits: north east south west]
A tough looking guard is here.
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
     A small campfire is almost burned out.
A tough looking guard is here.
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

You scan all around.
You scan north.
*** Range 2 (north) ***
A tough looking guard is here.
You scan east.
*** Range 1 (east) ***
A laboring grunt of WARMASTER is here, stacking building materials.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
You scan south.
You scan west.
*** Range 1 (west) ***
A tough looking guard is here.
A watchman is on alert here.
*** Range 2 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (west) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
You scan up.
You scan down.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
     A large pile of various building and construction materials has been stacked carefully here.
A laboring grunt of WARMASTER is here, stacking building materials.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north south west]
     A large pile of various building and construction materials has been stacked carefully here.
     A large pennant of tanned animal hide is here, bearing the crest of WARMASTER.
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
A giant footman is here, ready for battle.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
Girs'na the lady rager is here.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (east) ***
A tough looking guard is here.
*** Range 4 (east) ***
A giant footman is here, ready for battle.
*** Range 5 (east) ***
A tough looking guard is here.
*** Range 6 (east) ***
A giant mercenary peeks out from behind the bushes.
You scan south.
*** Range 1 (south) ***
A pikeman stands steady at his position.
*** Range 2 (south) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
*** Range 3 (south) ***
A laboring grunt of WARMASTER is here, stacking building materials.
You scan west.
*** Range 2 (west) ***
A tough looking guard is here.
*** Range 3 (west) ***
A tough looking guard is here.
*** Range 5 (west) ***
A pikeman stands steady at his position.
You scan up.
You scan down.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A high grassland
<PK>   Gammelheim                     A muddy ground

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
Girs'na the lady rager is here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A high grassland
<PK>   Gammelheim                     A muddy ground

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Along the foothills
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south]
A giant footman is here, ready for battle.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A giant bombardier is here.
You scan south.
*** Range 2 (south) ***
A tough looking guard is here.
You scan west.
You scan up.
You scan down.

Along the foothills
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Along the foothills
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A steep cliff
<PK>   Gammelheim                     Along the foothills

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A dried up riverbed
  The remains of a once moving stream is here.  The dirt on the ground is 
cracked with the lack of moisture to this certain area as pebbles seem to 
be scattered about.  Lush grass surrounds this riverbed so you wonder what 
keeps this area so dry.

[Exits: east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A steep cliff
<PK>   Gammelheim                     Along a small streem

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: north east south west]
Leslo the scout runs to deliver an important message.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Edge of the valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: north east south]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: south west]
     A pile of gold coins.
     A large two handed flail smoking with heat.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         An old path
<PK>   Gammelheim                     A steep cliff

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: north east south]
A giant footman is here, ready for battle.
A watchman is on alert here.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: north east south west]
A pikeman stands steady at his position.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         The secret
<PK>   Gammelheim                     An old path

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: north east south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The secret
  It seems that no one has been here for a number of years.  The sound of a 
small brook gurgling near by and birds chirping gives a feel of a tropical 
paradise.  To the far north, a grassy area can be seen.

[Exits: south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The secret
  It seems that no one has been here for a number of years.  The sound of a 
small brook gurgling near by and birds chirping gives a feel of a tropical 
paradise.  To the far north, a grassy area can be seen.

[Exits: north east]
A wild horse rears up at you.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Fresh, Green Grass
  Lush, short grass grows on this part of the field.  Wild flowers sprout 
here and there showing their bright colors to the pollinating insects nearby.  
The buzz of these insects is rampant.

[Exits: north east south]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         Fresh, Green, Grass
<PK>   Gammelheim                     Fresh, Green, Grass

You scan all around.
You scan north.
*** Range 2 (north) ***
A fire giant soldier is here in training.
Bjorn lumbers about searching for something.
You scan east.
You scan south.
*** Range 1 (south) ***
A wild horse rears up at you.
You scan west.
You scan up.
You scan down.

Fresh, Green Grass
  Lush, short grass grows on this part of the field.  Wild flowers sprout 
here and there showing their bright colors to the pollinating insects nearby.  
The buzz of these insects is rampant.

[Exits: north east south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You scan all around.
You scan north.
*** Range 1 (north) ***
A fire giant soldier is here in training.
Bjorn lumbers about searching for something.
You scan east.
*** Range 1 (east) ***
A fire giant soldier is here in training.
*** Range 3 (east) ***
A fire giant soldier is here in training.
You scan south.
*** Range 2 (south) ***
A wild horse rears up at you.
You scan west.
You scan up.
You scan down.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         Fresh, Green, Grass
<PK>   Gammelheim                     Fresh, Green, Grass

Fresh, Green, Grass
  Lush, short grass grows on this part of the field.  Wild flowers sprout 
here and there showing their bright colors to the pollinating insects nearby.  
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) (Pink Aura) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A fire giant soldier is here in training.
Bjorn lumbers about searching for something.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Krawtor yells 'dieh! GahhMmmmeLHhEiMmM, YOouhh ZSsoRsjeroOouhhss daog!'
Your acid blast MASSACRES Krawtor!
A consecrated bow's arrows miss you.
Krawtor's flaming bite hits you.
You parry Krawtor's attack.
You parry Krawtor's attack.
Krawtor's chill wounds you.
Krawtor's flaming bite injures you.
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite grazes you.
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite injures you.
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath wounds you.
Krawtor parries your attack.
Krawtor dodges your attack.
For a moment something very dangerous peeks out from within a pair of satanic sleeves.
Krawtor seems to be unaffected.
Krawtor's riposte wounds A ghoul.
Krawtor is blinded by the dirt in his eyes!
A ghoul's kicked dirt scratches Krawtor.
A stone golem's pierce decimates Krawtor!
Krawtor has some big nasty wounds and scratches. 

Gammelheim: [===|=--|---|---]
Krawtor has retreated!
Krawtor walks north.

Krawtor walks in.

Krawtor yells 'hElp ZszaoMEhOne iIs aattazjkIinNngh
mmE!
'
Your acid blast *** OBLITERATES *** Krawtor!
Krawtor looks pretty hurt. 

Gammelheim: [===|=--|---|---]
Krawtor has fled!
Krawtor walks south.

Fresh, Green Grass
  Lush, short grass grows on this part of the field.  Wild flowers sprout 
here and there showing their bright colors to the pollinating insects nearby.  
The buzz of these insects is rampant.

[Exits: north east south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Fresh, Green Grass
  Lush, short grass grows on this part of the field.  Wild flowers sprout 
here and there showing their bright colors to the pollinating insects nearby.  
The buzz of these insects is rampant.

[Exits: north east south]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The secret
  It seems that no one has been here for a number of years.  The sound of a 
small brook gurgling near by and birds chirping gives a feel of a tropical 
paradise.  To the far north, a grassy area can be seen.

[Exits: north east]
(Translucent) (Pink Aura) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A wild horse rears up at you.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Krawtor walks east.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         An old path
<PK>   Gammelheim                     The secret

The secret
  It seems that no one has been here for a number of years.  The sound of a 
small brook gurgling near by and birds chirping gives a feel of a tropical 
paradise.  To the far north, a grassy area can be seen.

[Exits: south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: north east south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A watchman is on alert here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

An old path
  Strange vegetation line the path edges.  Dangerously close to the edge of 
the cliff, you do not want to lose your balance for the outcome would be 
fatal.  This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A lush valley
<PK>   Gammelheim                     A steep cliff

A steep cliff
  The cliff drops off precariously before you.  Loose rubble from the trail 
drops off the edge of the cliff as you walk.  In the distance, you can see 
the faint outline of some rather large huts.  The cliff is too steep to 
climb down.

[Exits: north east south west]
A pikeman stands steady at his position.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

An overlook
  Before you, the valley drops further down in the form of a steep cliff.  
The view here is magnificent with the red sand stone rock out croppings 
catching your attention.

[Exits: north south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

An overlook
  Before you, the valley drops further down in the form of a steep cliff.  
The view here is magnificent with the red sand stone rock out croppings 
catching your attention.

[Exits: north east west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

An overlook
  Before you, the valley drops further down in the form of a steep cliff.  
The view here is magnificent with the red sand stone rock out croppings 
catching your attention.

[Exits: north south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A winding stream
<PK>   Gammelheim                     An overlook

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: north east]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A lush valley
  To either side of you, snow-capped mountains stand majestically in the 
distance.  The valley is full of vegetation and wildlife.  The long grass 
bends with the gentle breeze blown in from the mountainside as antelope 
gallop across gracefully.

[Exits: north east south west]
Leslo the scout runs to deliver an important message.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                         A small forest
<PK>   Gammelheim                      A winding stream

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A small pool 
  The water of this pool is a crystal clear blue.  Many fish swim about here, 
searching for a possible meal.  The path continues around the pool and to 
the north.

[Exits: north west]
(Invisible) A water sprite is here, splashing about.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          In the darkness
<PK>   Gammelheim                       A small pool

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A small female dances lightly among the trees.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          In the darkness
<PK>   Gammelheim                       A small forest

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

Krawtor walks in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

In the darkness
  It is almost pitch black here.  You can hear water dripping in the 
background - echoing in the distance.  The damp moisture feels like an 
atmosphere of a large cave.  You notice that the ground is unusually hard.

[Exits: north south]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          The dirt field
<PK>   Gammelheim                       A small forest

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
     A small campfire is almost burned out.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A tough looking guard is here.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A pikeman stands steady at his position.
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

You scan all around.
You scan north.
*** Range 1 (north) ***
A giant footman is here, ready for battle.
You scan east.
*** Range 2 (east) ***
A tough looking guard is here.
*** Range 6 (east) ***
A small female dances lightly among the trees.
You scan south.
*** Range 1 (south) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
*** Range 2 (south) ***
A laboring grunt of WARMASTER is here, stacking building materials.
You scan west.
*** Range 3 (west) ***
A giant mercenary peeks out from behind the bushes.
*** Range 4 (west) ***
A watchman is on alert here.
You scan up.
You scan down.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.
The sun slowly disappears in the west.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A flesh golem flies in.
A stone golem flies in.
A ghoul flies in.
A ghost flies in.
A specter flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          The dirt field
<PK>   Gammelheim                       The dirt field

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: east south west]
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A tough looking guard is here.
A specter flies in.
A ghost flies in.
A ghoul flies in.
A stone golem flies in.
A flesh golem flies in.

Krawtor yells 'dieh! gahhmMmMEhlHeimmm, yooU sSzoorcehrOuhHZSs DoOog!'
Your acid blast *** OBLITERATES *** Krawtor!
Krawtor has some big nasty wounds and scratches. 

Gammelheim: [===|===|---|---]
A consecrated bow's arrows maim you!
You sure are BLEEDING!
You parry Krawtor's attack.
You parry Krawtor's attack.
You parry Krawtor's attack.
Krawtor's chill mauls you.
You sure are BLEEDING!
Krawtor's chill mauls you.
You sure are BLEEDING!
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite grazes you.
You sure are BLEEDING!
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath hits you.
You sure are BLEEDING!
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite hits you.
You sure are BLEEDING!
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath hits you.
You sure are BLEEDING!
Krawtor parries your attack.
Krawtor's riposte injures a ghost.
A ghost's chill misses Krawtor.
Krawtor's riposte hits A specter.
Krawtor's hilt smash scratches A specter.
Krawtor's hilt smash grazes A ghoul.
A ghoul's life drain LACERATES Krawtor!
A ghoul's life drain LACERATES Krawtor!
A flesh golem's slash injures Krawtor.
Krawtor looks pretty hurt. 

Gammelheim: [===|---|---|---]
Krawtor executes the 'Rising Sun'.
Krawtor's flaming bite MANGLES you!
You sure are BLEEDING!
Krawtor looks pretty hurt. 

Gammelheim: [==-|---|---|---]
Krawtor's flaming bite injures you.
You sure are BLEEDING!
You parry Krawtor's attack.
Krawtor's flaming bite injures you.
You sure are BLEEDING!
Krawtor's flaming bite injures you.
You sure are BLEEDING!
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite injures you.
You sure are BLEEDING!
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath wounds you.
You sure are BLEEDING!
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite grazes you.
You sure are BLEEDING!
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath wounds you.
You sure are BLEEDING!
Krawtor dodges your attack.
A winged air dragon spits an arc of energy!
Your lightning bolt maims Krawtor!
Krawtor's riposte hits A specter.
Krawtor's hilt smash grazes A specter.
Krawtor's hilt smash misses A ghoul.
Krawtor easily avoids the trip.
Krawtor's riposte devastates a flesh golem!
Krawtor easily avoids the trip.
Krawtor looks pretty hurt. 

Gammelheim: [=--|---|---|---]
You point at a flesh golem, willing it to wither and waste away!
The flesh around a flesh golem attaches to you vigorously!
You feel much better after the absorption!
You hear a flesh golem's death cry.
A flesh golem's body disintegrates into dust.
A flesh golem stops following you.
You feel drained after the process.
Krawtor looks pretty hurt. 

Gammelheim: [===|===|---|---]
A consecrated bow's arrows MUTILATE you!
Krawtor executes the 'Rising Sun'.
Krawtor's flaming bite MASSACRES you!
Krawtor's flaming bite injures you.
Krawtor's chill mauls you.
Krawtor's flaming bite injures you.
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite grazes you.
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite grazes you.
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath grazes you.
Krawtor dodges your attack.
The Fleshworks squirm and zgrrt.
You feel better.
A ghost's chill DISMEMBERS Krawtor!
Krawtor's riposte injures a ghost.
Krawtor's hilt smash misses A specter.
Krawtor's hilt smash misses A specter.
A ghoul's life drain LACERATES Krawtor!
A ghoul's life drain LACERATES Krawtor!
Krawtor's riposte mauls a stone golem.
Krawtor looks pretty hurt. 

Gammelheim: [===|==-|---|---]
Krawtor has retreated!
Krawtor limps east.

Daryth, the Giant Priest walks in.
Valcor, the Hero walks in.
Valcor, the Hero yells 'Gammelheim!  Now you die!'
Valcor, the Hero's slash mauls you.
Valcor, the Hero is in excellent condition. 

Gammelheim: [===|==-|---|---]
Your acid blast MANGLES Valcor, the Hero!
Valcor, the Hero has a few scratches. 

Gammelheim: [===|==-|---|---]
Daryth, the Giant Priest yells 'Gammelheim!  Now you die!'
You parry Daryth, the Giant Priest's attack.
You parry Daryth, the Giant Priest's attack.
Valcor, the Hero has a few scratches. 

Gammelheim: [===|==-|---|---]
Krawtor limps in.
Valcor, the Hero has a few scratches. 

Gammelheim: [===|==-|---|---]
Your pierce scratches Valcor, the Hero.
Valcor, the Hero parries your attack.
A ghost's chill devastates Valcor, the Hero!
A specter's grep decimates Valcor, the Hero!
A ghoul's life drain maims Valcor, the Hero!
A ghoul's life drain maims Valcor, the Hero!
A ghoul's life drain devastates Valcor, the Hero!
Valcor, the Hero is blinded by the dirt in his eyes!
A ghoul's kicked dirt scratches Valcor, the Hero.
A stone golem's pierce injures Valcor, the Hero.
You parry Daryth, the Giant Priest's attack.
You parry Daryth, the Giant Priest's attack.
Valcor, the Hero's slash mauls you.
You parry Valcor, the Hero's attack.
Valcor, the Hero's slash wounds you.
Valcor, the Hero tries to disarm your shield, but fails.
Valcor, the Hero has a few scratches. 

Gammelheim: [===|==-|---|---]
You yell 'Help! I am being attacked by Krawtor!'
A consecrated bow's arrows MUTILATE you!
Krawtor's flaming bite injures you.
Krawtor's chill mauls you.
You parry Krawtor's attack.
You parry Krawtor's attack.
You parry Krawtor's attack.
You parry Krawtor's attack.
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite hits you.
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite hits you.
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath wounds you.
Valcor, the Hero has a few scratches. 

Gammelheim: [===|=--|---|---]
You flee from combat!

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: east south west]

Krawtor limps in.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A giant footman is here, ready for battle.
*** Range 2 (east) ***
Girs'na the lady rager is here.
*** Range 3 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 4 (east) ***
A tough looking guard is here.
*** Range 5 (east) ***
A giant footman is here, ready for battle.
*** Range 6 (east) ***
A tough looking guard is here.
You scan south.
*** Range 2 (south) ***
A laboring grunt of WARMASTER is here, stacking building materials.
You scan west.
*** Range 1 (west) ***
(White Aura) Valcor, the giant hero is here.
(White Aura) Daryth, the Giant Priest is here.
(Charmed) (Dark Aura) a stone golem is here, fighting Valcor, the Hero.
(Charmed) (Dark Aura) A ghoul is here, fighting Valcor, the Hero.
(Charmed) (Translucent) (Dark Aura) A specter is here, fighting Valcor, the Hero.
A tough looking guard is here.
*** Range 2 (west) ***
A tough looking guard is here.
*** Range 4 (west) ***
A pikeman stands steady at his position.
You scan up.
You scan down.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
A giant footman is here, ready for battle.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
Girs'na the lady rager is here.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A tough looking guard is here.
*** Range 2 (east) ***
A giant footman is here, ready for battle.
*** Range 3 (east) ***
A tough looking guard is here.
*** Range 4 (east) ***
A giant mercenary peeks out from behind the bushes.
*** Range 5 (east) ***
A pikeman stands steady at his position.
You scan south.
*** Range 1 (south) ***
A tough looking guard is here.
You scan west.
*** Range 1 (west) ***
Girs'na the lady rager is here.
*** Range 2 (west) ***
A giant footman is here, ready for battle.
*** Range 3 (west) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
*** Range 4 (west) ***
(White Aura) Valcor, the giant hero is here.
(White Aura) Daryth, the Giant Priest is here.
(Charmed) (Dark Aura) a stone golem is here, fighting Valcor, the Hero.
(Charmed) (Dark Aura) A ghoul is here, fighting Valcor, the Hero.
A tough looking guard is here.
*** Range 5 (west) ***
A tough looking guard is here.
You scan up.
You scan down.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
Girs'na the lady rager is here.

Krawtor limps in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
A giant footman is here, ready for battle.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A pikeman stands steady at his position.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north south west]
     A large pile of various building and construction materials has been stacked carefully here.
     A large pennant of tanned animal hide is here, bearing the crest of WARMASTER.
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.

On muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
     A large pile of various building and construction materials has been stacked carefully here.
A laboring grunt of WARMASTER is here, stacking building materials.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
     A small campfire is almost burned out.
A tough looking guard is here.
A vicious warrior is here, brandishing his sword.

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (Translucent) (Dark Aura) An evil, red-eyed specter stares deeply into your soul.
(Charmed) (Translucent) (Dark Aura) A ghost levitates before its master.
*** Range 2 (north) ***
(Charmed) (Dark Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
A tough looking guard is here.
You scan east.
*** Range 1 (east) ***
A laboring grunt of WARMASTER is here, stacking building materials.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
You scan south.
You scan west.
*** Range 1 (west) ***
A tough looking guard is here.
A watchman is on alert here.
*** Range 2 (west) ***
A vicious warrior is here, brandishing his sword.
*** Range 3 (west) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
You scan up.
You scan down.
Daryth, the Giant Priest yells 'Krawtor!  Now you die!'

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
(Charmed) (Translucent) (Dark Aura) An evil, red-eyed specter stares deeply into your soul.
(Charmed) (Translucent) (Dark Aura) A ghost levitates before its master.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghost flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A tough looking guard is here.
A ghost flies in.
A specter flies in.

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Charmed) (Dark Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
A tough looking guard is here.
*** Range 2 (east) ***
(White Aura) Valcor, the giant hero is here.
(White Aura) Daryth, the Giant Priest is here.
*** Range 3 (east) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A giant footman is here, ready for battle.
*** Range 4 (east) ***
Girs'na the lady rager is here.
*** Range 5 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 6 (east) ***
A tough looking guard is here.
You scan south.
*** Range 1 (south) ***
A giant mercenary peeks out from behind the bushes.
*** Range 2 (south) ***
A tough looking guard is here.
A watchman is on alert here.
You scan west.
*** Range 2 (west) ***
A pikeman stands steady at his position.
You scan up.
You scan down.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A specter flies in.
A ghost flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: north east south west]
A ghost flies in.
A specter flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: east south west]
     A pile of gold coins.
(Charmed) (Dark Aura) A stone golem stands here to do his master's bidding.
(Charmed) (Dark Aura) An evil phantom floats ominously, feeding on the dead.
A tough looking guard is here.
A specter flies in.
A ghost flies in.

The dirt field
  You are in an area that is void of virtually all forms of vegetation.  The 
ground has been trampled on so many times that no plants can live there.  
The field is comprised solely of the bare earth.

[Exits: east south west]
(White Aura) Valcor, the giant hero is here.
(White Aura) Daryth, the Giant Priest is here.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
A giant footman is here, ready for battle.
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south west]
Girs'na the lady rager is here.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

The Ford is [WARMASTER] controlled.  Players near you:
<PK>  $Krawtor                          A small forest
<PK>   Gammelheim                       A muddy ground

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: east south]
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A muddy ground
  The mud here is extremely thick.  You feet sink in at least 6 inches as you 
try to make your away across this miserable predicament. You notice rather 
large feet imprints that have been here before yours.

[Exits: north east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.
A vicious warrior is here, brandishing his sword.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Invisible) A water sprite is here, splashing about.
You scan west.
*** Range 1 (west) ***
A pikeman stands steady at his position.
*** Range 2 (west) ***
A giant mercenary peeks out from behind the bushes.
*** Range 3 (west) ***
A tough looking guard is here.
*** Range 4 (west) ***
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A giant footman is here, ready for battle.
*** Range 5 (west) ***
A tough looking guard is here.
*** Range 6 (west) ***
A vicious warrior is here, brandishing his sword.
You scan up.
You scan down.

A small pool 
  The water of this pool is a crystal clear blue.  Many fish swim about here, 
searching for a possible meal.  The path continues around the pool and to 
the north.

[Exits: north west]
(Invisible) A water sprite is here, splashing about.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A small female dances lightly among the trees.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A small forest
  The forest floor is very strange in that there is little dead or decaying 
leaves on the ground.  You can see the dirt on the ground clearly enough 
to spot a few ants crawling about.  Several centipede infested trees are 
lying about in front of you.  This is a very calm and serene setting.

[Exits: north east west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
(Translucent) Krawtor the Baker of the Gods, Maker of Magnificent Muffins is here.
A tough looking guard is here.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

You yell 'Help! I am being attacked by Krawtor!'
A consecrated bow's arrows LACERATE you!
Krawtor's flaming bite injures you.
You sure are BLEEDING!
Krawtor's chill wounds you.
You sure are BLEEDING!
Krawtor's chill mauls you.
You sure are BLEEDING!
You parry Krawtor's attack.
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite hits you.
You sure are BLEEDING!
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite injures you.
You sure are BLEEDING!
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath injures you.
You sure are BLEEDING!
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
A chill sinks deep into your bones.
Krawtor's freezing bite grazes you.
You sure are BLEEDING!
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath injures you.
You sure are BLEEDING!
Your acid blast DISMEMBERS Krawtor!
Krawtor looks pretty hurt. 

Gammelheim: [===|---|---|---]
Krawtor executes the 'Rising Sun'.
Krawtor's flaming bite *** DEMOLISHES *** you!
You sure are BLEEDING!
Krawtor's flaming bite injures you.
You sure are BLEEDING!
Krawtor's chill mauls you.
You sure are BLEEDING!
You parry Krawtor's attack.
'Durindel' the Sword of Flame adorned with an ice crystal sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Durindel' the Sword of Flame adorned with an ice crystal surrounds you with ice.
Krawtor's freezing bite injures you.
You sure are BLEEDING!
You can feel 'Durindel' the Sword of Flame adorned with an ice crystal dig into your body.
Krawtor's wrath injures you.
You sure are BLEEDING!
Krawtor dual parries your attack.
Krawtor's hilt smash hits you.
You sure are BLEEDING!
Krawtor parries your attack.
The Fleshworks squirm and zgrrt.
You feel better.
Krawtor's riposte hits A specter.
Krawtor's riposte wounds A ghoul.
Krawtor's hilt smash grazes A ghoul.
Krawtor looks pretty hurt. 

Gammelheim: [=--|---|---|---]
Krawtor has retreated!
Krawtor limps east.

Krawtor limps in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A lighter area
  Sunlight breaks through the scattered canopy above you.  This seems more 
like a secluded wooded area, rather than a forest.  Several snakes slither 
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A winding stream
  The bubbling of the stream beside you gives a feeling of comfort and 
companionship.  Water insects and small fish of different colors swim about 
in the crystal clear water.

[Exits: north east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

A high grassland
  Wild grass standing 4 feet tall surrounds you, making it extremely difficult 
to move around and see.  Crickets constantly chirp as you move through the 
grass.  A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

A dried up riverbed
  The remains of a once moving stream is here.  The dirt on the ground is 
cracked with the lack of moisture to this certain area as pebbles seem to 
be scattered about.  Lush grass surrounds this riverbed so you wonder what 
keeps this area so dry.

[Exits: east south west]
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east south west]
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A ghost flies in.
A specter flies in.
A stone golem flies in.
A ghoul flies in.

Along a small stream
  The water is clear, cold and refreshing.  It only seems to be a few feet deep
at the most.  The water runs rapidly along its course running over rather
large pebbles with ease.  A few varieties of fish swim lazily about here.  

[Exits: north east west]
A wild horse rears up at you.
A ghoul flies in.
A stone golem flies in.
A specter flies in.
A ghost flies in.

You attempt to use the Fleshworks.
The Fleshworks squirm and zgrrt.
You feel better.

Krawtor swims in.

You yell 'Help! I am being attacked by Krawtor!'
A consecrated bow's arrows MUTILATE you!
You sure are BLEEDING!
You parry Krawtor's attack.
Krawtor's chill mauls you.
You sure are BLEEDING!
Krawtor's flaming bite injures you.
You sure are BLEEDING!
Krawtor's chill decimates you!
You sure are BLEEDING!
'Long Night', the Blade of Frost adorned with a glowing ember sears your flesh with flames.
Krawtor's flaming bite scratches you.
You sure are BLEEDING!
The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds you with
ice.
Krawtor's freezing bite hits you.
You sure are BLEEDING!
You can feel 'Long Night', the Blade of Frost adorned with a glowing ember dig into your body.
Krawtor's wrath mauls you.
You are mortally wounded, and will die soon, if not aided.
Krawtor looks pretty hurt. 

Gammelheim: [---|---|---|---]
You feel less cold.
Your protective shield dissipates.
You scratch yourself.
You are mortally wounded, and will die soon, if not aided.
Krawtor looks pretty hurt. 

Gammelheim: [---|---|---|---]
Krawtor's flaming bite mauls you.
You have been mortally wounded!!
A ghost stops following you.
A ghost slowly disappears.
A specter stops following you.
A specter slowly disappears.
A ghoul stops following you.
A ghoul slowly disappears.
A stone golem stops following you.
A stone golem slowly disappears.
A challenge has ended.
You have lost the challenge.
You are too hurt to do anything for a while.

 

Link to comment

Most of our fights were nowhere near this close and this was the only one that seemed to be worth posting. Unfortunately, it felt like everything that could have possibly gone wrong, did. Aggro'd mobs? Check. Roared powerword fear? Check. Tons of double murder rounds? Check.

These were heart pounding battles, for sure. Kudos again to Krawtor for trouncing me so soundly.

- Gammelheim

Link to comment
5 hours ago, Anonymous said:

Krawtor rides in.
Krawtor yells 'die! gahMmMmMeLheim, You sSsorcerouhZsz dog!'
Krawtor seems to lose balance as he is afflicted.
Krawtor's poison scratches him.

What's this?

5 hours ago, Anonymous said:

Krawtor executes the 'Rising Sun'.
Krawtor's cleave *** DEMOLISHES *** you!
Krawtor has a few scratches. 

So 200 auto damage....

5 hours ago, Anonymous said:

Gammelheim: [===|===|==-|---]
Your acid blast >>> ANNIHILATES <<< someone!

I never such high damage from acid blast. Also, someone sliped with their stance maintenance.

5 hours ago, Anonymous said:

Gammelheim: [=--|---|---|---]
You point at a flesh golem, willing it to wither and waste away!
The flesh around a flesh golem attaches to you vigorously!
You feel much better after the absorption!
You hear a flesh golem's death cry.
A flesh golem's body disintegrates into dust.
A flesh golem stops following you.
You feel drained after the process.
Krawtor looks pretty hurt. 

Gammelheim: [===|===|---|---]

So a 50% heal.

 

5 hours ago, Anonymous said:

Gammelheim: [---|---|---|---]
You feel less cold.
Your protective shield dissipates.
You scratch yourself.
You are mortally wounded, and will die soon, if not aided.
Krawtor looks pretty hurt. 

What's this scratch from?

Super fun fight.

 

Link to comment
1 hour ago, mya said:

What's this?

Searching for that return (you've got access to the code, right?), it's mana leak.

 

1 hour ago, mya said:

So 200 auto damage....

Yes, though the noun listed is after sanctuary.  High damage weapon and fire/frost giant damage suck.

 

1 hour ago, mya said:

I never such high damage from acid blast. Also, someone sliped with their stance maintenance.

High roll, failed save, no sanctuary.  It can suck, yes.

 

1 hour ago, mya said:

So a 50% heal.

Obviously, yes.  I'm more concerned about the 0 rounds of lag from it (from the Zergedelt log).  Here it's hard to see due to their commands aren't echoed.

 

1 hour ago, mya said:

What's this scratch from?

If you're at -1 to -9 hp you won't die, merely be kneeling there mortally wounded and bleeding out.  This is likely the hp loss you'd see across the tick.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...