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Upgrading CHURCH armor


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  • Implementor

There have been some changes to how you can upgrade your CHURCH armor:

  • All items are no longer burnproof.  Given items under spells such as hellstream only break instead of get permanently destroyed, this isn't necessary.  If you want them burnproof, you can use cabal services to do so.  Reminder that burnproofed armors are permanent for a higher cost.
  • They're also nolocate, mostly so that people can't tell which upgrades you've gotten.  I don't believe this rule was changed.
  • Armors are now psienhance.  Base AC for these items shouldn't be more than 10, but psis already get more than enough AC.
  • Item upgrades and costs remain the same currently, no change there.
  • You will get only one upgraded item per slot per tier.  Gone will be the times you can mix and match, having six different sets in your locker for every occasion.  Once you make your decision, you're stuck with it.  If for example you choose T1 Divinity for your hands, you cannot decide to go back and choose T1 Vengeance instead.  The sign tells you exactly what you can get at what tiers, so the onus is on you.  Likewise if your item explodes for one reason or another, such as invokers enchanting their item, they will not be replaced.  Do so at your own risk. Items don't carry enchantments across upgrades anyway, so the only logical time to do it would be after the final upgrade.  Again, if it evaporates, it will not be replaced.
  • Only one person at a time is allowed in the room with Weaponmaster An'grat, similar to the Rack Room in the milieu.  This isn't meant to be a hidey hole.  If people use it as such, those people will be eaten.
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