Warriors have the ability to dual wield weapons that a caster does not know. Like flails or axes, for instance. Weapons that have a considerably higher attack value than an instrument.
Rangers have pets, insectswarm, thunderstorm, and the use of axes/flails to use against casters.
Has anyone seen me try to sing a song outside of four seasons very often? I might go for a lullaby or against Kamikazi's undead I tried rest in peace. Most songs are designed to affect melee characters and even then they do not land reliably. When I tried to take this route, I struggled big time.
Dissonance is not 2 rounds of lag, it is one round of lag.
Wait wait wait...How am I the bad guy without attacking anyone and only pointing out the flaws in mechanics? Sheesh...And I got somewhere with my bard, but I will end my posting right now, cause I'm gonna start insulting people that are trying to insult me for something I haven't even said.
Warriors have the ability to dual wield weapons that a caster does not know. Like flails or axes, for instance. Weapons that have a considerably higher attack value than an instrument.
Rangers have pets, insectswarm, thunderstorm, and the use of axes/flails to use against casters.
Dissonance is not 2 rounds of lag, it is one round of lag.
Bard has the weapon that nobody knows and this weapon is much better than anything you can get IG I can also freely compare this weapon to the crusader's holy one.
Disonance is 2 rounds of lag because you wait for the paralyze to kick in everytime and then start to use it as it can be seen in the log.
Bard has the weapon that nobody knows and this weapon is much better than anything you can get IG I can also freely compare this weapon to the crusader's holy one.
Disonance is 2 rounds of lag because you wait for the paralyze to kick in everytime and then start to use it as it can be seen in the log.
First off, everyone knows instruments at 75%. Secondly, I don't wait for anything to kick in. It just so happens to kick in. I can't control it. I can post several logs of paralyze not firing at all.
I'm not arguing that the instruments are strong. They are strong. But its also all I can use. In order for a bard to not have access to every vuln available, then best course is to make them rare if they are from certain materials. This will force the bard to select only what he needs and discard the rest. @Zoichan here for that idea. Also, I said earlier that I think paralyze is too widely available in this game and it needs to be removed from a lot of things, bard instruments being one of them. The steel-linked whip and obsidian plummet, as well.
Your information is not 100% accurate in all aspects and you're using things against me that I agree with you about. Such as paralyze.
The plummet deteriorates from what I recall, but it might have been changed as well. Steel linked whip's proc lands every round. I am sure that paralysis has been added to a few more weapons and as a whole it should not exist. What perks to undeads gain as things are? The consume which is worthless? Just the fear which rarely lands and in return they get a huge vuln. Personally if I ever start playing again, I will not bother myself to roll undead when I can get paralyzing weapons with ease and won't have to worry about anyone wielding a blackwatch sword and a rod of hollyness two rounding me.
It seems kind of weird to see bards as a burst damage melee. I'd much prefer to see some of that melee potential pushed into utility skills.
I really don't think a bard's melee output should be comparable to a dedicated melee (warrior/zerk). Bards should have more like a paladin's output.
Looking at that weapon and knowing the procs, I also agree that is pretty overboard. If bards require that powerful of a weapon to be balanced, you need to look at their skills again. Jacking them up with extreme equipment isn't really the answer.
I'm also getting the feeling that the ninja rework has aggressively reworked their damage output, but I think there are so many other avenues to improve how ninja play and feel to make them something different than yet another extreme melee class.