Thank you for being so constructive Zrothum.
4 posts in this subject and all are personal pot shots and completely off-topic.
You are such an asset to the playerbase ![]()
[edit] Luckily the fifth adds something on the subject.
Thank you for being so constructive Zrothum.
4 posts in this subject and all are personal pot shots and completely off-topic.
You are such an asset to the playerbase ![]()
[edit] Luckily the fifth adds something on the subject.
Ok time to speak my peace. Being a part of FL since its beta days, i've seen almost everything. I rarely use the forum but I do read it. Since the first days fo the CONCLAVE, if you do not know they were the first Syndicate cabal, There have been bounties placed and collected.
The Bounty system is quite simple. I heard the mention that there are more bounties now than there were back in the day? You are crazy. Before I came back, the top ten was ALWAYS filled. ALWAYS. Now you are lucky to see eight bounties total. You could always place bounties with rare items which made bountying that much easier, its good to see that method removed. When I played back in the day I had no troubles keeping a full suit of rares, and thus I ALWAYS had a bounty. It comes with the territory. As for the weaker players being bountied, its simple, weaker players get rares too and greedy people want them.
I've played Syndicates. Yes, some syndicates rp the number of heads they collect. Some RP how much they make from kills. Personally, I always went after the highest priced target, unless however I was attacked by a bountied person first, then i would target that person.
As per the exchange of equipment, that is the primary reason place bounties.
They see Person 1, decked and the bountier himself really wants the armor but can't quite beat the person. Thats right what do they do? Place a bounty.
What i'm seeing now with this thread is ill regards towards the Syndicate because they are kicking *** and taking names at the present. **There is nothing wrong with the current bounty system aside from the fact that people that have been recently collected can be bountied again so quickly.**If the Nexus were active and killing everyone, we'd have this same type thread. Same with the Tribunal. If the Tribunal were in strong force people would just sit in cities when enemies were on to see them get Wanted and Capped. We could make examples out of every Cabal except the Herald.
So, suck it u
Alas, I see no bad RP coming from the current syndicate. From what i've seen they are all honorable. If you can't take the beating from being hunted by the syndicate, roll a Herald. That being said feel free to point out the flaws of what i've said ![]()
I think this whole thing could be resolved by slaying all current syndicate membership and saccing their eq, then changing their status to moderate and giving them all stupid titles.
In all seriousness, bounty should not be able to be placed unless you have been in recent combat with the person.
I can see points from all sides. I will say I have not seen any problems with the current Syndicates either pk or Rp they do their job and do it well. As well if I have a bounty (which I seem to get many) I would at least like it to be for some form of Rp reason not just because I have clothes. And dont tell me they are doing it because they fear they cannot beat me, I have only played a month and a half and am 11 years old so please. My main problem is that the person bountying me (which I know who you are) I have grouped with and aside that one time have had no other interaction with him. He even went as far as challenging me to a dual asked my location bountied me and fled the lands, wow great rp. I dont know much about game things but I do think the time between needs fixed and maybe even the price jacked up alot as I can farm 50k gold in abuout 15 to 20 minutes.
In all seriousness' date=' bounty should not be able to be placed unless you have been in recent combat with the person.[/quote']
You are kidding right?
What is wrong with you guys?I remember when Shendamarin(Despiser) was leading Syndicate right after couped Poplin.We were 4 vampires in syndi back then at the same time.Bounties were left and right, even if you had typed top40 there would have been bounties.No one ever complained.You just have to suck up and learn that not everything that you do not like must be changed.There are things that needs to be fixed but definitely not the syndicate bountying system.If you are not killed by a member of syndicate , you will be killed by someone else.And honestly If someone deserves my things I prefer to be someone of them because at the moment they are very classy players there.
There are things that needs to be fixed but definitely not the syndicate bountying system.
I as Syndicate Immortal agree something needs done, I have never liked the no rp side to bounties for just clothes.
@Mali-I threw this idea up as well.
Any solutions to the problem can be posted and will be looked at however do not be upset if things are not as quick as one would like. Much is being discussed already.
Also I would like to point out that if in real life I was paying for someones death it would be for a damn good reason.
I've never met Bill Gates. If I could pay to have him killed and inherit all his possessions I probably would.
I've never met Bill Gates. If I could pay to have him killed and inherit all his possessions I probably would.
You related to him because if you are I will pay to have you killed to take your possessions.![]()
I have never liked the no rp side to bounties for just clothes.
Then stop sending the target's EQ to the person who placed the bounty - I have always hated that this was implemented, and I have never understood why it was or the reason for keeping it in place.
Agreed! Send the HEAD, if anything, to the one who placed the bounty, to show proof.
Agreed! Send the HEAD' date=' if anything, to the one who placed the bounty, to show proof.[/quote']
Love it.
Dey
+1
From someone else's post i've come up with this idea.
Person1 is the constant person bountied in this scenario
Person1 gets collected on for 50k gold, the minimum. The next day he's bountied again for 50k gold, colleted, etc etc etc.
implement a system that increases the minimum bounty on characters who get bountied constantly. Just a rough guideline but we could do it like this.
Person1 gets collected at 50k gold. Increase his minimum by 100 percent for one week. So he would have to be bountied for 100k minimum. Now should he not be bountied for a week it would drop back to 50k
Now say he was bountied for 100k and collected upon. Increase price again.
Math would take us to 200k minimum(this increase could be cut off at say 2 million gold so it doesn't get out of hand) He goes a week without being bountied, it drops back to 100k, not 50k. Another week passes and it goes down to 50k.
This makes any character that is constantly getting bountied a 'High Priority' target so to say and will always have a high price to be contracted.
just a rough idea, feel free to elaborate. I'm not even sure of how to come up with the math for coding off the top of my head right now, lol.
And one small thing to add.
Allies get some (if not all) gold/CP back when the bounty is collected.
I.e. Nexus is allied to Syndi, character from Nexus places bounty on Jibber. Jibber gets collected and the character from Nexus gets his bag and his gold/CP back.
I think that should be looked at too, if true.
If that's the case then I agree - however I'm pretty sure they don't get anything back (aside from the bag). Not sure...
Dey
I have been of f0xx's opinion. But I thought it was a bonus to being allied with Syndi. I thought it was intentional. No real opinion of it though. Perks of being allied right?
Last time I placed a 30CP bounty and the bounty was collected while I was logged on, I got the 30CP back....I was not a Syndicate ally, but the victim was a vendettad cabal for me (possibly syndi too)
I think the main issue here is how to make Syndicate a more interesting and fun cabal from an RP perspective, without severely limiting their freedom and making it boring for the members.
(1) I like the suggestion that bounty placers should not get gear from the bounty, and instead should receive the head. I think that makes a lot of sense from an RP perspective, and it helps resolve the issues we're all discussing. If you want gear, you can always go through [MERCHANT], and they can make arrangements for you to get it.
(2) I think that maybe the minimum CP and gold bounty should be increased a bit. I always thought of Syndicate as a clan of elite killers, not likely to stir from their hideout for a small pay out. If you want to hire the services of a professional killer, you have to be ready to pay well for it. I remember not too long ago, there was a Syndicate Elder who sent out a note to all which basically said:
"If I find anyone placing unworthy bounties, you may find the Syndicate chasing YOU instead of the person you bountied."
I thought this was pretty cool, and well within Syndicate RP.
The reason I think Syndicates are inclined to chase little bounties is because the number of collections a Syndicate has is often used as a measure for their cabal advancement (at least in their mind). However this is not always the case, and ties into my next point.
(3) This is both to Syndicates and victims of Syndicate. Take some responsibility and really try to RP with people if you feel that the cycle of "bounty/kill/re-bounty" is getting old.
Syndicates: If you find you are hunting the same person over and over again, strike up some RP with them rather than killing them straight out. Maybe you can RP them becoming an informer, or paying for protection in other ways. It's really up to you, based on how you view that character, and how experienced they are.
Bountied People: Don't feel like you have to wait for the Syndicate to approach you. Despite what some people say, RP is not dead in FL. If you are sick of dealing with constant Syndicate harassment, try to figure out some way you can RP with the Syndicate to get out of it. Most of the time, I think you will find people are willing to go along.
I am sure Syndicate Imms won't penalize their members for not chasing a bounty if they have some legit RP going on with that person.
That's all I have right now.