Brehan, I am glad you agree that we should simply slay current syndicate members until condead. This should fix the problem ![]()
Random bounties..
Brehan' date=' I am glad you agree that we should simply slay current syndicate members until condead. This should fix the problem
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I need Syndicate. I need to feel avenged some days. I love Syndicate.
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Armor. I've always loved that they lost one or two pieces of armor. Even if I can't use it, if I get something incredibly cool, I will give it away or destroy it. If I had a reason to bounty them, then usually I'm pissed to the degree I would rather have them humiliated, beaten, spit on....anything to torture them. Taking a death doesn't mean as much to some people as it does to me. I reiterate, I love Syndicate.

How about rather than anyone receives the equipment, one or two pieces just gets destroyed?
I don't know if the problem can be blamed on Syndicate cabal as it is. Its probably fine as is. As Philantees I tried to have a different angle on the collection of bounties. It had nothing to do with money etc etc.
That said, gold in this game is an infinite resource and has no real worth. There is nothing cool you can do with it. There is no economy, so to speak. I acquired millions upon millions without so much as farming a cent. Kaylia ended up with many many million and having some form of use for it required immortal intervention, which, really doesn't interest me (when I played, in my play times, whenever I saw an imm was when they were after ME, not the other way around).
This basically makes throwing cash on bounties worthless to the person doing it. Who cares. Now, if there were other cool uses for cash and it was harder to acquire someone might be more hesitant to play bounties with it.
I also struck deals with people on occassion. It would usually not result in their bounty being removed (which I will discuss below) merely a reprieve for x period of time which was usually all they were after anyway (being the prime head hunter at the time). As such, I wasn't purely after heads, however, if someone didn't bother to try strike up a deal, I wouldn't offer it to them as it was not really my style if they had nothing I wanted (this doesn't mean EQ, this is services etc. I had an invoker blow up some fleshworks for me once in return for safety for a while).
Back to refuses bounties. An an elder you had the ability to do this however basically we were told (and warned after a couple of situations) in no unclear manner that we were only to refuse stupid bounties (ie, crappy rare items).
Although Philantees wouldn't have used this ability anyway (against her RP) for others and in this situation it would have allowed deals to be struck for removal of bounties.
A few suggestions I like:
Sending heads only, (not that this mattered for me, most people who had anything worth having that I collected always had insurance anyway) sounds like an improvement to cull alot of rubbish bounties (ie, people bountying for no reason except for wanting shinies)
Also, increasing bounty requirements (if placed by the same bountier) after each collection.
Also, I dont know if its mentioned, but I think the minimum bounty for those monster characters should be increased. I know its larger then the normal 50k, but, I never found it to be that huge. Bounties of 500k or more shouldn't be unheard of for those monster characters.
Make PK ratio (or captures for tribs) increase the requirement more then they currently do. Usually these people with the huge pk records have the good EQ anyway and are often the target of unnecessary bounties.
Overall, to tell the honest truth last time I played there were screw all bounties to be taken (like, 3 people or something stupid on the top 10 board).
Anyway, some of the above mentioned ideas, coupled with more worth for gold (ie, a better economic backbone) I think would cure most problems.
My 2 cents. I don't play at current, so take that into consideration when giving consideration to the above.
I also wouldn't be against removing 'using cp' for bounties. 30 cps is nothing, and when a cabal character can log on, see an enemy, and bounty them for cp to put the ratio 2 against 1, I just.. well, don't like it.
Anyyways.
I also wouldn't be against removing 'using cp' for bounties.
I strongly disagree. Since CPs are hard to come by as it is and very much needed by every cabal for skill usage. A limited means of wealth that will only be spent in dire times.
Fine then. Up it to at least 200 CPS. 30 CPS is just ridiculous.
That I can agree with
but also as forementioned, remove the cp bonus you get back when your bounty is collected, which I think is actually a bug.
Ps hey chesta. Remember me?
A lot of good suggestions in this thread.
I would like to sum them up:
- Up the time a character can be re-bountied
or
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Apply a formula for exponential increase of cost for bountying the same character in short amounts of time (a week was given as example).
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Items should not be delivered to the person who places a bounty. The head should be used as evidence instead.
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Up the minimum amount of gold/CP required to place a bounty. 100k/200 gold/CP was given as an example.
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CPs/gold shouldn't be returned to he person who placed the bounty after its fulfillment.
Interesting poll results so far.
Another idea for you to discuss: how about the bag with the three rares goes to a Merchant instead if one exists?
A lot of good suggestions in this thread.
I would like to sum them up:
- Up the time a character can be re-bountied
or
Apply a formula for exponential increase of cost for bountying the same character in short amounts of time (a week was given as example).
Items should not be delivered to the person who places a bounty. The head should be used as evidence instead.
Up the minimum amount of gold/CP required to place a bounty. 100k/200 gold/CP was given as an example.
CPs/gold shouldn't be returned to he person who placed the bounty after its fulfillment.
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I agree.
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I partially agree. Oddly enough, I sorta love it when syndis boast with the heads they've collected. I just find it amusing (as long as it's not the head of my character).
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Minimum gold was already increased from 10k to 50k, so I'm not too certain if that needs increasing - especially if part 1 gets done. Minimum CP could be bigger, though.
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I fully agree. Doesn't make sense, ally or not. There's already punch of benefits for being an ally with Syndicate even without this.
There once was an increase in the minimum in bounty per character that related to PKs in some way, I wonder if it's turned off.
Interesting poll results so far.
Another idea for you to discuss: how about the bag with the three rares goes to a Merchant instead if one exists?
Now that makes sense. ![]()
But I definitely want the head. TROPHY!
Maybe the Syndicate could collect victims "hearts" that have some kind of magical effect.
On a side note, my respect for what Syndicate does has always led to a minimum of a 100k bounty. 300k and up for the big bad characters.
I am firmly against the bounty system as it is...because it requires NO RP to initiate from the person buying the bounty, to the bounty hunter coming for you, to the person buying the bounty getting items they couldn't have beaten me for alone. Trying to RP with the bounty hunter is just a bad idea and essentially asking for them to be up inside your lower intestine...can't discuss why.
Putting that aside, I think it makes sense to send something to the bounty placer... a finger or hand... the bounty hunter should keep the head though as the ultimate trophy. The bounty placer just had to stroll to a bounty office and drop some gold (and not much... you can scratch together that much in a matter of minutes), why would he get a trophy in anyway as meaningful as the bounty hunter?
Also, I really feel the reasoning behind a bounty being placed needs to be better policed. I have always played some of the least aggressive characters in the game, some of the most giving in both materials and time... yet I am ALWAYS bountied. I cannot in good faith even bother to log in and give either the syndicate or the bounty placer the pleasure because in my mind, its a stupid mechanic and I won't be forced into worrying about 3 syndis, any cabal or normal enemies I have, and the piss ant who bountied me instead of stepping up to the plate especially when my PK is about as strong as 2 feathers tied together. Just something I'm totally unwilling to deal with. There is no way I'm going to play a game when the reward is 6 people who I've never met coming for me for a bounty placed by someone who in all likelihood I either helped out or never met... there is no pleasure in it for me, so there won't be any for you either.
Essentially, on numerous characters... it has been exactly this 1. log in. 2. get OMGWTF'd by nasty syndi skills I've never met, had, understood, or been told how to counter. 3. Not find any rares anywhere at all. 4. Log off and play a game where there can be some version of fun had without people pissing in my cheerios via much stronger characters since they can't do it themselves.
Essentially, on numerous characters... it has been exactly this 1. log in. 2. get OMGWTF'd by nasty syndi skills I've never met, had, understood, or been told how to counter. 3. Not find any rares anywhere at all. 4. Log off and play a game where there can be some version of fun had without people pissing in my cheerios via much stronger characters since they can't do it themselves.
You missed the parts where characters can only be bountied so often (in terms of hours logged) and how often someone can place a bounty (in terms of hours played). These two things combined will considerably cut back on the bounty issue.
On a more general note, it's refreshing to see so many constructive ideas. Unfortunately, this is a game where someone is going to lose. Cheerios are going to get pissed in. The Moderate Tier is a nice little alternative to keeping cheerios fresh. However, the repetitive re-iteration of "I'm logging off to do something more fun" is, quite literally, just pissing in the IMMs Cheerios. I'm starting to feel like I'm having my Cheerios pissed in. No offense meant, but I'm more of a Sugar Smacks kind of guy myself.
EDIT: I know I didn't address every part of your post, but I'm running a bit late...see ya later!
I just may not mesh with this game... I'm not going to exclude myself from potentially, though doubtful, reaching the upper echelons of nastiness in both gear and cabals... and I definitely don't have the time or patience to dig up a semi-acceptable suit with the rare situation. I'm obviously a drop rate kind of guy where I can just do the same thing 100 times to get what I want. I do love some PvP...but when losing means you are either gimped from the start or doomed to spend HOURS looking for your stuff again its honestly a poor risk to take in my opinion. Much rather do my risking at the card table and my gaming on the computer...and I do not consider being stark naked or the next worse thing (mithril or other BS) gaming at all.
The barriers to cabal entry have been severely lowered in recent memory, and with the advent of both Merchant sellable outfits and cabal outfits it has become much easier to have a set of decent EQ without having to hunt down 150 mobs or kill other chars.
I have been a major advocate for the rare circulation changes throughout, and have been completely satisfied with many of the changes I've seen recently.
Krins sounds like a candidate for Moderate. You can go up to Trusted in your cabal, you can only loose 2 rares when you get killed. Much easier to collect a good suit that way. For some slots there are some very decent non-rares about (sometimes better than most of the rares for the slot), so replace the common eq (cabal eq or merchant eq for example) one by one with good rares as you find them.
Krins sounds like a candidate for Moderate. You can go up to Trusted in your cabal' date=' you can only loose 2 rares when you get killed. Much easier to collect a good suit that way. For some slots there are some very decent non-rares about (sometimes better than most of the rares for the slot), so replace the common eq (cabal eq or merchant eq for example) one by one with good rares as you find them.[/quote']
Plus, some of the cabal/merchant gear can easily fill up holes when you hit the rare limit as moderate.
I don't see why neutrals would need a reason to put a bounty on someone. "They've got shinies and I want them" should be plenty for an sideless party who's only interest is with himself.
But, if you want to give some examples of where it would be not within the RP of a neutral to place a bounty I might see it differently.