Dey: Mounted charge can (and does) lag for four rounds. I've been on the wrong side of this oh-so-many times. It's (in fact) so effective that you take the lag even when countered (this has been discussed before). I've previously had a paladin eat my counter damage so he can 'free' cast on me and run off after that going over and over. Very frustrating.
Mya: You have left Undead of your list of those who get shafted if this change were made. Considering if they get the 4 round lag they could eat a vuln charge (which will CANE, make no mistake) a flamestrike and wrath+holy word before they get a command off I think this is a rather important inclusion.
Ferals face the vuln charge (4 rounds) and double flame casts. Don't tell me it won't take a massive CHUNK out of their hp. It will.
Ogres look like they will cop it - again, charge and multiple vuln casts. If you're an evil ogre and lose sanc, vlun charge plus the UNSPEAK or <<>> from holy word+wrath could end your day VERY quickly.
As I've stated - I don't think paladins needs any offensive increase. They already have a HUGE amount of survivablity and more than moderate offensive. Upping them is going to tip the scales.
They do not need flail.
They do not need kick.
They do not need hellstream.
They do not need charge any more powered than it already is.
On the other side of the coin - if we up paladins charge should we also up the skill in general? Why should warriors and zerks be denied this? How do you all feel about mino's getting vuln damage on their charge?
L-A