1 hour ago, EllaThePuppy said:
I disagree that it's cowardice unequivocally, and don't think it's fair to make sweeping generalizations. Let me give you an example:
I got in "trouble" (not real trouble, but rebuked in a jabbing way and feel like I would have been in actual trouble if I kept doing it) with Killian for allowing players into Syndicate without proving themselves in combat. This is not a dig at my cabal imm, who I think does an excellent job at embodying the spirit of the underworld crime organization. But as a player, my goal as a cabal elder is to make sure that people get into my cabal and enjoy their time there.
Now, let's look at the flip side and what Syndicate/Nexus are "supposed to be". Right off the bat, you HAVE to get a kill (per the thread on the forum with cabal entrance requirements) to be allowed entry. Now, I know this is not the case, but let's keep that in mind as an example.
Next, we've got qclasses and qraces (with the exception of Psionicist). All of those require a kill. Assuming we're talking about L50, that's gonna be your Liches and your Crusaders.
Then finally we've got classes that require kills to be successful. Dark-knights and crusaders can be successful without kills but will never reach their power peak and, in many cases, will never kill their toughest enemies and/or hard banes. Liches require kills to power up. Evil clerics require kills to power up. Barbarians require kills to power up.
And lastly, you've got gear. Sometimes bad PKers get taken cool places and wind up with good gear. Sometimes that Gear is exceptionally rare. Sometimes it's just really good and desirable.
So what's the result here? Something like 30-40% (conservatively) of available combos are going to require AT LEAST one kill to be successful. Am I likely to get that kill against a Ragnomar, a Zergedelt, a Lecitus - or going back in time, a Thulgan, a Kurvikhel, an Azun, a Martineius?
Hell. No.
So sorry not sorry, if I need kills for whatever I'm doing, yes I'm going to charge head on at the easy meat. I would be absolutely stupid not to. And you bet your ass I'm going to run and hide from the big boys. I might engage occasionally. I might have little skirmishes here and there, probing for weakness. But especially if they kill me pretty effortlessly (because of a bad combo match-up or maybe just because I suck), I'm definitely going to do everything I can to NOT fight them. And I don't think that makes someone a coward. That just makes them smart.
DISCLAIMER: The one caveat I will add here is that blatant, aggressive multi-killing for no apparent reason besides the fact that you can? I don't personally know anyone that gets their rocks off on that, but that's something I'd chat with the IMMs about. Even if the person isn't going to be punished directly for those actions, they might get asked to stop, nudged in the other direction, pushed/instigated toward killing stronger opponents, have their promotions slowrolled until they get their act together, etc. But I have only seen one instance of truly pointless multi-killing that was having a negative impact on a player's desire to log into the game since my return a few months ago.
This is the post I'm referring to that went largely unmentioned. It's not a question of being hard to implement. It's a question of fundamentally changing a LARGE amount of other game mechanics to coincide with a proposed tiered PK system that would be challenging to implement even without all these other considerations.