Not true, would you like to take away bodyslam from a Berserker because it'd to much like the bash of a Warrior? There's more ideas stated here than just giving a monk control of his abilities but since you're focusing on that one let's think. A monk can do what in combat now? Dirk Kick, Kick/Double Kick, Air Thrash, Trip, disarm but barely any weapon skills? Trip isn't that effective due to the high curve of the PB most people will be flying when you get near them or will flee to fly. Personally if I see any class looking for me in my pk range I do anything I can to negate their lag skills. Monks just don't have as large of a strategy in them as other classes, there's things there but they're not what you can count on all the time. Horse kick is great but you can't depend on it, Tiger claw hits hard but you can't use it as a finishing move.
This may be wrong, but when I've played them most of my strategy with a monk was decided by the stance. Choosing it was more than half of the battle. Now this in a way does help monks, you can sit back and let your luck decide and be ready to chase while just using dirt to keep them blind. You can air thrash which will usually just cause an opponent to flee. Monks SHOULD HAVE MORE. They should be able to choose more in how they fight, no they shouldn't have the selection of a blademaster but why couldn't they have some selection?
Fact: If a martial artist is wanting to slow an opponent down what do they do? Kick them in the legs. Why can't monks do so? Just because Blademasters are around that doesn't mean that another class should be held behind due to them being simular. So my ideas are this:
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Monks should have more active skills in combat. This doesn't have to be like the critical strike of a blademaster but being able to hamper an opponet somehow would be nice. Having to rely as much on luck as skill in combat isn't fair to a class when no other must do so. Every other class is capable of boosting this or that, to increase their key abilities. Monks likewise shoul be able to do so. I do not think they should have the selection style the blademaster has, maybe add in different types of attacks to the styles. One for each, such as: a low kick in crane to slow down / enfeeble an opponent. This will allow the monk to increase his bonuses from the speed and accuracy of this stance. An elbow strike to the temples in Buddha which hampers casters. Give each stance a special attack that is done by command.
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Does anyone else feel like Monks get shafted in cabals? I've always thought that because of their lack of weapons, armor restrictions, and fighting styles that monks got the short end of the stick here.
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Neutral Monks, there is no reason why they shouldn't be around. None at all. With strict discipline does NOT come a necessity to join one side or the other. Look at the classes that are restricted to good or evil. Paladin, Cleric, Healer, Shaman, Dark-Knight and Necromancer. Now I may be wrong about the DK, but all but Necromancer are good or evil due to the gods they follow. And even if that's not why a DK falls in with Necro on being evil simply because that's what they ARE. Raising creatures from the dead, trapping souls in your weapon. All evil. Monks have no reason to fall into either category and to be honest a part of me sees how they shouldn't be good or evil and purely neutral. But I do kinda see how they could be both.