I wonder what people think of changing wimpy as follows:
Wimpy changed from a direct number, to a %. You want to run 49.5% wimpy, ok, but that cuts your damage output as well by a % (maybe every 2% wimpy% is 1% damage nerf?) this will keep people who need it to live able to use it, while stopping people who have 0 need to use it from abusing an obnoxiously high wimpy because they won't be able to use an incredible 50% safety net while retaining all their damage output.
Also feel free to drop your own personal suggestions. I'd like to see the playerbase agree on something for a change.
