This is something that actually has bothered me some time, and with my recent project started I was thinking I should write down my concerns.
Aging... When a character passes a certain age, does not matter how many, (or how few), hours invested it looses in some stats (primary melee from what I understand) and gains points in others. While this have seemed unfair to me, I never voiced my opinions till now - since I mostly play long-lived races anyway. Why whine without good reasons?
I want to point out that meleers, which in my opinion depend more far on their stats than mages, seems to be on the loosing end of this. Not only this, most of the melee-favoured races (giants, ferals, ogres from what I've noticed, perhaps more?) are the races with short lifespans.
Secondly, this was a rather recent addition to the code. Was any of the experience penalties modified to reflect the new possible max-stats? After all, an ogre will have less strength, dexterity and constitution after a relatively short period of time, whereas an elf probably never will see his stats change.
Was the weight on weapons/items changed at all in the light of this change? Should it had been? Should the stats increase/decrease in some other way? Elderly people often turn senile and forgetful. Perhaps reduce all stats by 1 when the character age, which would be more balanced for all classes. But again, the long-lived races would not feel this at all. Perhaps remove it? Or perhaps increase the main stats of the class, and reduce the others?
If you have the time, I would greatly appreciate the reasoning behind the implemention of this system, and/or some sort of statement regarding if you would consider changing the rate as of which characters age.
I love you all. ![]()
