1060hp 486m 436mv 11hour sca
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A column of Crusaders is camped here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
1060hp 486m 435mv 11hour e
They aren't here.
1060hp 486m 435mv 11hour di wry
You scan all around.
You scan north.
*** Range 5 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 6 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan east.
*** Range 2 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 6 (south) ***
A gnomish farmer is wandering around here.
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
1060hp 486m 435mv 11hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
1060hp 486m 434mv 11hour e
e
They aren't here.
1060hp 486m 434mv 11hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
1060hp 486m 433mv 11hour sca
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
[Exits: east west]
A small cat is here, purring.
1060hp 486m 432mv 11hour e
e
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 5 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
You scan west.
*** Range 1 (west) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 4 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
You scan up.
You scan down.
1060hp 486m 432mv 11hour The King's Square
Dubbed the King's Square, this intersection sees a great deal of daily
traffic. Named in honor of the sovereigns of Aabahran, it harkens to the
golden age of the monarchy, the short time in which all Aabahran was unified
under the leadership one man, Cormac, until its disintegration shortly
thereafter during the War of Legions. The commercial district of Maelbrim
lies to the south, aptly named Golden Path. To the west is the Forum, the
center of the city. East leads to the walls and the Dragon Gate. To the
north await the newly constructed gates of the reestablished Newander Park.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
1060hp 486m 431mv 11hour di wry
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
Some graffiti has been surreptitiously placed here, depicting a White Wolf.
[Exits: east west]
1060hp 486m 430mv 11hour w
They aren't here.
1060hp 486m 430mv 11hour w
The King's Square
Dubbed the King's Square, this intersection sees a great deal of daily
traffic. Named in honor of the sovereigns of Aabahran, it harkens to the
golden age of the monarchy, the short time in which all Aabahran was unified
under the leadership one man, Cormac, until its disintegration shortly
thereafter during the War of Legions. The commercial district of Maelbrim
lies to the south, aptly named Golden Path. To the west is the Forum, the
center of the city. East leads to the walls and the Dragon Gate. To the
north await the newly constructed gates of the reestablished Newander Park.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
1060hp 486m 429mv 11hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
[Exits: east west]
A small cat is here, purring.
1060hp 486m 428mv 11hour di wry
sca
They aren't here.
1060hp 486m 428mv 11hour w
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 5 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
You scan west.
*** Range 1 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (west) ***
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 4 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
You scan up.
You scan down.
1060hp 486m 428mv 11hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
1060hp 486m 427mv 11hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
1060hp 486m 426mv 11hour di wry
e
They aren't here.
1060hp 486m 426mv 11hour di wry
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
1060hp 486m 425mv 11hour sca
They aren't here.
1060hp 486m 425mv 11hour You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small cat is here, purring.
*** Range 2 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 6 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
*** Range 2 (south) ***
Mulao the Gambler is here trying to panhandle.
A gnomish farmer is wandering around here.
*** Range 4 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
You scan west.
*** Range 2 (west) ***
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 3 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 6 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
1060hp 486m 425mv 11hour di wry
di wry
Wrythixk narrows his eyes.
You yell 'diie! wrythIxK, yaou sOorcerOous dOog!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 486m 425mv 11hour di wry
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
The Fleshworks squirm and zgrrt.
Your back fist misses Wrythixk.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 486m 425mv 11hour
Wrythixk narrows his eyes.
You are consumed by the phantoms of the underworld.
Wrythixk's phantom grasp scratches you.
The phantoms drains you of your magical resistance.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1056hp 486m 425mv 11hour
You parry Wrythixk's attack with your second hand.
Adeptus's eyes spin around clearing any dirt from its surface!
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1056hp 486m 425mv 11hour kick
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1056hp 486m 425mv 11hour Wrythixk narrows his eyes.
You are consumed by the phantoms of the underworld.
Wrythixk's phantom grasp scratches you.
The phantoms drains you of your magical resistance.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow devastates Wrythixk!
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
The Fleshworks squirm and zgrrt.
Wrythixk parries your attack.
Your back fist mauls Wrythixk.
Your knee thrust injures Wrythixk.
You strike a pressure point, jarring Wrythixk.
Your tiger claw decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Your jab injures Wrythixk.
Your jump kick mauls Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour
Wrythixk has fled!
1053hp 486m 425mv 11hour murder wry
They aren't here.
1053hp 486m 425mv 11hour TICK IN 5 SECONDS.
You aren't fighting anyone.
1053hp 486m 425mv 11hour murder wry
They aren't here.
1053hp 486m 425mv 11hour murder wry
They aren't here.
1053hp 486m 425mv 11hour sca
Wrythixk yells 'Help! I am being attacked by someone!'
Your back fist wounds Wrythixk.
Your elbow slash decimates Wrythixk!
Wrythixk parries your attack.
You have gained knowledge about flying!
Your dragon claw decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour murder wry
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
You strike a pressure point, jarring Wrythixk.
Your tiger claw decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour kic
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small cat is here, purring.
*** Range 2 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 6 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
*** Range 2 (south) ***
Mulao the Gambler is here trying to panhandle.
A gnomish farmer is wandering around here.
*** Range 3 (south) ***
A young boy runs errands for various shopkeepers here.
*** Range 4 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
You scan west.
*** Range 2 (west) ***
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 3 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 6 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour You do the best you can!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour Your kick hits Wrythixk.
You invoke the essence of the soul.
Your double kick mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Your jab injures Wrythixk.
Your elbow slash mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|===]
1053hp 486m 425mv 11hour
Wrythixk has fled!
1053hp 486m 425mv 11hour murder wry
sca
Wrythixk rubs the dirt out of his eyes.
1060hp 486m 440mv 12hour Timer now at 30 secs.
They aren't here.
1060hp 486m 440mv 12hour di wry
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A small cat is here, purring.
*** Range 2 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
*** Range 6 (east) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan south.
*** Range 2 (south) ***
Mulao the Gambler is here trying to panhandle.
A gnomish farmer is wandering around here.
*** Range 4 (south) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
You scan west.
*** Range 2 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 3 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 6 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
1060hp 486m 440mv 12hour They aren't here.
1060hp 486m 440mv 12hour di wry
They aren't here.
1060hp 486m 440mv 12hour di wry
They aren't here.
1060hp 486m 440mv 12hour di wry
They aren't here.
1060hp 486m 440mv 12hour di wry
They aren't here.
1060hp 486m 440mv 12hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
1060hp 486m 439mv 12hour di wry
w
They aren't here.
1060hp 486m 439mv 12hour di wry
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A column of Crusaders is camped here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
1060hp 486m 438mv 12hour They aren't here.
1060hp 486m 438mv 12hour sca
You scan all around.
You scan north.
*** Range 5 (north) ***
Mad Maddox the Merchant of Miscellany is here selling garbage.
*** Range 6 (north) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan east.
*** Range 2 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
*** Range 3 (east) ***
A small cat is here, purring.
*** Range 4 (east) ***
(White Aura) A small toddler is here, dressed only in swaddling clothes.
You scan south.
*** Range 6 (south) ***
A gnomish farmer is wandering around here.
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
You scan west.
*** Range 1 (west) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (west) ***
(White Aura) An old, tired looking man stands here bent over a cane.
You scan up.
You scan down.
1060hp 486m 438mv 12hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Forum
1060hp 486m 438mv 12hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into the Forum to the east.
[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
1060hp 486m 437mv 12hour e
e
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A column of Crusaders is camped here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
1060hp 486m 436mv 12hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
1060hp 486m 435mv 12hour e
e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
1060hp 486m 434mv 12hour Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
[Exits: east west]
A small cat is here, purring.
1060hp 486m 433mv 12hour e
The King's Square
Dubbed the King's Square, this intersection sees a great deal of daily
traffic. Named in honor of the sovereigns of Aabahran, it harkens to the
golden age of the monarchy, the short time in which all Aabahran was unified
under the leadership one man, Cormac, until its disintegration shortly
thereafter during the War of Legions. The commercial district of Maelbrim
lies to the south, aptly named Golden Path. To the west is the Forum, the
center of the city. East leads to the walls and the Dragon Gate. To the
north await the newly constructed gates of the reestablished Newander Park.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
Dorcy turns towards you.
Dorcy says 'Ah, Grob, it is rumored a great beast lurks in the Caves of Kamir.'
Dorcy says 'Would you take this task upon yourself and rid the caves of the problem?'
Dorcy peers at you in expecting a yes or no answer.
1060hp 486m 432mv 12hour e
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
Some graffiti has been surreptitiously placed here, depicting a White Wolf.
[Exits: east west]
1060hp 486m 431mv 12hour e
The Inner Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads towards the King's
Square and into Maelbrim.
[Exits: east west]
1060hp 486m 430mv 12hour e
Between the Dragon Gates
A huge, completely empty, area has been left between the outer and inner
gates of Maelbrims north-eastern double wall. Bare of even shrubbery or
small bushes, the only thing that has been allowed to grow here is grass,
and even that is being cropped short on a regular basis. A paved road
connects the outer and inner gates, forcing anyone willing to enter the city
proper to pass under two massive portcullis. Once these portcullis are
lowered, the place is a perfect killing ground.
[Exits: north east west]
1060hp 486m 429mv 12hour e
e
The Outer Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads to the inner gate and
into Maelbrim.
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
1060hp 486m 428mv 12hour Before the Dragon Gate
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. Before you loom the massive gates of Maelbrim with the great city
walls continuing north and south. East lies the checkpoint and the road
through the Dragon Teeth mountains.
[Exits: north east south west]
The Time Vortex plays with the reality far above you.
1060hp 486m 427mv 12hour where
Dragon Road is [SAVANT] controlled. Players near you:
<PK> Grob Before the Dragon Gate
1060hp 486m 427mv 12hour e
e
The Eastern Checkpoint
You stand along the Dragon Road, leading westward into the massive
city of Maelbrim. The road continues eastward all the way towards
Miruvhor, and eventually to the Dragon Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
1060hp 486m 426mv 12hour A wide path
You find yourself walking down a wie path leading in, or out,
or Maelbrim. Westward you can see the checkpoint, which
eventually leads into the city gates, and eastwards, the massive
crags and rocks of the Dragon's Teeth mountains loom in the
distance.
[Exits: east west]
1060hp 486m 425mv 12hour where
Dragon Road is [SAVANT] controlled. Players near you:
<PK> Grob A wide path
1060hp 486m 425mv 12hour af
You are affected by the following:
Spell: phantom grasp : modifies savingspell by 7 for 3 hours
Spell: deteriorate : modifies savingspell by 22 for 15 hours
: modifies ac by 51 for 15 hours
Spell: fly : for 13 hours
Spell: aura : modifies ac by -50 for 16 hours
Spell: chii : modifies ac by -33 for 15 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: defensive : for 16 hours
Spell: bless : modifies damroll by 8 for 45 hours
: modifies hand to hand by 3 for 45 hours
Spell: drug addiction : for 705 hours
Spell: drug use : for 9 hours
Spell: detect invis : for 5 hours
Spell: mounted : for 121 hours
1060hp 486m 425mv 12hour sco
/-------------------\/------------------------------------------------\
| Grob || the Master of the Turning Tide |
\-------------------/\------------------------------------------------/
| Str: 23(23)^3 || Level 50 Sex M Age 10(26h) |
| Int: 15(15) || Class monk Size large |
| Wis: 17(17) || Race troll Align chaotic evil |
| Dex: 19(19)^2 || Hp 1060/1060 (105%) Exp 21968/584832 |
| Con: 23(23)^2 || Mana 486/562 (100%) +Hit 49 (75%) |
\ Lck: [||||||] \/ Move 425/440 (100%) +Dam 47 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Tongar |
| Slash -287 92% || Spell -5 || Faith Combat |
| Pierce -303 90% || Afflictive -4 || Weight 162/525 |
| Blunt -285 92% || Maledictive -1 || Items 37/41 |
| Magic -272 96% || Mental -7 || Prac 7 Train 0 |
| || Breath 0 || RP 26 |
| || || Gold 5976 CP 957 |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 64 100 46 58 5 100 53 23 57 |
| You are drunk. |
| [SAVANT] forces are aiding your mind. |
\---------------------------------------------------------------------/
1060hp 486m 425mv 12hour where
Dragon Road is [SAVANT] controlled. Players near you:
<PK> Grob A wide path
1060hp 486m 425mv 12hour w
The Eastern Checkpoint
You stand along the Dragon Road, leading westward into the massive
city of Maelbrim. The road continues eastward all the way towards
Miruvhor, and eventually to the Dragon Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
1060hp 486m 424mv 12hour w
Before the Dragon Gate
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. Before you loom the massive gates of Maelbrim with the great city
walls continuing north and south. East lies the checkpoint and the road
through the Dragon Teeth mountains.
[Exits: north east south west]
The Time Vortex plays with the reality far above you.
1060hp 486m 423mv 12hour w
The Outer Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads to the inner gate and
into Maelbrim.
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
1060hp 486m 422mv 12hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Outer Dragon Gate
1060hp 486m 422mv 12hour w
Between the Dragon Gates
A huge, completely empty, area has been left between the outer and inner
gates of Maelbrims north-eastern double wall. Bare of even shrubbery or
small bushes, the only thing that has been allowed to grow here is grass,
and even that is being cropped short on a regular basis. A paved road
connects the outer and inner gates, forcing anyone willing to enter the city
proper to pass under two massive portcullis. Once these portcullis are
lowered, the place is a perfect killing ground.
[Exits: north east west]
1060hp 486m 421mv 12hour w
The Inner Dragon Gate
The eastern Dragon Gate is what stands between the eastern armies and
Maelbrim. The Great Wall of Aabahran, farther to the east, serves as a
tertiary line of defense, but it is here at the Dragon Gate that the city
itself is protected. The name comes from the surrounding Dragon Teeth
mountains and also the design of the gate itself. The battlements look like
great spikes, the teeth in the maw of a great dragon. It has been built to
resist a traditional siege, one composed of mortal land armies and siege
weapons. That so much work has gone into this perimeter defense shows that
the leaders of Maelbrim expect a major invasion from this direction at some
point in the future. Until that time, it stands more as a testament to the
wealth and stature of those who could afford constructing such a masterwork
gate. The eastern road leads through the Dragon Teeth mountains, eventually
into the Forsaken Lands and Miruvhor. The west leads towards the King's
Square and into Maelbrim.
[Exits: east west]
1060hp 486m 420mv 12hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
Some graffiti has been surreptitiously placed here, depicting a White Wolf.
[Exits: east west]
1060hp 486m 419mv 12hour w
The King's Square
Dubbed the King's Square, this intersection sees a great deal of daily
traffic. Named in honor of the sovereigns of Aabahran, it harkens to the
golden age of the monarchy, the short time in which all Aabahran was unified
under the leadership one man, Cormac, until its disintegration shortly
thereafter during the War of Legions. The commercial district of Maelbrim
lies to the south, aptly named Golden Path. To the west is the Forum, the
center of the city. East leads to the walls and the Dragon Gate. To the
north await the newly constructed gates of the reestablished Newander Park.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) A small toddler is here, dressed only in swaddling clothes.
1060hp 486m 418mv 12hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
[Exits: east west]
A small cat is here, purring.
1060hp 486m 417mv 12hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Rift Road
1060hp 486m 417mv 12hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Conservatory of Nature can be seen to the south.
[Exits: east south west]
A well-off citizen of Maelbrim is here, enjoying his spare time.
A well-off citizen of Maelbrim is here, enjoying his spare time.
1060hp 486m 416mv 12hour w
Rift Road
This street, leading from the Forum to the west to the Dragon Gate to the
east, has been named to remind people of the catastrophe that destroyed
Rheydin, Maelbrims' predecessor. Even though the Rift and the following
explosion are but a memory told to small wicked children, the catastrophe
shall never be forgotten. The street leading east, ultimately to the Savant
Tower, has been chosen to remind the populace who caused the Rift that
triggered the explosion that took out a large chunk of the city.
The Palace can be seen to the north.
[Exits: north east west]
1060hp 486m 415mv 12hour w
TICK IN 5 SECONDS.
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A column of Crusaders is camped here.
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
1060hp 486m 414mv 12hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into the Forum to the east.
[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
1060hp 486m 413mv 12hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here.
[Exits: north east west]
1060hp 486m 412mv 12hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Regent Avenue
1060hp 486m 412mv 12hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
1060hp 486m 412mv 12hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: phantom grasp : modifies savingspell by 7 for 3 hours
Spell: deteriorate : modifies savingspell by 22 for 15 hours
: modifies ac by 51 for 15 hours
Spell: fly : for 13 hours
Spell: aura : modifies ac by -50 for 16 hours
Spell: chii : modifies ac by -33 for 15 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: defensive : for 16 hours
Spell: bless : modifies damroll by 8 for 45 hours
: modifies hand to hand by 3 for 45 hours
Spell: drug addiction : for 705 hours
Spell: drug use : for 9 hours
Spell: detect invis : for 5 hours
Spell: mounted : for 121 hours
1060hp 486m 412mv 12hour
1060hp 509m 440mv 13hour Timer now at 30 secs.
wa
You wake and stand up.
1060hp 509m 440mv 13hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Regent Avenue
1060hp 509m 440mv 13hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues east from here and
leads into Green Square to the west.
[Exits: north east south west]
1060hp 509m 439mv 13hour eq
Grob is using:
<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Glowing) a Ring of Accuracy
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> a cape of black dragonhide
<worn around neck> a rusted coif
<worn on head> (Glowing) (Humming) a Crown of Might
<worn on ear> a werewolf's tooth
<worn on torso> (Humming) the Black Basilisk's torso
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a tiamat's scale
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of basilisk-hide leggings
<worn on feet> a pair of basilisk-hide boots
<worn about body> the Death Shroud
<worn about waist> the black belt of Avalon
<worn around wrist> (Glowing) a steel, cuffed bracer
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> prayer beads
<worn on face> (Humming) a platinum lip spike
<floating nearby> A vicious black wheel
<in the quiver> nothing.
1060hp 509m 439mv 13hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Regent Avenue
1060hp 509m 439mv 13hour w
Green Square
Much work has been put into Green Square since its construction. The
remaining rubble has been removed, the earth has been planted with new
bushes and some of the hardier flowers. A beautiful stone path leads
through the new plants. The practice field to the north and northwest can
be seen over a row of small bushes. Whereas the field is mostly used by the
military, Green Square is the people's domain. Still, it sees rough sorts
who head through here to get to the Milieu, which is to the northeast of
this position. Academy students and researchers can also often be found in
this area, as the Academy is in the district to the south of here. Vanguard
Point to the west marks the boundary of the inner city limits of Maelbrim.
Large [KNIGHT] tents occupy the space, giving shelter and healing the
remaining citizens.
[Exits: north east south west]
A column of Crusaders is camped here.
A big SIGN waiting to be read points north.
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) An old, tired looking man stands here bent over a cane.
Sedgewick turns towards you.
Sedgewick says 'Ah, Grob, it is rumored a great beast lurks in the Caves of Kamir.'
Sedgewick says 'Would you take this task upon yourself and rid the caves of the problem?'
Sedgewick peers at you in expecting a yes or no answer.
The lofty Tower of Ravens casts a shadow over the square.
1060hp 509m 438mv 13hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into Green Square to the east.
[Exits: east south west]
1060hp 509m 437mv 13hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here and a trail leads into a field to the north.
[Exits: north east south west]
1060hp 509m 436mv 13hour w
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues east from here and
ends at Vanguard Point to the west.
[Exits: east west]
1060hp 509m 435mv 13hour w
w
Vanguard Point
Vanguard Point is where once a mighty western gatehouse was located.
Although no such fortification exists today, it is still an important
checkpoint, inspecting those that would enter Maelbrim from this
direction. It bears the heart and soul of Maelbrim, one that trusts Val
Miran will not launch a surprise attack in the foreseeable future. Instead,
defensive preparations that would have been built up here have been
incorporated in the northern and eastern ends of the city. The point is
lined by rows of shrubs, and while delicately pruned, only plants as robust
as them can thrive in this semi-arid landscape that is the aftermath of the
previous city's destruction. Still, the road is well-traveled and the area
has not lost its importance. To the west is the Eastern Road, which leads
to Val Miran. To the east, the path works into Regent Avenue, which cuts
through Maelbrim.
[Exits: east west]
A dwarven mason is here, conducting his daily duties.
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
1060hp 509m 434mv 13hour Nearing Vanguard Point
This is a wide cobbled road leading to and from the great city of
Maelbrim. East lies Vanguard Point, the unfortified western entrance to
Maelbrim. To the west, the Eastern Road leads on towards Val Miran.
[Exits: north east south west]
1060hp 509m 433mv 13hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob Nearing Vanguard Point
1060hp 509m 433mv 13hour w
w
Near Vanguard Point
You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
1060hp 509m 432mv 13hour where
A gradually widening path
You manage to climb upward to this large plateau which now seems
to spread out for miles. Centered in the plateau, you can start
making out the sprawl of the great city of Maelbrim. The smell of
foods in the market and fireplace smoke start to greet your
nose.
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
1060hp 509m 430mv 13hour w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A gradually widening path
1060hp 509m 430mv 13hour w
A Small Plateau in the Dragon's Teeth
You are on a small plateau. The Dragon's Teeth are all around you
now. Steep granite faces rise up on both sides. The trail you now
walk on was forged by little more than horse hooves and men's feet
as they trudged the way you now walk. The air is clean and fresh
here, but with the feeling of something foreboding in the air.
A small, unassuming doorway is set against the side of a hill.
[Exits: east (south) west]
A mineral vein has broken the surface.
1060hp 509m 427mv 13hour The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east down]
1060hp 509m 424mv 13hour d
d
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: up down]
1060hp 509m 421mv 13hour w
d
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: west up]
1060hp 509m 418mv 13hour w
w
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east down]
1060hp 509m 415mv 13hour where
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: west up]
A mighty Fortress looms over the area.
1060hp 509m 412mv 13hour The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 509m 409mv 13hour The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east south]
1060hp 509m 406mv 13hour s
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob The Road into the Dragon's Teeth
1060hp 509m 406mv 13hour The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: north west]
1060hp 509m 403mv 13hour sco
/-------------------\/------------------------------------------------\
| Grob || the Master of the Turning Tide |
\-------------------/\------------------------------------------------/
| Str: 23(23)^3 || Level 50 Sex M Age 10(26h) |
| Int: 15(15) || Class monk Size large |
| Wis: 17(17) || Race troll Align chaotic evil |
| Dex: 19(19)^2 || Hp 1060/1060 (105%) Exp 21968/584832 |
| Con: 23(23)^2 || Mana 509/562 (100%) +Hit 49 (75%) |
\ Lck: [||||||] \/ Move 403/440 (100%) +Dam 47 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Tongar |
| Slash -287 92% || Spell -5 || Faith Combat |
| Pierce -303 90% || Afflictive -4 || Weight 162/525 |
| Blunt -285 92% || Maledictive -1 || Items 37/41 |
| Magic -272 96% || Mental -7 || Prac 7 Train 0 |
| || Breath 0 || RP 26 |
| || || Gold 5976 CP 957 |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 64 100 46 58 5 100 53 23 57 |
| You are drunk. |
\---------------------------------------------------------------------/
1060hp 509m 403mv 13hour w
The Base of the Dragon's Teeth
You stand amid gradually inclining foothills. The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.
[Exits: east west]
1060hp 509m 401mv 13hour w
Nearing the Crossroads
A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.
[Exits: east west]
1060hp 509m 398mv 13hour w
s
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Ou snowghah rrhraw brawoobrsnoogr whahsnawoo.'
A werebeast says in a foreign tongue 'Grwroo broorruhghgh wruhoogrwh grah ghowawwrowwhuhwr.'
1060hp 509m 396mv 13hour where
The Northern Trail
A trail leading southward from the Eastern Road, this path is worn by
heavy traffic. A young forest can be seen to the east. To the south,
Blackwatch Village rises in the distance, Mount Khorand serving as a
towering backdrop.
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
1060hp 509m 394mv 13hour Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Grob The Northern Trail
1060hp 509m 394mv 13hour bud
You already possess the peace and tranquility of a buddha.
1060hp 509m 394mv 13hour af
You are affected by the following:
Spell: phantom grasp : modifies savingspell by 7 for 2 hours
Spell: deteriorate : modifies savingspell by 22 for 14 hours
: modifies ac by 51 for 14 hours
Spell: fly : for 12 hours
Spell: aura : modifies ac by -50 for 15 hours
Spell: chii : modifies ac by -33 for 14 hours
Spell: buddha stance : modifies savingspell by -25 for 1 hours
Spell: defensive : for 15 hours
Spell: bless : modifies damroll by 8 for 44 hours
: modifies hand to hand by 3 for 44 hours
Spell: drug addiction : for 704 hours
Spell: drug use : for 8 hours
Spell: detect invis : for 4 hours
Spell: mounted : for 120 hours
1060hp 509m 394mv 13hour n
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Hrawgrgn owhr snoograh ahwh Rrough Growhroogh uhbrgh oouhhrgr uhrw gnoowrow oosn Rrouoorrgrgrawgh, hrgrou uhrr gnrrow whahgrwrawrwrw rwourwooawwr.'
A werebeast says in a foreign tongue 'Uhwr awuhou hrooourw aw whoorr Hrwrawwr hrsnawwhou ahgh ah rrgnowhroo whahuhrwhrah whghoo snoubrwrgn whawwrgh.'
1060hp 509m 392mv 13hour w
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
1060hp 509m 390mv 13hour n
n
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 509m 387mv 13hour where
Greener Hills
The coolness comes from the altitude but just as much the fiery orb in
the sky offers warmth to the passing traveler. This road is a branch off of
the Eastern Road, the one through the Dragon's Teeth, only this goes north
towards northern forests and hills. This road has recently been built up
and looks to be well traveled.
[Exits: east south]
1060hp 509m 386mv 13hour s
The Forward Keep is [KNIGHT] controlled. Players near you:
<PK> Grob Greener Hills
1060hp 509m 386mv 13hour w
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 509m 385mv 13hour w
n
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 509m 383mv 13hour A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 509m 381mv 13hour where
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 509m 379mv 13hour Elderwood is [KNIGHT] controlled. Players near you:
<PK> Grob Entrance to Elderwood
1060hp 509m 379mv 13hour s
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 509m 377mv 13hour w
w
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
1060hp 509m 375mv 13hour Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
[Exits: east west]
1060hp 509m 373mv 13hour w
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 509m 422mv 14hour Timer now at 30 secs.
w
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 509m 421mv 14hour w
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 509m 420mv 14hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Ramshackle Tent City
1060hp 509m 420mv 14hour w
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A feral citizen of Val Miran walks the streets here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tkkeaitsikvkts aizvkisktsehsk'aisk, vrezvskavre vi Zvehch Chaivaizh.'
Blood Guard steps aside and allow you to pass him.
1060hp 509m 419mv 14hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob The Eastern Gate of Val Miran
1060hp 509m 419mv 14hour e
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 509m 418mv 14hour sca
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 6 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A feral citizen of Val Miran walks the streets here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan up.
You scan down.
1060hp 509m 418mv 14hour af
You are affected by the following:
Spell: phantom grasp : modifies savingspell by 7 for 1 hours
Spell: deteriorate : modifies savingspell by 22 for 13 hours
: modifies ac by 51 for 13 hours
Spell: fly : for 11 hours
Spell: aura : modifies ac by -50 for 14 hours
Spell: chii : modifies ac by -33 for 13 hours
Spell: buddha stance : modifies savingspell by -25 for 0 hours
Spell: defensive : for 14 hours
Spell: bless : modifies damroll by 8 for 43 hours
: modifies hand to hand by 3 for 43 hours
Spell: drug addiction : for 703 hours
Spell: drug use : for 7 hours
Spell: detect invis : for 3 hours
Spell: mounted : for 119 hours
1060hp 509m 418mv 14hour e
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 509m 417mv 14hour e
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 509m 416mv 14hour e
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
[Exits: east west]
1060hp 509m 415mv 14hour e
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
1060hp 509m 413mv 14hour e
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 509m 411mv 14hour e
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 509m 409mv 14hour w
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 509m 407mv 14hour n
n
n
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 509m 405mv 14hour A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south west]
Aruncus the Druid is walking around here, searching for herbs.
1060hp 509m 403mv 14hour where
A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 509m 401mv 14hour n
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Grob A quiet path
1060hp 509m 401mv 14hour A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
1060hp 509m 399mv 14hour w
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: east west]
1060hp 509m 397mv 14hour nw
Huh?
1060hp 509m 397mv 14hour w
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north east]
A mighty Fortress looms over the area.
1060hp 509m 395mv 14hour n
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
Some black gyvel is lying here, dark green with black leaves and tiny
blood red flowers.
1060hp 509m 393mv 14hour get g
You get a small dusk of black gyvel.
1060hp 509m 393mv 14hour s
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north east]
A mighty Fortress looms over the area.
1060hp 509m 391mv 14hour e
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: east west]
1060hp 509m 389mv 14hour e
s
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
1060hp 509m 387mv 14hour A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 509m 385mv 14hour s
A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south west]
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you give me 500 gold, I could turn your gyvel herb into a powerful potion, Grob.'
1060hp 509m 383mv 14hour aar
You give Aruncus the Druid 500 gold.
Aruncus the Druid gives you a gyvel potion.
Aruncus the Druid says 'There you go. Use it if you've been blinded.'
1060hp 509m 383mv 14hour s
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 509m 381mv 14hour s
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 509m 379mv 14hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Small Clearing
1060hp 509m 379mv 14hour w
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
1060hp 509m 377mv 14hour w
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
[Exits: east west]
1060hp 509m 375mv 14hour sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 2 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 3 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 3 (west) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
*** Range 4 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A feral citizen of Val Miran walks the streets here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan up.
You scan down.
1060hp 509m 375mv 14hour w
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 509m 374mv 14hour w
w
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 509m 373mv 14hour where
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 509m 372mv 14hour w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Ramshackle Tent City
1060hp 509m 372mv 14hour The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A feral citizen of Val Miran walks the streets here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Grob.'
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Zhzh'aikchaits'zvsk evrchik'chzhikvr'ats, zhiktsevre chik Tsikch Vritsikk.'
1060hp 509m 371mv 14hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Nearing Val Miran
<PK> Grob The Eastern Gate of Val Miran
1060hp 509m 371mv 14hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
1060hp 509m 370mv 14hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
1060hp 509m 369mv 14hour w
TICK IN 5 SECONDS.
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
1060hp 509m 368mv 14hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 509m 367mv 14hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 509m 366mv 14hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
1060hp 509m 365mv 14hour af
You are affected by the following:
Spell: phantom grasp : modifies savingspell by 7 for 1 hours
Spell: deteriorate : modifies savingspell by 22 for 13 hours
: modifies ac by 51 for 13 hours
Spell: fly : for 11 hours
Spell: aura : modifies ac by -50 for 14 hours
Spell: chii : modifies ac by -33 for 13 hours
Spell: buddha stance : modifies savingspell by -25 for 0 hours
Spell: defensive : for 14 hours
Spell: bless : modifies damroll by 8 for 43 hours
: modifies hand to hand by 3 for 43 hours
Spell: drug addiction : for 703 hours
Spell: drug use : for 7 hours
Spell: detect invis : for 3 hours
Spell: mounted : for 119 hours
1060hp 509m 365mv 14hour w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
Eulau, High Lady of the Righteous Palm says 'The Empire will still exist long after any mortal kings have perished.'
1060hp 509m 364mv 14hour
You no longer have full control of your mind.
1060hp 509m 414mv 15hour Timer now at 30 secs.
bud
You are in full control of your mind.
You have become better at buddha stance! [42%]
1060hp 479m 414mv 15hour
Eulau, High Lady of the Righteous Palm walks west.
1060hp 479m 414mv 15hour where
di wry
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Nearing Val Miran
<PK> Grob The Central Square of Val Miran
1060hp 479m 414mv 15hour They aren't here.
1060hp 479m 414mv 15hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Nearing Val Miran
<PK> Grob The Central Square of Val Miran
1060hp 479m 414mv 15hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 413mv 15hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 412mv 15hour s
You feel as if something very bad was heading your way.
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 411mv 15hour s
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
1060hp 479m 410mv 15hour s
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
1060hp 479m 409mv 15hour s
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 479m 408mv 15hour d
sca
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 479m 407mv 15hour murder wry
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 3 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 479m 407mv 15hour They aren't here.
1060hp 479m 407mv 15hour w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 479m 405mv 15hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
You have gained knowledge about flying!
Your knee thrust injures Wrythixk.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
You have gained knowledge about flying!
Your counterblow mauls Wrythixk.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Your jab injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour kick
Your kick decimates Wrythixk!
Your double kick mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
You parry Wrythixk's attack with your first hand.
Your elbow slash decimates Wrythixk!
Your back fist wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour l wr
Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour kic
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You dodge Wrythixk's attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour TICK IN 5 SECONDS.
The figure standing here is slight, a frame built close to the bone with
little excess anywhere along it. Short black hair sits thick and dense
above the brow, cropped near to the skull, its weight still visible in
the way it holds its shape. The face beneath is beautiful in an exact
and deliberate way, the cheekbones set high, the jaw clean and bare of
any growth, the mouth a composed and neutral line. Skin of an exotic
cast covers these features, its tone sitting outside the expected,
something in its depth holding light differently than the skin of those
nearby.
The build is lean throughout, narrow through the shoulder and spare
through the chest, the sort of frame that leaves nothing hidden and
nothing padded. A stillness hangs about the posture, not rigid, but
settled, the stance of a figure with no present inclination to move.
The hands rest at the sides without tension. Above all of it, a pair of
red eyes sits level and unhurried in that remarkable face, their color
deep and clear, the shade of a garnet held to low light. They are open
and still, fixed straight ahead, giving the face its most defining
feature and its most arresting one.
He has done a fair amount of traveling.
Wrythixk has quite a few wounds.
Wrythixk is using:
<used as light> (Glowing) a magical sparkler
<worn on finger> a ring of moral ambiguity
<worn on finger> a ring of moral ambiguity
<worn around neck> an emerald brooch adorned with a small charm
<worn around neck> an emerald brooch adorned with a small charm
<worn on head> a battlecaster's hood
<worn on ear> an Emerald Earring adorned with a heartgear
<worn on torso> (Humming) a steel plated torso
<worn on arms> a tattoo of a Grinning Skull
<worn on hands> Zha'rek's Hands
<worn on legs> some steelsilk pantaloons
<worn on feet> (Glowing) boots of protection
<worn as shield> (Glowing) a Bone Warshield
<worn about body> (Glowing) (Humming) the Fleshworks
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid adorned with a golden pin
<worn around wrist> (Humming) an emerald bracelet
<worn around wrist> (Humming) an emerald bracelet
<wielded> (Humming) the Power Hammer
<worn on face> (Glowing) Adeptus's Face adorned with an emblem of Gear
<floating nearby> (Humming) a portable hole
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour Your kick misses Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 405mv 15hour
You have escaped from the grasp of the phantoms.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour Timer now at 30 secs.
Wrythixk narrows his eyes.
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You dodge Wrythixk's attack.
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your knee thrust injures Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow misses Wrythixk.
Your back fist mauls Wrythixk.
You have gained knowledge about flying!
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour kic
Your kick decimates Wrythixk!
You invoke the essence of the soul.
Your double kick LACERATES Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour
Wrythixk's pound misses you.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Your back fist misses Wrythixk.
Your jab injures Wrythixk.
Wrythixk parries your attack.
Your palm strike decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour kic
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow misses Wrythixk.
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Your back fist mauls Wrythixk.
You have gained knowledge about flying!
Your back fist mauls Wrythixk.
Your spin kick mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|===]
1060hp 479m 440mv 16hour
Wrythixk has fled!
1060hp 479m 440mv 16hour You aren't fighting anyone.
1060hp 479m 440mv 16hour murder wry
They aren't here.
1060hp 479m 440mv 16hour murder wry
murder wry
They aren't here.
1060hp 479m 440mv 16hour They aren't here.
1060hp 479m 440mv 16hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 479m 440mv 16hour murder wry
They aren't here.
1060hp 479m 440mv 16hour murder wry
They aren't here.
1060hp 479m 440mv 16hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob Nearing Val Miran
1060hp 479m 440mv 16hour e
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 479m 438mv 16hour e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south, high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current, or climb the staircase leading up to
the suspension bridge visible to the west of your position.
[Exits: east west]
1060hp 479m 436mv 16hour w
u
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 479m 434mv 16hour sca
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 479m 433mv 16hour where
You scan all around.
You scan north.
*** Range 2 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
*** Range 5 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 2 (south) ***
A sapling is here poking up through a pile of dirt.
You scan west.
You scan up.
You scan down.
1060hp 479m 433mv 16hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob Imperial Knight Bridge
1060hp 479m 433mv 16hour n
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
1060hp 479m 432mv 16hour n
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
1060hp 479m 431mv 16hour n
n
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 430mv 16hour murder wry
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 429mv 16hour murder wry
murder wry
They aren't here.
1060hp 479m 429mv 16hour murder wry
They aren't here.
1060hp 479m 429mv 16hour sca
They aren't here.
1060hp 479m 429mv 16hour murder wry
They aren't here.
1060hp 479m 429mv 16hour You scan all around.
You scan north.
*** Range 3 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 5 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (south) ***
A sapling is here poking up through a pile of dirt.
You scan west.
You scan up.
You scan down.
1060hp 479m 429mv 16hour murder wry
They aren't here.
1060hp 479m 429mv 16hour They aren't here.
1060hp 479m 429mv 16hour n
n
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 428mv 16hour n
n
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
1060hp 479m 427mv 16hour murder wry
sca
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
1060hp 479m 426mv 16hour murder wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
1060hp 479m 424mv 16hour murder wry
They aren't here.
1060hp 479m 424mv 16hour TICK IN 5 SECONDS.
You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
You scan east.
You scan south.
*** Range 1 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 6 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
You scan west.
*** Range 1 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
The Royal Stablemaster stands here beaming with pride.
You scan up.
You scan down.
1060hp 479m 424mv 16hour murder wry
They aren't here.
1060hp 479m 424mv 16hour They aren't here.
1060hp 479m 424mv 16hour murder wry
murder wry
They aren't here.
1060hp 479m 424mv 16hour They aren't here.
1060hp 479m 424mv 16hour n
They aren't here.
1060hp 479m 424mv 16hour murder wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
1060hp 479m 440mv 17hour Timer now at 30 secs.
They aren't here.
1060hp 479m 440mv 17hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
An armed citizen watches you suspiciously.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (north) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
1060hp 479m 440mv 17hour murder wry
They aren't here.
1060hp 479m 440mv 17hour murder wry
They aren't here.
1060hp 479m 440mv 17hour n
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
1060hp 479m 439mv 17hour n
murder wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
An armed citizen watches you suspiciously.
1060hp 479m 438mv 17hour murder wry
murder wry
murder wry
They aren't here.
1060hp 479m 438mv 17hour They aren't here.
1060hp 479m 438mv 17hour n
They aren't here.
1060hp 479m 438mv 17hour murder wry
They aren't here.
1060hp 479m 438mv 17hour murder wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
The Hawk Tower lies to the west, while the Bull Tower lies to the east.
[Exits: north east south (west)]
1060hp 479m 437mv 17hour murder wry
They aren't here.
1060hp 479m 437mv 17hour They aren't here.
1060hp 479m 437mv 17hour n
They aren't here.
1060hp 479m 437mv 17hour murder wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
Miruvhor Portal looms darkly to the west while from the east a glittering
magical glow announces the Astral Starbridge.
[Exits: north east south west]
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 479m 436mv 17hour sca
They aren't here.
1060hp 479m 436mv 17hour n
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan east.
*** Range 1 (east) ***
A hooded agent of the Astral Conclave is here.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
*** Range 6 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
*** Range 1 (west) ***
A gate golem stands motionless, awaiting your decision.
You scan up.
You scan down.
1060hp 479m 436mv 17hour Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
To the east, heavy construction work is going on!
[Exits: north east south]
1060hp 479m 435mv 17hour murder wry
They aren't here.
1060hp 479m 435mv 17hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Ivesianna Avenue
1060hp 479m 435mv 17hour n
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Tkshei'zvehzvvrv ehshvehkkikskizh, vehzh'vaishik chai Tkeh'tk Kaikesk.'
1060hp 479m 434mv 17hour n
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 433mv 17hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 433mv 17hour where
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk Dark Elium Forest
<PK> Grob The Forest's Edge
1060hp 479m 433mv 17hour n
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 431mv 17hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 2 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 431mv 17hour n
sca
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 429mv 17hour You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
You scan up.
You scan down.
1060hp 479m 429mv 17hour n
sca
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 427mv 17hour You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 6 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
You scan up.
You scan down.
1060hp 479m 427mv 17hour murder wry
They aren't here.
1060hp 479m 427mv 17hour murder wry
murder wry
They aren't here.
1060hp 479m 427mv 17hour They aren't here.
1060hp 479m 427mv 17hour e
e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 425mv 17hour murder wry
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 423mv 17hour sca
Wrythixk yells 'Help! I am being attacked by Grob!'
Your back fist mauls Wrythixk.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Your palm strike devastates Wrythixk!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 423mv 17hour
Wrythixk's pound misses you.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your jump kick mauls Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 423mv 17hour di
Wrythixk looks at you.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 423mv 17hour
Wrythixk has fled!
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 4 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 1 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 423mv 17hour But you aren't in combat!
1060hp 479m 423mv 17hour di wry
They aren't here.
1060hp 479m 423mv 17hour e
An old grove of oak
It is easy to imagine that the enormous trees in this part of the forest
have existed for as long as time itself, and it probably wouldn't be much of
an exaggeration. The oaks are broad and tall, and it would take about one
hundred men standing on each others shoulders to poke through the
intertwined and leafy canopy of thier tops. Each trunk is about thirty feet
around in diameter, and huge branches both point into the air, as well as
hang down to the ground. The effect is that of a two-tiered roof of broad
leaves, buttressed by many interlocking branches, making this part of the
forest feel very safe and secure.
[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 421mv 17hour di wry
sca
They aren't here.
1060hp 479m 421mv 17hour You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (north) ***
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan east.
*** Range 2 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 3 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (east) ***
A forest outlaw shuffles about in the bushes.
You scan south.
*** Range 1 (south) ***
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 2 (south) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan west.
*** Range 1 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 421mv 17hour s
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
1060hp 479m 419mv 17hour w
w
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 417mv 17hour where
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
1060hp 479m 415mv 17hour Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A darkly lush forest
<PK> Grob Dark Elium Forest
1060hp 479m 415mv 17hour w
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 413mv 17hour w
s
Alas, you cannot go that way.
1060hp 479m 413mv 17hour s
TICK IN 5 SECONDS.
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 411mv 17hour s
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 409mv 17hour di wry
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Vrvi'ichevsk'sh ehshsk'ashkazhaizv, shichzvi'ki tkeh Tkik'vr Tsivehtk.'
1060hp 479m 408mv 17hour sca
They aren't here.
1060hp 479m 408mv 17hour di wry
You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 408mv 17hour di wry
They aren't here.
1060hp 479m 408mv 17hour di wry
They aren't here.
1060hp 479m 408mv 17hour sca
They aren't here.
1060hp 479m 408mv 17hour You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 408mv 17hour murder wry
They aren't here.
1060hp 479m 408mv 17hour murder wry
murder wry
They aren't here.
1060hp 479m 408mv 17hour They aren't here.
1060hp 479m 408mv 17hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 408mv 17hour di wry
They aren't here.
1060hp 479m 408mv 17hour n
n
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 407mv 17hour sca
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 405mv 17hour wehre
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
An elven ranger sneaks along in the trees here.
You scan south.
*** Range 2 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
*** Range 6 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 405mv 17hour Huh?
1060hp 479m 405mv 17hour where
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk In a thinning forest
<PK> Grob Delving Deeper into the Dark Wood
1060hp 479m 405mv 17hour where
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk In a thinning forest
<PK> Grob Delving Deeper into the Dark Wood
1060hp 479m 405mv 17hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 2 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
*** Range 6 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 405mv 17hour
The sun slowly disappears in the west.
The sky is getting cloudy.
You no longer see invisible objects.
1060hp 479m 440mv 18hour Timer now at 30 secs.
n
sca e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 438mv 18hour n
sca e
You scan east.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
1060hp 479m 438mv 18hour Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 436mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 6 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
1060hp 479m 436mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 434mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (east) ***
Torilar, the Elder Druid of Elium, is here in distress.
*** Range 5 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
1060hp 479m 434mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 432mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 432mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
1060hp 479m 430mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (east) ***
A fire giant laborer is here, hauling logs.
1060hp 479m 430mv 18hour n
sca e
In a thinning forest
Between roughly hewn stumps sit huge stands of thick forest, with oaks,
maples, elm, and birch all vying for dominance. Tracks and signs of man
abound here, but there are hardly any signs of wildlife. This part of Elium
Forest seems all but deserted, except by the intrusion of man.
[Exits: north east south]
1060hp 479m 428mv 18hour You scan east.
*** Range 5 (east) ***
A fire giant laborer is here, hauling logs.
*** Range 6 (east) ***
A fire giant laborer is here, hauling logs.
1060hp 479m 428mv 18hour n
sca e
In a thinning forest
Stumps of trees can be found in the open spaces between parts of a forest
that seems to have existed as long as time itself. Foresters and loggers
have penetrated the edge of this place, this enigma called Elium Forest, in
order to feed the outcry for lumber from nearby cities. The forest is huge,
however, and only its outer limits have been scratched; something which has
already taken a handful of years to accomplish.
[Exits: north east south]
1060hp 479m 426mv 18hour You scan east.
*** Range 5 (east) ***
A fire giant laborer is here, hauling logs.
A fire giant laborer is here, hauling logs.
A fire giant laborer is here, hauling logs.
*** Range 6 (east) ***
A fire giant logger is here, cutting down the forest.
A fire giant logger is here, cutting down the forest.
1060hp 479m 426mv 18hour n
sca e
At the forests edge
New grass grows on the ground here, thin, short, and fragile. This area
has been long since cleared of trees, and no new saplings have started
growing yet. The ground is littered with animal tracks, and you notice that
most of them seem to be heading northwards, away from the foreboding dark
mass that is Elium Forest.
[Exits: east south]
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
1060hp 479m 424mv 18hour where
You scan east.
*** Range 1 (east) ***
A forest goblin wanders the forest here.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (east) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (east) ***
A dark treant is here, aiding the demise of this forest.
1060hp 479m 424mv 18hour Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk Dark Elium Forest
<PK> Grob At the forests edge
1060hp 479m 424mv 18hour s
In a thinning forest
Stumps of trees can be found in the open spaces between parts of a forest
that seems to have existed as long as time itself. Foresters and loggers
have penetrated the edge of this place, this enigma called Elium Forest, in
order to feed the outcry for lumber from nearby cities. The forest is huge,
however, and only its outer limits have been scratched; something which has
already taken a handful of years to accomplish.
[Exits: north east south]
1060hp 479m 422mv 18hour s
In a thinning forest
Between roughly hewn stumps sit huge stands of thick forest, with oaks,
maples, elm, and birch all vying for dominance. Tracks and signs of man
abound here, but there are hardly any signs of wildlife. This part of Elium
Forest seems all but deserted, except by the intrusion of man.
[Exits: north east south]
1060hp 479m 420mv 18hour e
e
In a thinning forest
Stumps of trees can be found in the open spaces between parts of a forest
that seems to have existed as long as time itself. Foresters and loggers
have penetrated the edge of this place, this enigma called Elium Forest, in
order to feed the outcry for lumber from nearby cities. The forest is huge,
however, and only its outer limits have been scratched; something which has
already taken a handful of years to accomplish.
[Exits: north east south west]
1060hp 479m 418mv 18hour In a thinning forest
Between roughly hewn stumps sit huge stands of thick forest, with oaks,
maples, elm, and birch all vying for dominance. Tracks and signs of man
abound here, but there are hardly any signs of wildlife. This part of Elium
Forest seems all but deserted, except by the intrusion of man.
[Exits: north east south west]
1060hp 479m 416mv 18hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
You scan east.
*** Range 3 (east) ***
A fire giant laborer is here, hauling logs.
*** Range 4 (east) ***
A fire giant laborer is here, hauling logs.
*** Range 5 (east) ***
A fire giant laborer is here, hauling logs.
A fire giant laborer is here, hauling logs.
You scan south.
*** Range 2 (south) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (south) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
You scan up.
You scan down.
1060hp 479m 416mv 18hour e
In a thinning forest
Stumps of trees can be found in the open spaces between parts of a forest
that seems to have existed as long as time itself. Foresters and loggers
have penetrated the edge of this place, this enigma called Elium Forest, in
order to feed the outcry for lumber from nearby cities. The forest is huge,
however, and only its outer limits have been scratched; something which has
already taken a handful of years to accomplish.
[Exits: north east south west]
1060hp 479m 414mv 18hour e
In a thinning forest
Between roughly hewn stumps sit huge stands of thick forest, with oaks,
maples, elm, and birch all vying for dominance. Tracks and signs of man
abound here, but there are hardly any signs of wildlife. This part of Elium
Forest seems all but deserted, except by the intrusion of man.
[Exits: north east south west]
1060hp 479m 412mv 18hour s
s
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
1060hp 479m 410mv 18hour s
s
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
1060hp 479m 408mv 18hour s
w
An old grove of oak
It is easy to imagine that the enormous trees in this part of the forest
have existed for as long as time itself, and it probably wouldn't be much of
an exaggeration. The oaks are broad and tall, and it would take about one
hundred men standing on each others shoulders to poke through the
intertwined and leafy canopy of thier tops. Each trunk is about thirty feet
around in diameter, and huge branches both point into the air, as well as
hang down to the ground. The effect is that of a two-tiered roof of broad
leaves, buttressed by many interlocking branches, making this part of the
forest feel very safe and secure.
[Exits: north east south west up]
Torilar, the Elder Druid of Elium, is here in distress.
Torilar says 'Your fellow creatures of darkness are destroying my forest...'
Torilar says 'Out with you, unless you're here to help!'
Torilar glares icily at you, you feel cold to your bones.
Torilar waits for you to say whether or not you will 'help'.
1060hp 479m 406mv 18hour di wry
w
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
1060hp 479m 404mv 18hour di wry
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
1060hp 479m 402mv 18hour A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
1060hp 479m 400mv 18hour They aren't here.
1060hp 479m 400mv 18hour A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 398mv 18hour They aren't here.
1060hp 479m 398mv 18hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 2 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 3 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
An elven ranger sneaks along in the trees here.
*** Range 6 (east) ***
A forest outlaw shuffles about in the bushes.
The forest outlaw leader eyes you suspiciously.
A forest outlaw shuffles about in the bushes.
You scan south.
*** Range 1 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 2 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 398mv 18hour w
w
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
1060hp 479m 396mv 18hour sca
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 394mv 18hour You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 394mv 18hour where
s
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A darkly lush forest
<PK> Grob Dark Elium Forest
1060hp 479m 394mv 18hour s
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 392mv 18hour where
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 390mv 18hour sca
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A darkly lush forest
<PK> Grob The Forest's Edge
1060hp 479m 390mv 18hour di wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 390mv 18hour di wry
They aren't here.
1060hp 479m 390mv 18hour di wry
They aren't here.
1060hp 479m 390mv 18hour They aren't here.
1060hp 479m 390mv 18hour di wry
They aren't here.
1060hp 479m 390mv 18hour di wry
They aren't here.
1060hp 479m 390mv 18hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 390mv 18hour di wry
They aren't here.
1060hp 479m 390mv 18hour di wry
di wry
They aren't here.
1060hp 479m 390mv 18hour They aren't here.
1060hp 479m 390mv 18hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 390mv 18hour where
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk In a thinning forest
<PK> Grob The Forest's Edge
1060hp 479m 390mv 18hour n
n
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 388mv 18hour n
TICK IN 5 SECONDS.
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 386mv 18hour sca e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 384mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 6 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
1060hp 479m 384mv 18hour af
You are affected by the following:
Spell: curse : modifies savingspell by 6 for 12 hours
: modifies hitroll by -6 for 12 hours
Spell: buddha stance : modifies savingspell by -25 for 9 hours
Spell: deteriorate : modifies savingspell by 22 for 9 hours
: modifies ac by 51 for 9 hours
Spell: fly : for 7 hours
Spell: aura : modifies ac by -50 for 10 hours
Spell: chii : modifies ac by -33 for 9 hours
Spell: defensive : for 10 hours
Spell: bless : modifies damroll by 8 for 39 hours
: modifies hand to hand by 3 for 39 hours
Spell: drug addiction : for 699 hours
Spell: drug use : for 3 hours
Spell: mounted : for 115 hours
1060hp 479m 384mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
A thick fog blankets the area, limiting visibility.
[Exits: north east south]
A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 382mv 18hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (east) ***
Torilar, the Elder Druid of Elium, is here in distress.
1060hp 479m 382mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 380mv 18hour You scan east.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 380mv 18hour n
sca e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
1060hp 479m 378mv 18hour You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk is sleeping here.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (east) ***
A fire giant laborer is here, hauling logs.
1060hp 479m 378mv 18hour r
You rest.
1060hp 479m 378mv 18hour e
Nah... You feel too relaxed...
1060hp 479m 378mv 18hour di wry
Nah... You feel too relaxed...
The night has begun.
1060hp 479m 440mv 19hour Timer now at 30 secs.
wa
You stand up.
1060hp 479m 440mv 19hour e
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
A patch of spotted mushrooms has sprouted up here.
(Dark Aura) Wrythixk is sleeping here.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 438mv 19hour di wry
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
You dodge Wrythixk's attack.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your palm strike mauls Wrythixk.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
Wrythixk narrows his eyes.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
You parry Wrythixk's attack with your second hand.
You dodge Wrythixk's attack.
The Fleshworks squirm and zgrrt.
Your jab injures Wrythixk.
Your elbow slash decimates Wrythixk!
Your knee thrust injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour kic
Wrythixk narrows his eyes.
You feel momentarily ill, but it passes.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour Your kick injures Wrythixk.
You invoke the essence of the soul.
Your double kick devastates Wrythixk!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
You parry Wrythixk's attack with your first hand.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Adeptus's eyes spin around clearing any dirt from its surface!
You have gained knowledge about flying!
Your jab injures Wrythixk.
Wrythixk parries your attack.
Your spin kick mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
Wrythixk narrows his eyes.
You feel momentarily ill, but it passes.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour di
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
Wrythixk's pound misses you.
The Fleshworks squirm and zgrrt.
Your elbow slash mauls Wrythixk.
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Your jump kick mauls Wrythixk.
You struck a chakera point, forcefully sending Wrythixk collapsing to the ground.
Your dragon claw MANGLES Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow misses Wrythixk.
Your elbow slash mauls Wrythixk.
Your jab injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour kick
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You parry Wrythixk's attack with your first hand.
Your jab injures Wrythixk.
Your back fist mauls Wrythixk.
Your jump kick decimates Wrythixk!
Your tiger claw misses Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|===]
1060hp 479m 438mv 19hour
Wrythixk has fled!
1060hp 479m 438mv 19hour sca
murder wry
You aren't fighting anyone.
1060hp 479m 438mv 19hour You scan all around.
You scan north.
*** Range 3 (north) ***
A forest goblin wanders the forest here.
You scan east.
*** Range 5 (east) ***
A fire giant laborer is here, hauling logs.
*** Range 6 (east) ***
A fire giant laborer is here, hauling logs.
You scan south.
*** Range 2 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (south) ***
A dark forest imp flits about here, on small, tattered wings.
You scan west.
You scan up.
You scan down.
1060hp 479m 438mv 19hour They aren't here.
1060hp 479m 438mv 19hour tel
s
Tell whom what?
1060hp 479m 438mv 19hour s
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
1060hp 479m 436mv 19hour murder wry
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 434mv 19hour s
They aren't here.
1060hp 479m 434mv 19hour Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 432mv 19hour sca
w
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 6 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan south.
You scan west.
*** Range 1 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 432mv 19hour w
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 430mv 19hour s
Alas, you cannot go that way.
1060hp 479m 430mv 19hour s
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 428mv 19hour where
TICK IN 5 SECONDS.
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 426mv 19hour s
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A darkly lush forest
<PK> Grob Delving Deeper into the Dark Wood
1060hp 479m 426mv 19hour s
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 424mv 19hour where
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kkiehv'evvrtk ichshehk'shakaich, shehchvraki ki Zvik Zhikzviksh.'
Blood Guard says in a foreign tongue 'Ki'chivzv'! Vrtkik tschitksh kehzha ev Tkav Tsaiska'zv!'
1060hp 479m 423mv 19hour di wry
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Great Northern Gate of Val Miran
1060hp 479m 423mv 19hour They aren't here.
1060hp 479m 423mv 19hour di wry
di wry
They aren't here.
1060hp 479m 423mv 19hour sca
They aren't here.
1060hp 479m 423mv 19hour You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 423mv 19hour murder wry
They aren't here.
1060hp 479m 423mv 19hour murder wry
They aren't here.
1060hp 479m 423mv 19hour murder wry
They aren't here.
1060hp 479m 423mv 19hour murder wry
They aren't here.
1060hp 479m 423mv 19hour murder wry
They aren't here.
1060hp 479m 423mv 19hour tell wry Felt that one eh?
You tell Wrythixk 'felT ThaaT onnne ehh?'
1060hp 479m 440mv 20hour Timer now at 30 secs.
sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 440mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Great Northern Gate of Val Miran
1060hp 479m 440mv 20hour murder wry
They aren't here.
1060hp 479m 440mv 20hour murder wry
murder wry
They aren't here.
1060hp 479m 440mv 20hour murder wry
They aren't here.
1060hp 479m 440mv 20hour murder wry
They aren't here.
1060hp 479m 440mv 20hour sca
They aren't here.
1060hp 479m 440mv 20hour murder wry
You scan all around.
You scan north.
*** Range 2 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
You scan south.
*** Range 2 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
You scan west.
You scan up.
You scan down.
1060hp 479m 440mv 20hour They aren't here.
1060hp 479m 440mv 20hour murder wry
They aren't here.
1060hp 479m 440mv 20hour murder wry
They aren't here.
1060hp 479m 440mv 20hour n
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 439mv 20hour n
n
n
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 437mv 20hour n
murder wry
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 435mv 20hour Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 433mv 20hour A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 431mv 20hour sca
They aren't here.
1060hp 479m 431mv 20hour You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (east) ***
Torilar, the Elder Druid of Elium, is here in distress.
*** Range 5 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan west.
You scan up.
You scan down.
1060hp 479m 431mv 20hour n
n
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 429mv 20hour sca
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
1060hp 479m 427mv 20hour murder wry
You scan all around.
You scan north.
*** Range 3 (north) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (east) ***
A fire giant laborer is here, hauling logs.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (south) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan west.
You scan up.
You scan down.
1060hp 479m 427mv 20hour s
They aren't here.
1060hp 479m 427mv 20hour murder wry
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 425mv 20hour s
Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 425mv 20hour
Wrythixk tells you 'Gloating already?'
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 425mv 20hour di
Wrythixk has fled!
1060hp 479m 425mv 20hour A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south]
A tree stump of a very old tree is here.
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 423mv 20hour But you aren't in combat!
1060hp 479m 423mv 20hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (east) ***
Torilar, the Elder Druid of Elium, is here in distress.
*** Range 5 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan west.
You scan up.
You scan down.
1060hp 479m 423mv 20hour di wry
They aren't here.
1060hp 479m 423mv 20hour s
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 421mv 20hour e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
1060hp 479m 419mv 20hour e
n
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 417mv 20hour di wry
An old grove of oak
It is easy to imagine that the enormous trees in this part of the forest
have existed for as long as time itself, and it probably wouldn't be much of
an exaggeration. The oaks are broad and tall, and it would take about one
hundred men standing on each others shoulders to poke through the
intertwined and leafy canopy of thier tops. Each trunk is about thirty feet
around in diameter, and huge branches both point into the air, as well as
hang down to the ground. The effect is that of a two-tiered roof of broad
leaves, buttressed by many interlocking branches, making this part of the
forest feel very safe and secure.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
1060hp 479m 415mv 20hour sca
They aren't here.
1060hp 479m 415mv 20hour You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 5 (north) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
You scan east.
*** Range 2 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
Torilar, the Elder Druid of Elium, is here in distress.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 1 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan up.
You scan down.
1060hp 479m 415mv 20hour e
e
An old grove of oak
It is easy to imagine that the enormous trees in this part of the forest
have existed for as long as time itself, and it probably wouldn't be much of
an exaggeration. The oaks are broad and tall, and it would take about one
hundred men standing on each others shoulders to poke through the
intertwined and leafy canopy of thier tops. Each trunk is about thirty feet
around in diameter, and huge branches both point into the air, as well as
hang down to the ground. The effect is that of a two-tiered roof of broad
leaves, buttressed by many interlocking branches, making this part of the
forest feel very safe and secure.
[Exits: north east south west]
A pool of springwater is gathered here.
1060hp 479m 413mv 20hour di wry
An old grove of oak
It is easy to imagine that the enormous trees in this part of the forest
have existed for as long as time itself, and it probably wouldn't be much of
an exaggeration. The oaks are broad and tall, and it would take about one
hundred men standing on each others shoulders to poke through the
intertwined and leafy canopy of thier tops. Each trunk is about thirty feet
around in diameter, and huge branches both point into the air, as well as
hang down to the ground. The effect is that of a two-tiered roof of broad
leaves, buttressed by many interlocking branches, making this part of the
forest feel very safe and secure.
[Exits: north east south west up]
Torilar, the Elder Druid of Elium, is here in distress.
Torilar says 'Your fellow creatures of darkness are destroying my forest...'
Torilar says 'Out with you, unless you're here to help!'
Torilar glares icily at you, you feel cold to your bones.
Torilar waits for you to say whether or not you will 'help'.
1060hp 479m 411mv 20hour sca
They aren't here.
1060hp 479m 411mv 20hour You scan all around.
You scan north.
*** Range 5 (north) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
*** Range 6 (north) ***
A mass of writhing vines squirms on the ground here.
You scan east.
*** Range 1 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 2 (south) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 3 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 2 (west) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan up.
You scan down.
1060hp 479m 411mv 20hour e
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 409mv 20hour s
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
1060hp 479m 407mv 20hour di wry
w
They aren't here.
1060hp 479m 407mv 20hour di wry
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
1060hp 479m 405mv 20hour They aren't here.
1060hp 479m 405mv 20hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
Torilar, the Elder Druid of Elium, is here in distress.
*** Range 6 (north) ***
A dark treant is here, aiding the demise of this forest.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (east) ***
A forest outlaw shuffles about in the bushes.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
You scan south.
*** Range 1 (south) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 2 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 1 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 405mv 20hour s
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
1060hp 479m 403mv 20hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
Torilar, the Elder Druid of Elium, is here in distress.
You scan east.
*** Range 1 (east) ***
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.
*** Range 2 (east) ***
An elven ranger sneaks along in the trees here.
*** Range 4 (east) ***
The forest outlaw leader eyes you suspiciously.
A forest outlaw shuffles about in the bushes.
You scan south.
*** Range 1 (south) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan west.
*** Range 1 (west) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 2 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 403mv 20hour w
w
TICK IN 5 SECONDS.
A darkly lush forest
Trees battle with the thick, lush vegetation, vying for the sunlight and
nutrients that are so vital to thier survival. The way through this thick
forest is mostly passable, with the exception of where the trees and
vegetation tangle closely, thier vines and trunks locked in an endless
struggle.
[Exits: north east south west]
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
1060hp 479m 401mv 20hour w
A darkly lush forest
Faint light filters through the thick canopy high overhead, reflecting
off of the dew laden vegetation and casting much of the leaf covered forest
carpet in deep shadows. Massive trees, mainly oak, rise up around you,
filling your view the thier majestic age.
[Exits: north east south west]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 399mv 20hour sca
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south west]
1060hp 479m 397mv 20hour You scan all around.
You scan north.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 4 (north) ***
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 1 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
An elven ranger sneaks along in the trees here.
You scan south.
You scan west.
*** Range 1 (west) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan up.
You scan down.
1060hp 479m 397mv 20hour w
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 395mv 20hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
You scan east.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 5 (east) ***
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.
*** Range 6 (east) ***
An elven ranger sneaks along in the trees here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (south) ***
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
1060hp 479m 395mv 20hour s
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1060hp 479m 393mv 20hour s
s
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1060hp 479m 391mv 20hour s
s
s
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Zhvaikvizhchch ikskskezhchitkivr, zhezvkatsi ke Zhaiv Skikkazh'.'
1060hp 479m 390mv 20hour s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
To the east, heavy construction work is going on!
[Exits: north east south]
1060hp 479m 389mv 20hour where
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
Miruvhor Portal looms darkly to the west while from the east a glittering
magical glow announces the Astral Starbridge.
[Exits: north east south west]
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 479m 388mv 20hour Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
The Hawk Tower lies to the west, while the Bull Tower lies to the east.
[Exits: north east south (west)]
1060hp 479m 387mv 20hour Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
1060hp 479m 386mv 20hour s
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Ivesianna Avenue
<PK> Grob Ivesianna Avenue
1060hp 479m 386mv 20hour Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
1060hp 479m 385mv 20hour s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
(Dark Aura) Wrythixk is sleeping here.
1060hp 479m 384mv 20hour s
sca
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
1060hp 479m 382mv 20hour di wry
You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Wrythixk is sleeping here.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
*** Range 4 (north) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
*** Range 5 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan east.
You scan south.
*** Range 1 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (south) ***
A catapult is here, accompanied by a group of guards.
You scan west.
*** Range 1 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
The Royal Stablemaster stands here beaming with pride.
You scan up.
You scan down.
1060hp 479m 432mv 21hour Timer now at 30 secs.
n
They aren't here.
1060hp 479m 432mv 21hour di wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
(Dark Aura) Wrythixk is sleeping here.
1060hp 479m 430mv 21hour
Wrythixk wakes and stands up.
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 479m 430mv 21hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
You have gained knowledge about flying!
Your counterblow decimates Wrythixk!
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
You have gained knowledge about flying!
Your back fist mauls Wrythixk.
Your spin kick mauls Wrythixk.
Your palm strike mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 479m 430mv 21hour
Wrythixk has fled!
1060hp 479m 430mv 21hour sca
murder wry
You scan all around.
You scan north.
*** Range 2 (north) ***
An armed citizen watches you suspiciously.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
An armed citizen watches you suspiciously.
*** Range 4 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 3 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
You scan up.
You scan down.
1060hp 479m 430mv 21hour They aren't here.
1060hp 479m 430mv 21hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Imperial Knight Bridge
<PK> Grob Ivesianna Avenue
1060hp 479m 430mv 21hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Within the Great Southern Gate House
<PK> Grob Ivesianna Avenue
1060hp 479m 430mv 21hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Within the Great Southern Gate House
<PK> Grob Ivesianna Avenue
1060hp 479m 430mv 21hour s
s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
1060hp 479m 428mv 21hour s
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
1060hp 479m 426mv 21hour where
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 479m 425mv 21hour s
s
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Central Square of Val Miran
1060hp 479m 425mv 21hour Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 424mv 21hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 423mv 21hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 479m 422mv 21hour The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
1060hp 479m 421mv 21hour s
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
1060hp 479m 420mv 21hour s
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 479m 419mv 21hour s
Within the Great Southern Gate House
This large archway leads from the forest road to the south to the large
suspension bridge to the north. The barbed tips of arrows protrude from
thin cross shaped slots on either side of the archway, the archers within
the gate house obviously on duty here. The heavy iron gates raised, columns
of commuters pass beneath the massive arch traveling from Val Miran to the
imperial city of Ofcol.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard steps aside and allow you to pass him.
1060hp 479m 418mv 21hour s
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north west]
A mighty Fortress looms over the area.
A sapling is here poking up through a pile of dirt.
1060hp 479m 417mv 21hour w
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
1060hp 479m 415mv 21hour w
sca
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 479m 413mv 21hour You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
*** Range 2 (east) ***
A sapling is here poking up through a pile of dirt.
You scan south.
You scan west.
*** Range 1 (west) ***
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
*** Range 2 (west) ***
A globule of black sap slowly simmers to itself.
*** Range 3 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here poking up through a pile of dirt.
*** Range 4 (west) ***
A sapling is here poking up through a pile of dirt.
*** Range 5 (west) ***
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
A globule of black sap slowly simmers to itself.
*** Range 6 (west) ***
A sapling is here poking up through a pile of dirt.
A giant spider is here, waiting to suck your blood.
You scan up.
You scan down.
1060hp 479m 413mv 21hour w
w
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
1060hp 479m 411mv 21hour wher
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
1060hp 479m 409mv 21hour Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 479m 409mv 21hour w
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here poking up through a pile of dirt.
1060hp 479m 407mv 21hour s
w
Alas, you cannot go that way.
1060hp 479m 407mv 21hour A turn in the road
The road here takes a long turn south. A smaller path, worn by foot
rather than paved with stone, branches off towards the west. That path
seems far more foreboding and dangerous than the road to the south. A sign
stands on the western edge of the turn, pointing caravans towards the south.
The world "Ofcol" has been painted on the white-washed backdrop of the sign
in the magenta color of the Empire. The surrounding forest seems to grow
darker, and more dense, the farther south you go. Even under the shade of
leaves, the air is hot and thick with a certain dampness.
[Exits: east south west]
A sapling is here poking up through a pile of dirt.
1060hp 479m 405mv 21hour s
s
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north south]
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
1060hp 479m 403mv 21hour s
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north south]
A globule of black sap slowly simmers to itself.
1060hp 479m 401mv 21hour s
s
s
s
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north east south west]
A man is here, plotting to thwart the resurgence of growth in the forest.
1060hp 479m 399mv 21hour The Heart of the Drkshtyre
The road ends abruptly here. Instead, a small path of dirt forms a wide
semi-circle, careful to remain far from what stands before you. A massive
tree, easily larger than the most fabled dragons, has taken root here.
Twisted and black, it provides no leaves to seek cover beneath. Its dead,
cracked branches reach in vain towards the sky, bathing in the hot rays of
the sun. Blobs of dark sap, resembling hot tar in both color and thickness,
fall from the branches as it bubbles from beneath the bark, landing on the
forest floor. Thick roots cling to the soil with a tenacity far exceeding
any normal tree, so thick and grand in size that they warp the very surface
of the forest dirt for hundreds of feet in all directions. Beneath the
tree, there is a coffin made entirely of starstone. Bearing a psalm and
sunburst, it stands amidst the forest growth unblemished. It remains
sealed, with rumours abound that it contains the corpse ofthe Demon Prince,
Volgathras. Further south, the dirt path reconnects with the road as is
drives past the ominous imposure of the black tree.
[Exits: north south]
A massive black tree towers over you, reeking of death and dripping with corrupted sap.
A starstone coffin, bearing a psalm and sunburst, has been hastily constructed here.
A globule of black sap slowly simmers to itself.
A master druid observes the black tree, a deep look of concern on his face.
1060hp 479m 397mv 21hour A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
south, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north east west]
A globule of black sap slowly simmers to itself.
1060hp 479m 395mv 21hour e
di wry
Alas, you cannot go that way.
1060hp 479m 395mv 21hour Alas, you cannot go that way.
1060hp 479m 395mv 21hour where
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: north east west]
A mighty Fortress looms over the area.
1060hp 479m 393mv 21hour They aren't here.
1060hp 479m 393mv 21hour Escismir E'gal is [KNIGHT] controlled. Players near you:
<PK> Grob Deep Forest
1060hp 479m 393mv 21hour n
TICK IN 5 SECONDS.
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: north south]
1060hp 479m 391mv 21hour n
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: +north east south]
A mighty Fortress looms over the area.
Reality bends around a flicker in time.
A flicker in time stutters and releases a low-pitched hum.
1060hp 479m 389mv 21hour sca
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A spotted leopard prowls here.
*** Range 3 (east) ***
A spotted leopard prowls here.
*** Range 5 (east) ***
A spotted leopard prowls here.
*** Range 6 (east) ***
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 479m 389mv 21hour e
e
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east west]
1060hp 479m 387mv 21hour e
e
The effects of the drugs wear off.
You feel overcome with drug withdrawals.
The Death Shroud tightens about you.
You phase out of existence.
1060hp 479m 437mv 22hour Timer now at 30 secs.
e
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
A mighty Fortress looms over the area.
A spotted leopard prowls here.
1060hp 479m 435mv 22hour e
e
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
A spotted leopard prowls here.
1060hp 479m 433mv 22hour The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
1060hp 479m 431mv 22hour The Escismir
The path is lost for a moment on its eastward and westward bound
course, a large fern fanning out to show its delicate, emerald
leaves to the light. Dew clings to everything; even the tree bark
is slick with moisture as it shields the gentle giants of the jungle.
The trail continues to the side of the fern, lazily creeping
through the jungle like a slithering snake.
[Exits: east west]
A spotted leopard prowls here.
1060hp 479m 429mv 22hour Bug's Nest
A large, fallen tree has become infested with huge insects, the entire
tree seeming as if it were alive and pulsating. Only upon closer
inspection can one see larger adult insects in the background, using
the tree as a nest for their hungry, growing young. Scuttling and
scratching is heard all around, an infestation of the highest order
manifesting itself before your eyes. The trees block out most of the
light from above, whispering to each other their rumors and secrets.
[Exits: north south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
1060hp 479m 427mv 22hour n
Alas, you cannot go that way.
1060hp 479m 427mv 22hour A murky gateway
You stand before a high arch of vegetation. A heavy mist seeps out from
behind it, masking the ground's appearance from your eyes. Starlight
twinkles from the holes in the canopy, giving a brooding feel to the area.
Perhaps this area feels welcome in the day, but during this night, it seems
oppressive and closed in.
[Exits: north south]
A giant hulking mass guards the entrance to the swamp.
1060hp 479m 425mv 22hour where
Swamp is [KNIGHT] controlled. Players near you:
<PK> Grob A murky gateway
1060hp 479m 425mv 22hour repl just wonderin! Got so much to learn still about them flyin bodies.
You tell Wrythixk 'jjust wondehrin! Got so muchh to lEhAhrn still AhBout thHEm fFlyiin Bodiies.'
1060hp 479m 425mv 22hour s
Bug's Nest
A large, fallen tree has become infested with huge insects, the entire
tree seeming as if it were alive and pulsating. Only upon closer
inspection can one see larger adult insects in the background, using
the tree as a nest for their hungry, growing young. Scuttling and
scratching is heard all around, an infestation of the highest order
manifesting itself before your eyes. The trees block out most of the
light from above, whispering to each other their rumors and secrets.
[Exits: north south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
1060hp 479m 423mv 22hour where
Escismir E'gal is [KNIGHT] controlled. Players near you:
<PK> Grob Bug's Nest
1060hp 479m 423mv 22hour w
The Escismir
The path is lost for a moment on its eastward and westward bound
course, a large fern fanning out to show its delicate, emerald
leaves to the light. Dew clings to everything; even the tree bark
is slick with moisture as it shields the gentle giants of the jungle.
The trail continues to the side of the fern, lazily creeping
through the jungle like a slithering snake.
[Exits: east west]
A spotted leopard prowls here.
1060hp 479m 421mv 22hour w
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
1060hp 479m 419mv 22hour sco
/-------------------\/------------------------------------------------\
| Grob || the Master of the Turning Tide |
\-------------------/\------------------------------------------------/
| Str: 23(23)^3 || Level 50 Sex M Age 10(26h) |
| Int: 15(15) || Class monk Size large |
| Wis: 17(17) || Race troll Align chaotic evil |
| Dex: 19(19)^2 || Hp 1060/1060 (105%) Exp 21968/584832 |
| Con: 23(23)^2 || Mana 479/562 (100%) +Hit 43 (79%) |
\ Lck: [||||||] \/ Move 419/440 (100%) +Dam 47 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Tongar |
| Slash -287 92% || Spell -6 || Faith Combat |
| Pierce -303 90% || Afflictive -4 || Weight 168/525 |
| Blunt -285 92% || Maledictive -1 || Items 38/41 |
| Magic -272 96% || Mental -7 || Prac 7 Train 0 |
| || Breath 0 || RP 26 |
| || || Gold 5476 CP 957 |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 64 100 46 58 5 100 53 31 57 |
| You are drunk. |
\---------------------------------------------------------------------/
1060hp 479m 419mv 22hour w
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
A spotted leopard prowls here.
1060hp 479m 417mv 22hour w
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east south west]
A mighty Fortress looms over the area.
A spotted leopard prowls here.
1060hp 479m 415mv 22hour w
The Dense Escismir
Wet, slippery leaves push upon the trail, choking the earthen
river as it flows around trees ten arm spans in girth, meandering
its way underneath the snake-like vines that loop themselves
about the foliage. The earthen river continues east and west,
with a small break in the foliage to the south. Stones pile along
the side of the trail, breaking off an outcast boulder that seems
to have come from no where.
[Exits: east west]
1060hp 479m 413mv 22hour w
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: +north east south]
A mighty Fortress looms over the area.
Reality bends around a flicker in time.
1060hp 479m 411mv 22hour s
TICK IN 5 SECONDS.
s
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: north south]
1060hp 479m 409mv 22hour w
Deep Forest
A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves. Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey. The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall. You
feel eyes watching your every move intently, but can see no cause for the
sensation. You are isolated in the forest. Alone. Vulnerable.
[Exits: north east west]
A mighty Fortress looms over the area.
1060hp 479m 407mv 22hour wher
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
south, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north east west]
A globule of black sap slowly simmers to itself.
1060hp 479m 405mv 22hour Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 479m 405mv 22hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
1060hp 479m 405mv 22hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 479m 405mv 22hour eq
You shake and shudder profusely.
1060hp 512m 440mv 23hour Timer now at 30 secs.
Grob is using:
<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Glowing) a Ring of Accuracy
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> a cape of black dragonhide
<worn around neck> a rusted coif
<worn on head> (Glowing) (Humming) a Crown of Might
<worn on ear> a werewolf's tooth
<worn on torso> (Humming) the Black Basilisk's torso
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a tiamat's scale
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of basilisk-hide leggings
<worn on feet> a pair of basilisk-hide boots
<worn about body> the Death Shroud
<worn about waist> the black belt of Avalon
<worn around wrist> (Glowing) a steel, cuffed bracer
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> prayer beads
<worn on face> (Humming) a platinum lip spike
<floating nearby> A vicious black wheel
<in the quiver> nothing.
1060hp 512m 440mv 23hour wa
You wake and stand up.
1060hp 512m 440mv 23hour l
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
south, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north east west]
A globule of black sap slowly simmers to itself.
1060hp 512m 440mv 23hour wher
Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 512m 440mv 23hour af
You are affected by the following:
Spell: pass door : for 10 hours
Spell: curse : modifies savingspell by 6 for 7 hours
: modifies hitroll by -6 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: deteriorate : modifies savingspell by 22 for 4 hours
: modifies ac by 51 for 4 hours
Spell: fly : for 2 hours
Spell: aura : modifies ac by -50 for 5 hours
Spell: chii : modifies ac by -33 for 4 hours
Spell: defensive : for 5 hours
Spell: bless : modifies damroll by 8 for 34 hours
: modifies hand to hand by 3 for 34 hours
Spell: drug addiction : for 694 hours
Spell: mounted : for 110 hours
1060hp 512m 440mv 23hour smok cat
You light some dried catnip and begin to smoke it.
You are filled with holy wrath!
Your withdrawal pains subside.
1060hp 512m 440mv 23hour where
af
Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 512m 440mv 23hour You are affected by the following:
Spell: drug use : for 9 hours
Spell: frenzy : modifies ac by 20 for 9 hours
: modifies damroll by 4 for 9 hours
: modifies hitroll by 4 for 9 hours
Spell: pass door : for 10 hours
Spell: curse : modifies savingspell by 6 for 7 hours
: modifies hitroll by -6 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: deteriorate : modifies savingspell by 22 for 4 hours
: modifies ac by 51 for 4 hours
Spell: fly : for 2 hours
Spell: aura : modifies ac by -50 for 5 hours
Spell: chii : modifies ac by -33 for 4 hours
Spell: defensive : for 5 hours
Spell: bless : modifies damroll by 8 for 34 hours
: modifies hand to hand by 3 for 34 hours
Spell: drug addiction : for 694 hours
Spell: mounted : for 110 hours
1060hp 512m 440mv 23hour n
The Heart of the Drkshtyre
The road ends abruptly here. Instead, a small path of dirt forms a wide
semi-circle, careful to remain far from what stands before you. A massive
tree, easily larger than the most fabled dragons, has taken root here.
Twisted and black, it provides no leaves to seek cover beneath. Its dead,
cracked branches reach in vain towards the sky, bathing in the hot rays of
the sun. Blobs of dark sap, resembling hot tar in both color and thickness,
fall from the branches as it bubbles from beneath the bark, landing on the
forest floor. Thick roots cling to the soil with a tenacity far exceeding
any normal tree, so thick and grand in size that they warp the very surface
of the forest dirt for hundreds of feet in all directions. Beneath the
tree, there is a coffin made entirely of starstone. Bearing a psalm and
sunburst, it stands amidst the forest growth unblemished. It remains
sealed, with rumours abound that it contains the corpse ofthe Demon Prince,
Volgathras. Further south, the dirt path reconnects with the road as is
drives past the ominous imposure of the black tree.
[Exits: north south]
A massive black tree towers over you, reeking of death and dripping with corrupted sap.
A starstone coffin, bearing a psalm and sunburst, has been hastily constructed here.
A globule of black sap slowly simmers to itself.
A master druid observes the black tree, a deep look of concern on his face.
1060hp 512m 438mv 23hour n
n
n
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north east south west]
A man is here, plotting to thwart the resurgence of growth in the forest.
1060hp 512m 436mv 23hour A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north south]
A globule of black sap slowly simmers to itself.
1060hp 512m 434mv 23hour where
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north south]
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
1060hp 512m 432mv 23hour Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 512m 432mv 23hour n
A turn in the road
The road here takes a long turn south. A smaller path, worn by foot
rather than paved with stone, branches off towards the west. That path
seems far more foreboding and dangerous than the road to the south. A sign
stands on the western edge of the turn, pointing caravans towards the south.
The world "Ofcol" has been painted on the white-washed backdrop of the sign
in the magenta color of the Empire. The surrounding forest seems to grow
darker, and more dense, the farther south you go. Even under the shade of
leaves, the air is hot and thick with a certain dampness.
[Exits: east south west]
A sapling is here poking up through a pile of dirt.
1060hp 512m 430mv 23hour n
Alas, you cannot go that way.
1060hp 512m 430mv 23hour emp off
emp def
bud
You begin empowering your offensive skills.
1060hp 512m 430mv 23hour You begin empowering your defensive skills.
1060hp 512m 430mv 23hour You are in full control of your mind.
You have become better at buddha stance! [43%]
1060hp 482m 430mv 23hour e
wher
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here poking up through a pile of dirt.
1060hp 482m 428mv 23hour Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 482m 428mv 23hour e
e
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
1060hp 482m 426mv 23hour TICK IN 5 SECONDS.
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.
1060hp 482m 424mv 23hour e
e
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 422mv 23hour n
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: east west]
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
1060hp 482m 420mv 23hour where
Alas, you cannot go that way.
1060hp 482m 420mv 23hour Drkshtyre Wood is [KNIGHT] controlled. Players near you:
<PK> Grob A cobbled road into the forest
1060hp 482m 420mv 23hour e
A cobbled road into the forest
A large path of cobbled stone extends into the forest. Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road. Yellow eyes peer at you from bushes and canopies
all around. Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before. The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side. There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.
[Exits: north west]
A mighty Fortress looms over the area.
A sapling is here poking up through a pile of dirt.
1060hp 482m 418mv 23hour n
Within the Great Southern Gate House
This large archway leads from the forest road to the south to the large
suspension bridge to the north. The barbed tips of arrows protrude from
thin cross shaped slots on either side of the archway, the archers within
the gate house obviously on duty here. The heavy iron gates raised, columns
of commuters pass beneath the massive arch traveling from Val Miran to the
imperial city of Ofcol.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Zhavrai'kzh! Shshik' chvikchsh chezha ats Zhish' Sha'zhech!'
Blood Guard steps aside and allow you to pass him.
1060hp 482m 417mv 23hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Within the Great Southern Gate House
1060hp 482m 417mv 23hour n
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 482m 416mv 23hour n
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
1060hp 482m 415mv 23hour s
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 482m 414mv 23hour d
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 482m 413mv 23hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 413mv 23hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Beneath the Suspension Bridge
1060hp 482m 413mv 23hour w
w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1060hp 482m 411mv 23hour w
w
w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1060hp 482m 409mv 23hour where
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
An old man sits in a small dinghy here, fishing refuse out of the river.
1060hp 482m 407mv 23hour Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. As you pass by the southwestern Watchtower you
can see high smooth walls barring the river's banks to the east while the
forest creeps back to meet the floods to the west.
[Exits: east west]
1060hp 482m 405mv 23hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest is thickening here, embracing the banks of the river. The
chirping of colorful birds and the chatting of squirrels in the treetops
replace the noise of the city. To the east loom the city walls of Val Miran
while to the west the forest becomes a true jungle.
[Exits: east west]
1060hp 482m 403mv 23hour The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1060hp 482m 403mv 23hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. To the
east you can clearly make out the city walls of Val Miran, straining your
eyes you can just make out the sentinel on the southwestern Watchtower.
[Exits: east west]
1060hp 482m 440mv 0hour Timer now at 30 secs.
w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 438mv 0hour where
who
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1060hp 482m 438mv 0hour ~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 438mv 0hour af
You are affected by the following:
Spell: buddha stance : modifies savingspell by -25 for 11 hours
Spell: defensive : for 25 hours
Spell: drug use : for 8 hours
Spell: frenzy : modifies ac by 20 for 8 hours
: modifies damroll by 4 for 8 hours
: modifies hitroll by 4 for 8 hours
Spell: pass door : for 9 hours
Spell: curse : modifies savingspell by 6 for 6 hours
: modifies hitroll by -6 for 6 hours
Spell: deteriorate : modifies savingspell by 22 for 3 hours
: modifies ac by 51 for 3 hours
Spell: fly : for 1 hours
Spell: chii : modifies ac by -33 for 3 hours
Spell: bless : modifies damroll by 8 for 33 hours
: modifies hand to hand by 3 for 33 hours
Spell: drug addiction : for 693 hours
Spell: mounted : for 109 hours
1060hp 482m 438mv 0hour e
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. To the
east you can clearly make out the city walls of Val Miran, straining your
eyes you can just make out the sentinel on the southwestern Watchtower.
[Exits: east west]
1060hp 482m 436mv 0hour e
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest is thickening here, embracing the banks of the river. The
chirping of colorful birds and the chatting of squirrels in the treetops
replace the noise of the city. To the east loom the city walls of Val Miran
while to the west the forest becomes a true jungle.
[Exits: east west]
1060hp 482m 434mv 0hour e
e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. As you pass by the southwestern Watchtower you
can see high smooth walls barring the river's banks to the east while the
forest creeps back to meet the floods to the west.
[Exits: east west]
1060hp 482m 432mv 0hour e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
An old man sits in a small dinghy here, fishing refuse out of the river.
1060hp 482m 430mv 0hour where
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1060hp 482m 428mv 0hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Nearing Val Miran
1060hp 482m 428mv 0hour e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1060hp 482m 426mv 0hour e
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 482m 424mv 0hour u
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 482m 423mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Imperial Knight Bridge
1060hp 482m 423mv 0hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 423mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Imperial Knight Bridge
1060hp 482m 423mv 0hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 423mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Imperial Knight Bridge
1060hp 482m 423mv 0hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 423mv 0hour n
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
1060hp 482m 422mv 0hour n
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
1060hp 482m 421mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Southern Prominade of Val Miran
1060hp 482m 421mv 0hour n
n
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 420mv 0hour Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 419mv 0hour n
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 418mv 0hour n
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 417mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Central Square of Val Miran
1060hp 482m 417mv 0hour sco
/-------------------\/------------------------------------------------\
| Grob || the Master of the Turning Tide |
\-------------------/\------------------------------------------------/
| Str: 23(23)^3 || Level 50 Sex M Age 10(26h) |
| Int: 15(15) || Class monk Size large |
| Wis: 17(17) || Race troll Align chaotic evil |
| Dex: 19(19)^2 || Hp 1060/1060 (105%) Exp 21968/584832 |
| Con: 23(23)^2 || Mana 482/562 (100%) +Hit 47 (76%) |
\ Lck: [||||||] \/ Move 417/440 (100%) +Dam 51 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Tongar |
| Slash -217 100% || Spell -6 || Faith Combat |
| Pierce -233 100% || Afflictive -4 || Weight 168/525 |
| Blunt -215 100% || Maledictive -1 || Items 37/41 |
| Magic -202 100% || Mental -7 || Prac 7 Train 0 |
| || Breath 0 || RP 26 |
| || || Gold 5476 CP 957 |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 64 100 46 58 5 100 53 31 57 |
| You are drunk. |
\---------------------------------------------------------------------/
1060hp 482m 417mv 0hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Central Square of Val Miran
1060hp 482m 417mv 0hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 417mv 0hour e
e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
1060hp 482m 416mv 0hour Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 415mv 0hour e
e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 414mv 0hour where
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 413mv 0hour e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Eastern Square of Val Miran
1060hp 482m 413mv 0hour e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 412mv 0hour TICK IN 5 SECONDS.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 411mv 0hour e
e
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Chskikavrehvzvv izhzhatkzv'ehvraizv, vraivshizha zvai She'sk Zhatsets.'
1060hp 482m 410mv 0hour where
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 482m 409mv 0hour e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Ramshackle Tent City
1060hp 482m 409mv 0hour e
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 408mv 0hour The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 482m 407mv 0hour e
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
[Exits: east west]
1060hp 482m 406mv 0hour e
n
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
1060hp 482m 404mv 0hour Alas, you cannot go that way.
1060hp 482m 404mv 0hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob Thickening Woods
1060hp 482m 404mv 0hour e
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 482m 402mv 0hour n
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 482m 400mv 0hour where
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Grob Entrance to Elderwood
1060hp 482m 440mv 1hour Timer now at 30 secs.
s
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 482m 438mv 1hour e
e
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 482m 436mv 1hour n
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 434mv 1hour where
Greener Hills
The coolness comes from the altitude but just as much the fiery orb in
the sky offers warmth to the passing traveler. This road is a branch off of
the Eastern Road, the one through the Dragon's Teeth, only this goes north
towards northern forests and hills. This road has recently been built up
and looks to be well traveled.
[Exits: east south]
1060hp 482m 433mv 1hour s
The Forward Keep is [KNIGHT] controlled. Players near you:
<PK> Grob Greener Hills
1060hp 482m 433mv 1hour w
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 432mv 1hour w
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 482m 430mv 1hour n
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 482m 428mv 1hour n
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 482m 426mv 1hour A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south west]
Aruncus the Druid is walking around here, searching for herbs.
1060hp 482m 424mv 1hour n
A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 482m 422mv 1hour n
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
1060hp 482m 420mv 1hour w
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: east west]
1060hp 482m 418mv 1hour w
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north east]
A mighty Fortress looms over the area.
1060hp 482m 416mv 1hour n
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
Some black gyvel is lying here, dark green with black leaves and tiny
blood red flowers.
1060hp 482m 414mv 1hour get g
s
You get a small dusk of black gyvel.
1060hp 482m 414mv 1hour e
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north east]
A mighty Fortress looms over the area.
1060hp 482m 412mv 1hour A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: east west]
1060hp 482m 410mv 1hour e
A winding path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: south west]
1060hp 482m 408mv 1hour s
A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 482m 406mv 1hour s
A quiet path
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south west]
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you give me 500 gold, I could turn your gyvel herb into a powerful potion, Grob.'
1060hp 482m 404mv 1hour aar
You give Aruncus the Druid 500 gold.
Aruncus the Druid gives you a gyvel potion.
Aruncus the Druid says 'There you go. Use it if you've been blinded.'
1060hp 482m 404mv 1hour i
You are carrying:
( 5) a gyvel potion
a flying scroll
a small dinghy
( 7) (Glowing) a dark red potion
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
1060hp 482m 404mv 1hour s
s
Entrance to Elderwood
The forest of Elderwood spreads out majestically before you. Spruce
hemlock, fir, berry bushes, sword ferns and of course the mysterious
elderwood trees create a multiple canopied understory that towers over you.
Light sprinkles through the canopy, dancing here and there with the gentle
sway of the wind. Moss softens your footfalls and enhances the peaceful
tranquility of this ancient place.
[Exits: north south]
1060hp 482m 402mv 1hour s
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 482m 400mv 1hour where
Alas, you cannot go that way.
1060hp 482m 400mv 1hour The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Small Clearing
1060hp 482m 400mv 1hour e
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 482m 398mv 1hour e
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 396mv 1hour pu
Put what in what?
1060hp 482m 396mv 1hour s
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
1060hp 482m 393mv 1hour e
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Gnowgnsn ougr brawwraw ahrw Rroorw Ghahwhourr ourrrw owoohrbr ough browgnow awgh Brouoosnbrgnowhr, wrghaw owbr grgrou wrougnwhahrwgh wruhrwououbr.'
A werebeast says in a foreign tongue 'Ougn uhuhuh wrooahbr ou whoorr Gnghowgn hrsnowgnuh oogr ah grrwowgroo whowahgnwroo whrrou grougnrwhr gnuhwrbr.'
1060hp 482m 391mv 1hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob The Crossroads
1060hp 482m 391mv 1hour wwho
Huh?
1060hp 482m 391mv 1hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
1060hp 482m 391mv 1hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob The Crossroads
1060hp 482m 391mv 1hour s
The Northern Trail
A trail leading southward from the Eastern Road, this path is worn by
heavy traffic. A young forest can be seen to the east. To the south,
Blackwatch Village rises in the distance, Mount Khorand serving as a
towering backdrop.
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
1060hp 482m 389mv 1hour where
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Grob The Northern Trail
1060hp 482m 389mv 1hour n
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Oo rwourwaw gngnaw ghouourwsnahbr grahrrowaw.'
A werebeast says in a foreign tongue 'Whbroo ghowghouwrhr rrouuhgnsn whah whowougnoughouwh.'
1060hp 482m 387mv 1hour eq
Grob is using:
<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Glowing) a Ring of Accuracy
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> a cape of black dragonhide
<worn around neck> a rusted coif
<worn on head> (Glowing) (Humming) a Crown of Might
<worn on ear> a werewolf's tooth
<worn on torso> (Humming) the Black Basilisk's torso
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a tiamat's scale
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of basilisk-hide leggings
<worn on feet> a pair of basilisk-hide boots
<worn about body> the Death Shroud
<worn about waist> the black belt of Avalon
<worn around wrist> (Glowing) a steel, cuffed bracer
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> prayer beads
<worn on face> (Humming) a platinum lip spike
<floating nearby> A vicious black wheel
<in the quiver> nothing.
1060hp 482m 387mv 1hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob The Crossroads
1060hp 482m 387mv 1hour e
Nearing the Crossroads
A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.
[Exits: east west]
1060hp 482m 385mv 1hour TICK IN 5 SECONDS.
e
The Base of the Dragon's Teeth
You stand amid gradually inclining foothills. The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.
[Exits: east west]
1060hp 482m 382mv 1hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Wrythixk Thickening Woods
<PK> Grob The Base of the Dragon's Teeth
1060hp 482m 382mv 1hour w
w
Nearing the Crossroads
A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.
[Exits: east west]
1060hp 482m 379mv 1hour di wry
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Oo grougnou hrwhoo grouuhwhgnuhsn wrawwhoooo.'
A werebeast says in a foreign tongue 'Rrwrow ghahwhahgrgn gnouoowrrw ghou ghowougrawrrahgr.'
It starts to rain.
You slowly float to the ground.
1060hp 482m 427mv 2hour Timer now at 30 secs.
af
They aren't here.
1060hp 482m 427mv 2hour w
You are affected by the following:
Spell: buddha stance : modifies savingspell by -25 for 9 hours
Spell: defensive : for 23 hours
Spell: drug use : for 6 hours
Spell: frenzy : modifies ac by 20 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: pass door : for 7 hours
Spell: curse : modifies savingspell by 6 for 4 hours
: modifies hitroll by -6 for 4 hours
Spell: deteriorate : modifies savingspell by 22 for 1 hours
: modifies ac by 51 for 1 hours
Spell: chii : modifies ac by -33 for 1 hours
Spell: bless : modifies damroll by 8 for 31 hours
: modifies hand to hand by 3 for 31 hours
Spell: drug addiction : for 691 hours
Spell: mounted : for 107 hours
1060hp 482m 427mv 2hour di wry
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Oo hrawrwoo ghgnuh ghowawwrrwowsn gnoognowaw.'
A werebeast says in a foreign tongue 'Hrbrow wroughawsngr snouahbrbr bruh hrawowgnoorrough.'
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
1060hp 482m 424mv 2hour n
They aren't here.
1060hp 482m 424mv 2hour di wry
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 420mv 2hour sca
They aren't here.
1060hp 482m 420mv 2hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
*** Range 2 (west) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 3 (west) ***
A large murder of crows nearly turns the trees black here.
You scan up.
You scan down.
1060hp 482m 420mv 2hour di wry
They aren't here.
1060hp 482m 420mv 2hour di wry
They aren't here.
1060hp 482m 420mv 2hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Wrythixk The Crossroads
<PK> Grob Lower Foothills
1060hp 482m 420mv 2hour n
Greener Hills
The coolness comes from the altitude but just as much the fiery orb in
the sky offers warmth to the passing traveler. This road is a branch off of
the Eastern Road, the one through the Dragon's Teeth, only this goes north
towards northern forests and hills. This road has recently been built up
and looks to be well traveled.
[Exits: east south]
1060hp 482m 419mv 2hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 419mv 2hour di wry
They aren't here.
1060hp 482m 419mv 2hour di wry
di wry
They aren't here.
1060hp 482m 419mv 2hour sca
They aren't here.
1060hp 482m 419mv 2hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 419mv 2hour di wry
They aren't here.
1060hp 482m 419mv 2hour di wry
di wry
They aren't here.
1060hp 482m 419mv 2hour s
They aren't here.
1060hp 482m 419mv 2hour di wry
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 418mv 2hour sca
They aren't here.
1060hp 482m 418mv 2hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
*** Range 2 (west) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 3 (west) ***
A large murder of crows nearly turns the trees black here.
You scan up.
You scan down.
1060hp 482m 418mv 2hour r
You rest.
1060hp 482m 418mv 2hour s
Nah... You feel too relaxed...
1060hp 482m 418mv 2hour di wry
Nah... You feel too relaxed...
1060hp 482m 418mv 2hour where
wa
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob Lower Foothills
1060hp 482m 418mv 2hour You stand up.
1060hp 482m 418mv 2hour di wry
They aren't here.
1060hp 482m 418mv 2hour s
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
1060hp 482m 414mv 2hour e
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Uh ghahwhuh rrgnoo growawgngnuhwh wrourwawow.'
A werebeast says in a foreign tongue 'Gnbrow rrowwrawrwgn rwahahrwrw snou rruhahrrahgnowhr.'
1060hp 482m 411mv 2hour s
di wry
The Northern Trail
A trail leading southward from the Eastern Road, this path is worn by
heavy traffic. A young forest can be seen to the east. To the south,
Blackwatch Village rises in the distance, Mount Khorand serving as a
towering backdrop.
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
1060hp 482m 408mv 2hour They aren't here.
1060hp 482m 408mv 2hour where
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Grob The Northern Trail
1060hp 482m 408mv 2hour n
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Aw grahbrah brgrou whuhowsngroowh bruhrroooo.'
A werebeast says in a foreign tongue 'Gngrow rrowrwowsnwr gnowahhrsn ghou gnahawwrahwhawgh.'
1060hp 482m 405mv 2hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Wrythixk Nearing the Cross Roads
<PK> Grob The Crossroads
1060hp 482m 405mv 2hour w
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 402mv 2hour di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour
You parry Wrythixk's attack with your first hand.
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Your back fist mauls Wrythixk.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour snic
Wrythixk narrows his eyes.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour kick
You parry Wrythixk's attack with your first hand.
Adeptus's eyes spin around clearing any dirt from its surface!
Wrythixk parries your attack.
Your elbow slash mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour You snicker softly.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour Wrythixk narrows his eyes.
Your kick wounds Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour
Wrythixk's pound misses you.
Wrythixk's pound misses you.
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour
Wrythixk narrows his eyes.
Wrythixk has a few scratches.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour TICK IN 5 SECONDS.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
You dodge Wrythixk's attack.
You have gained knowledge about flying!
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Your spin kick decimates Wrythixk!
You struck a chakera point, forcefully sending Wrythixk collapsing to the ground.
Your dragon claw MANGLES Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour kic
Your kick decimates Wrythixk!
You invoke the essence of the soul.
Your double kick DISMEMBERS Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour
You dodge Wrythixk's attack.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your jump kick decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 402mv 2hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Wrythixk parries your attack.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 440mv 3hour Timer now at 30 secs.
Wrythixk has fled!
1060hp 482m 440mv 3hour di wry
sca
They aren't here.
1060hp 482m 440mv 3hour di wry
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A young werebeast stands here, leaning on his spear.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 440mv 3hour They aren't here.
1060hp 482m 440mv 3hour di wry
They aren't here.
1060hp 482m 440mv 3hour di wry
They aren't here.
1060hp 482m 440mv 3hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Wrythixk The Eastern Checkpoint
<PK> Grob Nearing the Cross Roads
1060hp 482m 440mv 3hour s
Alas, you cannot go that way.
1060hp 482m 440mv 3hour sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A young werebeast stands here, leaning on his spear.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 440mv 3hour e
The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in a foreign tongue 'Rroosnrw ahwr rwuhhrah awgr Grahgh Bruhbroosn owhrwh uhawsnwr oorw wruhghou awrr Grawousnwhrwuhwr, ghgnuh oowh whwhoo snowhrgruhhrgr rwoorwowahsn.'
A werebeast says in a foreign tongue 'Oosn ouahoo rrawowrw oo ghuhwr Gnwrowbr gnwrahwhah ahgh ow hrghahhrou wrawoorwhrah whsnah hroosnsngh wrawgngr.'
1060hp 482m 437mv 3hour e
e
Nearing the Crossroads
A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.
[Exits: east west]
1060hp 482m 434mv 3hour The Base of the Dragon's Teeth
You stand amid gradually inclining foothills. The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.
[Exits: east west]
1060hp 482m 430mv 3hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob The Base of the Dragon's Teeth
1060hp 482m 430mv 3hour w
w
Nearing the Crossroads
A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.
[Exits: east west]
1060hp 482m 426mv 3hour The Crossroads
Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch. The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes. The outskirts of
Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up
almost immediately.
[Exits: north east south west]
A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in a foreign tongue 'Aw ghooghah brwhuh gnouuhrrgrough gnahrrouah.'
A werebeast says in a foreign tongue 'Wrwhah rwahgrawghrw brooouhrgr gruh wrowoogruhsnuhgr.'
1060hp 482m 423mv 3hour w
Nearing the Cross Roads
The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you. The fields here are used to
provide most of Val Miran's populace grain. The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.
[Exits: north east]
1060hp 482m 420mv 3hour n
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
1060hp 482m 416mv 3hour sca
w
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
*** Range 2 (west) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 3 (west) ***
A large murder of crows nearly turns the trees black here.
You scan up.
You scan down.
1060hp 482m 416mv 3hour w
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
1060hp 482m 414mv 3hour A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
1060hp 482m 412mv 3hour w
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
1060hp 482m 410mv 3hour w
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
The ground is churned to thick mud by the rain.
[Exits: east west]
1060hp 482m 408mv 3hour w
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 482m 405mv 3hour w
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 404mv 3hour w
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 482m 403mv 3hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob A Ramshackle Tent City
1060hp 482m 403mv 3hour w
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Grob.'
Blood Guard says in a foreign tongue 'Kskikehvraizhzvv' ikkviktsketsets, zveh'shzhache vrik Shaivr Chi'shai'k.'
Blood Guard says in a foreign tongue 'Tszheetkevshtk avtkitkchaske'ch, zhai'tkzhesh'e zheh Tkik'zh Tsehtsik'vr.'
1060hp 482m 402mv 3hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Ivesianna Avenue
<PK> Grob The Eastern Gate of Val Miran
1060hp 482m 402mv 3hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 401mv 3hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 400mv 3hour w
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 399mv 3hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 398mv 3hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 397mv 3hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
1060hp 482m 396mv 3hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Ivesianna Avenue
<PK> Grob Queen Isabeau Avenue
1060hp 482m 396mv 3hour w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 395mv 3hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 2 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
1060hp 482m 395mv 3hour n
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
1060hp 482m 394mv 3hour n
n
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 391mv 3hour di wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
1060hp 482m 388mv 3hour sca
They aren't here.
1060hp 482m 388mv 3hour You scan all around.
You scan north.
*** Range 2 (north) ***
An armed citizen watches you suspiciously.
*** Range 4 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 1 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 3 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
1060hp 482m 388mv 3hour n
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
1060hp 482m 387mv 3hour s
s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
1060hp 482m 386mv 3hour s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 383mv 3hour Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
1060hp 482m 380mv 3hour s
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 379mv 3hour s
TICK IN 5 SECONDS.
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 378mv 3hour where
di wry
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Central Square of Val Miran
<PK> Grob Saint Yeralon Way
1060hp 482m 378mv 3hour n
They aren't here.
1060hp 482m 378mv 3hour di wry
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
1060hp 482m 377mv 3hour sca
They aren't here.
1060hp 482m 377mv 3hour You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 2 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 2 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A catapult is here, accompanied by a group of guards.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
1060hp 482m 377mv 3hour di wry
They aren't here.
1060hp 482m 377mv 3hour e
e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
1060hp 482m 376mv 3hour di wry
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 375mv 3hour sca
They aren't here.
1060hp 482m 375mv 3hour di wry
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (east) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
You scan south.
You scan west.
*** Range 6 (west) ***
You catch a glimpse of some movement in the trees.
You scan up.
You scan down.
1060hp 482m 375mv 3hour di wry
They aren't here.
1060hp 482m 375mv 3hour di wry
They aren't here.
1060hp 482m 375mv 3hour e
They aren't here.
1060hp 482m 375mv 3hour r
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 374mv 3hour You rest.
1060hp 482m 374mv 3hour sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 374mv 3hour wa
You stand up.
1060hp 482m 374mv 3hour e
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 373mv 3hour di wry
e
They aren't here.
1060hp 482m 373mv 3hour Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 372mv 3hour e
di wry
The night is about to end.
You are no longer feel so worn.
You feel your equilibrium shift.
1060hp 482m 422mv 4hour Timer now at 30 secs.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 421mv 4hour e
di wry
They aren't here.
1060hp 482m 421mv 4hour The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Skehzvikchtk'! Skkai vzhiktstk vatki aich Kaiv' Zvakish'!'
Blood Guard says in a foreign tongue 'Tkikatszh'! Zvka ktsehsktk zvecheh ev Kaiv' Chai'vrezh!'
1060hp 482m 420mv 4hour e
di wry
They aren't here.
1060hp 482m 420mv 4hour e
di wry
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 482m 419mv 4hour wehre
They aren't here.
1060hp 482m 419mv 4hour The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 418mv 4hour They aren't here.
1060hp 482m 418mv 4hour e
di wry
Huh?
1060hp 482m 418mv 4hour The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 482m 417mv 4hour They aren't here.
1060hp 482m 417mv 4hour sca
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 3 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 4 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 2 (west) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
*** Range 3 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan up.
You scan down.
1060hp 482m 417mv 4hour e
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
The ground is churned to thick mud by the rain.
[Exits: east west]
1060hp 482m 416mv 4hour where
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Grob Light Woods
1060hp 482m 416mv 4hour w
w
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
1060hp 482m 413mv 4hour The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 412mv 4hour w
w
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
1060hp 482m 411mv 4hour where
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Shikskatsk! Shtki shzhevrch skikik ehsh Shehzv Vai'kai'v!'
1060hp 482m 410mv 4hour w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob The Eastern Gate of Val Miran
1060hp 482m 410mv 4hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 409mv 4hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
1060hp 482m 408mv 4hour The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 407mv 4hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Imperial Knight Bridge
<PK> Grob The Eastern Square of Val Miran
1060hp 482m 407mv 4hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 406mv 4hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
1060hp 482m 405mv 4hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
1060hp 482m 404mv 4hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Beneath the Suspension Bridge
<PK> Grob Queen Isabeau Avenue
1060hp 482m 404mv 4hour w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
1060hp 482m 403mv 4hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 402mv 4hour s
af
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 401mv 4hour You are affected by the following:
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: defensive : for 21 hours
Spell: drug use : for 4 hours
Spell: frenzy : modifies ac by 20 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: pass door : for 5 hours
Spell: curse : modifies savingspell by 6 for 2 hours
: modifies hitroll by -6 for 2 hours
Spell: bless : modifies damroll by 8 for 29 hours
: modifies hand to hand by 3 for 29 hours
Spell: drug addiction : for 689 hours
Spell: mounted : for 105 hours
1060hp 482m 401mv 4hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1060hp 482m 400mv 4hour s
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
1060hp 482m 399mv 4hour s
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 398mv 4hour s
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 482m 397mv 4hour d
sca
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 396mv 4hour di wry
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 396mv 4hour There isn't any dirt to kick.
1060hp 482m 396mv 4hour murder wry
They aren't here.
1060hp 482m 396mv 4hour murder wry
murder wry
They aren't here.
1060hp 482m 396mv 4hour They aren't here.
1060hp 482m 396mv 4hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 3 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 396mv 4hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk parries your attack.
You strike a pressure point, jarring Wrythixk.
Your tiger claw devastates Wrythixk!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour murder wry
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
You dodge Wrythixk's attack.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour kic
You do the best you can!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour Your kick mauls Wrythixk.
You invoke the essence of the soul.
Your double kick LACERATES Wrythixk!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour TICK IN 5 SECONDS.
Wrythixk narrows his eyes.
You resist Wrythixk's deterioration.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour flee
sca
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
You have gained knowledge about flying!
Your counterblow decimates Wrythixk!
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your jump kick decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour murder wry
Wrythixk narrows his eyes.
You resist Wrythixk's deterioration.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 396mv 4hour You flee from combat!
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1060hp 482m 440mv 5hour Timer now at 30 secs.
w
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
You scan west.
*** Range 2 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 440mv 5hour murder wry
They aren't here.
1060hp 482m 440mv 5hour Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1060hp 482m 438mv 5hour e
They aren't here.
1060hp 482m 438mv 5hour t
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1060hp 482m 436mv 5hour e
Tell whom what?
1060hp 482m 436mv 5hour murder wry
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 482m 434mv 5hour e
They aren't here.
1060hp 482m 434mv 5hour murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south, high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current, or climb the staircase leading up to
the suspension bridge visible to the west of your position.
[Exits: east west]
1060hp 482m 432mv 5hour sca
They aren't here.
1060hp 482m 432mv 5hour You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
You scan west.
*** Range 4 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 432mv 5hour e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south, high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current, or find the base of the suspension
bridge visible to the west of your position.
[Exits: east west]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 430mv 5hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your spin kick decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 430mv 5hour Wrythixk closes his eyes momentarily.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 430mv 5hour
Wrythixk's pound maims you!
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your jump kick decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1024hp 482m 430mv 5hour kic
Your kick injures Wrythixk.
Your double kick hits Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1024hp 482m 430mv 5hour Wrythixk shakes his head.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1024hp 482m 430mv 5hour
Wrythixk has fled!
1024hp 482m 430mv 5hour sca
murder wry
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 5 (west) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
*** Range 6 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan up.
You scan down.
1024hp 482m 430mv 5hour They aren't here.
1024hp 482m 430mv 5hour w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south, high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current, or climb the staircase leading up to
the suspension bridge visible to the west of your position.
[Exits: east west]
1024hp 482m 428mv 5hour w
w
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1024hp 482m 426mv 5hour w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1024hp 482m 424mv 5hour murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1024hp 482m 422mv 5hour w
murder wry
They aren't here.
1024hp 482m 422mv 5hour Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
An old man sits in a small dinghy here, fishing refuse out of the river.
1024hp 482m 420mv 5hour w
murder wry
They aren't here.
1024hp 482m 420mv 5hour w
murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. As you pass by the southwestern Watchtower you
can see high smooth walls barring the river's banks to the east while the
forest creeps back to meet the floods to the west.
[Exits: east west]
1024hp 482m 418mv 5hour w
murder wry
They aren't here.
1024hp 482m 418mv 5hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest is thickening here, embracing the banks of the river. The
chirping of colorful birds and the chatting of squirrels in the treetops
replace the noise of the city. To the east loom the city walls of Val Miran
while to the west the forest becomes a true jungle.
[Exits: east west]
1024hp 482m 416mv 5hour w
murder wry
They aren't here.
1024hp 482m 416mv 5hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. To the
east you can clearly make out the city walls of Val Miran, straining your
eyes you can just make out the sentinel on the southwestern Watchtower.
[Exits: east west]
1024hp 482m 414mv 5hour w
murder wry
They aren't here.
1024hp 482m 414mv 5hour where
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
[Exits: east west]
A mighty Fortress looms over the area.
1024hp 482m 412mv 5hour sca
They aren't here.
1024hp 482m 412mv 5hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
[Exits: east west]
1024hp 482m 410mv 5hour They aren't here.
1024hp 482m 410mv 5hour The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1024hp 482m 410mv 5hour You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan south.
You scan west.
You scan up.
You scan down.
1024hp 482m 410mv 5hour e
e
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
[Exits: east west]
A mighty Fortress looms over the area.
1024hp 482m 408mv 5hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. To the
east you can clearly make out the city walls of Val Miran, straining your
eyes you can just make out the sentinel on the southwestern Watchtower.
[Exits: east west]
1024hp 482m 406mv 5hour TICK IN 5 SECONDS.
where
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1024hp 482m 406mv 5hour e
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest is thickening here, embracing the banks of the river. The
chirping of colorful birds and the chatting of squirrels in the treetops
replace the noise of the city. To the east loom the city walls of Val Miran
while to the west the forest becomes a true jungle.
[Exits: east west]
1024hp 482m 404mv 5hour e
e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. As you pass by the southwestern Watchtower you
can see high smooth walls barring the river's banks to the east while the
forest creeps back to meet the floods to the west.
[Exits: east west]
1024hp 482m 402mv 5hour where
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
An old man sits in a small dinghy here, fishing refuse out of the river.
1024hp 482m 400mv 5hour e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob Nearing Val Miran
1024hp 482m 400mv 5hour e
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1024hp 482m 398mv 5hour where
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1024hp 482m 396mv 5hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Saint Yeralon Way
<PK> Grob Nearing Val Miran
1024hp 482m 396mv 5hour e
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1024hp 482m 394mv 5hour u
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1024hp 482m 393mv 5hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 2 (north) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 2 (south) ***
A sapling is here poking up through a pile of dirt.
You scan west.
You scan up.
You scan down.
1024hp 482m 393mv 5hour n
The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
A tiny maintenance bot whirrs around looking for a new task.
1024hp 482m 392mv 5hour n
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
1024hp 482m 391mv 5hour n
n
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
1024hp 482m 390mv 5hour murder wry
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1024hp 482m 389mv 5hour s
They aren't here.
1024hp 482m 389mv 5hour murder wry
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
1024hp 482m 388mv 5hour s
They aren't here.
1024hp 482m 388mv 5hour murder wry
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
The day has begun.
You are thirsty.
You are hungry.
The cheerful notes of the temple of light bell announce sunrise.
1060hp 482m 437mv 6hour Timer now at 30 secs.
s
murder wry
They aren't here.
1060hp 482m 437mv 6hour The Southern Gateway of Val Miran
Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge. Archers patrol the
ramparts atop the tall towers. A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.
[Exits: north south]
A tiny maintenance bot whirrs around looking for a new task.
1060hp 482m 436mv 6hour where
They aren't here.
1060hp 482m 436mv 6hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Nearing Val Miran
<PK> Grob The Southern Gateway of Val Miran
1060hp 482m 436mv 6hour s
Imperial Knight Bridge
A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house. Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch. The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge. Steel cables drop from the chains at regular
intervals to support the wide stone bridge.
[Exits: north south down]
1060hp 482m 435mv 6hour d
Beneath the Suspension Bridge
The legs of the two stone sentinels supporting the bridge above you
spread wide to each bank of the Eridani here, a staircase leading up carved
into the northern leg of each leads up and onto the bridge. The river flows
quickly here, its current creating large eddies where it passes between the
feet of the statues.
[Exits: east west up]
1060hp 482m 434mv 6hour sca
murder wry
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan up.
You scan down.
1060hp 482m 434mv 6hour They aren't here.
1060hp 482m 434mv 6hour w
w
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or climb the staircase leading up to
the suspension bridge visible to the east.
[Exits: east west]
1060hp 482m 432mv 6hour murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
1060hp 482m 430mv 6hour w
murder wry
They aren't here.
1060hp 482m 430mv 6hour w
murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. The river is still very wide here. To your
north and south high walls block your view, the surface smoothed and
polished to discourage any who would lay siege to the city. Scaling those
slick walls is out of the question, so your only options are to float
downriver, row up against the current or find the base of the suspension
bridge.
[Exits: east west]
(Dark Aura) Wrythixk the Holy Shaman is here.
An old man sits in a small dinghy here, fishing refuse out of the river.
1060hp 482m 428mv 6hour Wrythixk yells 'Help! I am being attacked by Grob!'
Your jab wounds Wrythixk.
You have gained knowledge about flying!
Your jab injures Wrythixk.
Your knee thrust injures Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
Wrythixk narrows his eyes.
You resist Wrythixk's deterioration.
You parry Wrythixk's attack with your second hand.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour kic
No way! You are still fighting!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour You do the best you can!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour Your kick injures Wrythixk.
Your double kick grazes Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
You have gained knowledge about flying!
Your counterblow mauls Wrythixk.
You parry Wrythixk's attack with your second hand.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
Wrythixk narrows his eyes.
You resist the plague of insomnia.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
Wrythixk's pound misses you.
You dodge Wrythixk's attack.
Your back fist decimates Wrythixk!
Your jab wounds Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour kic
Wrythixk narrows his eyes.
You resist Wrythixk's deterioration.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour Your kick hits Wrythixk.
Your double kick misses Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
Wrythixk narrows his eyes.
Your defense lowers from deterioration.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
A thick fog rolls in, shrouding the area.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
Wrythixk parries your attack.
Your jab injures Wrythixk.
Your jump kick wounds Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour kic
Wrythixk has fled!
1060hp 482m 428mv 6hour You aren't fighting anyone.
1060hp 482m 428mv 6hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash mauls Wrythixk.
Your elbow slash decimates Wrythixk!
Your jump kick devastates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|===]
1060hp 482m 428mv 6hour murder wry
murder wry
Wrythixk has fled!
1060hp 482m 428mv 6hour TICK IN 5 SECONDS.
The sun rises in the east.
The rain stopped.
You are thirsty.
You are hungry.
The curse wears off.
1060hp 482m 440mv 7hour Timer now at 30 secs.
They aren't here.
1060hp 482m 440mv 7hour They aren't here.
1060hp 482m 440mv 7hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan up.
You scan down.
1060hp 482m 440mv 7hour murder wry
murder wry
They aren't here.
1060hp 482m 440mv 7hour murder wry
They aren't here.
1060hp 482m 440mv 7hour They aren't here.
1060hp 482m 440mv 7hour w
murder wry
Nearing Val Miran
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. As you pass by the southwestern Watchtower you
can see high smooth walls barring the river's banks to the east while the
forest creeps back to meet the floods to the west.
[Exits: east west]
1060hp 482m 438mv 7hour w
murder wry
w
murder wry
They aren't here.
1060hp 482m 438mv 7hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest is thickening here, embracing the banks of the river. The
chirping of colorful birds and the chatting of squirrels in the treetops
replace the noise of the city. To the east loom the city walls of Val Miran
while to the west the forest becomes a true jungle.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 436mv 7hour w
murder wry
They aren't here.
1060hp 482m 436mv 7hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. To the
east you can clearly make out the city walls of Val Miran, straining your
eyes you can just make out the sentinel on the southwestern Watchtower.
[Exits: east west]
1060hp 482m 434mv 7hour sca
They aren't here.
1060hp 482m 434mv 7hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A mighty Fortress looms over the area.
1060hp 482m 432mv 7hour They aren't here.
1060hp 482m 432mv 7hour You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
An old man sits in a small dinghy here, fishing refuse out of the river.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 432mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. On the
eastern horizon the city walls of Val Miran come into view.
[Exits: east west]
1060hp 482m 430mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. Far to
the east you see smoke, perhaps cooking fires or a smithy.
A thick fog blankets the area, limiting visibility.
[Exits: east south (down)]
1060hp 482m 428mv 7hour where
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Wrythixk The Eridani River
<PK> Grob The Eridani River
1060hp 482m 428mv 7hour s
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. Far to
the east you see smoke, perhaps cooking fires or a smithy.
[Exits: north west]
1060hp 482m 426mv 7hour s
w
Alas, you cannot go that way.
1060hp 482m 426mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. Far to
the east you see smoke, perhaps cooking fires or a smithy.
[Exits: east west]
1060hp 482m 424mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
[Exits: east west]
1060hp 482m 422mv 7hour murder wry
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
[Exits: east south]
1060hp 482m 420mv 7hour w
They aren't here.
1060hp 482m 420mv 7hour s
Alas, you cannot go that way.
1060hp 482m 420mv 7hour murder wry
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
[Exits: north west]
1060hp 482m 418mv 7hour sca
They aren't here.
1060hp 482m 418mv 7hour w
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 418mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 416mv 7hour w
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The chirping of colorful birds and the chatting
of squirrels in the treetops accompany your journey. To the west the river
begins to narrow, the tree's branches coming ever closer.
[Exits: north east]
1060hp 482m 414mv 7hour where
Alas, you cannot go that way.
1060hp 482m 414mv 7hour n
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Wrythixk The Banks of the Eridani
<PK> Grob The Eridani River
1060hp 482m 414mv 7hour n
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The chirping of colorful birds and the chatting
of squirrels in the treetops accompany your journey. To the west the river
begins to narrow, the tree's branches coming ever closer.
A thick fog blankets the area, limiting visibility.
[Exits: south west]
1060hp 482m 412mv 7hour sca
Alas, you cannot go that way.
1060hp 482m 412mv 7hour w
w
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 412mv 7hour The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The chirping of colorful birds and the chatting
of squirrels in the treetops accompany your journey. To the west the river
begins to narrow, the tree's branches coming ever closer.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 410mv 7hour where
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The chirping of colorful birds and the chatting
of squirrels in the treetops accompany your journey. To the west the river
begins to narrow, the tree's branches coming ever closer.
[Exits: north east west]
1060hp 482m 408mv 7hour The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1060hp 482m 408mv 7hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 408mv 7hour n
n
The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
[Exits: south west]
1060hp 482m 406mv 7hour where
Alas, you cannot go that way.
1060hp 482m 406mv 7hour w
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1060hp 482m 406mv 7hour The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 404mv 7hour w
n
The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: east west]
1060hp 482m 403mv 7hour Alas, you cannot go that way.
1060hp 482m 403mv 7hour w
The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: north east]
1060hp 482m 400mv 7hour n
n
The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 397mv 7hour where
A Beaten Trail
Continuing on the path, you notice it is near an end. The trail here
seems to be well traveled, but in the near distance you see that is
seems to come to an abrupt end at a thick mass of brambles.
The ground is churned to thick mud by the rain.
[Exits: north south]
1060hp 482m 396mv 7hour murder wry
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk The Open Path
<PK> Grob A Beaten Trail
1060hp 482m 396mv 7hour s
They aren't here.
1060hp 482m 396mv 7hour murder wry
The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
1060hp 482m 393mv 7hour s
murder wry
They aren't here.
1060hp 482m 393mv 7hour The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: north east]
1060hp 482m 392mv 7hour They aren't here.
1060hp 482m 392mv 7hour e
The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: east west]
1060hp 482m 389mv 7hour s
Alas, you cannot go that way.
1060hp 482m 389mv 7hour where
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Banks of the Eridani
1060hp 482m 389mv 7hour e
The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 386mv 7hour e
s
The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
[Exits: south west]
1060hp 482m 384mv 7hour where
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The chirping of colorful birds and the chatting
of squirrels in the treetops accompany your journey. To the west the river
begins to narrow, the tree's branches coming ever closer.
[Exits: north east west]
1060hp 482m 382mv 7hour The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Eridani River
1060hp 482m 382mv 7hour n
The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
[Exits: south west]
1060hp 482m 380mv 7hour w
TICK IN 5 SECONDS.
w
The Eridani River
You are floating on the mighty Eridani River with the current trying to tear
your vessel westward. Tidal flows cause your raft to sway and surge. The
forest looms all around you, the trees reaching out with their branches over
the water's surface. The chirping of colorful birds and the chatting of
squirrels in the treetops accompany your journey. The trees are almost
upon you, grappling at you with their knotted claws.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 378mv 7hour n
The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: east west]
1060hp 482m 377mv 7hour w
Alas, you cannot go that way.
1060hp 482m 377mv 7hour The Banks of the Eridani
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest.
The ground is churned to thick mud by the rain.
[Exits: north east]
1060hp 482m 374mv 7hour where
The Western Eridani is [KNIGHT] controlled. Players near you:
<PK> Grob The Banks of the Eridani
1060hp 482m 374mv 7hour n
The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
1060hp 482m 371mv 7hour w
w
w
Alas, you cannot go that way.
1060hp 482m 371mv 7hour Alas, you cannot go that way.
1060hp 482m 371mv 7hour n
Alas, you cannot go that way.
1060hp 482m 371mv 7hour w
A Beaten Trail
Continuing on the path, you notice it is near an end. The trail here
seems to be well traveled, but in the near distance you see that is
seems to come to an abrupt end at a thick mass of brambles.
The ground is churned to thick mud by the rain.
[Exits: north south]
You are thirsty.
You are hungry.
1060hp 482m 395mv 8hour Timer now at 30 secs.
w
Alas, you cannot go that way.
1060hp 482m 395mv 8hour where
Alas, you cannot go that way.
1060hp 482m 395mv 8hour n
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A small path through the light forest
<PK> Grob A Beaten Trail
1060hp 482m 395mv 8hour On the downslope
All of a sudden, the path turns steeply downwards into a pine forest that
looks very forboding. Wolves howl into the air and the air turns cold.
[Exits: south west]
1060hp 482m 393mv 8hour w
A fork in the path
A distinct split in the earth is evident as the trees seem to give way to
the way the road divides. It is funny, but you thought you saw a tree
actually rustling as it moved.
The ground is churned to thick mud by the rain.
[Exits: north east west]
1060hp 482m 392mv 8hour w
A sudden clearing
The foliage and plants around seem to abruptly end as a large serene
clearing opens up before you. The sky is openly visible once again. The
sun's warm rays quickly fill you with joy.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 388mv 8hour where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A trail through the light forest
<PK> Grob A sudden clearing
1060hp 482m 388mv 8hour e
A fork in the path
A distinct split in the earth is evident as the trees seem to give way to
the way the road divides. It is funny, but you thought you saw a tree
actually rustling as it moved.
The ground is churned to thick mud by the rain.
[Exits: north east west]
1060hp 482m 384mv 8hour n
n
A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the the trees around you seem black and looming.
A thick fog blankets the area, limiting visibility.
[Exits: north south]
1060hp 482m 380mv 8hour where
A forbidden path
The eerie darkness engulfs all sound and livings as if it were alive.
There is something in the air, as if none have tread upon this path for
the longest of times. The path is of brown powdery dirt. The leaves on
the trees around you seem black and looming.
A thick fog blankets the area, limiting visibility.
[Exits: north south]
A cute rabbit is here.
1060hp 482m 376mv 8hour e
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A trail through the light forest
<PK> Grob A forbidden path
1060hp 482m 376mv 8hour Alas, you cannot go that way.
1060hp 482m 376mv 8hour n
A branch off
The path suddenly veers and swerves into two different directions. One to
the left and one to the right. A distant roar can be heard to the right
of you and a calm flowing river to the left. Trees and foliage are all
around you.
The ground is churned to thick mud by the rain.
[Exits: north south]
1060hp 482m 372mv 8hour e
Alas, you cannot go that way.
1060hp 482m 372mv 8hour n
A small path in the dense forest
You are on a small path leading through the dense forest. The forest
seems to become lighter to the east. The path continues north and east.
The ground is churned to thick mud by the rain.
[Exits: north east south]
1060hp 482m 368mv 8hour e
n
An intersection in the light forest
You are on a small path leading through the forest. A path leads north to
a small field and other paths lead east and west into the dense forest.
[Exits: north east west]
A cute rabbit is here.
1060hp 482m 364mv 8hour On a small, grassy field
You are in a small, grassy field somewhere in the forest. The tall grass
nearly reaches your waist, and the surrounding oaks and beeches form an
almost wall-like thicket on all sides of the field. A small path leads
south through the trees.
The ground is churned to thick mud by the rain.
[Exits: south]
Some blackberries grow on a bush nearby.
A fallow deer is grazing peacefully here.
1060hp 482m 363mv 8hour where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A trail through the light forest
<PK> Grob On a small, grassy field
1060hp 482m 363mv 8hour s
An intersection in the light forest
You are on a small path leading through the forest. A path leads north to
a small field and other paths lead east and west into the dense forest.
[Exits: north east west]
A cute rabbit is here.
1060hp 482m 360mv 8hour e
A small path in the dense forest
You are on a small path leading through the dense forest. The forest
seems to become lighter to the west. The path continues north and west.
[Exits: north west]
1060hp 482m 358mv 8hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
You scan up.
You scan down.
1060hp 482m 358mv 8hour n
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and south.
The ground is churned to thick mud by the rain.
[Exits: north south]
1060hp 482m 356mv 8hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 356mv 8hour n
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues south and west.
The ground is churned to thick mud by the rain.
[Exits: south west]
1060hp 482m 352mv 8hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
*** Range 3 (west) ***
John the Lumberjack is here, looking for some trees to chop down.
A cute rabbit is here.
A cute rabbit is here.
You scan up.
You scan down.
1060hp 482m 352mv 8hour w
An intersection in the dense forest
You are on a small path leading through the dense forest. The forest
gradually lightens to the north. Paths lead north, east and west.
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
1060hp 482m 348mv 8hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
John the Lumberjack is here, looking for some trees to chop down.
A cute rabbit is here.
A cute rabbit is here.
You scan up.
You scan down.
1060hp 482m 348mv 8hour n
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.
[Exits: (north) south west]
A tree spreads its branches through the canopy.
1060hp 482m 344mv 8hour n
Inside the cabin
You are inside a small one-room cabin made entirely from heavy logs. It
is very sparsely furnished, containing only most basic housekeeping
equipment, such as a bed, a chair and a table.
[Exits: south]
A water barrel has been left here.
A wooden chest stands in the corner.
A fireplace made from stone is set against the east wall.
1060hp 482m 343mv 8hour where
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A narrow trail through the deep, dark forest
<PK> Grob Inside the cabin
1060hp 482m 343mv 8hour s
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.
[Exits: (north) south west]
A tree spreads its branches through the canopy.
1060hp 482m 342mv 8hour w
sca
The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
1060hp 482m 340mv 8hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 340mv 8hour n
n
A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender. Paths lead north and south.
A thick fog blankets the area, limiting visibility.
[Exits: north south]
A small red herb grows here.
(Glowing) A small slab of strange glittering stone lies here.
1060hp 482m 338mv 8hour where
A trail through the light forest
The ground looks barren but the fungus is gone.
The ground is churned to thick mud by the rain.
[Exits: east south west]
1060hp 482m 336mv 8hour sca
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A narrow trail through the deep, dark forest
<PK> Grob A trail through the light forest
1060hp 482m 336mv 8hour You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (east) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan south.
You scan west.
*** Range 1 (west) ***
A group of druids wanders about.
*** Range 5 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A group of druids wanders about.
You scan up.
You scan down.
1060hp 482m 336mv 8hour t
t
Tell whom what?
1060hp 482m 336mv 8hour Tell whom what?
1060hp 482m 336mv 8hour e
A trail through the light forest
You are on a trail leading through the forest. To the east is the forest
edge and to the west, the trail leads further into the forest. A strong
smell of scorched wood and melted flesh fills the air.
A thick fog blankets the area, limiting visibility.
[Exits: east west]
1060hp 482m 332mv 8hour
The fog lifts, revealing the surroundings once more.
1060hp 482m 332mv 8hour w
A trail through the light forest
The ground looks barren but the fungus is gone.
[Exits: east south west]
1060hp 482m 330mv 8hour murder wry
They aren't here.
1060hp 482m 330mv 8hour w
murder wry
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
A group of druids wanders about.
1060hp 482m 328mv 8hour w
murder wry
They aren't here.
1060hp 482m 328mv 8hour w
murder wry
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
1060hp 482m 326mv 8hour w
murder wry
They aren't here.
1060hp 482m 326mv 8hour w
murder wry
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
1060hp 482m 324mv 8hour They aren't here.
1060hp 482m 324mv 8hour A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.
[Exits: east south west]
A small golden sphere lies in the ground.
A bunch of bananas rests here, their ripe flesh yellow and waxy.
1060hp 482m 322mv 8hour sca
They aren't here.
1060hp 482m 322mv 8hour where
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
(Dark Aura) Wrythixk the Holy Shaman is here.
A group of druids wanders about.
1060hp 482m 320mv 8hour Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour TICK IN 5 SECONDS.
di wry
Wrythixk narrows his eyes.
Your stomach rumbles softly, but you manage to suppress the urge.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour
You dodge Wrythixk's attack.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
The Fleshworks squirm and zgrrt.
Your jab misses Wrythixk.
Your elbow slash mauls Wrythixk.
Your spin kick mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A group of druids wanders about.
You scan south.
You scan west.
You scan up.
You scan down.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Wrythixk A narrow trail through the deep, dark forest
<PK> Grob A narrow trail through the deep, dark forest
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour
Wrythixk narrows his eyes.
You feel drained as your intestinal tracks goes haywire!
You quickly crouch on the ground as fecal matter explodes from your rear.
You dodge Wrythixk's attack.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your spin kick wounds Wrythixk.
Your palm strike decimates Wrythixk!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 320mv 8hour
Wrythixk rubs the dirt out of his eyes.
You are thirsty.
You are hungry.
The effects of the drugs wear off.
Your rage ebbs.
You feel overcome with drug withdrawals.
You drop to your knees, defecating violently.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour Timer now at 30 secs.
wa
di
You parry Wrythixk's attack with your first hand.
You parry Wrythixk's attack with your second hand.
Wrythixk parries your attack.
Your jab injures Wrythixk.
Your knee thrust injures Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour
Wrythixk narrows his eyes.
Your legs feel sluggish as their strength are drained.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour You are already fighting!
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour
You parry Wrythixk's attack with your first hand.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Your knee thrust injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour
Wrythixk narrows his eyes.
Your legs feel sluggish as their strength are drained.
Your legs collapse from exhaustion.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour wa
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow wounds Wrythixk.
You dodge Wrythixk's attack.
Wrythixk parries your attack.
Your jab injures Wrythixk.
Your spin kick wounds Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 345mv 9hour kic
Wrythixk has fled!
1060hp 482m 345mv 9hour You are already standing.
1060hp 482m 345mv 9hour You aren't fighting anyone.
1060hp 482m 345mv 9hour murder wry
They aren't here.
1060hp 482m 345mv 9hour murder wry
They aren't here.
1060hp 482m 345mv 9hour murder wry
They aren't here.
1060hp 482m 345mv 9hour sca
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (east) ***
A group of druids wanders about.
You scan south.
You scan west.
You scan up.
You scan down.
1060hp 482m 345mv 9hour murder wry
murder wry
e
They aren't here.
1060hp 482m 345mv 9hour They aren't here.
1060hp 482m 345mv 9hour A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.
[Exits: east south west]
A small golden sphere lies in the ground.
A bunch of bananas rests here, their ripe flesh yellow and waxy.
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 339mv 9hour murder wry
Wrythixk yells 'Help! I am being attacked by someone!'
Your elbow slash devastates Wrythixk!
Your jab injures Wrythixk.
You have gained knowledge about flying!
Your knee thrust injures Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 339mv 9hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1060hp 482m 339mv 9hour
Wrythixk has fled!
1060hp 482m 339mv 9hour sca
murder wry
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 3 (east) ***
A group of druids wanders about.
You scan south.
*** Range 1 (south) ***
A large, grey wolf is here, glaring hungrily at you.
*** Range 2 (south) ***
A large, grey wolf is here, glaring hungrily at you.
You scan west.
*** Range 1 (west) ***
A group of druids wanders about.
You scan up.
You scan down.
1060hp 482m 339mv 9hour They aren't here.
1060hp 482m 339mv 9hour murder wry
They aren't here.
1060hp 482m 339mv 9hour murder wry
They aren't here.
1060hp 482m 339mv 9hour e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
1060hp 482m 333mv 9hour murder wry
They aren't here.
1060hp 482m 333mv 9hour sca
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A group of druids wanders about.
*** Range 4 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 6 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan south.
You scan west.
*** Range 2 (west) ***
A group of druids wanders about.
You scan up.
You scan down.
1060hp 482m 333mv 9hour e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
1060hp 482m 327mv 9hour e
murder wry
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
A group of druids wanders about.
1060hp 482m 321mv 9hour They aren't here.
1060hp 482m 321mv 9hour e
A trail through the light forest
The ground looks barren but the fungus is gone.
[Exits: east south west]
1060hp 482m 315mv 9hour murder wry
sca
They aren't here.
1060hp 482m 315mv 9hour You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan south.
You scan west.
*** Range 1 (west) ***
A group of druids wanders about.
*** Range 5 (west) ***
A group of druids wanders about.
You scan up.
You scan down.
1060hp 482m 315mv 9hour murder wry
They aren't here.
1060hp 482m 315mv 9hour e
A trail through the light forest
You are on a trail leading through the forest. To the east is the forest
edge and to the west, the trail leads further into the forest. A strong
smell of scorched wood and melted flesh fills the air.
[Exits: east west]
1060hp 482m 309mv 9hour e
e
e
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
A mighty Fortress looms over the area.
1060hp 482m 303mv 9hour The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Keh'zhav'vr! Shvr'e skzhakvr zvask'i ehzh Zviktk' Skehke'sk!'
Blood Guard says in a foreign tongue 'Tkehshavzh! Kzha shzhe'zhsk chaskik ezv Vikts' Tsikzhehtk!'
1060hp 482m 299mv 9hour Western Shore of a Small Lake
The water of Miran Lake laps gently against its western shore here.
Small rounded pebbles have accumulated on the shoreline, while soft, well
maintained grasses and flowers grow next to a small gravel path leading west
to the Gates. Young, healthy trees grow next to the path, their lush green
leaves providing shadow on hot summer days.
[Exits: east west]
1060hp 482m 295mv 9hour where
af
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Miran Lake
<PK> Grob Western Shore of a Small Lake
1060hp 482m 295mv 9hour You are affected by the following:
Spell: enfeeblement : for 6 hours
Spell: dysentery : for 7 hours
Spell: deteriorate : modifies savingspell by 21 for 18 hours
: modifies ac by 51 for 18 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: defensive : for 16 hours
Spell: pass door : for 0 hours
Spell: bless : modifies damroll by 8 for 24 hours
: modifies hand to hand by 3 for 24 hours
Spell: drug addiction : for 684 hours
Spell: mounted : for 100 hours
1060hp 482m 295mv 9hour e
e
Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
(Dark Aura) Wrythixk the Holy Shaman is here.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
1060hp 482m 289mv 9hour TICK IN 5 SECONDS.
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
(Dark Aura) Wrythixk the Holy Shaman is here.
1060hp 482m 283mv 9hour e
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
(Dark Aura) Wrythixk the Holy Shaman is here.
You catch a glimpse of some movement in the trees.
1060hp 482m 277mv 9hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Eastern Shore of a Small lake
<PK> Grob The Western Park of Val Miran
1060hp 482m 277mv 9hour murder wry
They aren't here.
1060hp 482m 277mv 9hour murder wry
murder wry
They aren't here.
1060hp 482m 277mv 9hour sca
They aren't here.
1060hp 482m 277mv 9hour You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
(White Aura) Marin the Warden of the Statue is here to help you train.
You scan west.
*** Range 2 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
*** Range 4 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan up.
You scan down.
1060hp 482m 277mv 9hour murder wry
They aren't here.
1060hp 482m 277mv 9hour murder wry
They aren't here.
You are sober.
You are thirsty.
Wrythixk's thirst hits you.
You are hungry.
Wrythixk's hunger wounds you.
You feel solid again.
You shake and shudder profusely.
You drop to your knees, defecating violently.
1032hp 482m 302mv 10hour Timer now at 30 secs.
murder wry
Better stand up first.
1032hp 482m 302mv 10hour w
Better stand up first.
1032hp 482m 302mv 10hour murder wry
Better stand up first.
1032hp 482m 302mv 10hour wa
You stand up.
1032hp 482m 302mv 10hour murder wry
They aren't here.
1032hp 482m 302mv 10hour w
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
1032hp 482m 296mv 10hour murder wry
w
They aren't here.
1032hp 482m 296mv 10hour Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
1032hp 482m 290mv 10hour murder wry
sca
They aren't here.
1032hp 482m 290mv 10hour You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
You catch a glimpse of some movement in the trees.
You scan south.
You scan west.
*** Range 2 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (west) ***
A group of druids wanders about.
You scan up.
You scan down.
1032hp 482m 290mv 10hour w
Western Shore of a Small Lake
The water of Miran Lake laps gently against its western shore here.
Small rounded pebbles have accumulated on the shoreline, while soft, well
maintained grasses and flowers grow next to a small gravel path leading west
to the Gates. Young, healthy trees grow next to the path, their lush green
leaves providing shadow on hot summer days.
[Exits: east west]
1032hp 482m 284mv 10hour murder wry
w
They aren't here.
1032hp 482m 284mv 10hour The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
(Dark Aura) Wrythixk the Holy Shaman is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Grob.'
Blood Guard steps aside and allow you to pass him.
Blood Guard says in a foreign tongue 'Vtsaatsezvskv etsvikvrtkehskaits, kichtsehki zve Vev Shiksk'iv.'
1032hp 482m 280mv 10hour murder wry
sca
Wrythixk yells 'Help! I am being attacked by Grob!'
Your back fist decimates Wrythixk!
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1032hp 482m 280mv 10hour
Wrythixk narrows his eyes.
You feel momentarily ill, but it passes.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1032hp 482m 280mv 10hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Your elbow slash decimates Wrythixk!
Your spin kick mauls Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1032hp 482m 280mv 10hour di
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
*** Range 4 (east) ***
You catch a glimpse of some movement in the trees.
You scan south.
You scan west.
*** Range 4 (west) ***
A group of druids wanders about.
You scan up.
*** Range 1 (up) ***
A Righteous Palm Towerguard stands at his post.
You scan down.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1032hp 482m 280mv 10hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1032hp 482m 280mv 10hour
Wrythixk has fled!
1032hp 482m 280mv 10hour sca
You scan all around.
You scan north.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan east.
*** Range 2 (east) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
*** Range 4 (east) ***
You catch a glimpse of some movement in the trees.
You scan south.
You scan west.
*** Range 4 (west) ***
A group of druids wanders about.
You scan up.
*** Range 1 (up) ***
A Righteous Palm Towerguard stands at his post.
You scan down.
1032hp 482m 280mv 10hour n
n
Southern End of Sigil Road
Once the proud beginnings of Ralos Way ravaged by war, this newly paved
red brick road leads north away from the western gatehouse south of here to
the northwestern watchtower off in the distance. The simple red brick road
separates the modest homes of the middle class from the high western walls
of the city. Lacking the vendors of the main streets this road offers a
quiet path to the northern district.
[Exits: north south]
1032hp 482m 278mv 10hour n
Sigil Road
A simple yet elegant road of red bricks stretches north and south between
the western wall and the modest homes of the middle class. Far to the north
the northwestern watchtower rises high above the city walls and the road
junctions with Imperial Way. The white washed house to the east seems
suspiciously quiet, although the thin trail of smoke drifting from the
chimney suggests someone may be inside.
[Exits: north (east) south]
1032hp 482m 276mv 10hour murder wry
Sigil Road
A simple yet elegant road of red bricks stretches north and south between
the western wall and the modest homes of the middle class. To the north the
northwestern watchtower rises high above the city walls and the road
junctions with Imperial Way. To the east the welcoming smells of a home
cooked meal drift from the windows of a small white washed house with a
thatch roof.
[Exits: north (east) south]
1032hp 482m 274mv 10hour nm
murder wry
They aren't here.
1032hp 482m 274mv 10hour Huh?
1032hp 482m 274mv 10hour sca
They aren't here.
1032hp 482m 274mv 10hour You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 3 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan west.
You scan up.
You scan down.
1032hp 482m 274mv 10hour n
n
The Corner of Imperial Way and Sigil Road
A wide cobblestone road stretches east through the northern district of
Val Miran. Archaic and religious runes and glyphs have been painstakingly
etched into many of the giant flagstones lining the road. A simple yet
elegant road of red bricks leads to the south alongside the House of Aldur.
A small archway marks the entrance to the watch tower above you, uniformed
officers vigilantly patrol the tower.
[Exits: east south up]
1032hp 482m 272mv 10hour sca
Alas, you cannot go that way.
1032hp 482m 272mv 10hour You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 4 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan west.
You scan up.
*** Range 1 (up) ***
A Righteous Palm Towerguard stands at his post.
You scan down.
1032hp 482m 272mv 10hour e
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road.
Open fields full of wild flowers give way to the tall city walls in the
north. A large and beautiful manor lies to the south. West of here the
northwestern watchtower rises high above the city walls.
[Exits: east (south) west]
1032hp 482m 270mv 10hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Ivesianna Avenue
<PK> Grob Imperial Way
1032hp 482m 270mv 10hour e
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. The
city walls rise beyond the fields to the north. To the south, the constant
chanting from the central annex of the Cleric Guild hall drifts down the
short walk way.
[Exits: east south west]
1032hp 482m 268mv 10hour e
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, nestled quietly in the shadow of the towers beside it, the stone
hall of the Battlemages seems formidable in spite of its low rooftop. The
high rooftop of the Cleric guilds east wing blocks any view to the south.
[Exits: north east west]
1032hp 482m 266mv 10hour e
e
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, religious banners decorate the wide ramparts of the Palace of
Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer
trees of the garden, the vaulted rooftops of the Hope clan hall can be seen.
[Exits: north east west]
1032hp 482m 264mv 10hour where
Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, the large onion shaped spire marking the invokers tower dominates
the skyline. Far to the south, beyond the outer trees of the garden, the
vaulted rooftops of the Hope clan hall can be seen.
[Exits: north east west]
1032hp 482m 262mv 10hour e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Imperial Way
1032hp 482m 262mv 10hour Imperial Way
A wide cobblestone road stretches east and west through the northern
district of Val Miran. Archaic and religious runes and glyphs have been
painstakingly etched into many of the giant flagstones lining the road. To
the north, the steepled peak of the Hall of the Medici points skyward toward
the heavens. To the south, the fragrant smells of flowers in bloom seep
through the gates of the garden beyond. To the east a large monument
marking the Square of the Fallen stands out in the center of the
intersection.
[Exits: north east (south) west]
1032hp 482m 260mv 10hour e
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
1032hp 482m 258mv 10hour TICK IN 5 SECONDS.
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
An armed citizen watches you suspiciously.
*** Range 3 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
1032hp 482m 258mv 10hour n
n
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
An armed citizen watches you suspiciously.
1032hp 482m 256mv 10hour n
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
The Hawk Tower lies to the west, while the Bull Tower lies to the east.
[Exits: north east south (west)]
1032hp 482m 254mv 10hour where
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
Miruvhor Portal looms darkly to the west while from the east a glittering
magical glow announces the Astral Starbridge.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
1032hp 482m 252mv 10hour n
n
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Ivesianna Avenue
1032hp 482m 252mv 10hour Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
To the east, heavy construction work is going on!
[Exits: north east south]
1032hp 482m 250mv 10hour where
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Tkchehicheh'zvchsh' ats'skikzhkazvazv, tsehzhtkazheh' ski Kezv Zvaizhevr.'
Blood Guard steps aside and allow you to pass him.
1032hp 482m 248mv 10hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob The Great Northern Gate of Val Miran
1032hp 482m 248mv 10hour n
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
1032hp 482m 244mv 10hour where
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk An old grove of oak
<PK> Grob The Forest's Edge
1032hp 482m 244mv 10hour n
sca e
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1032hp 482m 238mv 10hour n
sca e
You scan east.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
*** Range 6 (east) ***
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
You are thirsty.
Wrythixk's thirst wounds you.
You are hungry.
Wrythixk's hunger mauls you.
You drop to your knees, defecating violently.
1000hp 482m 263mv 11hour Timer now at 30 secs.
Better stand up first.
1000hp 482m 263mv 11hour You scan east.
*** Range 2 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 3 (east) ***
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 4 (east) ***
A forest goblin wanders the forest here.
A dark forest imp flits about here, on small, tattered wings.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
*** Range 6 (east) ***
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
1000hp 482m 263mv 11hour n
Better stand up first.
1000hp 482m 263mv 11hour wa
You stand up.
1000hp 482m 263mv 11hour n
sca e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1000hp 482m 257mv 11hour You scan east.
*** Range 2 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
*** Range 4 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A mass of writhing vines squirms on the ground here.
A mass of writhing vines squirms on the ground here.
*** Range 5 (east) ***
A forest goblin wanders the forest here.
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
An elven ranger sneaks along in the trees here.
A forest goblin wanders the forest here.
1000hp 482m 257mv 11hour n
sca e
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A tree spreads its branches through the canopy.
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
1000hp 482m 251mv 11hour You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 6 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
1000hp 482m 251mv 11hour di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1000hp 482m 251mv 11hour s
di wry
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
Adeptus's eyes spin around clearing any dirt from its surface!
The Fleshworks squirm and zgrrt.
Wrythixk parries your attack.
Your back fist mauls Wrythixk.
Your knee thrust injures Wrythixk.
Your tiger claw decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1000hp 482m 251mv 11hour
Wrythixk narrows his eyes.
You feel momentarily ill, but it passes.
Wrythixk has quite a few wounds.
Grob: [===|===|===|===]
1000hp 482m 251mv 11hour di wry
Wrythixk's pound MUTILATES you!
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Your jump kick decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour
Wrythixk narrows his eyes.
You scream in agony as plague sores erupt from your skin.
Wrythixk has quite a few wounds.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour No way! You are still fighting!
Wrythixk has quite a few wounds.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Wrythixk's pound misses you.
The Fleshworks squirm and zgrrt.
Wrythixk blocks your attack with his shield.
Your jab injures Wrythixk.
Your jump kick decimates Wrythixk!
You struck a chakera point, forcefully sending Wrythixk collapsing to the ground.
Your dragon claw MASSACRES Wrythixk!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour
You parry Wrythixk's attack with your first hand.
You parry Wrythixk's attack with your second hand.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour kick
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
The Fleshworks squirm and zgrrt.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|==-]
959hp 482m 251mv 11hour
Wrythixk has fled!
They aren't here.
959hp 482m 251mv 11hour You aren't fighting anyone.
959hp 482m 251mv 11hour murder wry
murder wry
They aren't here.
959hp 482m 251mv 11hour murder wry
They aren't here.
959hp 482m 251mv 11hour sca
They aren't here.
959hp 482m 251mv 11hour murder wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (north) ***
A dark forest imp flits about here, on small, tattered wings.
A dark forest imp flits about here, on small, tattered wings.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A dark forest imp flits about here, on small, tattered wings.
*** Range 6 (north) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan east.
*** Range 1 (east) ***
A dark forest imp flits about here, on small, tattered wings.
*** Range 2 (east) ***
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 3 (east) ***
A dark treant is here, aiding the demise of this forest.
A dark forest imp flits about here, on small, tattered wings.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 5 (east) ***
A forest outlaw shuffles about in the bushes.
A forest outlaw shuffles about in the bushes.
*** Range 6 (east) ***
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
A forest goblin wanders the forest here.
You scan south.
*** Range 1 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 2 (south) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 4 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
You scan up.
You scan down.
959hp 482m 251mv 11hour They aren't here.
959hp 482m 251mv 11hour murder wry
They aren't here.
959hp 482m 251mv 11hour where
af
Elium Forest is [KNIGHT] controlled. Players near you:
<PK> Wrythixk In a thinning forest
<PK> Grob Dark Elium Forest
959hp 482m 251mv 11hour You are affected by the following:
Spell: plague : for 18 hours
: modifies str by -5 for 18 hours
Spell: enfeeblement : for 4 hours
Spell: dysentery : for 5 hours
Spell: deteriorate : modifies savingspell by 21 for 16 hours
: modifies ac by 51 for 16 hours
Spell: buddha stance : modifies savingspell by -25 for 0 hours
Spell: defensive : for 14 hours
Spell: bless : modifies damroll by 8 for 22 hours
: modifies hand to hand by 3 for 22 hours
Spell: drug addiction : for 682 hours
Spell: mounted : for 98 hours
959hp 482m 251mv 11hour s
A dark treant shivers and looks very ill.
Dark Elium Forest
The sounds of the deep dark forest are everywhere, almost from every
direction at once. The canopy rises high above with old and new trees mixed
together in a beautiful collection of greens, browns and tans.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
959hp 482m 245mv 11hour s
A dark treant shivers and looks very ill.
Delving Deeper into the Dark Wood
As you make your way deeper into Elium Forest, the trees seem to darken
in appearance - almost seeming to signify their age and strength. Not quite
as broad and thick as those to the north, but larger and thicker than those
to the south. The sounds grow much louder the further inside the forest you
travel.
[Exits: north east south]
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
959hp 482m 239mv 11hour s
The Forest's Edge
Elium Forest rises to meet you, its deep green growth a stark contrast to
the hard stone city of Val Miran to the south. The sounds of the city fade,
only to be replaced by the sounds of the forest. The foliage seems newer,
younger and more green than the deeper forest to the north.
[Exits: north south]
A mighty Fortress looms over the area.
959hp 482m 233mv 11hour s
a small mutt cannot be attacked this way.
The Great Northern Gate of Val Miran
Rising high above the unmarred stone streets, the Great Northern Gate
stands open. The large wooden and steel reinforced doors are thick and
strong, ready to be closed at a moments notice to defend Val Miran once
again. The Wall extends to the east and west, high and smooth. To the
north, Elium Forest raises in the distance. To the south, Ivesianna Avenue
leads deeper into the city.
[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Zvichaikzv'! Sktsi tkzvik'chvr zveski ikv Zhai'ch Tsai'zhaik!'
Blood Guard says in a foreign tongue 'Skvehehskishtsch ezhtse'vts'ivehsh', keskvrik'tkik keh Chikts Vravetk'.'
959hp 482m 229mv 11hour s
TICK IN 5 SECONDS.
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
To the east, heavy construction work is going on!
[Exits: north east south]
959hp 482m 227mv 11hour s
A tiny maintenance bot shivers and looks very ill.
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
Miruvhor Portal looms darkly to the west while from the east a glittering
magical glow announces the Astral Starbridge.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
959hp 482m 225mv 11hour s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
The Hawk Tower lies to the west, while the Bull Tower lies to the east.
[Exits: north east south (west)]
959hp 482m 223mv 11hour s
An armed citizen shivers and looks very ill.
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
An armed citizen watches you suspiciously.
959hp 482m 221mv 11hour s
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
959hp 482m 219mv 11hour
You are thirsty.
Wrythixk's thirst scratches you.
You are hungry.
Wrythixk's hunger scratches you.
You no longer have full control of your mind.
You shake and shudder profusely.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
You drop to your knees, defecating violently.
Ringing with holy fervor the temple of light bell announces high noon.
954hp 476m 214mv 12hour Timer now at 30 secs.
s
Better stand up first.
954hp 476m 214mv 12hour wa
You stand up.
954hp 476m 214mv 12hour s
s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
954hp 476m 212mv 12hour A tiny maintenance bot shivers and looks very ill.
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
A tiny maintenance bot whirrs around looking for a new task.
954hp 476m 204mv 12hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Grob Ivesianna Avenue
954hp 476m 204mv 12hour s
A tiny maintenance bot shivers and looks very ill.
A tiny maintenance bot shivers and looks very ill.
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
954hp 476m 196mv 12hour s
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
954hp 476m 194mv 12hour u
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
954hp 476m 193mv 12hour n
A Militia Relief Officer cannot be attacked this way.
Dante the priest of neutrality cannot be attacked this way.
Before the Tower Altar
You stand at the peak of the Temple of Neutrality. A powerful
high priest stand here, granting divinations and heals to those
who are sick or needy. A large vault rests in the center of the
room to place offerings.
[Exits: south]
A pit of offering is here to store mortal gifts to the gods.
A Militia Relief Officer stands here offering water and lights to citizens
(White Aura) Dante the old priest is here meditating to the gods.
A Militia Relief Officer turns towards you.
A Militia Relief Officer says 'Greetings, Grob. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at you expecting a yes or no answer.
954hp 476m 192mv 12hour heal dis
Dante the priest of neutrality utters the words 'judicandus eugzagz'.
Your sores vanish.
954hp 476m 192mv 12hour
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell MANGLES you!
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
854hp 476m 192mv 12hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Your elbow slash decimates Wrythixk!
Your knee thrust wounds Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
854hp 476m 192mv 12hour
Wrythixk narrows his eyes.
You scream in agony as plague sores erupt from your skin.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
854hp 476m 192mv 12hour
You dodge Wrythixk's attack.
Wrythixk's pound maims you!
The Fleshworks squirm and zgrrt.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
820hp 476m 192mv 12hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|===|=--]
820hp 476m 192mv 12hour
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow mauls someone.
Someone blocks your attack with his shield.
Someone parries your attack.
Someone blocks your attack with his shield.
Your tiger claw mauls someone.
Grob: [===|===|===|=--]
820hp 476m 192mv 12hour di
TICK IN 5 SECONDS.
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Grob: [===|===|===|=--]
820hp 476m 192mv 12hour
Someone has fled!
Someone has fled!
820hp 476m 192mv 12hour
You are thirsty.
Someone's thirst injures you.
You are hungry.
Someone's hunger scratches you.
someone cannot be attacked this way.
someone cannot be attacked this way.
You writhe in agony from the plague.
Someone's sickness grazes you.
You drop to your knees, defecating violently.
806hp 469m 186mv 13hour Timer now at 30 secs.
Someone turns towards Wrythixk.
Someone says 'Greetings, Wrythixk. Are you in need of a light and some clean water?'
Someone looks at Wrythixk expecting a yes or no answer.
806hp 469m 186mv 13hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell MANGLES you!
Grob: [===|===|==-|---]
706hp 469m 186mv 13hour
You dodge someone's attack.
You parry someone's attack with your second hand.
You redirect someone's momentum into a swift counter-strike!
Your counterblow decimates someone!
The Fleshworks squirm and zgrrt.
Someone parries your attack.
Your back fist mauls someone.
Your spin kick mauls someone.
Someone parries your attack.
Grob: [===|===|==-|---]
706hp 469m 186mv 13hour di
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Grob: [===|===|==-|---]
706hp 469m 186mv 13hour
Someone has fled!
706hp 469m 186mv 13hour quaf gy
You quaff a gyvel potion.
You can see again.
706hp 469m 186mv 13hour di wry
They aren't here.
706hp 469m 186mv 13hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
*** Range 1 (down) ***
Garvey, a devotee of Chayesh, is here keeping the maps in order.
706hp 469m 186mv 13hour murder wry
They aren't here.
706hp 469m 186mv 13hour s
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
706hp 469m 185mv 13hour murder wry
They aren't here.
706hp 469m 185mv 13hour d
Wrythixk shivers and looks very ill.
A tiny maintenance bot shivers and looks very ill.
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Dark Aura) Wrythixk the Holy Shaman is here.
A tiny maintenance bot whirrs around looking for a new task.
706hp 469m 184mv 13hour murder wry
Wrythixk yells 'Help! I am being attacked by someone!'
Wrythixk parries your attack.
Your back fist wounds Wrythixk.
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
You dodge Wrythixk's attack.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|==-|---]
706hp 469m 184mv 13hour sca
Wrythixk has fled!
706hp 469m 184mv 13hour You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 6 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
706hp 469m 184mv 13hour u
A tiny maintenance bot shivers and looks very ill.
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
706hp 469m 183mv 13hour n
A Militia Relief Officer cannot be attacked this way.
Dante the priest of neutrality cannot be attacked this way.
Before the Tower Altar
You stand at the peak of the Temple of Neutrality. A powerful
high priest stand here, granting divinations and heals to those
who are sick or needy. A large vault rests in the center of the
room to place offerings.
[Exits: south]
A pit of offering is here to store mortal gifts to the gods.
A Militia Relief Officer stands here offering water and lights to citizens
(White Aura) Dante the old priest is here meditating to the gods.
706hp 469m 182mv 13hour heal dis
Dante the priest of neutrality says 'You do not have enough gold for my services.'
706hp 469m 182mv 13hour heali
A warm feeling floods your body and you feel much better.
Your sores vanish.
874hp 419m 182mv 13hour TICK IN 5 SECONDS.
s
di wry
d
You are thirsty.
Wrythixk's thirst wounds you.
You are hungry.
Wrythixk's hunger grazes you.
You shake and shudder profusely.
You drop to your knees, defecating violently.
887hp 419m 207mv 14hour Timer now at 30 secs.
Better stand up first.
887hp 419m 207mv 14hour di wry
Better stand up first.
887hp 419m 207mv 14hour wa
Better stand up first.
887hp 419m 207mv 14hour s
Better stand up first.
887hp 419m 207mv 14hour d
You stand up.
887hp 419m 207mv 14hour Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
887hp 419m 206mv 14hour di wry
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
A tiny maintenance bot whirrs around looking for a new task.
887hp 419m 205mv 14hour where
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour sca
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow decimates someone!
Someone's pound misses you.
Your elbow slash wounds someone.
Your elbow slash maims someone!
Your jump kick decimates someone!
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour
Someone narrows his eyes.
You feel momentarily ill, but it passes.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour kic
You can't see a thing!
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour Your kick injures someone.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow decimates someone!
Someone blocks your attack with his shield.
Someone parries your attack.
Someone blocks your attack with his shield.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour flee
Someone narrows his eyes.
You scream in agony as plague sores erupt from your skin.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour
You parry someone's attack with your first hand.
You redirect someone's momentum into a swift counter-strike!
Your counterblow mauls someone.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Your jump kick mauls someone.
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour quaf gy
Someone narrows his eyes.
You no longer feel the need to sleep!
Grob: [===|===|===|=--]
887hp 419m 205mv 14hour You flee from combat!
You can't see a thing!
887hp 419m 203mv 14hour You quaff a gyvel potion.
You failed to cure your blindness.
887hp 419m 203mv 14hour quaf gy
You quaff a gyvel potion.
You can see again.
887hp 419m 203mv 14hour murder wry
They aren't here.
887hp 419m 203mv 14hour murder wry
They aren't here.
887hp 419m 203mv 14hour murder wry
They aren't here.
887hp 419m 203mv 14hour murder wry
They aren't here.
887hp 419m 203mv 14hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 2 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
You scan south.
*** Range 3 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 4 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan west.
You scan up.
You scan down.
887hp 419m 203mv 14hour n
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Dark Aura) Wrythixk the Holy Shaman is here.
A tiny maintenance bot whirrs around looking for a new task.
887hp 419m 201mv 14hour murder wry
Wrythixk yells 'Help! I am being attacked by someone!'
Your jab injures Wrythixk.
Your jab injures Wrythixk.
Your knee thrust wounds Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
887hp 419m 201mv 14hour
You dodge Wrythixk's attack.
Adeptus's eyes spin around clearing any dirt from its surface!
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Your palm strike mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
887hp 419m 201mv 14hour di
TICK IN 5 SECONDS.
Wrythixk narrows his eyes.
You sense something evil and powerful has noticed you.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
887hp 419m 201mv 14hour Your kicked dirt misses Wrythixk.
You parry Wrythixk's attack with your second hand.
You parry Wrythixk's attack with your first hand.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
887hp 419m 201mv 14hour
A tiny maintenance bot writhes in agony as plague sores erupt from its skin.
A tiny maintenance bot's sickness scratches it.
A tiny maintenance bot is DEAD!!
You hear a tiny maintenance bot's death cry.
You are thirsty.
Wrythixk's thirst mauls you.
You are hungry.
Wrythixk's hunger scratches you.
You feel something awful heading your way.
You writhe in agony from the plague.
Wrythixk's sickness grazes you.
You can't focus from your deprivation of sleep.
You drop to your knees, defecating violently.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
864hp 387m 195mv 15hour Timer now at 30 secs.
wa
di
Wrythixk has fled!
864hp 387m 195mv 15hour dri
di wry
You are already standing.
864hp 387m 195mv 15hour But you aren't in combat!
864hp 387m 195mv 15hour You drink water from a broken fountain.
Your thirst is quenched.
864hp 387m 195mv 15hour They aren't here.
864hp 387m 195mv 15hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 6 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 2 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
864hp 387m 195mv 15hour e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
864hp 387m 193mv 15hour e
murder wry
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
864hp 387m 191mv 15hour w
murder wry
They aren't here.
864hp 387m 191mv 15hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
864hp 387m 189mv 15hour murder wry
They aren't here.
864hp 387m 189mv 15hour sca
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
The corpse of a tiny maintenance bot is lying here.
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Dark Aura) Wrythixk the Holy Shaman is here.
864hp 387m 187mv 15hour
You yell 'Die! Wrythixk, you sorcerous dog!'
Your elbow slash mauls Wrythixk.
Your back fist mauls Wrythixk.
Your knee thrust injures Wrythixk.
You do the best you can!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
864hp 387m 187mv 15hour You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 6 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
The Fleshworks squirm and zgrrt.
Your jab wounds Wrythixk.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
864hp 387m 187mv 15hour di wry
Your kicked dirt misses Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|===|===|=--]
864hp 387m 187mv 15hour
Wrythixk has fled!
864hp 387m 187mv 15hour di wry
sca
They aren't here.
864hp 387m 187mv 15hour You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 6 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
864hp 387m 187mv 15hour n
n
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
A large sign etched with a rusted needle on it points east.
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
864hp 387m 185mv 15hour sca
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
864hp 387m 177mv 15hour di wry
You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (north) ***
An armed citizen watches you suspiciously.
You scan east.
You scan south.
*** Range 1 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
*** Range 6 (south) ***
A catapult is here, accompanied by a group of guards.
You scan west.
*** Range 1 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
The Royal Stablemaster stands here beaming with pride.
You scan up.
You scan down.
864hp 387m 177mv 15hour di wry
They aren't here.
864hp 387m 177mv 15hour di wry
They aren't here.
864hp 387m 177mv 15hour n
They aren't here.
864hp 387m 177mv 15hour di wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
864hp 387m 169mv 15hour sca
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
864hp 387m 169mv 15hour
Wrythixk's pound MUTILATES you!
Wrythixk parries your attack.
Your back fist mauls Wrythixk.
You have gained knowledge about flying!
Your spin kick wounds Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
827hp 387m 169mv 15hour
Wrythixk has fled!
827hp 387m 169mv 15hour TICK IN 5 SECONDS.
quyaf v
quaf v
sca
You scan all around.
You scan north.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
827hp 387m 169mv 15hour Huh?
827hp 387m 169mv 15hour You can quaff only potions.
827hp 387m 169mv 15hour murder wry
You scan all around.
You scan north.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
827hp 387m 169mv 15hour They aren't here.
827hp 387m 169mv 15hour n
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
827hp 387m 167mv 15hour di wry
They aren't here.
827hp 387m 167mv 15hour n
r
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
827hp 387m 165mv 15hour You rest.
827hp 387m 165mv 15hour wa
You stand up.
827hp 387m 165mv 15hour
You are hungry.
Wrythixk's hunger scratches you.
Your legs regain their strength.
A feeling of terrible danger overcomes you.
You shake and shudder profusely.
You writhe in agony from the plague.
Wrythixk's sickness grazes you.
You can't focus from your deprivation of sleep.
You drop to your knees, defecating violently.
825hp 354m 160mv 16hour Timer now at 30 secs.
n
di wry
Better stand up first.
825hp 354m 160mv 16hour Better stand up first.
825hp 354m 160mv 16hour wa
You stand up.
825hp 354m 160mv 16hour di wry
They aren't here.
825hp 354m 160mv 16hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
An armed citizen watches you suspiciously.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan east.
You scan south.
*** Range 4 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
825hp 354m 160mv 16hour n
rrr
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
The Hawk Tower lies to the west, while the Bull Tower lies to the east.
[Exits: north east south (west)]
(Dark Aura) Wrythixk the Holy Shaman is here.
An armed citizen watches you suspiciously.
825hp 354m 159mv 16hour Huh?
825hp 354m 159mv 16hour di wry
They aren't here.
825hp 354m 159mv 16hour di wry
di wry
They aren't here.
825hp 354m 159mv 16hour They aren't here.
825hp 354m 159mv 16hour sca
You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
*** Range 6 (north) ***
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
A dark treant is here, aiding the demise of this forest.
You scan east.
*** Range 1 (east) ***
An armed citizen watches you suspiciously.
You scan south.
*** Range 3 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 5 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan west.
You scan up.
You scan down.
825hp 354m 159mv 16hour di wry
They aren't here.
825hp 354m 159mv 16hour s
s
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
825hp 354m 158mv 16hour s
sca
Square of the Fallen
You have arrived at the rebuild Northern Square, a hush lying over the
whole area. A memorial of the fallen has been constructed in the midst of
the square, dented shields and armor, forged together with broken weapons
artfully creating an overlarge kneeling figure: a warrior or fighter, his
head raised to the heavens, an unbroken, overlarge sword grasped in his huge
hand and rammed into the ground before him. A small plaque is fastened to
the dias of the statue, saying: In Memory of the Fallen Defenders of Val
Miran. May their sacrifice never be forgotten. A line of gleaming shields
line the rim of the square, fastened to white marble blocks. Each displays
a coat of arms, many of them the Knightly sigil, some that of the Righteous
Palm.
[Exits: north east south west]
A granite fountain is here, gushing forth fresh water.
825hp 354m 157mv 16hour di wry
Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of
large illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne".
Tall newly constructed buildings made from stone and wood with thatch roof
tops run perfectly symmetrically here.
[Exits: north south]
825hp 354m 156mv 16hour You scan all around.
You scan north.
*** Range 3 (north) ***
An armed citizen watches you suspiciously.
*** Range 6 (north) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A small dog rests here, awaiting its owner.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan east.
You scan south.
*** Range 2 (south) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 3 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
825hp 354m 156mv 16hour s
They aren't here.
825hp 354m 156mv 16hour Ivesianna Avenue
You stand in the rebuilt northern district of Val Miran. Dozens of large
illustrious white and blue banners of the Knight line the rebuilt
cobblestone street. Etched into the walkway are the words "Starborne". The
face of a statue seems to be looking out of one of the walls right next to
it. It seems to be the face of a warrior, his expression both stern and
determined. To the west the neighing of countless horses and the soft
noises of other animals, interrupted by the occasional loud trumpeting, can
be heard from the Royal Stables.
[Exits: north south west]
825hp 354m 153mv 16hour s
di wry
Ivesianna Avenue
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north east south]
The corpse of a tiny maintenance bot is lying here.
A large sign etched with a rusted needle on it points east.
A Blood Guard Patroller stands firmly at the entrance.
825hp 354m 150mv 16hour sca
They aren't here.
825hp 354m 150mv 16hour You scan all around.
You scan north.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 1 (east) ***
Volr the Sewmaster stands here looking perturbed.
You scan south.
*** Range 5 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 6 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
You scan up.
You scan down.
825hp 354m 150mv 16hour s
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
The corpse of a tiny maintenance bot is lying here.
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
825hp 354m 149mv 16hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
825hp 354m 148mv 16hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Ivesianna Avenue
<PK> Grob Saint Yeralon Way
825hp 354m 148mv 16hour af
You are affected by the following:
Spell: mark of visitation: for 2 hours
Spell: insomnia : for 10 hours
Spell: plague : for 16 hours
: modifies str by -5 for 16 hours
Spell: healing : for 21 hours
Spell: dysentery : for 0 hours
Spell: deteriorate : modifies savingspell by 21 for 11 hours
: modifies ac by 51 for 11 hours
Spell: defensive : for 9 hours
Spell: bless : modifies damroll by 8 for 17 hours
: modifies hand to hand by 3 for 17 hours
Spell: drug addiction : for 677 hours
Spell: mounted : for 93 hours
825hp 354m 148mv 16hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
825hp 354m 147mv 16hour s
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
825hp 354m 146mv 16hour sca
di wry
You scan all around.
You scan north.
*** Range 3 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 4 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
You scan south.
*** Range 1 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 2 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (south) ***
A sapling is here poking up through a pile of dirt.
You scan west.
You scan up.
You scan down.
825hp 354m 146mv 16hour They aren't here.
825hp 354m 146mv 16hour s
a catapult cannot be attacked this way.
The Southern Prominade of Val Miran
The wide southern square of Val Miran is a bustle of activity. Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square. Criers hired by the vendors north of here cry out
advertising for their employers. Travelers heading in and out of the city
fill the colonnade with foot traffic. To the west Lord Corim Street leads
toward the west wall. The shadows of Barnok Boulevard cast an ominous look
on the road to the west. North of here Saint Yeralon Way leads to the town
center.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
825hp 354m 145mv 16hour sca
You scan all around.
You scan north.
*** Range 4 (north) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
*** Range 5 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 2 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
A feral citizen of Val Miran walks the streets here.
*** Range 6 (east) ***
A feral citizen of Val Miran walks the streets here.
You scan south.
*** Range 1 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 3 (south) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (south) ***
A sapling is here poking up through a pile of dirt.
You scan west.
You scan up.
*** Range 1 (up) ***
A Righteous Palm Towerguard stands at his post.
You scan down.
825hp 354m 145mv 16hour n
di wry
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
825hp 354m 144mv 16hour n
di wry
They aren't here.
825hp 354m 144mv 16hour Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
825hp 354m 143mv 16hour n
di wry
They aren't here.
825hp 354m 143mv 16hour n
di wry
Saint Yeralon Way
You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
825hp 354m 142mv 16hour They aren't here.
825hp 354m 142mv 16hour The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
The corpse of a tiny maintenance bot is lying here.
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
825hp 354m 141mv 16hour They aren't here.
825hp 354m 141mv 16hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|===|=--]
825hp 354m 141mv 16hour sca
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|===|=--]
825hp 354m 141mv 16hour
You parry someone's attack with your first hand.
You redirect someone's momentum into a swift counter-strike!
Your counterblow mauls someone.
You dodge someone's attack.
Someone parries your attack.
Someone parries your attack.
Your knee thrust injures someone.
Grob: [===|===|===|=--]
825hp 354m 141mv 16hour i
Someone has fled!
825hp 354m 141mv 16hour They aren't here.
825hp 354m 141mv 16hour w
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
825hp 354m 141mv 16hour w
TICK IN 5 SECONDS.
You are carrying:
( 7) (Glowing) a dark red potion
( 2) a gyvel potion
(Glowing) a thick white potion
825hp 354m 141mv 16hour You can't see a thing!
825hp 354m 140mv 16hour quaf gy
You can't see a thing!
825hp 354m 139mv 16hour You quaff a gyvel potion.
You failed to cure your blindness.
825hp 354m 139mv 16hour quaf gy
You quaff a gyvel potion.
You can see again.
825hp 354m 139mv 16hour w
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extention of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south is the Righteous Palm Foyer. To the north a
sign reads 'Bank of Val Miran.' Through your peripherals you notice
several little constucts maintaining the road.
[Exits: north east south west]
825hp 354m 138mv 16hour af
You are affected by the following:
Spell: mark of visitation: for 2 hours
Spell: insomnia : for 10 hours
Spell: plague : for 16 hours
: modifies str by -5 for 16 hours
Spell: healing : for 21 hours
Spell: dysentery : for 0 hours
Spell: deteriorate : modifies savingspell by 21 for 11 hours
: modifies ac by 51 for 11 hours
Spell: defensive : for 9 hours
Spell: bless : modifies damroll by 8 for 17 hours
: modifies hand to hand by 3 for 17 hours
Spell: drug addiction : for 677 hours
Spell: mounted : for 93 hours
825hp 354m 138mv 16hour mou
You are already mounted on an elephant!
825hp 354m 138mv 16hour w
An elven ranger shivers and looks very ill.
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
825hp 354m 137mv 16hour w
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
825hp 354m 135mv 16hour w
The Soulfarer shivers and looks very ill.
Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
825hp 354m 133mv 16hour af
You are affected by the following:
Spell: mark of visitation: for 2 hours
Spell: insomnia : for 10 hours
Spell: plague : for 16 hours
: modifies str by -5 for 16 hours
Spell: healing : for 21 hours
Spell: dysentery : for 0 hours
Spell: deteriorate : modifies savingspell by 21 for 11 hours
: modifies ac by 51 for 11 hours
Spell: defensive : for 9 hours
Spell: bless : modifies damroll by 8 for 17 hours
: modifies hand to hand by 3 for 17 hours
Spell: drug addiction : for 677 hours
Spell: mounted : for 93 hours
You are thirsty.
Wrythixk's thirst injures you.
You are hungry.
Wrythixk's hunger scratches you.
Your bowel movements returns to normal.
A feeling of terrible danger overcomes you.
You writhe in agony from the plague.
Wrythixk's sickness wounds you.
You can't focus from your deprivation of sleep.
The Soulfarer writhes in agony as plague sores erupt from its skin.
Wrythixk's sickness scratches the Soulfarer.
794hp 314m 119mv 17hour Timer now at 30 secs.
A demonic force appears and attacks you!
Wrythixk's demonic servant LACERATES you!
751hp 314m 119mv 17hour wa
You are already standing.
751hp 314m 119mv 17hour e
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
751hp 314m 117mv 17hour e
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
751hp 314m 115mv 17hour n
The Path of Hope
The stones formerly paving the path north have been ripped up and
transported away. To the side of the road, several holes show were the
cherry trees which used to be here have been dug up. Before you looms the
abandoned former Hall of Hope, even the large oaken doors now gone missing.
[Exits: north south]
751hp 314m 114mv 17hour n
The Stables of Hope
The polished wooden gates are all open, the stable boxes abandoned. The
workers and grooms are gone. The aisle leading between the stalls appears
to be ancient, its solid stone blocks hewn into a single wide stone path
from centuries of traffic. A marble staircase leads up into the keep.
[Exits: south up]
The sadistic being seems to toy with you a bit more!
Wrythixk's demonic servant MASSACRES you!
677hp 314m 113mv 17hour heal dis
You can't do that here.
677hp 314m 113mv 17hour s
The Path of Hope
The stones formerly paving the path north have been ripped up and
transported away. To the side of the road, several holes show were the
cherry trees which used to be here have been dug up. Before you looms the
abandoned former Hall of Hope, even the large oaken doors now gone missing.
[Exits: north south]
677hp 314m 112mv 17hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Central Square of Val Miran
<PK> Grob The Path of Hope
677hp 314m 112mv 17hour s
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
A tiny maintenance bot whirrs around looking for a new task.
You catch a glimpse of some movement in the trees.
677hp 314m 111mv 17hour
In a final attack the demon consume you!
Wrythixk's demonic servant MANGLES you!
The demonic force smiles.
You sense the demonic servants lose track of you.
585hp 314m 111mv 17hour e
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extention of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south is the Righteous Palm Foyer. To the north a
sign reads 'Bank of Val Miran.' Through your peripherals you notice
several little constucts maintaining the road.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
585hp 314m 110mv 17hour n
A Caravan cannot be attacked this way.
The Bank of Val Miran
You are in the Bank of Val Miran. A big vault is located somewhere in
here; rumor has it that it has been robbed only once in its entire
existence. But no one can verify the validity of that rumor, and it's not
as if the bank is going to admit it. Otherwise, no one would deposit or
withdraw gold here.
A sign made from titanium hangs on the back wall.
[Exits: south]
A Caravan bearing crests of Valmiran is here.
(White Aura) Alcedor the Caravan Master is here.
Venni the banker is here keeping watch over the gold stored in his bank.
585hp 314m 109mv 17hour with 50000
You don't have that much gold in the bank.
585hp 314m 109mv 17hour s
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extention of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south is the Righteous Palm Foyer. To the north a
sign reads 'Bank of Val Miran.' Through your peripherals you notice
several little constucts maintaining the road.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
585hp 314m 108mv 17hour e
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
585hp 314m 107mv 17hour di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour wo
You parry Wrythixk's attack with your first hand.
You dodge Wrythixk's attack.
The Fleshworks squirm and zgrrt.
Your elbow slash mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your jump kick decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour
You dodge someone's attack.
You have gained knowledge about flying!
Your back fist mauls someone.
Someone parries your attack.
Your jump kick decimates someone!
Someone parries your attack.
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour fle
Someone narrows his eyes.
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
Grob: [===|===|=--|---]
585hp 314m 107mv 17hour You flee from combat!
You can't see a thing!
585hp 314m 106mv 17hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
585hp 314m 106mv 17hour quaf dar
You quaff a dark red potion.
You can see again.
585hp 314m 106mv 17hour di wry
sca
They aren't here.
585hp 314m 106mv 17hour You scan all around.
You scan north.
*** Range 1 (north) ***
A Caravan bearing crests of Valmiran is here.
(White Aura) Alcedor the Caravan Master is here.
Venni the banker is here keeping watch over the gold stored in his bank.
You scan east.
*** Range 1 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
*** Range 2 (south) ***
Mighty arms crossed, the jail guardian of the Righteous Palm stands his ground.
You scan west.
*** Range 1 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 3 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
*** Range 5 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan up.
You scan down.
585hp 314m 106mv 17hour di wry
They aren't here.
585hp 314m 106mv 17hour e
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
585hp 314m 105mv 17hour murder wry
Wrythixk yells 'Help! I am being attacked by someone!'
You have gained knowledge about flying!
Your elbow slash decimates Wrythixk!
Your elbow slash mauls Wrythixk.
Your knee thrust injures Wrythixk.
Your tiger claw devastates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|=--|---]
585hp 314m 105mv 17hour TICK IN 5 SECONDS.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow devastates Wrythixk!
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|===|=--|---]
585hp 314m 105mv 17hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|=--|---]
585hp 314m 105mv 17hour di
He's already been blinded.
Grob: [===|===|=--|---]
585hp 314m 105mv 17hour fle
You flee from combat!
You can't see a thing!
585hp 314m 104mv 17hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
585hp 314m 104mv 17hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
585hp 314m 104mv 17hour quaf dar
You quaff a dark red potion.
You can see again.
The sun slowly disappears in the west.
You are thirsty.
Your thirst grazes you.
You are hungry.
Your hunger hits you.
You shake and shudder profusely.
You writhe in agony from the plague.
Wrythixk's sickness devastates you!
You can't focus from your deprivation of sleep.
549hp 269m 85mv 18hour Timer now at 30 secs.
e
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
549hp 269m 84mv 18hour wa
e
e
You are already standing.
549hp 269m 84mv 18hour e
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
549hp 269m 83mv 18hour e
e
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
549hp 269m 82mv 18hour Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
549hp 269m 81mv 18hour get dar bac
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
(Dark Aura) Wrythixk the Holy Shaman is here.
549hp 269m 80mv 18hour get dar bac
get dar bac
get dar bac
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
549hp 269m 79mv 18hour get dar bac
di wry
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour di wry
di wry
They aren't here.
549hp 269m 79mv 18hour They aren't here.
549hp 269m 79mv 18hour sca
They aren't here.
549hp 269m 79mv 18hour di wry
You scan all around.
You scan north.
*** Range 1 (north) ***
Merrim the sorceress is here selling various magical wands.
You scan east.
*** Range 1 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 2 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
You scan south.
*** Range 1 (south) ***
Tassani is here clumsily frosting a cake.
You scan west.
You scan up.
You scan down.
549hp 269m 79mv 18hour Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|=--|---]
549hp 269m 79mv 18hour di wry
di wry
You parry Wrythixk's attack with your first hand.
Wrythixk's pound misses you.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Your knee thrust hits Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|=--|---]
549hp 269m 79mv 18hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|===|=--|---]
549hp 269m 79mv 18hour
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow mauls someone.
Someone parries your attack.
Your elbow slash misses someone.
Your jump kick decimates someone!
Grob: [===|===|=--|---]
549hp 269m 79mv 18hour
Someone has fled!
549hp 269m 79mv 18hour fle
quaf dar
They aren't here.
549hp 269m 79mv 18hour They aren't here.
549hp 269m 79mv 18hour You aren't fighting anyone.
549hp 269m 79mv 18hour You quaff a dark red potion.
You failed to cure your blindness.
549hp 269m 79mv 18hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
549hp 269m 79mv 18hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
549hp 269m 79mv 18hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
549hp 269m 79mv 18hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
549hp 269m 79mv 18hour quaf dar
You quaff a dark red potion.
You can see again.
549hp 269m 79mv 18hour get dar bac
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour get dar bac
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour where
You get a dark red potion from a sturdy backpack.
549hp 269m 79mv 18hour ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk King Agmeel Way
<PK> Grob Queen Isabeau Avenue
549hp 269m 79mv 18hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
Merrim the sorceress is here selling various magical wands.
You scan east.
*** Range 1 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 2 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
You scan south.
*** Range 1 (south) ***
Tassani is here clumsily frosting a cake.
You scan west.
*** Range 6 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan up.
You scan down.
549hp 269m 79mv 18hour di wry
They aren't here.
549hp 269m 79mv 18hour TICK IN 5 SECONDS.
w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
549hp 269m 78mv 18hour w
w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
549hp 269m 77mv 18hour sca
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
549hp 269m 76mv 18hour di wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 3 (west) ***
(Dark Aura) Wrythixk is sleeping here.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
549hp 269m 76mv 18hour They aren't here.
549hp 269m 76mv 18hour w
di wry
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
549hp 269m 75mv 18hour w
di wry
They aren't here.
549hp 269m 75mv 18hour King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
549hp 269m 74mv 18hour af
They aren't here.
549hp 269m 74mv 18hour You are affected by the following:
Spell: insomnia : for 8 hours
Spell: plague : for 14 hours
: modifies str by -5 for 14 hours
Spell: healing : for 19 hours
Spell: deteriorate : modifies savingspell by 21 for 9 hours
: modifies ac by 51 for 9 hours
Spell: defensive : for 7 hours
Spell: bless : modifies damroll by 8 for 15 hours
: modifies hand to hand by 3 for 15 hours
Spell: drug addiction : for 675 hours
Spell: mounted : for 91 hours
549hp 269m 74mv 18hour e
e
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
549hp 269m 73mv 18hour bud
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
549hp 269m 72mv 18hour You are in full control of your mind.
549hp 239m 72mv 18hour
The night has begun.
You are thirsty.
Your thirst grazes you.
You are hungry.
Your hunger wounds you.
Your drug withdrawal grazes you.
You writhe in agony from the plague.
Wrythixk's sickness devastates you!
You can't focus from your deprivation of sleep.
Alcedor yells 'Caravan for Maelbrim now departing! All whom wish to, best follow it now.'
496hp 194m 53mv 19hour Timer now at 30 secs.
di wry
wa
di wry
dri
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell maims you!
Wrythixk has quite a few wounds.
Grob: [===|===|---|---]
462hp 194m 53mv 19hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|===|---|---]
462hp 194m 53mv 19hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
The Fleshworks squirm and zgrrt.
You have gained knowledge about flying!
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your knee thrust wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|===|---|---]
462hp 194m 53mv 19hour
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|===|---|---]
462hp 194m 53mv 19hour
You parry Wrythixk's attack with your first hand.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Your dragon claw decimates Wrythixk!
Wrythixk has quite a few wounds.
Grob: [===|===|---|---]
462hp 194m 53mv 19hour kic
Wrythixk has fled!
You are already standing.
462hp 194m 53mv 19hour They aren't here.
462hp 194m 53mv 19hour You drink water from a broken fountain.
Your thirst is quenched.
462hp 194m 53mv 19hour di wry
sca
You aren't fighting anyone.
462hp 194m 53mv 19hour They aren't here.
462hp 194m 53mv 19hour murder wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 1 (west) ***
A Caravan bearing crests of Valmiran is here.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
462hp 194m 53mv 19hour They aren't here.
462hp 194m 53mv 19hour murder wry
They aren't here.
462hp 194m 53mv 19hour murder wry
They aren't here.
462hp 194m 53mv 19hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Adanion's Slave Shop
<PK> Grob The Central Square of Val Miran
462hp 194m 53mv 19hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
*** Range 5 (north) ***
An armed citizen watches you suspiciously.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 1 (west) ***
A Caravan bearing crests of Valmiran is here.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
462hp 194m 53mv 19hour e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
462hp 194m 52mv 19hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
Zenja the witch is here brewing potions for sale to the public.
You scan east.
*** Range 2 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (east) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan south.
*** Range 1 (south) ***
Vanduel the shopkeeper is here selling various sundries.
You scan west.
*** Range 2 (west) ***
A Caravan bearing crests of Valmiran is here.
*** Range 5 (west) ***
You catch a glimpse of some movement in the trees.
You scan up.
You scan down.
462hp 194m 52mv 19hour murder wry
They aren't here.
462hp 194m 52mv 19hour w
w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
462hp 194m 51mv 19hour exi
A Caravan cannot be attacked this way.
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
462hp 194m 50mv 19hour murder wry
Obvious exits:
North - Adanion's Slave Shop
East - The Central Square of Val Miran
South - Wilson's Map Store
West - King Agmeel Way
462hp 194m 50mv 19hour They aren't here.
462hp 194m 50mv 19hour n
Adanion's Slave Shop
The slaves here are very sweaty; best not to get too close. A large man
holding thick chains guards these mercenaries. All are willing to serve you
to the death. Rather, their master is willing to have them serve you to
their death...
[Exits: south]
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
Adanion the mercenary is here collecting money for the services of his men.
462hp 194m 49mv 19hour di wry
u
They aren't here.
462hp 194m 49mv 19hour Alas, you cannot go that way.
462hp 194m 49mv 19hour s
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
462hp 194m 48mv 19hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
High Lady Eulau of the Rightous Palm is here, issuing orders to the guards.
Adanion the mercenary is here collecting money for the services of his men.
You scan east.
*** Range 3 (east) ***
A Caravan bearing crests of Valmiran is here.
*** Range 4 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
*** Range 6 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 1 (south) ***
Wilson the Mapmaker works on his latest document.
You scan west.
*** Range 3 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 5 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
462hp 194m 48mv 19hour di wry
They aren't here.
462hp 194m 48mv 19hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Tongar's Tribute
<PK> Grob King Agmeel Way
462hp 194m 48mv 19hour e
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
462hp 194m 47mv 19hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Tongar's Tribute
<PK> Grob The Central Square of Val Miran
462hp 194m 47mv 19hour TICK IN 5 SECONDS.
where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Tongar's Tribute
<PK> Grob The Central Square of Val Miran
462hp 194m 47mv 19hour e
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
462hp 194m 46mv 19hour e
e
e
A Caravan cannot be attacked this way.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
A Caravan bearing crests of Valmiran is here.
462hp 194m 45mv 19hour di wry
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
462hp 194m 44mv 19hour s
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
462hp 194m 43mv 19hour murder wry
They aren't here.
462hp 194m 43mv 19hour Himmah, the trainer cannot be attacked this way.
The Eastern Training Arena
You are inside a great training room where many come to advance thier
abilities. You look around and notice only one attendant, looking after the
needs of all who come in.
[Exits: north]
A wooden sign is erected here with some writings carved into it.
(White Aura) Himmah, the trainer, is here to help you train.
Himmah, the trainer says 'Welcome, Grob. Do you wish my help in training you?'
462hp 194m 42mv 19hour They aren't here.
462hp 194m 42mv 19hour n
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
462hp 194m 41mv 19hour t
n
Tell whom what?
462hp 194m 41mv 19hour a group of healers cannot be attacked this way.
Before the Temple of Light
You stand before the entrance to the Temple of Light. A large
white marble fountain is here spilling cold water, and a feeling
of peace overcomes you. The temple before you is a massive thing,
rising up over fifty spans, and is ornately carved with birds
and images of the Gods of the Light.
[Exits: north south]
A group of healers has gathered here.
462hp 194m 40mv 19hour murder wry
You are starving.
Your hunger hits you.
Your drug withdrawal grazes you.
a group of healers cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness MUTILATES you!
You can't focus from your deprivation of sleep.
422hp 145m 19mv 20hour Timer now at 30 secs.
s
They aren't here.
422hp 145m 19mv 20hour The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
422hp 145m 18mv 20hour wa
You are already standing.
422hp 145m 18mv 20hour e
A Caravan cannot be attacked this way.
A tiny maintenance bot shivers and looks very ill.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
A Caravan bearing crests of Valmiran is here.
A tiny maintenance bot whirrs around looking for a new task.
422hp 145m 17mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk King Agmeel Way
<PK> Grob Queen Isabeau Avenue
422hp 145m 17mv 20hour af
You are affected by the following:
Spell: buddha stance : modifies savingspell by -25 for 10 hours
Spell: insomnia : for 6 hours
Spell: plague : for 12 hours
: modifies str by -5 for 12 hours
Spell: healing : for 17 hours
Spell: deteriorate : modifies savingspell by 21 for 7 hours
: modifies ac by 51 for 7 hours
Spell: defensive : for 5 hours
Spell: bless : modifies damroll by 8 for 13 hours
: modifies hand to hand by 3 for 13 hours
Spell: drug addiction : for 673 hours
Spell: mounted : for 89 hours
422hp 145m 17mv 20hour w
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
422hp 145m 16mv 20hour w
A tiny maintenance bot shivers and looks very ill.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
422hp 145m 15mv 20hour wehre
Huh?
422hp 145m 15mv 20hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
422hp 145m 14mv 20hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
422hp 145m 13mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Queen Isabeau Avenue
<PK> Grob Queen Isabeau Avenue
422hp 145m 13mv 20hour w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
422hp 145m 12mv 20hour di wry
They aren't here.
422hp 145m 12mv 20hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Adeptus's eyes spin around clearing any dirt from its surface!
Wrythixk blocks your attack with his shield.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour di
You parry Wrythixk's attack with your second hand.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Your elbow slash decimates Wrythixk!
Your back fist wounds Wrythixk.
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk narrows his eyes.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
You parry Wrythixk's attack with your first hand.
You dodge Wrythixk's attack.
Your elbow slash devastates Wrythixk!
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Your palm strike mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk has fled!
422hp 145m 12mv 20hour sca
murder wry
But you aren't in combat!
422hp 145m 12mv 20hour You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
422hp 145m 12mv 20hour Wrythixk yells 'Help! I am being attacked by someone!'
Wrythixk parries your attack.
Your jab injures Wrythixk.
Your jump kick decimates Wrythixk!
Wrythixk parries your attack.
You parry Wrythixk's attack with your first hand.
The Fleshworks squirm and zgrrt.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your tiger claw misses Wrythixk.
Wrythixk looks pretty hurt.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour u
Wrythixk has fled!
422hp 145m 12mv 20hour n
TICK IN 5 SECONDS.
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
422hp 145m 11mv 20hour heal dis
A Militia Relief Officer cannot be attacked this way.
Dante the priest of neutrality cannot be attacked this way.
Before the Tower Altar
You stand at the peak of the Temple of Neutrality. A powerful
high priest stand here, granting divinations and heals to those
who are sick or needy. A large vault rests in the center of the
room to place offerings.
[Exits: south]
A pit of offering is here to store mortal gifts to the gods.
A Militia Relief Officer stands here offering water and lights to citizens
(White Aura) Dante the old priest is here meditating to the gods.
422hp 145m 10mv 20hour Dante the priest of neutrality says 'You do not have enough gold for my services.'
422hp 145m 10mv 20hour s
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
422hp 145m 9mv 20hour d
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
422hp 145m 8mv 20hour sca
murder wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
422hp 145m 8mv 20hour They aren't here.
422hp 145m 8mv 20hour murder wry
They aren't here.
422hp 145m 8mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Adanion's Slave Shop
<PK> Grob The Central Square of Val Miran
You are starving.
Your hunger hits you.
Your drug withdrawal grazes you.
You writhe in agony from the plague.
Wrythixk's sickness decimates you!
You can't focus from your deprivation of sleep.
393hp 102m 0mv 21hour Timer now at 30 secs.
wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
393hp 102m 0mv 21hour wa
You are already standing.
393hp 102m 0mv 21hour murder wry
They aren't here.
393hp 102m 0mv 21hour w
You are too exhausted.
393hp 102m 0mv 21hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour i
You are carrying:
( 7) (Glowing) a dark red potion
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
393hp 102m 0mv 21hour get mag bac
You get some Magenta Leaves from a sturdy backpack.
393hp 102m 0mv 21hour eat mag
That's not edible.
393hp 102m 0mv 21hour i
You are carrying:
some Magenta Leaves
( 7) (Glowing) a dark red potion
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
393hp 102m 0mv 21hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
( 2) some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a magic pig roast
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
( 2) a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
( 4) a potion of recall
( 8) (Glowing) a dark red potion
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 58 items in a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour get cat bac
You get some dried catnip from a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour smok cat
You light some dried catnip and begin to smoke it.
You are filled with holy wrath!
Your withdrawal pains subside.
393hp 102m 0mv 21hour where
sca
di wry
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Queen Isabeau Avenue
<PK> Grob The Central Square of Val Miran
393hp 102m 0mv 21hour You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour get rec bac
You get a potion of recall from a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour quaf re
You quaff a potion of recall.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
393hp 102m 0mv 21hour TICK IN 5 SECONDS.
You feel as if something very bad was heading your way.
You are blinded!
393hp 102m 0mv 21hour
You are starving.
Your hunger injures you.
someone cannot be attacked this way.
someone cannot be attacked this way.
You writhe in agony from the plague.
Someone's sickness decimates you!
You can't focus from your deprivation of sleep.
368hp 59m 0mv 22hour Timer now at 30 secs.
quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour TICK IN 5 SECONDS.
quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
You are starving.
Your hunger mauls you.
someone cannot be attacked this way.
someone cannot be attacked this way.
You writhe in agony from the plague.
Someone's sickness maims you!
You can't focus from your deprivation of sleep.
The Death Shroud tightens about you.
You phase out of existence.
329hp 12m 0mv 23hour Timer now at 30 secs.
quaf dark
You quaff a dark red potion.
You can see again.
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour di wry
They aren't here.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
329hp 12m 0mv 23hour mou
You mount upon the back of an elephant.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour l
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
329hp 12m 0mv 23hour heal
Savrich says 'I offer the following spells:'
light: cure light wounds 1000 + level*10 gold
serious: cure serious wounds 1600 + level*20 gold
critic: cure critical wounds 2500 + level*50 gold
heal: healing spell 5000 + level*100 gold
blind: cure blindness 2000 + level*20 gold
disease: cure disease 1500 + level*20 gold
poison: cure poison 2500 + level*20 gold
uncurse: person or item 5000 + level*20 gold
refresh: restore movement 500 + level*10 gold
mana: restore mana 1000 + level*20 gold
Type heal <type> to be healed.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour med
You cannot manage to sleep due to the insomnia.
329hp 12m 0mv 23hour TICK IN 5 SECONDS.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour i
You are carrying:
( 5) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour eq
Grob is using:
<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Glowing) a Ring of Accuracy
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> a cape of black dragonhide
<worn around neck> a rusted coif
<worn on head> (Glowing) (Humming) a Crown of Might
<worn on ear> a werewolf's tooth
<worn on torso> (Humming) the Black Basilisk's torso
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a tiamat's scale
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of basilisk-hide leggings
<worn on feet> a pair of basilisk-hide boots
<worn about body> the Death Shroud
<worn about waist> the black belt of Avalon
<worn around wrist> (Glowing) a steel, cuffed bracer
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> prayer beads
<worn on face> (Humming) a platinum lip spike
<floating nearby> A vicious black wheel
<in the quiver> nothing.
You are starving.
Your hunger devastates you!
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness mauls you.
You can't focus from your deprivation of sleep.
292hp 0m 0mv 0hour Timer now at 30 secs.
wa
You are already standing.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour i
You are carrying:
( 9) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
292hp 0m 0mv 0hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a magic pig roast
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
( 2) a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
(Glowing) a dark red potion
( 3) a potion of recall
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 49 items in a sturdy backpack.
292hp 0m 0mv 0hour get mea ba
You get a HUGE tankard of mead from a sturdy backpack.
292hp 0m 0mv 0hour get mag bac
You get a magic pig roast from a sturdy backpack.
292hp 0m 0mv 0hour get mag bac
I see nothing like that in the bac.
292hp 0m 0mv 0hour eat mag
You eat a magic pig roast.
You are no longer hungry.
292hp 0m 0mv 0hour dri mea
You drink mead from a HUGE tankard of mead.
Your thirst is quenched.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour dri mea
It is already empty.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Inner Dragon Gate
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour drop mea
You drop a HUGE tankard of mead.
292hp 0m 0mv 0hour af
You are affected by the following:
Spell: pass door : for 10 hours
Spell: drug use : for 6 hours
Spell: frenzy : modifies ac by 20 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: buddha stance : modifies savingspell by -25 for 6 hours
Spell: insomnia : for 2 hours
Spell: plague : for 8 hours
: modifies str by -5 for 8 hours
Spell: healing : for 13 hours
Spell: deteriorate : modifies savingspell by 21 for 3 hours
: modifies ac by 51 for 3 hours
Spell: defensive : for 1 hours
Spell: bless : modifies damroll by 8 for 9 hours
: modifies hand to hand by 3 for 9 hours
Spell: drug addiction : for 669 hours
Spell: mounted : for 85 hours
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Rift Road
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour af
You are affected by the following:
Spell: pass door : for 10 hours
Spell: drug use : for 6 hours
Spell: frenzy : modifies ac by 20 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: buddha stance : modifies savingspell by -25 for 6 hours
Spell: insomnia : for 2 hours
Spell: plague : for 8 hours
: modifies str by -5 for 8 hours
Spell: healing : for 13 hours
Spell: deteriorate : modifies savingspell by 21 for 3 hours
: modifies ac by 51 for 3 hours
Spell: defensive : for 1 hours
Spell: bless : modifies damroll by 8 for 9 hours
: modifies hand to hand by 3 for 9 hours
Spell: drug addiction : for 669 hours
Spell: mounted : for 85 hours
292hp 0m 0mv 0hour get dar bac
You get a dark red potion from a sturdy backpack.
292hp 0m 0mv 0hour di wry
di wry
They aren't here.
292hp 0m 0mv 0hour di wry
They aren't here.
292hp 0m 0mv 0hour di wry
They aren't here.
292hp 0m 0mv 0hour They aren't here.
292hp 0m 0mv 0hour di wry
di wry
A Militia Relief Officer turns towards Wrythixk.
A Militia Relief Officer says 'Greetings, Wrythixk. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at Wrythixk expecting a yes or no answer.
Wrythixk yells 'Help! Grob tried to kick dirt into my eyes!'
Your kicked dirt misses Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
292hp 0m 0mv 0hour
Wrythixk narrows his eyes.
Wrythixk's harm spell maims you!
You sure are BLEEDING!
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow devastates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour TICK IN 5 SECONDS.
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness injures you.
You sure are BLEEDING!
You can't focus from your deprivation of sleep.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour Timer now at 30 secs.
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
You have gained knowledge about flying!
Your counterblow mauls Wrythixk.
You dodge Wrythixk's attack.
Your elbow slash misses Wrythixk.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour di
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
Your back fist mauls Wrythixk.
Your elbow slash decimates Wrythixk!
Wrythixk parries your attack.
You have gained knowledge about flying!
You struck a chakera point, forcefully sending Wrythixk collapsing to the ground.
Your dragon claw MASSACRES Wrythixk!
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour di
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
You have gained knowledge about flying!
Your back fist mauls Wrythixk.
Your back fist mauls Wrythixk.
Your knee thrust injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour kic
He's already been blinded.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour He's already been blinded.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour Your kick wounds Wrythixk.
You invoke the essence of the soul.
Your double kick maims Wrythixk!
Wrythixk is in awful condition.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
You parry Wrythixk's attack with your first hand.
Your elbow slash mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your jump kick devastates Wrythixk!
Wrythixk is in awful condition.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
Wrythixk has fled!
263hp 0m 0mv 1hour murder wry
murder wry
murder wry
sca
murder wry
They aren't here.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 1 (down) ***
Garvey, a devotee of Chayesh, is here keeping the maps in order.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour murder wry
They aren't here.
263hp 0m 0mv 1hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
263hp 0m 0mv 1hour murder wry
They aren't here.
263hp 0m 0mv 1hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
263hp 0m 0mv 1hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
263hp 0m 0mv 1hour TICK IN 5 SECONDS.
Your defensive energy has been depleted.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness wounds you.
You can't focus from your deprivation of sleep.
265hp 0m 0mv 2hour Timer now at 30 secs.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
265hp 0m 0mv 2hour af
You are affected by the following:
Spell: pass door : for 8 hours
Spell: drug use : for 4 hours
Spell: frenzy : modifies ac by 20 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: insomnia : for 0 hours
Spell: plague : for 6 hours
: modifies str by -5 for 6 hours
Spell: healing : for 11 hours
Spell: deteriorate : modifies savingspell by 21 for 1 hours
: modifies ac by 51 for 1 hours
Spell: bless : modifies damroll by 8 for 7 hours
: modifies hand to hand by 3 for 7 hours
Spell: drug addiction : for 667 hours
Spell: mounted : for 83 hours
265hp 0m 0mv 2hour wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
265hp 0m 0mv 2hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour l
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A HUGE tankard of alcohol rests here
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
265hp 0m 0mv 2hour sac mea
Tongar gives you one gold coin for your sacrifice.
265hp 0m 0mv 2hour af
where
You are affected by the following:
Spell: pass door : for 8 hours
Spell: drug use : for 4 hours
Spell: frenzy : modifies ac by 20 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: insomnia : for 0 hours
Spell: plague : for 6 hours
: modifies str by -5 for 6 hours
Spell: healing : for 11 hours
Spell: deteriorate : modifies savingspell by 21 for 1 hours
: modifies ac by 51 for 1 hours
Spell: bless : modifies damroll by 8 for 7 hours
: modifies hand to hand by 3 for 7 hours
Spell: drug addiction : for 667 hours
Spell: mounted : for 83 hours
265hp 0m 0mv 2hour Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour TICK IN 5 SECONDS.
You are suddenly overcome with exhaustion.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
The pain gets you to your feet.
Wrythixk's sickness injures you.
271hp 0m 0mv 3hour Timer now at 30 secs.
af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour TICK IN 5 SECONDS.
sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are no longer feel so worn.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
The pain gets you to your feet.
Wrythixk's sickness grazes you.
283hp 0m 0mv 4hour Timer now at 30 secs.
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
283hp 0m 0mv 4hour wa
You wake and stand up.
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour get dar bac
get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour I see nothing like that in the bac.
283hp 0m 0mv 4hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
283hp 0m 0mv 4hour get gy bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour rec fly
You recite a flying scroll.
Your feet rise off the ground.
You have become better at scrolls! [93%]
283hp 0m 0mv 4hour TICK IN 5 SECONDS.
wear gli
You stop using prayer beads.
You hold a glimmering white staff in your hand.
283hp 0m 0mv 4hour bra
You brandish a glimmering white staff.
You are surrounded by a dark aura.
You have become better at staves! [54%]
283hp 0m 0mv 4hour wear bead
where
You stop using a glimmering white staff.
You hold prayer beads in your hand.
283hp 0m 0mv 4hour Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: sanctuary : for 9 hours
Spell: fly : for 18 hours
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
301hp 0m 0mv 5hour Timer now at 30 secs.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
301hp 0m 0mv 5hour af
You are affected by the following:
Spell: sanctuary : for 8 hours
Spell: fly : for 17 hours
Spell: sleep : for 1 hours
Spell: pass door : for 5 hours
Spell: drug use : for 1 hours
Spell: frenzy : modifies ac by 20 for 1 hours
: modifies damroll by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: buddha stance : modifies savingspell by -25 for 1 hours
Spell: plague : for 3 hours
: modifies str by -5 for 3 hours
Spell: healing : for 8 hours
Spell: bless : modifies damroll by 8 for 4 hours
: modifies hand to hand by 3 for 4 hours
Spell: drug addiction : for 664 hours
Spell: mounted : for 80 hours
301hp 0m 0mv 5hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
301hp 0m 0mv 5hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a small dinghy
a blessed coif
prayer beads
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
301hp 0m 0mv 5hour get en abc
I see no abc here.
301hp 0m 0mv 5hour li bac
You can't do that here.
301hp 0m 0mv 5hour li ba
You can't do that here.
301hp 0m 0mv 5hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
( 3) a potion of recall
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 46 items in a sturdy backpack.
301hp 0m 0mv 5hour get ros bac
You get some rosemary from a sturdy backpack.
301hp 0m 0mv 5hour smok ros
You light some rosemary and begin to smoke it.
You feel aligned with darkness.
301hp 0m 0mv 5hour TICK IN 5 SECONDS.
get ras bac
You get some fermenting raspberry leaves from a sturdy backpack.
301hp 0m 0mv 5hour smok ras
You light some fermenting raspberry leaves and begin to smoke it.
You are surrounded by a force shield.
301hp 0m 0mv 5hour where
di wry
You are sober.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
318hp 0m 0mv 6hour Timer now at 30 secs.
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Forum
<PK> Grob Temple of Darkness
318hp 0m 0mv 6hour They aren't here.
318hp 0m 0mv 6hour wa
You are already standing.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
di wry
They aren't here.
318hp 0m 0mv 6hour They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour A Militia Relief Officer turns towards Wrythixk.
A Militia Relief Officer says 'Greetings, Wrythixk. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at Wrythixk expecting a yes or no answer.
318hp 0m 0mv 6hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
Wrythixk narrows his eyes.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You parry Wrythixk's attack with your first hand.
Your back fist mauls Wrythixk.
Wrythixk parries your attack.
Your spin kick mauls Wrythixk.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You dodge Wrythixk's attack.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
Adeptus's eyes spin around clearing any dirt from its surface!
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour Wrythixk narrows his eyes.
Your defense lowers from deterioration.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour fle
Wrythixk's pound misses you.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour flee
murder wry
Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
The Fleshworks squirm and zgrrt.
Your elbow slash decimates Wrythixk!
Your elbow slash decimates Wrythixk!
Your spin kick mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour You flee from combat!
Alas, you cannot go that way.
You flee from combat!
Hero Way
This street to the north of Maelbrim has been named after all the heroes
who contributed to both Rheydin's destruction and the city's reconstruction.
It is also dedicated to those who played an outstanding role in Rheydin's
history in the past, both those who's names are still praised in awe and
those who's names have been all but forgotten. North of here the newly
constructed Temple of Darkness opens its gates to possible worshippers.
[Exits: north east west]
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour n
They aren't here.
318hp 0m -1mv 6hour murder wry
You are too exhausted.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
They aren't here.
318hp 0m -1mv 6hour murder wry
They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
TICK IN 5 SECONDS.
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour
The sun rises in the east.
You can wake up now.
Your rage ebbs.
You no longer have full control of your mind.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
335hp 0m 0mv 7hour Timer now at 30 secs.
flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour They aren't here.
335hp 0m 0mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour They aren't here.
335hp 0m 0mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour flee
murder wry
They aren't here.
335hp 0m 0mv 7hour You aren't fighting anyone.
335hp 0m 0mv 7hour af
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash decimates Wrythixk!
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
You dodge Wrythixk's attack.
Wrythixk blocks your attack with his shield.
Your jab wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour flee
murder wry
You are affected by the following:
Spell: deteriorate : modifies savingspell by 22 for 20 hours
: modifies ac by 51 for 20 hours
Spell: drug use : for 47 hours
Spell: shield : modifies ac by -20 for 22 hours
Spell: protection : modifies savingspell by -1 for 22 hours
Spell: sanctuary : for 6 hours
Spell: fly : for 15 hours
Spell: pass door : for 3 hours
Spell: plague : for 1 hours
: modifies str by -5 for 1 hours
Spell: healing : for 6 hours
Spell: bless : modifies damroll by 8 for 2 hours
: modifies hand to hand by 3 for 2 hours
Spell: drug addiction : for 662 hours
Spell: mounted : for 78 hours
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour Wrythixk narrows his eyes.
You sense something evil and powerful has noticed you.
You flee from combat!
You are too exhausted.
You flee from combat!
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
A Militia Relief Officer turns towards you.
A Militia Relief Officer says 'Greetings, Grob. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at you expecting a yes or no answer.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour flee
murder wry
Wrythixk has fled!
335hp 0m -1mv 7hour
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
You have been ABDUCTED!
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is here, fighting YOU!
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour Wrythixk yells 'Help! I am being attacked by Grob!'
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour flee
di wry
flee
di wry
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow wounds Wrythixk.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour There isn't any dirt to kick.
335hp 0m -1mv 7hour You aren't fighting anyone.
335hp 0m -1mv 7hour flee
di wry
There isn't any dirt to kick.
335hp 0m -1mv 7hour Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour flee
di wry
There isn't any dirt to kick.
335hp 0m -1mv 7hour You aren't fighting anyone.
335hp 0m -1mv 7hour There isn't any dirt to kick.
335hp 0m -1mv 7hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash wounds Wrythixk.
Your jab injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour Wrythixk narrows his eyes.
You are blinded!
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour TICK IN 5 SECONDS.
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow decimates someone!
You parry someone's attack with your first hand.
You redirect someone's momentum into a swift counter-strike!
Your counterblow mauls someone.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone parries your attack.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour
The hair on your neck rises in sensation of terrible danger.
You writhe in agony from the plague.
Someone's sickness scratches you.
Grob: [===|=--|---|---]
352hp 0m 0mv 8hour Timer now at 30 secs.
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow mauls someone.
A demonic force appears and attacks you!
Someone's demonic servant maims you!
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
You have gained knowledge about flying!
Your knee thrust wounds someone.
Grob: [===|=--|---|---]
316hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
316hp 0m 0mv 8hour You quaff a dark red potion.
You failed to cure your blindness.
316hp 0m 0mv 8hour murder wry
The sadistic being seems to toy with you a bit more!
Someone's demonic servant MASSACRES you!
You sure are BLEEDING!
243hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell LACERATES you!
You sure are BLEEDING!
They aren't here.
Grob: [===|---|---|---]
193hp 0m 0mv 8hour quaf dar
You need to hold the potion in order to quaff it while being attacked.
Grob: [===|---|---|---]
193hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
193hp 0m 0mv 8hour
You sense the demonic servants lose track of you.
193hp 0m 0mv 8hour You quaff a dark red potion.
You can see again.
193hp 0m 0mv 8hour Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell decimates you!
You sure are BLEEDING!
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour murder wry
You do the best you can!
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour di
There isn't any dirt to kick.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk parries your attack.
Your jump kick mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour flee
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
168hp 0m 0mv 8hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour flee
murder wry
Wrythixk narrows his eyes.
You are blinded!
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour quaf dar
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
168hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell decimates you!
You sure are BLEEDING!
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour They aren't here.
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour You need to hold the potion in order to quaff it while being attacked.
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
143hp 0m 0mv 8hour You quaff a dark red potion.
You failed to cure your blindness.
143hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell decimates you!
You sure are BLEEDING!
Grob: [==-|---|---|---]
118hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
118hp 0m 0mv 8hour You quaff a dark red potion.
You can see again.
118hp 0m 0mv 8hour murder wry
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell LACERATES you!
You sure are BLEEDING!
You do the best you can!
Wrythixk has some big nasty wounds and scratches.
Grob: [=--|---|---|---]
68hp 0m 0mv 8hour TICK IN 5 SECONDS.
Wrythixk's pound misses you.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You place your prayer beads around Wrythixk's neck and tighten.
Wrythixk goes to sleep.
The string breaks and the prayer beads fall apart.
68hp 0m 0mv 8hour af
You are affected by the following:
Spell: deteriorate : modifies savingspell by 22 for 19 hours
: modifies ac by 51 for 19 hours
Spell: drug use : for 46 hours
Spell: shield : modifies ac by -20 for 21 hours
Spell: protection : modifies savingspell by -1 for 21 hours
Spell: sanctuary : for 5 hours
Spell: fly : for 14 hours
Spell: pass door : for 2 hours
Spell: plague : for 0 hours
: modifies str by -5 for 0 hours
Spell: healing : for 5 hours
Spell: bless : modifies damroll by 8 for 1 hours
: modifies hand to hand by 3 for 1 hours
Spell: drug addiction : for 661 hours
Spell: mounted : for 77 hours
68hp 0m 0mv 8hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
Your sores vanish.
92hp 4m 5mv 9hour Timer now at 30 secs.
sl
You are already sleeping.
92hp 4m 5mv 9hour wa
l
You wake and stand up.
92hp 4m 5mv 9hour Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is sleeping here.
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour mou
You are already mounted on an elephant!
92hp 4m 5mv 9hour exi
Obvious exits:
East - Eastern Lake Ebonmire
West - Southern Lake Ebonmire
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour l
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is sleeping here.
92hp 4m 5mv 9hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
92hp 4m 5mv 9hour w
Wrythixk wakes and stands up.
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
Jutting up out of the water to the north, a large metal structure appears to
have fallen from the ceiling above and splashed down into the water.
[Exits: north east west]
92hp 4m 3mv 9hour exi
Obvious exits:
North - A Half-Sunken Catwalk
East - Southern Lake Ebonmire
West - Southern Lake Ebonmire
92hp 4m 3mv 9hour n
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
92hp 4m 1mv 9hour n
You are too exhausted.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour di wry
They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour They aren't here.
92hp 4m 1mv 9hour s
You are too exhausted.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
TICK IN 5 SECONDS.
They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour sl
They aren't here.
92hp 4m 1mv 9hour You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
92hp 4m 1mv 9hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: deteriorate : modifies savingspell by 22 for 18 hours
: modifies ac by 51 for 18 hours
Spell: drug use : for 45 hours
Spell: shield : modifies ac by -20 for 20 hours
Spell: protection : modifies savingspell by -1 for 20 hours
Spell: sanctuary : for 4 hours
Spell: fly : for 13 hours
Spell: pass door : for 1 hours
Spell: healing : for 4 hours
Spell: bless : modifies damroll by 8 for 0 hours
: modifies hand to hand by 3 for 0 hours
Spell: drug addiction : for 660 hours
Spell: mounted : for 76 hours
92hp 4m 1mv 9hour
You feel less righteous.
285hp 46m 89mv 10hour Timer now at 30 secs.
285hp 46m 89mv 10hour wa
You wake and stand up.
285hp 46m 89mv 10hour l
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
285hp 46m 89mv 10hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
285hp 46m 89mv 10hour n
The Serpent's Nest
A stone outcropping juts up through the deep waters of Lake Ebonmire
here, the waterlogged mesa covered with puddles fed by water dripping from
the ceiling above. In the center of the rocky surface, the nest of some
terrible creature has been fashioned from various bits of cloth, wood, and
waste. The nest is surrounded by various bones, each picked clean and
discarded carelessly.
[Exits: south]
The skeleton of a small human female is here, the ivory bones cleaned of flesh.
( 2) (Humming) A leathery basilisk hide dotted with midnight black scales is here.
A massive black basilisk is here, thrashing wildly at the sight of intruders.
285hp 46m 87mv 10hour mou
You are already mounted on an elephant!
285hp 46m 87mv 10hour s
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
285hp 46m 85mv 10hour w
Alas, you cannot go that way.
285hp 46m 85mv 10hour s
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
Jutting up out of the water to the north, a large metal structure appears to
have fallen from the ceiling above and splashed down into the water.
[Exits: north east west]
285hp 46m 83mv 10hour w
w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
285hp 46m 81mv 10hour w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: north east]
285hp 46m 79mv 10hour w
Alas, you cannot go that way.
285hp 46m 79mv 10hour n
Alas, you cannot go that way.
285hp 46m 79mv 10hour n
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: south west]
285hp 46m 77mv 10hour Alas, you cannot go that way.
285hp 46m 77mv 10hour mou
w
You are already mounted on an elephant!
285hp 46m 77mv 10hour w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
285hp 46m 75mv 10hour Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east south]
285hp 46m 73mv 10hour w
Alas, you cannot go that way.
285hp 46m 73mv 10hour s
The Southwest Shore of Lake Ebonmire
The southern "shore" of the lake is comprised of a massive pile of... Oh
no... A huge buildup of excrement and waste, like a terrible floating
barge, pressed up against a hole that's shorn clean through the
metal-reinforced concrete of the massive pipeline to the west. Completely
dark and silent, the air above the lake is heavy and humid, rife with the
odors of the facilities above. The water itself appears to be murky and
brackish, a stagnant blend of seawater and sewage.
[Exits: north west]
285hp 46m 71mv 10hour s
Alas, you cannot go that way.
285hp 46m 71mv 10hour w
w
A Break in the Pipe
Wading along, the water level begins to lower here - and it quickly
becomes obvious as to why. The lower drainage pipe has burst wide open, and
water spills out to feed a constant flow into Lake Ebonmire. A jagged
opening of shattered concrete and rusted metal rods has been blown straight
through the massive pipeline, resulting in a constantly flood of water
seeping into the cavernous opening beyond.
[Exits: east west]
285hp 46m 69mv 10hour The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: east west]
285hp 46m 67mv 10hour w
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north east]
285hp 46m 65mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 63mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 61mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 59mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: east south up]
285hp 46m 57mv 10hour u
A Flooded Chute
Once a functioning service hatch, this chute has been completely overrun
by the flooding water, resulting in a continuously roaring cascade as the
liquid crashes down into the pipeline below. A simple metal ladder has been
ripped almost entirely off its hinges, and now dangles precariously from a
few ragged-looking bolts. This hazardous looking fixture may be the only
way in or out of the causeway below, offering very little in the way of
comfort that a return journey is possible.
A handpainted metal sign has been hammered into the far wall hanging loosely
from a few poorly embedded nails.
[Exits: east down]
The Time Vortex plays with the reality far above you.
Hammered into the far side of the shaft, a metal sign dangles loosely.
285hp 46m 55mv 10hour bud
You are in full control of your mind.
You have become better at buddha stance! [44%]
285hp 16m 55mv 10hour e
e
where
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell wounds you.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour
You dodge Wrythixk's attack.
Wrythixk parries your attack.
Your jab wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour di
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk A Flooded Chute
<PK> Grob A Flooded Chute
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour There isn't any dirt to kick.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour fle
Wrythixk narrows his eyes.
You are blinded!
You flee from combat!
You can't see a thing!
268hp 16m 53mv 10hour e
Alas, you cannot go that way.
268hp 16m 53mv 10hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
268hp 16m 53mv 10hour quaf dar
TICK IN 5 SECONDS.
You quaff a dark red potion.
You failed to cure your blindness.
268hp 16m 53mv 10hour quaf dar
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
You feel momentarily ill, but it passes.
You need to hold the potion in order to quaff it while being attacked.
Grob: [===|---|---|---]
268hp 16m 53mv 10hour fle
You flee from combat!
You can't see a thing!
268hp 16m 51mv 10hour quaf dar
You quaff a dark red potion.
You can see again.
268hp 16m 51mv 10hour l
The Central Filtration System
Covered by ankle deep water, an expansive network of mesh and wire
grating expands stretches from one side of this channel to the other. Below
the intricate webbing, a deeply grooved channel is carved into the concrete
tunnel below. Once upon a time, particulate matter was sifted from these
frames, with filtered water traveling below into the cistern deep below the
city. But in their current flooded state, they only serve to collect waste
material and are heavily clogged.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A large mudfish is here, happily swimming through the murky waters.
268hp 16m 51mv 10hour n
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You feel momentarily ill, but it passes.
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 51mv 10hour n
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 51mv 10hour
You dodge Wrythixk's attack.
Wrythixk's pound hits you.
You sure are BLEEDING!
You have gained knowledge about flying!
Wrythixk parries your attack.
Your elbow slash maims Wrythixk!
Wrythixk blocks your attack with his shield.
You feel solid again.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 101mv 11hour Timer now at 30 secs.
fle
You couldn't escape!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 101mv 11hour fle
You flee from combat!
A Flooded Catwalk
Beneath the swirling water underfoot is a webbed metal structure. The
rusted surface is porous, allowing the water to flow freely through and
above the platform. It appears this walkway was intended as a serviceable
path for maintenance workers to cross between the Central and Western
filtration systems.
[Exits: north west]
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 99mv 11hour n
n
The Central Filtration System
Covered by ankle deep water, an expansive network of mesh and wire
grating expands stretches from one side of this channel to the other. Below
the intricate webbing, a deeply grooved channel is carved into the concrete
tunnel below. Once upon a time, particulate matter was sifted from these
frames, with filtered water traveling below into the cistern deep below the
city. But in their current flooded state, they only serve to collect waste
material and are heavily clogged.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 97mv 11hour A Break In the Main
A man-made opening is cut into the western wall of the filtration pipe,
with solid concrete and metal platforms constructed on either side.
Normally those walkways would be dry; however, with the rushing water rising
above the surface of the filtration channels, a constant tide of water
forces its way into the opening and beyond.
From the opening to the west, the distant echoing crash of water can be
heard as the runoff spills into the main discharge system far below.
[Exits: north south west]
416hp 16m 95mv 11hour e
Alas, you cannot go that way.
416hp 16m 95mv 11hour n
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You feel momentarily ill, but it passes.
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 95mv 11hour fle
You flee from combat!
The Central Filtration System
Covered by ankle deep water, an expansive network of mesh and wire
grating expands stretches from one side of this channel to the other. Below
the intricate webbing, a deeply grooved channel is carved into the concrete
tunnel below. Once upon a time, particulate matter was sifted from these
frames, with filtered water traveling below into the cistern deep below the
city. But in their current flooded state, they only serve to collect waste
material and are heavily clogged.
[Exits: north south]
416hp 16m 93mv 11hour n
n
The Flooded Lower Junction
The downward slope of the lower line allows water to flow freely through
the grooved channels at the center of the pipe. Those recessed sections are
only cut a few inches deep, however, and the flood of water runs far beyond
the pipe's capacity, resulting in a constant tide of ankle-deep water
hurtling downward through the massive pipes.
A break in the pipe here allows the water to flow into the Central
Filtration System for purification, before being fed into the cistern below.
With the flooding however, the flow is far greater than what the processing
system was designed to handle.
[Exits: east south west]
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 91mv 11hour Alas, you cannot go that way.
416hp 16m 91mv 11hour e
The Flooded Lower Line
The downward slope of the lower line allows water to flow freely through
the grooved channels at the center of the pipe. Those recessed sections are
only cut a few inches deep, however, and the flood of water runs far beyond
the pipe's capacity, resulting in a constant tide of ankle-deep water
hurtling downward through the massive pipes.
To the north, a hole has been carved into the lower line, allowing passage
into a tunnel beyond. To the south, the constant roaring of a watery
onslaught can be heard, crashing into the sewers.
[Exits: north east south west]
A large mudfish is here, happily swimming through the murky waters.
A large mudfish is here, happily swimming through the murky waters.
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 89mv 11hour e
A Muddy Barricade
A massive pile of sandbags has been assembled here, a mountain of burlap
sacks filled with brownish-yellow sand serving as a barricade to prevent the
flow of water from flooding the rest of the sewers. The huge barrier
extends from wall to wall of the enormous lower sewer line, and it appears
to be working. The ground underfoot is only muddy and damp, and there does
not appear to be any substantial amount of water on this side of the
makeshift wall.
[Exits: east west]
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 87mv 11hour e
The Lower Line
The muddy tunnels of the lower sewer line extend before you, spanning
east to west for what seems like a hundred paces in either direction. The
massive duct is several spans high, tall enough for even the loftiest of
giants to walk through unencumbered. It would seem though that despite its
size, the sewer system is not designed to accommodate the amount of water
that can be heard rushing through the cavernous network of pipes and
tunnels.
[Exits: east west up]
416hp 16m 86mv 11hour di wry
They aren't here.
416hp 16m 86mv 11hour sca
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A small snail is here, covered in mud and looking quite content.
*** Range 6 (east) ***
A small snail is here, covered in mud and looking quite content.
You scan south.
You scan west.
*** Range 1 (west) ***
A large mudfish is here, happily swimming through the murky waters.
*** Range 2 (west) ***
A large mudfish is here, happily swimming through the murky waters.
A large mudfish is here, happily swimming through the murky waters.
A large mudfish is here, happily swimming through the murky waters.
*** Range 3 (west) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
A large mudfish is here, happily swimming through the murky waters.
You scan up.
*** Range 1 (up) ***
A small homeless boy is here, his cheeks covered in mud.
You scan down.
416hp 16m 86mv 11hour u
The Western Basin
A large cavity dug into the ground here collects the sludge that races
down the western channel and into bowl-shaped basin below. A series of
filters sift the solid waste from the liquid, with the former grime rolling
down a spout that points eastward toward the pumping stations on the lower
level. The watery leftovers, meanwhile, spray into a funnel that directs
the slimy yellowish-green liquid westward toward the filtration system.
At the far southwest corner of the basin, a shaft has been carved into the
walkway, a metal ladder leading down to the lower level of the sewers.
[Exits: north east down]
A small homeless boy is here, his cheeks covered in mud.
416hp 16m 85mv 11hour sca
You scan all around.
You scan north.
*** Range 2 (north) ***
An elven girl cowers in the corner, whining.
You scan east.
*** Range 1 (east) ***
A small homeless boy is here, his cheeks covered in mud.
*** Range 2 (east) ***
A small homeless boy is here, his cheeks covered in mud.
*** Range 5 (east) ***
A small homeless boy is here, his cheeks covered in mud.
You scan south.
You scan west.
You scan up.
You scan down.
416hp 16m 85mv 11hour di wry
They aren't here.
416hp 16m 85mv 11hour di wry
di wry
They aren't here.
416hp 16m 85mv 11hour di wry
They aren't here.
416hp 16m 85mv 11hour di wry
They aren't here.
416hp 16m 85mv 11hour They aren't here.
416hp 16m 85mv 11hour di wry
di wry
They aren't here.
416hp 16m 85mv 11hour They aren't here.
416hp 16m 85mv 11hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 85mv 11hour
You dodge Wrythixk's attack.
You parry Wrythixk's attack with your second hand.
Your back fist decimates Wrythixk!
Wrythixk parries your attack.
Your knee thrust mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 85mv 11hour
Wrythixk narrows his eyes.
You are blinded!
Grob: [===|==-|---|---]
416hp 16m 85mv 11hour i
You dodge someone's attack.
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow devastates someone!
Someone parries your attack.
Your back fist decimates someone!
Someone blocks your attack with his shield.
Grob: [===|==-|---|---]
416hp 16m 85mv 11hour kic
Someone has fled!
They aren't here.
416hp 16m 85mv 11hour You are carrying:
( 3) (Glowing) a dark red potion
(Glowing) a thick white potion
416hp 16m 85mv 11hour You aren't fighting anyone.
416hp 16m 85mv 11hour e
You can't see a thing!
416hp 16m 84mv 11hour e
You can't see a thing!
416hp 16m 83mv 11hour quaf dar
You quaff a dark red potion.
You can see again.
416hp 16m 83mv 11hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A small homeless boy is here, his cheeks covered in mud.
*** Range 2 (north) ***
A small homeless boy is here, his cheeks covered in mud.
You scan east.
*** Range 3 (east) ***
A small homeless boy is here, his cheeks covered in mud.
You scan south.
You scan west.
*** Range 1 (west) ***
A small homeless boy is here, his cheeks covered in mud.
*** Range 2 (west) ***
A small homeless boy is here, his cheeks covered in mud.
You scan up.
You scan down.
416hp 16m 83mv 11hour murder wry
e
They aren't here.
416hp 16m 83mv 11hour The Western Spillway
You find yourself on a side walkway built into a sloped spillway, the
narrow concrete ledge extending over a quickly-running river of waste. As
the muck flows downhill, it picks up speed and volume, creating a tidal flow
of brownish-black sludge. The air in the pipeline also flows at an
increased rate, drawn by the liquid underfoot, causing the putrid scent of
feces to rush past with a constant force.
[Exits: east west]
416hp 16m 82mv 11hour mou
You are already mounted on an elephant!
416hp 16m 82mv 11hour e
The Western Spillway
You find yourself on a side walkway built into a sloped spillway, the
narrow concrete ledge extending over a quickly-running river of waste. As
the muck flows downhill, it picks up speed and volume, creating a tidal flow
of brownish-black sludge. The air in the pipeline also flows at an
increased rate, drawn by the liquid underfoot, causing the putrid scent of
feces to rush past with a constant force.
[Exits: east west]
416hp 16m 81mv 11hour TICK IN 5 SECONDS.
e
The Western Spillway
You find yourself on a side walkway built into a sloped spillway, the
narrow concrete ledge extending over a quickly-running river of waste. As
the muck flows downhill, it picks up speed and volume, creating a tidal flow
of brownish-black sludge. The air in the pipeline also flows at an
increased rate, drawn by the liquid underfoot, causing the putrid scent of
feces to rush past with a constant force.
[Exits: north west]
A small homeless boy is here, his cheeks covered in mud.
416hp 16m 80mv 11hour n
The Western Line
This makeshift pipeline has been affixed to the main western channel,
connecting the primary sewer line to a new downspout that routes the flow of
waste to the south. The tunnel is made of concrete and metal, like much of
the underground facility, but its newness is evidenced by the lack of
staining and rust on the material.
[Exits: north south]
A small homeless boy is here, his cheeks covered in mud.
416hp 16m 79mv 11hour e
Alas, you cannot go that way.
416hp 16m 79mv 11hour n
The Western Bend
An immense pipeline leading west from the central junction, this appears
to be the main upper channel of the city's sewer system. The flow of waste
and liquid is steady here, and if the visual weren't enough, the smell is
certainly plenty of evidence as to the healthy level of functioning that
this pipeline has. The continuous stream thankfully doesn't spill up onto
the walkways though, leaving a clean path through the channel.
The western end of the channel appears to have collapsed, and a recently
installed side pipeline redirects the flow to the south.
[Exits: east south]
416hp 16m 78mv 11hour e
The Western Channel
An immense pipeline leading west from the central junction, this appears
to be the main upper channel of the city's sewer system. The flow of waste
and liquid is steady here, and if the visual weren't enough, the smell is
certainly plenty of evidence as to the healthy level of functioning that
this pipeline has. The continuous stream thankfully doesn't spill up onto
the walkways though, leaving a clean path through the channel.
[Exits: east west]
A small homeless boy is here, his cheeks covered in mud.
416hp 16m 77mv 11hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
416hp 16m 77mv 11hour
544hp 46m 165mv 12hour Timer now at 30 secs.
544hp 46m 165mv 12hour wa
You wake and stand up.
544hp 46m 165mv 12hour e
e
The Western Channel
An immense pipeline leading west from the central junction, this appears
to be the main upper channel of the city's sewer system. The flow of waste
and liquid is steady here, and if the visual weren't enough, the smell is
certainly plenty of evidence as to the healthy level of functioning that
this pipeline has. The continuous stream thankfully doesn't spill up onto
the walkways though, leaving a clean path through the channel.
[Exits: east west]
A small homeless boy is here, his cheeks covered in mud.
544hp 46m 164mv 12hour Nearing the Quadruple Junction
You stand inside the mouth of a reasonably wide concrete pipe, an
elevated walkway on the northern and southern sides with a groove carved
deep between them. Flowing within the channel is a murky brown liquid that
gives off an... Extremely unpleasant odor. The enclosure here is fairly
dim, most of the light filtering into the murky gloom from the quadruple
junction to the east. To the west, the dank atmosphere gets a little darker
and a lot more fragrant.
[Exits: east west]
544hp 46m 163mv 12hour wear bea
You hold prayer beads in your hand.
544hp 46m 163mv 12hour e
The Quadruple Junction Under The Town Square
You are standing in what used to be a quadruple junction point underneath
the center of Miruvhor, an entrance to the city's sewer system. No longer
are there four pathways beyond, however; it appears that the northern tunnel
has completely flooded and collapsed, leaving only the remaining concrete
pipes to the east, south, and west as possible avenues for passage.
A metal ladder is built into the concrete wall, leading back up through a
manhole into the city streets.
[Exits: east south west (up)]
The Time Vortex plays with the reality far above you.
(Dark Aura) A mean looking drow is here, his robes muddy and soaking wet.
544hp 46m 162mv 12hour u
The manhole cover is closed.
544hp 46m 162mv 12hour op u
You open the manhole cover above you.
544hp 46m 162mv 12hour u
where
Central Commons
You stand with the center of the dark city of Miruvhor. Within the
square is a large fountain, spewing a geyser of fresh water. Affixed to a
pole atop the polished marble, just above the reach of the water, is a
crimson banner. The silken fabric is fresh and bright, newly stitched with
the insignia of the Jewel of the East. The banner catches the wind coming
off the wharf, waving proudly overhead.
[Exits: north east south west down]
A fountain bearing the mark of a white triangle is here, trickling water.
A set of Imperial banners stand proudly in the square.
The official Tribunal Roll Call has been posted here.
(Dark Aura) A traveler wanders through the streets.
544hp 46m 161mv 12hour w
Grob vs Wryrhtyx. Crazy crazy ending, long ass fight.
I cut out most of it to skip you to the real juicy, had me sweating out of pores I didn't even know had, part.
462hp 194m 41mv 19hour a group of healers cannot be attacked this way.
Before the Temple of Light
You stand before the entrance to the Temple of Light. A large
white marble fountain is here spilling cold water, and a feeling
of peace overcomes you. The temple before you is a massive thing,
rising up over fifty spans, and is ornately carved with birds
and images of the Gods of the Light.
[Exits: north south]
A group of healers has gathered here.
462hp 194m 40mv 19hour murder wry
You are starving.
Your hunger hits you.
Your drug withdrawal grazes you.
a group of healers cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness MUTILATES you!
You can't focus from your deprivation of sleep.
422hp 145m 19mv 20hour Timer now at 30 secs.
s
They aren't here.
422hp 145m 19mv 20hour The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
422hp 145m 18mv 20hour wa
You are already standing.
422hp 145m 18mv 20hour e
A Caravan cannot be attacked this way.
A tiny maintenance bot shivers and looks very ill.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
A Caravan bearing crests of Valmiran is here.
A tiny maintenance bot whirrs around looking for a new task.
422hp 145m 17mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk King Agmeel Way
<PK> Grob Queen Isabeau Avenue
422hp 145m 17mv 20hour af
You are affected by the following:
Spell: buddha stance : modifies savingspell by -25 for 10 hours
Spell: insomnia : for 6 hours
Spell: plague : for 12 hours
: modifies str by -5 for 12 hours
Spell: healing : for 17 hours
Spell: deteriorate : modifies savingspell by 21 for 7 hours
: modifies ac by 51 for 7 hours
Spell: defensive : for 5 hours
Spell: bless : modifies damroll by 8 for 13 hours
: modifies hand to hand by 3 for 13 hours
Spell: drug addiction : for 673 hours
Spell: mounted : for 89 hours
422hp 145m 17mv 20hour w
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
422hp 145m 16mv 20hour w
A tiny maintenance bot shivers and looks very ill.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
422hp 145m 15mv 20hour wehre
Huh?
422hp 145m 15mv 20hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
422hp 145m 14mv 20hour w
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
422hp 145m 13mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Queen Isabeau Avenue
<PK> Grob Queen Isabeau Avenue
422hp 145m 13mv 20hour w
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
422hp 145m 12mv 20hour di wry
They aren't here.
422hp 145m 12mv 20hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Adeptus's eyes spin around clearing any dirt from its surface!
Wrythixk blocks your attack with his shield.
Your jab injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour di
You parry Wrythixk's attack with your second hand.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow decimates Wrythixk!
Your elbow slash decimates Wrythixk!
Your back fist wounds Wrythixk.
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk narrows his eyes.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
You parry Wrythixk's attack with your first hand.
You dodge Wrythixk's attack.
Your elbow slash devastates Wrythixk!
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Your palm strike mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour
Wrythixk has fled!
422hp 145m 12mv 20hour sca
murder wry
But you aren't in combat!
422hp 145m 12mv 20hour You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
422hp 145m 12mv 20hour Wrythixk yells 'Help! I am being attacked by someone!'
Wrythixk parries your attack.
Your jab injures Wrythixk.
Your jump kick decimates Wrythixk!
Wrythixk parries your attack.
You parry Wrythixk's attack with your first hand.
The Fleshworks squirm and zgrrt.
Your elbow slash decimates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your tiger claw misses Wrythixk.
Wrythixk looks pretty hurt.
Grob: [===|==-|---|---]
422hp 145m 12mv 20hour u
Wrythixk has fled!
422hp 145m 12mv 20hour n
TICK IN 5 SECONDS.
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
422hp 145m 11mv 20hour heal dis
A Militia Relief Officer cannot be attacked this way.
Dante the priest of neutrality cannot be attacked this way.
Before the Tower Altar
You stand at the peak of the Temple of Neutrality. A powerful
high priest stand here, granting divinations and heals to those
who are sick or needy. A large vault rests in the center of the
room to place offerings.
[Exits: south]
A pit of offering is here to store mortal gifts to the gods.
A Militia Relief Officer stands here offering water and lights to citizens
(White Aura) Dante the old priest is here meditating to the gods.
422hp 145m 10mv 20hour Dante the priest of neutrality says 'You do not have enough gold for my services.'
422hp 145m 10mv 20hour s
Before the Temple of Neutrality
You stand before the entrance to the Great Temple of Neutrality.
It is an impressive edifice, built on large stone arches that
actually rest above the Central Square of Val Miran. Large
valuted ceilings rise up and are adorned with intricately carved
birds and figures. North lies the offering chamber.
[Exits: north down]
A granite fountain is here filled with water for the thirsty.
422hp 145m 9mv 20hour d
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
422hp 145m 8mv 20hour sca
murder wry
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
422hp 145m 8mv 20hour They aren't here.
422hp 145m 8mv 20hour murder wry
They aren't here.
422hp 145m 8mv 20hour where
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Adanion's Slave Shop
<PK> Grob The Central Square of Val Miran
You are starving.
Your hunger hits you.
Your drug withdrawal grazes you.
You writhe in agony from the plague.
Wrythixk's sickness decimates you!
You can't focus from your deprivation of sleep.
393hp 102m 0mv 21hour Timer now at 30 secs.
wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
393hp 102m 0mv 21hour wa
You are already standing.
393hp 102m 0mv 21hour murder wry
They aren't here.
393hp 102m 0mv 21hour w
You are too exhausted.
393hp 102m 0mv 21hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour i
You are carrying:
( 7) (Glowing) a dark red potion
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
393hp 102m 0mv 21hour get mag bac
You get some Magenta Leaves from a sturdy backpack.
393hp 102m 0mv 21hour eat mag
That's not edible.
393hp 102m 0mv 21hour i
You are carrying:
some Magenta Leaves
( 7) (Glowing) a dark red potion
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
393hp 102m 0mv 21hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
( 2) some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a magic pig roast
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
( 2) a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
( 4) a potion of recall
( 8) (Glowing) a dark red potion
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 58 items in a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour get cat bac
You get some dried catnip from a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour smok cat
You light some dried catnip and begin to smoke it.
You are filled with holy wrath!
Your withdrawal pains subside.
393hp 102m 0mv 21hour where
sca
di wry
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Queen Isabeau Avenue
<PK> Grob The Central Square of Val Miran
393hp 102m 0mv 21hour You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour get rec bac
You get a potion of recall from a sturdy backpack.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard Patroller stands firmly at the entrance.
You scan east.
*** Range 3 (east) ***
A tiny maintenance bot whirrs around looking for a new task.
A tiny maintenance bot whirrs around looking for a new task.
*** Range 5 (east) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan south.
*** Range 4 (south) ***
A catapult is here, accompanied by a group of guards.
*** Range 5 (south) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan west.
*** Range 4 (west) ***
You catch a glimpse of some movement in the trees.
*** Range 6 (west) ***
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan up.
You scan down.
393hp 102m 0mv 21hour di wry
They aren't here.
393hp 102m 0mv 21hour di wry
di wry
They aren't here.
393hp 102m 0mv 21hour They aren't here.
393hp 102m 0mv 21hour quaf re
You quaff a potion of recall.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
393hp 102m 0mv 21hour TICK IN 5 SECONDS.
You feel as if something very bad was heading your way.
You are blinded!
393hp 102m 0mv 21hour
You are starving.
Your hunger injures you.
someone cannot be attacked this way.
someone cannot be attacked this way.
You writhe in agony from the plague.
Someone's sickness decimates you!
You can't focus from your deprivation of sleep.
368hp 59m 0mv 22hour Timer now at 30 secs.
quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour TICK IN 5 SECONDS.
quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
368hp 59m 0mv 22hour quaf dark
You quaff a dark red potion.
You failed to cure your blindness.
You are starving.
Your hunger mauls you.
someone cannot be attacked this way.
someone cannot be attacked this way.
You writhe in agony from the plague.
Someone's sickness maims you!
You can't focus from your deprivation of sleep.
The Death Shroud tightens about you.
You phase out of existence.
329hp 12m 0mv 23hour Timer now at 30 secs.
quaf dark
You quaff a dark red potion.
You can see again.
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour di wry
They aren't here.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
329hp 12m 0mv 23hour mou
You mount upon the back of an elephant.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour l
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
329hp 12m 0mv 23hour heal
Savrich says 'I offer the following spells:'
light: cure light wounds 1000 + level*10 gold
serious: cure serious wounds 1600 + level*20 gold
critic: cure critical wounds 2500 + level*50 gold
heal: healing spell 5000 + level*100 gold
blind: cure blindness 2000 + level*20 gold
disease: cure disease 1500 + level*20 gold
poison: cure poison 2500 + level*20 gold
uncurse: person or item 5000 + level*20 gold
refresh: restore movement 500 + level*10 gold
mana: restore mana 1000 + level*20 gold
Type heal <type> to be healed.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour med
You cannot manage to sleep due to the insomnia.
329hp 12m 0mv 23hour TICK IN 5 SECONDS.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour af
You are affected by the following:
Spell: pass door : for 11 hours
Spell: drug use : for 7 hours
Spell: frenzy : modifies ac by 20 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: buddha stance : modifies savingspell by -25 for 7 hours
Spell: insomnia : for 3 hours
Spell: plague : for 9 hours
: modifies str by -5 for 9 hours
Spell: healing : for 14 hours
Spell: deteriorate : modifies savingspell by 21 for 4 hours
: modifies ac by 51 for 4 hours
Spell: defensive : for 2 hours
Spell: bless : modifies damroll by 8 for 10 hours
: modifies hand to hand by 3 for 10 hours
Spell: drug addiction : for 670 hours
Spell: mounted : for 86 hours
329hp 12m 0mv 23hour i
You are carrying:
( 5) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour get dar bac
You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour You get a dark red potion from a sturdy backpack.
329hp 12m 0mv 23hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
329hp 12m 0mv 23hour eq
Grob is using:
<used as light> (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Glowing) a Ring of Accuracy
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> a cape of black dragonhide
<worn around neck> a rusted coif
<worn on head> (Glowing) (Humming) a Crown of Might
<worn on ear> a werewolf's tooth
<worn on torso> (Humming) the Black Basilisk's torso
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a tiamat's scale
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of basilisk-hide leggings
<worn on feet> a pair of basilisk-hide boots
<worn about body> the Death Shroud
<worn about waist> the black belt of Avalon
<worn around wrist> (Glowing) a steel, cuffed bracer
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> prayer beads
<worn on face> (Humming) a platinum lip spike
<floating nearby> A vicious black wheel
<in the quiver> nothing.
You are starving.
Your hunger devastates you!
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness mauls you.
You can't focus from your deprivation of sleep.
292hp 0m 0mv 0hour Timer now at 30 secs.
wa
You are already standing.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour i
You are carrying:
( 9) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
292hp 0m 0mv 0hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a magic pig roast
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
( 2) a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
(Glowing) a dark red potion
( 3) a potion of recall
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 49 items in a sturdy backpack.
292hp 0m 0mv 0hour get mea ba
You get a HUGE tankard of mead from a sturdy backpack.
292hp 0m 0mv 0hour get mag bac
You get a magic pig roast from a sturdy backpack.
292hp 0m 0mv 0hour get mag bac
I see nothing like that in the bac.
292hp 0m 0mv 0hour eat mag
You eat a magic pig roast.
You are no longer hungry.
292hp 0m 0mv 0hour dri mea
You drink mead from a HUGE tankard of mead.
Your thirst is quenched.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour dri mea
It is already empty.
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Inner Dragon Gate
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour drop mea
You drop a HUGE tankard of mead.
292hp 0m 0mv 0hour af
You are affected by the following:
Spell: pass door : for 10 hours
Spell: drug use : for 6 hours
Spell: frenzy : modifies ac by 20 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: buddha stance : modifies savingspell by -25 for 6 hours
Spell: insomnia : for 2 hours
Spell: plague : for 8 hours
: modifies str by -5 for 8 hours
Spell: healing : for 13 hours
Spell: deteriorate : modifies savingspell by 21 for 3 hours
: modifies ac by 51 for 3 hours
Spell: defensive : for 1 hours
Spell: bless : modifies damroll by 8 for 9 hours
: modifies hand to hand by 3 for 9 hours
Spell: drug addiction : for 669 hours
Spell: mounted : for 85 hours
292hp 0m 0mv 0hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk Rift Road
<PK> Grob Temple of Darkness
292hp 0m 0mv 0hour af
You are affected by the following:
Spell: pass door : for 10 hours
Spell: drug use : for 6 hours
Spell: frenzy : modifies ac by 20 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: buddha stance : modifies savingspell by -25 for 6 hours
Spell: insomnia : for 2 hours
Spell: plague : for 8 hours
: modifies str by -5 for 8 hours
Spell: healing : for 13 hours
Spell: deteriorate : modifies savingspell by 21 for 3 hours
: modifies ac by 51 for 3 hours
Spell: defensive : for 1 hours
Spell: bless : modifies damroll by 8 for 9 hours
: modifies hand to hand by 3 for 9 hours
Spell: drug addiction : for 669 hours
Spell: mounted : for 85 hours
292hp 0m 0mv 0hour get dar bac
You get a dark red potion from a sturdy backpack.
292hp 0m 0mv 0hour di wry
di wry
They aren't here.
292hp 0m 0mv 0hour di wry
They aren't here.
292hp 0m 0mv 0hour di wry
They aren't here.
292hp 0m 0mv 0hour They aren't here.
292hp 0m 0mv 0hour di wry
di wry
A Militia Relief Officer turns towards Wrythixk.
A Militia Relief Officer says 'Greetings, Wrythixk. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at Wrythixk expecting a yes or no answer.
Wrythixk yells 'Help! Grob tried to kick dirt into my eyes!'
Your kicked dirt misses Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
292hp 0m 0mv 0hour
Wrythixk narrows his eyes.
Wrythixk's harm spell maims you!
You sure are BLEEDING!
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow devastates Wrythixk!
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour TICK IN 5 SECONDS.
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
258hp 0m 0mv 0hour
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness injures you.
You sure are BLEEDING!
You can't focus from your deprivation of sleep.
Wrythixk has quite a few wounds.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour Timer now at 30 secs.
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
You have gained knowledge about flying!
Your counterblow mauls Wrythixk.
You dodge Wrythixk's attack.
Your elbow slash misses Wrythixk.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour di
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
Your back fist mauls Wrythixk.
Your elbow slash decimates Wrythixk!
Wrythixk parries your attack.
You have gained knowledge about flying!
You struck a chakera point, forcefully sending Wrythixk collapsing to the ground.
Your dragon claw MASSACRES Wrythixk!
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour di
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow decimates Wrythixk!
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
You have gained knowledge about flying!
Your back fist mauls Wrythixk.
Your back fist mauls Wrythixk.
Your knee thrust injures Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour kic
He's already been blinded.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour He's already been blinded.
Wrythixk looks pretty hurt.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour Your kick wounds Wrythixk.
You invoke the essence of the soul.
Your double kick maims Wrythixk!
Wrythixk is in awful condition.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
You parry Wrythixk's attack with your first hand.
Your elbow slash mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your jump kick devastates Wrythixk!
Wrythixk is in awful condition.
Grob: [===|---|---|---]
263hp 0m 0mv 1hour
Wrythixk has fled!
263hp 0m 0mv 1hour murder wry
murder wry
murder wry
sca
murder wry
They aren't here.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 1 (down) ***
Garvey, a devotee of Chayesh, is here keeping the maps in order.
263hp 0m 0mv 1hour They aren't here.
263hp 0m 0mv 1hour murder wry
They aren't here.
263hp 0m 0mv 1hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
263hp 0m 0mv 1hour murder wry
They aren't here.
263hp 0m 0mv 1hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
263hp 0m 0mv 1hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
263hp 0m 0mv 1hour TICK IN 5 SECONDS.
Your defensive energy has been depleted.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness wounds you.
You can't focus from your deprivation of sleep.
265hp 0m 0mv 2hour Timer now at 30 secs.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour who
~ Wanderers of Aabahran ~
[ Kaddr ] <PK> Wrythixk the Holy Shaman
[ H-Dro ] <PK> [HERALD] Siphi Lazarius the Master Bard
[ Undea ] <PK> Neferya Khenemti the Unholy Lady
[ Feral ] <PK> (Battle [I]) Drogan the Master of Living Chii
[50 Troll Mon] <PK> (Battle [I]) Grob the Master of the Turning Tide
Players matched: 5
There are 5 characters on, the most on since startup was 11.
The title of Master Questor of Aabahran is currently held by Siphi.
265hp 0m 0mv 2hour af
You are affected by the following:
Spell: pass door : for 8 hours
Spell: drug use : for 4 hours
Spell: frenzy : modifies ac by 20 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: insomnia : for 0 hours
Spell: plague : for 6 hours
: modifies str by -5 for 6 hours
Spell: healing : for 11 hours
Spell: deteriorate : modifies savingspell by 21 for 1 hours
: modifies ac by 51 for 1 hours
Spell: bless : modifies damroll by 8 for 7 hours
: modifies hand to hand by 3 for 7 hours
Spell: drug addiction : for 667 hours
Spell: mounted : for 83 hours
265hp 0m 0mv 2hour wo
You have 2476 gold, 7500 gold in the bank and 584832 experience (21968 exp to level).
You have 26 rp points.
265hp 0m 0mv 2hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour l
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A HUGE tankard of alcohol rests here
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
265hp 0m 0mv 2hour sac mea
Tongar gives you one gold coin for your sacrifice.
265hp 0m 0mv 2hour af
where
You are affected by the following:
Spell: pass door : for 8 hours
Spell: drug use : for 4 hours
Spell: frenzy : modifies ac by 20 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: buddha stance : modifies savingspell by -25 for 4 hours
Spell: insomnia : for 0 hours
Spell: plague : for 6 hours
: modifies str by -5 for 6 hours
Spell: healing : for 11 hours
Spell: deteriorate : modifies savingspell by 21 for 1 hours
: modifies ac by 51 for 1 hours
Spell: bless : modifies damroll by 8 for 7 hours
: modifies hand to hand by 3 for 7 hours
Spell: drug addiction : for 667 hours
Spell: mounted : for 83 hours
265hp 0m 0mv 2hour Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
265hp 0m 0mv 2hour TICK IN 5 SECONDS.
You are suddenly overcome with exhaustion.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
The pain gets you to your feet.
Wrythixk's sickness injures you.
271hp 0m 0mv 3hour Timer now at 30 secs.
af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
271hp 0m 0mv 3hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 3 hours
Spell: pass door : for 7 hours
Spell: drug use : for 3 hours
Spell: frenzy : modifies ac by 20 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: buddha stance : modifies savingspell by -25 for 3 hours
Spell: plague : for 5 hours
: modifies str by -5 for 5 hours
Spell: healing : for 10 hours
Spell: deteriorate : modifies savingspell by 21 for 0 hours
: modifies ac by 51 for 0 hours
Spell: bless : modifies damroll by 8 for 6 hours
: modifies hand to hand by 3 for 6 hours
Spell: drug addiction : for 666 hours
Spell: mounted : for 82 hours
271hp 0m 0mv 3hour TICK IN 5 SECONDS.
sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are already sleeping.
271hp 0m 0mv 3hour sl
You are no longer feel so worn.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
The pain gets you to your feet.
Wrythixk's sickness grazes you.
283hp 0m 0mv 4hour Timer now at 30 secs.
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
283hp 0m 0mv 4hour wa
You wake and stand up.
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour get dar bac
get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour get dar bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour I see nothing like that in the bac.
283hp 0m 0mv 4hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
283hp 0m 0mv 4hour get gy bac
I see nothing like that in the bac.
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a flying scroll
a small dinghy
prayer beads
a blessed coif
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
283hp 0m 0mv 4hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour rec fly
You recite a flying scroll.
Your feet rise off the ground.
You have become better at scrolls! [93%]
283hp 0m 0mv 4hour TICK IN 5 SECONDS.
wear gli
You stop using prayer beads.
You hold a glimmering white staff in your hand.
283hp 0m 0mv 4hour bra
You brandish a glimmering white staff.
You are surrounded by a dark aura.
You have become better at staves! [54%]
283hp 0m 0mv 4hour wear bead
where
You stop using a glimmering white staff.
You hold prayer beads in your hand.
283hp 0m 0mv 4hour Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
283hp 0m 0mv 4hour af
You are affected by the following:
Spell: sanctuary : for 9 hours
Spell: fly : for 18 hours
Spell: bruised : modifies dex by -1 for 0 hours
Spell: sleep : for 2 hours
Spell: pass door : for 6 hours
Spell: drug use : for 2 hours
Spell: frenzy : modifies ac by 20 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: buddha stance : modifies savingspell by -25 for 2 hours
Spell: plague : for 4 hours
: modifies str by -5 for 4 hours
Spell: healing : for 9 hours
Spell: bless : modifies damroll by 8 for 5 hours
: modifies hand to hand by 3 for 5 hours
Spell: drug addiction : for 665 hours
Spell: mounted : for 81 hours
283hp 0m 0mv 4hour
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
301hp 0m 0mv 5hour Timer now at 30 secs.
where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
301hp 0m 0mv 5hour af
You are affected by the following:
Spell: sanctuary : for 8 hours
Spell: fly : for 17 hours
Spell: sleep : for 1 hours
Spell: pass door : for 5 hours
Spell: drug use : for 1 hours
Spell: frenzy : modifies ac by 20 for 1 hours
: modifies damroll by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: buddha stance : modifies savingspell by -25 for 1 hours
Spell: plague : for 3 hours
: modifies str by -5 for 3 hours
Spell: healing : for 8 hours
Spell: bless : modifies damroll by 8 for 4 hours
: modifies hand to hand by 3 for 4 hours
Spell: drug addiction : for 664 hours
Spell: mounted : for 80 hours
301hp 0m 0mv 5hour where
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Grob Temple of Darkness
301hp 0m 0mv 5hour i
You are carrying:
(10) (Glowing) a dark red potion
some Magenta Leaves
a small dinghy
a blessed coif
prayer beads
(Glowing) a thick white potion
(Humming) a glimmering white staff
(Glowing) (Humming) a Scourge Cloak
a sturdy backpack
301hp 0m 0mv 5hour get en abc
I see no abc here.
301hp 0m 0mv 5hour li bac
You can't do that here.
301hp 0m 0mv 5hour li ba
You can't do that here.
301hp 0m 0mv 5hour l i bac
A sturdy backpack holds:
(Glowing) the Blade of Tears
( 5) a gleaming white vial
some dried catnip
some fermenting raspberry leaves
( 2) the barrel
a tribal marked potion
( 2) some cinnamon
some rosemary
an effervescent potion
a bowl of herbs
a practice spear
a practice glaive
a practice dagger
a practice staff
a practice whip
a fur cap
a scroll titled 'jhyfrdow'
a HUGE tankard of mead
( 2) a flying scroll
some ginger
some mullein
( 2) staff of control weather
( 3) a potion of recall
( 4) a red pill
( 3) (Glowing) a slab of starstone
( 5) some strong oaken gauntlets
an ornate copper ring
You can see 46 items in a sturdy backpack.
301hp 0m 0mv 5hour get ros bac
You get some rosemary from a sturdy backpack.
301hp 0m 0mv 5hour smok ros
You light some rosemary and begin to smoke it.
You feel aligned with darkness.
301hp 0m 0mv 5hour TICK IN 5 SECONDS.
get ras bac
You get some fermenting raspberry leaves from a sturdy backpack.
301hp 0m 0mv 5hour smok ras
You light some fermenting raspberry leaves and begin to smoke it.
You are surrounded by a force shield.
301hp 0m 0mv 5hour where
di wry
You are sober.
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
318hp 0m 0mv 6hour Timer now at 30 secs.
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Wrythixk The Forum
<PK> Grob Temple of Darkness
318hp 0m 0mv 6hour They aren't here.
318hp 0m 0mv 6hour wa
You are already standing.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
di wry
They aren't here.
318hp 0m 0mv 6hour They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour di wry
They aren't here.
318hp 0m 0mv 6hour A Militia Relief Officer turns towards Wrythixk.
A Militia Relief Officer says 'Greetings, Wrythixk. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at Wrythixk expecting a yes or no answer.
318hp 0m 0mv 6hour di wry
di wry
Wrythixk yells 'Help! Grob kicked dirt into my eyes!'
Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt grazes Wrythixk.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
Wrythixk narrows his eyes.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You parry Wrythixk's attack with your first hand.
Your back fist mauls Wrythixk.
Wrythixk parries your attack.
Your spin kick mauls Wrythixk.
Wrythixk has a few scratches.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You dodge Wrythixk's attack.
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
Adeptus's eyes spin around clearing any dirt from its surface!
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour Wrythixk is blinded by the dirt in his eyes!
Your kicked dirt scratches Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour Wrythixk narrows his eyes.
Your defense lowers from deterioration.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour fle
Wrythixk's pound misses you.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk parries your attack.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour flee
murder wry
Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
The Fleshworks squirm and zgrrt.
Your elbow slash decimates Wrythixk!
Your elbow slash decimates Wrythixk!
Your spin kick mauls Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
318hp 0m 0mv 6hour You flee from combat!
Alas, you cannot go that way.
You flee from combat!
Hero Way
This street to the north of Maelbrim has been named after all the heroes
who contributed to both Rheydin's destruction and the city's reconstruction.
It is also dedicated to those who played an outstanding role in Rheydin's
history in the past, both those who's names are still praised in awe and
those who's names have been all but forgotten. North of here the newly
constructed Temple of Darkness opens its gates to possible worshippers.
[Exits: north east west]
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour n
They aren't here.
318hp 0m -1mv 6hour murder wry
You are too exhausted.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour murder wry
They aren't here.
318hp 0m -1mv 6hour murder wry
They aren't here.
318hp 0m -1mv 6hour murder wry
murder wry
They aren't here.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
TICK IN 5 SECONDS.
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour flee
murder wry
They aren't here.
318hp 0m -1mv 6hour You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour flee
murder wry
You aren't fighting anyone.
318hp 0m -1mv 6hour They aren't here.
318hp 0m -1mv 6hour
The sun rises in the east.
You can wake up now.
Your rage ebbs.
You no longer have full control of your mind.
You writhe in agony from the plague.
Wrythixk's sickness scratches you.
335hp 0m 0mv 7hour Timer now at 30 secs.
flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour They aren't here.
335hp 0m 0mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour They aren't here.
335hp 0m 0mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m 0mv 7hour flee
murder wry
They aren't here.
335hp 0m 0mv 7hour You aren't fighting anyone.
335hp 0m 0mv 7hour af
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash decimates Wrythixk!
Wrythixk parries your attack.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour Wrythixk narrows his eyes.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour
You parry Wrythixk's attack with your second hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow devastates Wrythixk!
You dodge Wrythixk's attack.
Wrythixk blocks your attack with his shield.
Your jab wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour flee
murder wry
You are affected by the following:
Spell: deteriorate : modifies savingspell by 22 for 20 hours
: modifies ac by 51 for 20 hours
Spell: drug use : for 47 hours
Spell: shield : modifies ac by -20 for 22 hours
Spell: protection : modifies savingspell by -1 for 22 hours
Spell: sanctuary : for 6 hours
Spell: fly : for 15 hours
Spell: pass door : for 3 hours
Spell: plague : for 1 hours
: modifies str by -5 for 1 hours
Spell: healing : for 6 hours
Spell: bless : modifies damroll by 8 for 2 hours
: modifies hand to hand by 3 for 2 hours
Spell: drug addiction : for 662 hours
Spell: mounted : for 78 hours
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m 0mv 7hour Wrythixk narrows his eyes.
You sense something evil and powerful has noticed you.
You flee from combat!
You are too exhausted.
You flee from combat!
A Militia Relief Officer cannot be attacked this way.
Savrich cannot be attacked this way.
Temple of Darkness
Constructed solely out of black marble the temple exudes a feeling of
darkness, but also a deep endless calm. Black and red blood candles have
been placed on the temple's altar, the sacrificial bowl holds a dark black
liquid. Two paintings adorn the side of the entrance, the one to the left
showing endless scenes of battle, sacrifice, slaughter and suffering, some
at the hands of those already dead and called back again to a life
unnatural. The painting on the right is more simple but also more
captivating in its starkness: A single huge circle is painted upon a canvass
of the deepest black. Closer inspections reveals that the circle is made up
out of countless of single strands, all intertwining and loping around each
other.
[Exits: south up]
A pit of offering is here for mortals to store gifts for the gods.
A Militia Relief Officer stands here offering water and lights to citizens.
(Dark Aura) Savrich the Priest of Darkness is here communing prayers.
A Militia Relief Officer turns towards you.
A Militia Relief Officer says 'Greetings, Grob. Are you in need of a light and some clean water?'
A Militia Relief Officer looks at you expecting a yes or no answer.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour They aren't here.
335hp 0m -1mv 7hour flee
murder wry
You aren't fighting anyone.
335hp 0m -1mv 7hour Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
Wrythixk has some small wounds and bruises.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour flee
murder wry
Wrythixk has fled!
335hp 0m -1mv 7hour
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Your knee thrust injures Wrythixk.
You have been ABDUCTED!
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is here, fighting YOU!
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour Wrythixk yells 'Help! I am being attacked by Grob!'
You have gained knowledge about flying!
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour flee
di wry
flee
di wry
Wrythixk narrows his eyes.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow wounds Wrythixk.
Your back fist mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Your spin kick mauls Wrythixk.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour There isn't any dirt to kick.
335hp 0m -1mv 7hour You aren't fighting anyone.
335hp 0m -1mv 7hour flee
di wry
There isn't any dirt to kick.
335hp 0m -1mv 7hour Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
335hp 0m -1mv 7hour flee
di wry
There isn't any dirt to kick.
335hp 0m -1mv 7hour You aren't fighting anyone.
335hp 0m -1mv 7hour There isn't any dirt to kick.
335hp 0m -1mv 7hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Your elbow slash wounds Wrythixk.
Your jab injures Wrythixk.
Wrythixk parries your attack.
Wrythixk has quite a few wounds.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour Wrythixk narrows his eyes.
You are blinded!
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour TICK IN 5 SECONDS.
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow decimates someone!
You parry someone's attack with your first hand.
You redirect someone's momentum into a swift counter-strike!
Your counterblow mauls someone.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone parries your attack.
Grob: [===|=--|---|---]
335hp 0m -1mv 7hour
The hair on your neck rises in sensation of terrible danger.
You writhe in agony from the plague.
Someone's sickness scratches you.
Grob: [===|=--|---|---]
352hp 0m 0mv 8hour Timer now at 30 secs.
You dodge someone's attack.
You flow around someone's attack and strike back!
Your counterblow mauls someone.
A demonic force appears and attacks you!
Someone's demonic servant maims you!
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
You have gained knowledge about flying!
Your knee thrust wounds someone.
Grob: [===|=--|---|---]
316hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
316hp 0m 0mv 8hour You quaff a dark red potion.
You failed to cure your blindness.
316hp 0m 0mv 8hour murder wry
The sadistic being seems to toy with you a bit more!
Someone's demonic servant MASSACRES you!
You sure are BLEEDING!
243hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell LACERATES you!
You sure are BLEEDING!
They aren't here.
Grob: [===|---|---|---]
193hp 0m 0mv 8hour quaf dar
You need to hold the potion in order to quaff it while being attacked.
Grob: [===|---|---|---]
193hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
193hp 0m 0mv 8hour
You sense the demonic servants lose track of you.
193hp 0m 0mv 8hour You quaff a dark red potion.
You can see again.
193hp 0m 0mv 8hour Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell decimates you!
You sure are BLEEDING!
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour murder wry
You do the best you can!
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour di
There isn't any dirt to kick.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk parries your attack.
Wrythixk parries your attack.
Your jump kick mauls Wrythixk.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour flee
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
168hp 0m 0mv 8hour murder wry
Wrythixk yells 'Help! I am being attacked by Grob!'
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour
You parry Wrythixk's attack with your first hand.
You redirect Wrythixk's momentum into a swift counter-strike!
Your counterblow mauls Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk blocks your attack with his shield.
Wrythixk parries your attack.
Wrythixk has some big nasty wounds and scratches.
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour flee
murder wry
Wrythixk narrows his eyes.
You are blinded!
Grob: [==-|---|---|---]
168hp 0m 0mv 8hour quaf dar
You flee from combat!
You are too exhausted.
You flee from combat!
You are too exhausted.
You couldn't escape!
168hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell decimates you!
You sure are BLEEDING!
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour They aren't here.
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour You need to hold the potion in order to quaff it while being attacked.
Grob: [==-|---|---|---]
143hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
143hp 0m 0mv 8hour You quaff a dark red potion.
You failed to cure your blindness.
143hp 0m 0mv 8hour
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
Someone's harm spell decimates you!
You sure are BLEEDING!
Grob: [==-|---|---|---]
118hp 0m 0mv 8hour flee
quaf dar
You flee from combat!
You are too exhausted.
You couldn't escape!
118hp 0m 0mv 8hour You quaff a dark red potion.
You can see again.
118hp 0m 0mv 8hour murder wry
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell LACERATES you!
You sure are BLEEDING!
You do the best you can!
Wrythixk has some big nasty wounds and scratches.
Grob: [=--|---|---|---]
68hp 0m 0mv 8hour TICK IN 5 SECONDS.
Wrythixk's pound misses you.
You dodge Wrythixk's attack.
You flow around Wrythixk's attack and strike back!
Your counterblow mauls Wrythixk.
You place your prayer beads around Wrythixk's neck and tighten.
Wrythixk goes to sleep.
The string breaks and the prayer beads fall apart.
68hp 0m 0mv 8hour af
You are affected by the following:
Spell: deteriorate : modifies savingspell by 22 for 19 hours
: modifies ac by 51 for 19 hours
Spell: drug use : for 46 hours
Spell: shield : modifies ac by -20 for 21 hours
Spell: protection : modifies savingspell by -1 for 21 hours
Spell: sanctuary : for 5 hours
Spell: fly : for 14 hours
Spell: pass door : for 2 hours
Spell: plague : for 0 hours
: modifies str by -5 for 0 hours
Spell: healing : for 5 hours
Spell: bless : modifies damroll by 8 for 1 hours
: modifies hand to hand by 3 for 1 hours
Spell: drug addiction : for 661 hours
Spell: mounted : for 77 hours
68hp 0m 0mv 8hour sl
You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
Your sores vanish.
92hp 4m 5mv 9hour Timer now at 30 secs.
sl
You are already sleeping.
92hp 4m 5mv 9hour wa
l
You wake and stand up.
92hp 4m 5mv 9hour Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is sleeping here.
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour mou
You are already mounted on an elephant!
92hp 4m 5mv 9hour exi
Obvious exits:
East - Eastern Lake Ebonmire
West - Southern Lake Ebonmire
92hp 4m 5mv 9hour where
The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk Southern Lake Ebonmire
<PK> Grob Southern Lake Ebonmire
92hp 4m 5mv 9hour l
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
(Dark Aura) Wrythixk is sleeping here.
92hp 4m 5mv 9hour sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
92hp 4m 5mv 9hour w
Wrythixk wakes and stands up.
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
Jutting up out of the water to the north, a large metal structure appears to
have fallen from the ceiling above and splashed down into the water.
[Exits: north east west]
92hp 4m 3mv 9hour exi
Obvious exits:
North - A Half-Sunken Catwalk
East - Southern Lake Ebonmire
West - Southern Lake Ebonmire
92hp 4m 3mv 9hour n
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
92hp 4m 1mv 9hour n
You are too exhausted.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour di wry
They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour They aren't here.
92hp 4m 1mv 9hour s
You are too exhausted.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Wrythixk the Holy Shaman is here.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
TICK IN 5 SECONDS.
They aren't here.
92hp 4m 1mv 9hour murder wry
murder wry
They aren't here.
92hp 4m 1mv 9hour murder wry
They aren't here.
92hp 4m 1mv 9hour sl
They aren't here.
92hp 4m 1mv 9hour You doze off on the back of an elephant!
Suddenly your head slams full force against a hard and unyielding surface.
You come to with a pounding headache.
You go to sleep.
92hp 4m 1mv 9hour af
You are affected by the following:
Spell: bruised : modifies dex by -1 for 0 hours
Spell: deteriorate : modifies savingspell by 22 for 18 hours
: modifies ac by 51 for 18 hours
Spell: drug use : for 45 hours
Spell: shield : modifies ac by -20 for 20 hours
Spell: protection : modifies savingspell by -1 for 20 hours
Spell: sanctuary : for 4 hours
Spell: fly : for 13 hours
Spell: pass door : for 1 hours
Spell: healing : for 4 hours
Spell: bless : modifies damroll by 8 for 0 hours
: modifies hand to hand by 3 for 0 hours
Spell: drug addiction : for 660 hours
Spell: mounted : for 76 hours
92hp 4m 1mv 9hour
You feel less righteous.
285hp 46m 89mv 10hour Timer now at 30 secs.
285hp 46m 89mv 10hour wa
You wake and stand up.
285hp 46m 89mv 10hour l
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
285hp 46m 89mv 10hour sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A massive black basilisk is here, thrashing wildly at the sight of intruders.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
285hp 46m 89mv 10hour n
The Serpent's Nest
A stone outcropping juts up through the deep waters of Lake Ebonmire
here, the waterlogged mesa covered with puddles fed by water dripping from
the ceiling above. In the center of the rocky surface, the nest of some
terrible creature has been fashioned from various bits of cloth, wood, and
waste. The nest is surrounded by various bones, each picked clean and
discarded carelessly.
[Exits: south]
The skeleton of a small human female is here, the ivory bones cleaned of flesh.
( 2) (Humming) A leathery basilisk hide dotted with midnight black scales is here.
A massive black basilisk is here, thrashing wildly at the sight of intruders.
285hp 46m 87mv 10hour mou
You are already mounted on an elephant!
285hp 46m 87mv 10hour s
A Half-Sunken Catwalk
Plunged deep into the waters of Lake Ebonmire, this rusted metal frame
appears rickety at best. The slotted structure of the catwalk allows the
water to bubble through, a constant reminder of the smell and feel of the
broader lake beyond. The unpleasant odors mix with something else here
though, a scent of death and decay that the rest of the lake lacks.
Something seems off here...
[Exits: north south]
285hp 46m 85mv 10hour w
Alas, you cannot go that way.
285hp 46m 85mv 10hour s
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
Jutting up out of the water to the north, a large metal structure appears to
have fallen from the ceiling above and splashed down into the water.
[Exits: north east west]
285hp 46m 83mv 10hour w
w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
285hp 46m 81mv 10hour w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: north east]
285hp 46m 79mv 10hour w
Alas, you cannot go that way.
285hp 46m 79mv 10hour n
Alas, you cannot go that way.
285hp 46m 79mv 10hour n
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: south west]
285hp 46m 77mv 10hour Alas, you cannot go that way.
285hp 46m 77mv 10hour mou
w
You are already mounted on an elephant!
285hp 46m 77mv 10hour w
Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east west]
285hp 46m 75mv 10hour Southern Lake Ebonmire
Cavernous walls of eroded stone and crumbling earth rise far overhead,
the ceiling somewhere in the distant dark above. The waters of the southern
end of Lake Ebonmire are decidedly nastier than those on the northern side,
with an incredible wave of various disgusting odors constantly wafting
through the air. Floating bits and pieces of unidentified substances are
blessedly hidden by the dark, but the slurping of the water and the pungent
smells leave little doubt as to what they are.
[Exits: east south]
285hp 46m 73mv 10hour w
Alas, you cannot go that way.
285hp 46m 73mv 10hour s
The Southwest Shore of Lake Ebonmire
The southern "shore" of the lake is comprised of a massive pile of... Oh
no... A huge buildup of excrement and waste, like a terrible floating
barge, pressed up against a hole that's shorn clean through the
metal-reinforced concrete of the massive pipeline to the west. Completely
dark and silent, the air above the lake is heavy and humid, rife with the
odors of the facilities above. The water itself appears to be murky and
brackish, a stagnant blend of seawater and sewage.
[Exits: north west]
285hp 46m 71mv 10hour s
Alas, you cannot go that way.
285hp 46m 71mv 10hour w
w
A Break in the Pipe
Wading along, the water level begins to lower here - and it quickly
becomes obvious as to why. The lower drainage pipe has burst wide open, and
water spills out to feed a constant flow into Lake Ebonmire. A jagged
opening of shattered concrete and rusted metal rods has been blown straight
through the massive pipeline, resulting in a constantly flood of water
seeping into the cavernous opening beyond.
[Exits: east west]
285hp 46m 69mv 10hour The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: east west]
285hp 46m 67mv 10hour w
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north east]
285hp 46m 65mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 63mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 61mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: north south]
285hp 46m 59mv 10hour n
The Flooded Causeway
Surrounded on all sides by a metal-reinforced concrete pipe, you find
yourself wading through waters nearly up to your chest as you press on
through the flooded causeway of the Miruvhorian Sewer discharge system. The
current within the pipe flows strongly as water from above pours in both
directions, the runoff from the flooded chambers pulling you along the
damaged sewer line.
[Exits: east south up]
285hp 46m 57mv 10hour u
A Flooded Chute
Once a functioning service hatch, this chute has been completely overrun
by the flooding water, resulting in a continuously roaring cascade as the
liquid crashes down into the pipeline below. A simple metal ladder has been
ripped almost entirely off its hinges, and now dangles precariously from a
few ragged-looking bolts. This hazardous looking fixture may be the only
way in or out of the causeway below, offering very little in the way of
comfort that a return journey is possible.
A handpainted metal sign has been hammered into the far wall hanging loosely
from a few poorly embedded nails.
[Exits: east down]
The Time Vortex plays with the reality far above you.
Hammered into the far side of the shaft, a metal sign dangles loosely.
285hp 46m 55mv 10hour bud
You are in full control of your mind.
You have become better at buddha stance! [44%]
285hp 16m 55mv 10hour e
e
where
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
Wrythixk's harm spell wounds you.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour
You dodge Wrythixk's attack.
Wrythixk parries your attack.
Your jab wounds Wrythixk.
Wrythixk blocks your attack with his shield.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour di
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour The Underground Reservoir is [SAVANT] controlled. Players near you:
<PK> Wrythixk A Flooded Chute
<PK> Grob A Flooded Chute
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour There isn't any dirt to kick.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 55mv 10hour fle
Wrythixk narrows his eyes.
You are blinded!
You flee from combat!
You can't see a thing!
268hp 16m 53mv 10hour e
Alas, you cannot go that way.
268hp 16m 53mv 10hour quaf dar
You quaff a dark red potion.
You failed to cure your blindness.
268hp 16m 53mv 10hour quaf dar
TICK IN 5 SECONDS.
You quaff a dark red potion.
You failed to cure your blindness.
268hp 16m 53mv 10hour quaf dar
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
You feel momentarily ill, but it passes.
You need to hold the potion in order to quaff it while being attacked.
Grob: [===|---|---|---]
268hp 16m 53mv 10hour fle
You flee from combat!
You can't see a thing!
268hp 16m 51mv 10hour quaf dar
You quaff a dark red potion.
You can see again.
268hp 16m 51mv 10hour l
The Central Filtration System
Covered by ankle deep water, an expansive network of mesh and wire
grating expands stretches from one side of this channel to the other. Below
the intricate webbing, a deeply grooved channel is carved into the concrete
tunnel below. Once upon a time, particulate matter was sifted from these
frames, with filtered water traveling below into the cistern deep below the
city. But in their current flooded state, they only serve to collect waste
material and are heavily clogged.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A large mudfish is here, happily swimming through the murky waters.
268hp 16m 51mv 10hour n
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You feel momentarily ill, but it passes.
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 51mv 10hour n
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|---|---|---]
268hp 16m 51mv 10hour
You dodge Wrythixk's attack.
Wrythixk's pound hits you.
You sure are BLEEDING!
You have gained knowledge about flying!
Wrythixk parries your attack.
Your elbow slash maims Wrythixk!
Wrythixk blocks your attack with his shield.
You feel solid again.
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 101mv 11hour Timer now at 30 secs.
fle
You couldn't escape!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 101mv 11hour fle
You flee from combat!
A Flooded Catwalk
Beneath the swirling water underfoot is a webbed metal structure. The
rusted surface is porous, allowing the water to flow freely through and
above the platform. It appears this walkway was intended as a serviceable
path for maintenance workers to cross between the Central and Western
filtration systems.
[Exits: north west]
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 99mv 11hour n
n
The Central Filtration System
Covered by ankle deep water, an expansive network of mesh and wire
grating expands stretches from one side of this channel to the other. Below
the intricate webbing, a deeply grooved channel is carved into the concrete
tunnel below. Once upon a time, particulate matter was sifted from these
frames, with filtered water traveling below into the cistern deep below the
city. But in their current flooded state, they only serve to collect waste
material and are heavily clogged.
[Exits: north south]
(Dark Aura) Wrythixk the Holy Shaman is here.
A large mudfish is here, happily swimming through the murky waters.
416hp 16m 97mv 11hour A Break In the Main
A man-made opening is cut into the western wall of the filtration pipe,
with solid concrete and metal platforms constructed on either side.
Normally those walkways would be dry; however, with the rushing water rising
above the surface of the filtration channels, a constant tide of water
forces its way into the opening and beyond.
From the opening to the west, the distant echoing crash of water can be
heard as the runoff spills into the main discharge system far below.
[Exits: north south west]
416hp 16m 95mv 11hour e
Alas, you cannot go that way.
416hp 16m 95mv 11hour n
Wrythixk narrows his eyes.
You yell 'Die! Wrythixk, you sorcerous dog!'
You feel momentarily ill, but it passes.
No way! You are still fighting!
Wrythixk has some big nasty wounds and scratches.
Grob: [===|==-|---|---]
416hp 16m 95mv 11hour fle
You flee from combat!
I should never have lived, even after having him on the ropes several times and ultimately losing track of buddha stance and the tables turned.
Great log. Turns out monk bead strangle is really good..
