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Toryn v Sylinis - 1

<955h 594m 218v 21408g> 13:00 A Path Through The Marsh
  The path appears again out of the brown water of the pool to the north
and leads on to the east and west.  The path's sides are rimmed by ferns, a
few sorry looking gnarled trees and an occasional thornbush.  The air is
humid and has a slightly rotten smell to it and you hear the chirping of
small insects that hide from your view.  

[Exits: north east west]
An ugly toad croaks at you reproachfully.

<955h 594m 213v 21408g> 13:00 
A Shallow Pool
  The path has been flooded here by muddy, brown water, which has
accumulated into a small shallow pool.  Although the water is probably only
about knee deep, the bottom can't be seen through the muddy brown soup and
you fear that the ground might be treacherous.  

[Exits: north east south]

<955h 594m 210v 21408g> 13:00 
A Winding Path Through the Marsh
  You have set foot on a small path, winding through the sorry remains of
the once vast marsh.  Only a few gnarled trees have managed to survive here,
but a great variety of small floor-hugging briars, ferns and other mash
plants are in evidence.  Far to the west you can make out the form of the
garbage mountain.  

[Exits: north south]
An angry hairy beast shambles towards you with death in its eyes.

<955h 594m 207v 21408g> 13:00 
north
north
whe
The Great Landfill is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Winding Path Through the Marsh

<955h 594m 207v 21408g> 13:00 At a Small Crossroads 
  The muddy path continues to the west, where the sweet smell of rot and
decay intensifies.  A narrower path branches off to the south, obviously not
as heavily traveled by carts and pack animals.  The thornbushes give away to
briars and ferns to the south, while they continue to rim the path to the
west.  

[Exits: east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<955h 594m 204v 21408g> 13:00 
Alas, you cannot go that way.

east
north
<955h 594m 204v 21408g> 13:00 The Great Landfill is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            At a Small Crossroads 

<955h 594m 204v 21408g> 13:00 A Muddy Path
  A muddy path leads away from the city, the ruts of cartwheels clearly
visible. Thick thornbushes rim the side of the path, a few forlorn scraps
of paper impaled on their long sharp spikes. A sweet, slightly rotten smell
wafts from the west.

[Exits: north west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

whe
<955h 594m 203v 21408g> 13:00 
A Muddy Path
  A muddy path leads away from the city, the ruts of cartwheels clearly
visible. Thick thornbushes rim the side of the path, a few forlorn scraps
of paper impaled on their long sharp spikes. A sweet, slightly rotten smell
wafts from the west.

[Exits: north south]

<955h 594m 202v 21408g> 13:00 
north
The Great Landfill is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Muddy Path

whe
<955h 594m 202v 21408g> 13:00 A dusty trail in the deep, dark forest
  You are on a dusty trail leading through the deep, dark forest.  Ancient
grey trees loom all around you.  The trail continues north and east.

[Exits: north east south]

east
<955h 594m 201v 21408g> 13:00 
east
whe
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A dusty trail in the deep, dark forest

<955h 594m 201v 21408g> 13:00 A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<955h 594m 199v 21408g> 13:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<955h 594m 197v 21408g> 13:00 
east
north
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A narrow trail through the deep, dark forest

whe
<955h 594m 197v 21408g> 13:00 A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west, and to the
south a faint path leads away from the trail.

[Exits: north south west]

<955h 594m 195v 21408g> 13:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads east and south.

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.

east
<955h 594m 193v 21408g> 13:00 
east
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A narrow trail through the deep, dark forest

<955h 594m 193v 21408g> 13:00 A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
A large, black wolf is here, glaring hungrily at you.

west
<955h 594m 191v 21408g> 13:00 
north
A small path in the deep, dark forest
  You are on a narrow path leading through the deep, dark forest.  Ancient
grey trees loom in all directions.  The path continues south and west.

[Exits: south west]
     A long, grey branch rests heavily on the ground.

north
<955h 594m 189v 21408g> 13:00 
The protective aura around your body fades.

<955h 613m 219v 21408g> 14:00 A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
A large, black wolf is here, glaring hungrily at you.

<955h 613m 217v 21408g> 14:00 
The large, black wolf howls at the moon.

<955h 613m 217v 21408g> 14:00 A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way north-south between huge, ancient 
trees that loom ominously above you.

[Exits: north south]
     A large toadstool grows nearby.
A large, black wolf is here, glaring hungrily at you.

east
east
<955h 613m 215v 21408g> 14:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees that 
stand close on all sides.  The trail leads east and south.  To the north,
a narrow path leads away from the trail.

[Exits: north east south]

whe
<955h 613m 213v 21408g> 14:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<955h 613m 211v 21408g> 14:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A large, grey wolf is here, glaring hungrily at you.

north
whe
<955h 613m 209v 21408g> 14:00 
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A narrow trail through the deep, dark forest

<955h 613m 209v 21408g> 14:00 A narrow trail through the deep, dark forest
  You are where the dusty trail bends, as to avoid conflict with a colossal 
trunk to the west.  Not a sound is to be heard - everything is ominously 
quiet.  The trail leads east and south.

[Exits: north east south]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A colossal tree blocks the way westwards.

<955h 613m 207v 21408g> 14:00 
west
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A narrow trail through the deep, dark forest

whe
<955h 613m 207v 21408g> 14:00 Entrance to a Dank Tomb
  A chilling blast of icy, dank air wafts past the entrance of the tomb. 
The stench of death is pungent and overpowering, and the shadows dance away
tricks of movement.  The walls are old, hewn blocks of granite that are
quite cold to the touch.  There is a thick layer of lichen and moss along
those same walls.  Somewhere in the depths of the gloom, water drips slowly,
but steadily.  

[Exits: south]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<955h 613m 206v 21408g> 14:00 
east
north
Tomb of the Ancients is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Entrance to a Dank Tomb

north
<955h 613m 206v 21408g> 14:00 A narrow trail through the deep, dark forest
  You are where the dusty trail bends, as to avoid conflict with a colossal 
trunk to the west.  Not a sound is to be heard - everything is ominously 
quiet.  The trail leads east and south.

[Exits: north east south]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A colossal tree blocks the way westwards.

north
whe
<955h 613m 205v 21408g> 14:00 
The narrow trail
  This trail looks much spookier than any other that you have seen.  The
usual animal claw marks and bites on the trees are getting far and few
between.  The trail continues north.

[Exits: north south]

<955h 613m 203v 21408g> 14:00 
The narrow trail
  This area of the trail is also very peculiar.  You can sense no signs of
animal life what so ever.  The structure of the surrounding trees forces the
path to make a sharp turn to the east.  To the north, a large mass of water
expands out.  Your view is obscured through the trees, but you can hear the
sound of crashing waves.  

[Exits: north east south]
A group of druids wanders about.

<955h 613m 201v 21408g> 14:00 Before A Wreckage
  Leaving the forest behind, you stand before the aftermath of a recent
shipwreck, and what a mighty collision it must have been.  The impact of the
ship has literally driven the land backwards, creating a make-shift beach. 
The waters that splash upon your feet are polluted with flotsam.  The
further out you go, the more cluttered with debris they seem to become.  In
the distance you can see the main body of the ship, still somewhat afloat.  

[Exits: north east south]

south
<955h 613m 199v 21408g> 14:00 
south
The Sunken Ship is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Before A Wreckage

south
<955h 613m 199v 21408g> 14:00 The narrow trail
  This area of the trail is also very peculiar.  You can sense no signs of
animal life what so ever.  The structure of the surrounding trees forces the
path to make a sharp turn to the east.  To the north, a large mass of water
expands out.  Your view is obscured through the trees, but you can hear the
sound of crashing waves.  

[Exits: north east south]
A group of druids wanders about.

east
east
<955h 613m 197v 21408g> 14:00 
east
The narrow trail
  This trail looks much spookier than any other that you have seen.  The
usual animal claw marks and bites on the trees are getting far and few
between.  The trail continues north.

[Exits: north south]

east
east
<955h 613m 195v 21408g> 14:00 
east
A narrow trail through the deep, dark forest
  You are where the dusty trail bends, as to avoid conflict with a colossal 
trunk to the west.  Not a sound is to be heard - everything is ominously 
quiet.  The trail leads east and south.

[Exits: north east south]
[SAVANT]    [||||||](2) The Time Vortex plays with the reality far above you.
     A colossal tree blocks the way westwards.

east
east
<955h 613m 193v 21408g> 14:00 
whe
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides.  Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
     A massive broken steelwagon sits here amidst a pile of corpses.
A group of druids wanders about.

<955h 613m 191v 21408g> 14:00 
A narrow trail through the deep, dark forest
  You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large, grey wolf is here, glaring hungrily at you.
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.

<955h 613m 189v 21408g> 14:00 
A narrow trail through the deep, dark forest
  You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness.  The trail leads east and west.

[Exits: east west]

<955h 613m 187v 21408g> 14:00 
A trail through the dense forest
  You are on a trail leading east and west through the dense forest.  To the 
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness.  A small path leads south through the trees.

[Exits: east south west]

<955h 613m 185v 21408g> 14:00 
A trail through the dense forest
  You are on a trail leading east and west through the dense forest.  To the 
east, the forest gradually seems to become lighter.

[Exits: east west]
A group of druids wanders about.

<955h 613m 183v 21408g> 14:00 
A trail through the light forest
  The ground looks barren but the fungus is gone.

[Exits: east south west]

<955h 613m 181v 21408g> 14:00 
A trail through the light forest
  You are on a trail leading through the forest.  To the east is the forest
edge and to the west, the trail leads further into the forest.  A strong
smell of scorched wood and melted flesh fills the air.

[Exits: east west]

north
whe
<955h 613m 179v 21408g> 14:00 
The Edge of the Forest
  The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.  

[Exits: north east west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.

<955h 613m 177v 21408g> 14:00 
Haon Dor is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Edge of the Forest

north
east
whe
<955h 613m 177v 21408g> 14:00 A Trail through the Hills
  This is a well traveled path that winds slowly through these grassy
hills.  Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks.  Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here.  To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky.  To the south, a very heavily wooded forest sleeps.  This section of
the trail continues to the north and also disappears into the trees of the
south.  

[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

<955h 613m 175v 21408g> 14:00 
Halfling Hamlet is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Trail through the Hills

<955h 613m 175v 21408g> 14:00 A Trail through the Hills
  This is a well traveled path that winds slowly through these grassy
hills.  Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks.  Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here.  To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky.  To the south, a very heavily wooded forest sleeps.  The path continues
south into some forest and west towards a small hamlet.  

[Exits: east south west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
     A tall marble obelisk seems to have been placed here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.

<955h 613m 173v 21408g> 14:00 
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Sylinis's firestorm!'
Sylinis's firestorm DISMEMBERS you!
Before an Old Brick Building
  A towering structure fills the area before you, its walls withered and
cracked from the effects of time.  The once rich dark brick color has long
since faded into a moldy tone, complimenting the several chip marks and
juvenile graffiti.  A foul smell akin to none lingers in the air, causing
you to hold your breath in disgust.  
 
An ancient sign hangs from one hinge above the door.

[Exits: (north) west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Sylinis is here, fighting YOU!
Sylinis has a few scratches. 

<901h 613m 171v 21408g>Toryn: [94] 14:00 
north
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Before an Old Brick Building
<PK>  $Sylinis                          Before an Old Brick Building
Sylinis has a few scratches. 

<901h 613m 171v 21408g>Toryn: [94] 14:00 
No way!  You are still fighting!
You fire from a shadowy blade launcher and hit Sylinis with a couple shots.
A shadowy blade launcher's poisoned bite devastates Sylinis!
Your slash decimates Sylinis!
Your smash devastates Sylinis!
Your smash devastates Sylinis!
Your tsuki strike scratches Sylinis.
Sylinis's fire shield MUTILATES you!
The raging firestorm spews forth a cloud of fiery brimstone!
Sylinis's firestorm MUTILATES you!
You parry Sylinis's attack.
Sylinis has some small wounds and bruises. 

<826h 613m 171v 21408g>Toryn: [86] 14:00 
fle

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt === DISINTEGRATES === you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt MASSACRES you!
Sylinis has some small wounds and bruises. 

<561h 613m 171v 21408g>Toryn: [58] 14:00 You flee from combat!
A Shady Hallway
  As you enter this rather gaunt corridor the peculiar scent enters your
lungs yet again.  Its pungent smell aches your senses and stings your
nostrils.  A sole lighting source flickers brightly, casting shadows
throughout the narrow hallway.  

[Exits: north (south)]
     A small torch lies in a sconce upon the wall.

<561h 613m 169v 21408g> 14:00 
csanc
get 'dark black leaves' smokes
smoke 'dark black leaves'
You get some dark black leaves from a sturdy backpack.

<561h 613m 169v 21408g> 14:00 You light some dark black leaves and begin to smoke it.
You are surrounded by a dark aura.

north
north
<561h 613m 169v 21408g> 14:00 
A Fairly Lit Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]
An ugly janitor sweeps the floor around you.

<561h 613m 168v 21408g> 14:00 
acu
A White Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]
     (Glowing) A crusty brown ring rests on the ground.

<561h 613m 167v 21408g> 14:00 
You feel relieved as the tension drains from your muscles.

<811h 543m 167v 21408g> 14:00 

An ugly janitor walks in.
An ugly janitor walks in.

<811h 543m 167v 21408g> 14:00 
cast 'asphyxiate' sylinis
south
south
They aren't here.

<811h 543m 167v 21408g> 14:00 A Fairly Lit Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]

<811h 543m 166v 21408g> 14:00 
A Shady Hallway
  As you enter this rather gaunt corridor the peculiar scent enters your
lungs yet again.  Its pungent smell aches your senses and stings your
nostrils.  A sole lighting source flickers brightly, casting shadows
throughout the narrow hallway.  

[Exits: north (south)]
     A small torch lies in a sconce upon the wall.

south
<811h 543m 165v 21408g> 14:00 
cast 'asphyxiate' sylinis
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Sylinis's firestorm!'
Sylinis's firestorm maims you!
Before an Old Brick Building
  A towering structure fills the area before you, its walls withered and
cracked from the effects of time.  The once rich dark brick color has long
since faded into a moldy tone, complimenting the several chip marks and
juvenile graffiti.  A foul smell akin to none lingers in the air, causing
you to hold your breath in disgust.  
 
An ancient sign hangs from one hinge above the door.

[Exits: (north) west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
(Translucent) (Dark Aura) Sylinis is here, fighting YOU!
Sylinis has some small wounds and bruises. 

<778h 543m 163v 21408g>Toryn: [81] 14:00 
You failed.
Sylinis has some small wounds and bruises. 

<778h 515m 163v 21408g>Toryn: [81] 14:00 

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
You fire from a shadowy blade launcher and hit Sylinis with a couple shots.
Sylinis is poisoned by the venom on shadow shards.
A shadowy blade launcher's poisoned bite MUTILATES Sylinis!
Your slash maims Sylinis!
With unnatural speed you strike at Sylinis's eyes.
Sylinis appears to be blinded.
Your strike grazes Sylinis.
Your smash maims Sylinis!
Your slash maims Sylinis!
Your slash devastates Sylinis!
Your tsuki strike scratches Sylinis.
Sylinis's fire shield devastates you!
Sylinis's firestorm hits you.
You dodge Sylinis's attack.
You parry Sylinis's attack.
Sylinis has quite a few wounds. 

<599h 515m 163v 21408g>Toryn: [62] 14:00 
cast 'asphyxiate' sylinis

You feel less armored.
The swirling vortex of fire weakens and goes out sending tons of ash flying.
Sylinis has quite a few wounds. 

<608h 525m 223v 21408g>Toryn: [63] 15:00 
The faint sound of a harp is heard playing beautifully in the distance.
Sylinis has quite a few wounds. 

<608h 525m 223v 21408g>Toryn: [63] 15:00 
Sylinis begins to choke and claw at his throat!
Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt MANGLES you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
Sylinis has quite a few wounds. 

<476h 497m 223v 21408g>Toryn: [49] 15:00 

Your slash devastates Sylinis!
Your smash devastates Sylinis!
Your slash maims Sylinis!
Your smash maims Sylinis!
Your tsuki strike injures Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis's fire shield injures you.
Your poison scratches Sylinis.
You dodge Sylinis's attack.
Sylinis has quite a few wounds. 

<463h 497m 223v 21408g>Toryn: [48] 15:00 

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
Sylinis has quite a few wounds. 

fle
fle
<322h 497m 223v 21408g>Toryn: [33] 15:00 
fle
You flee from combat!
A Shady Hallway
  As you enter this rather gaunt corridor the peculiar scent enters your
lungs yet again.  Its pungent smell aches your senses and stings your
nostrils.  A sole lighting source flickers brightly, casting shadows
throughout the narrow hallway.  

[Exits: north (south)]
     A small torch lies in a sconce upon the wall.

<322h 497m 221v 21408g> 15:00 
north
north
north
You aren't fighting anyone.

north
<322h 497m 221v 21408g> 15:00 You aren't fighting anyone.

<322h 497m 221v 21408g> 15:00 A Fairly Lit Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]

<322h 497m 220v 21408g> 15:00 
A White Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]
     (Glowing) A crusty brown ring rests on the ground.
An ugly janitor sweeps the floor around you.
An ugly janitor sweeps the floor around you.

<322h 497m 219v 21408g> 15:00 
A White Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]

north
<322h 497m 218v 21408g> 15:00 
north
A White Hallway
  The sound of water dropping echoes throughout the silent hallway.  The
walls here are lined with several large torches, making it much easier to
see your way around.  Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor.  Its source is yet to be
determined, though for some reason you aren't too eager to find out.  

[Exits: north south]

north
<322h 497m 217v 21408g> 15:00 
At the Double Doors
  The hallway suddenly ends at a pair of oaken wood double doors.  The
floor here has several footprints of dirt and appears to be quite frequently
traveled.  The disgusting smell still lingers about you, smelling stronger
in strength than before.  

[Exits: (north) south]
An ugly janitor sweeps the floor around you.

<322h 497m 216v 21408g> 15:00 A Large Circular Area
  A dozen large pillars support this extremely large circular room, each
carved into a different immortal.  The area is rather open, contrasting with
the narrowed hallways of this building.  Resting aside from everything else
is a fountain shaped into the form of the God of Justice, Streantian.  

[Exits: (north) east (south) west]
[KNIGHT]    [||||||](2) A mighty Fortress looms over the area.
     A statue fountain of the God of Justice looms before you.

cc
wear 'sea-elven ring'
use 'sea-elven ring'
wear 'ring accuracy'
<322h 497m 215v 21408g> 15:00 
Before the Bathrooms
  Eech!  It is quite apparent to you now where and what that disgusting
smell is coming from.  The smell seems to seep through the crack below the
door before you, causing the stench to fill the rest of the building.  It is
best only to continue if you need to.  

[Exits: (north) (south)]

<322h 497m 214v 21408g> 15:00 
You stop using a Ring of Accuracy.
You slip The Ring of the Sea-Elves on to your left finger.

<322h 497m 214v 21408g> 15:00 You attempt to use The Ring of the Sea-Elves.
You feel a lot better!

<380h 497m 214v 21408g> 15:00 
north
north
af
You stop using The Ring of the Sea-Elves.
You slip a Ring of Accuracy on to your left finger.

<380h 497m 214v 21408g> 15:00 A Smelly Hallway
  The strength of the scent here is beyond belief.  Its pungent aroma
intoxifies your senses, making the room appear as a mixture of colors,
shifting about you.  You feel the need to do what you need to do and get out
as fast as possible.  A stall awaits your use at both your left and right.  

[Exits: north (east) (south) (west)]

<380h 497m 213v 21408g> 15:00 
A Smelly Hallway
  The strength of the scent here is beyond belief.  Its pungent aroma
intoxifies your senses, making the room appear as a mixture of colors,
shifting about you.  You feel the need to do what you need to do and get out
as fast as possible.  A stall awaits your use at both your left and right.  

[Exits: north (east) south (west)]
An ugly janitor sweeps the floor around you.

af
<380h 497m 212v 21408g> 15:00 
Affects:
  -  28  15   6   -   -   -   -   -   3   -   -  10   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: acupuncture    : modifies dex by -2 for 5 hours
Spell: drug use       : for 60 hours
Spell: abduct         : for 59 hours
Spell: spy            : for 6 hours

<380h 497m 212v 21408g> 15:00 Affects:
  -  28  15   6   -   -   -   -   -   3   -   -  10   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: acupuncture    : modifies dex by -2 for 5 hours
Spell: drug use       : for 60 hours
Spell: abduct         : for 59 hours
Spell: spy            : for 6 hours

<380h 497m 212v 21408g> 15:00 
whe
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway
<PK>  $Sylinis                          Before an Old Brick Building

<380h 497m 212v 21408g> 15:00 
c cur
You feel a little better.

<400h 487m 212v 21408g> 15:00 
west
c cur
A Small Stall
  The smell of feces and urine is at its highest.  Despite the unbearable
scent, you feel at ease here.  Your mind as well as your body, although
suffering under tremendous stress, feels as though it rejuvenates at a
quicker rate here.  At the backend of the stall is a small chair.  A dark
hole is placed in its center, awaiting the expelling of wastes.  

[Exits: (east)]
     A puddle of a yellow substance covers the ground here, making the ground slick.

<400h 487m 211v 21408g> 15:00 
You feel a little better.

<424h 477m 211v 21408g> 15:00 
c cur
You feel a little better.

<443h 467m 211v 21408g> 15:00 
c cur
You feel a little better.

<487h 475m 241v 21408g> 16:00 
fren
get 'magenta leaves' smokes
smoke 'magenta leaves'
whe
c cur
You get some Magenta Leaves from a sturdy backpack.

<487h 475m 241v 21408g> 16:00 You light some Magenta Leaves and begin to smoke it.
You are filled with holy wrath!

<487h 475m 241v 21408g> 16:00 
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Small Stall

<487h 475m 241v 21408g> 16:00 You feel a little better.

<504h 465m 241v 21408g> 16:00 
east
c cur
A Smelly Hallway
  The strength of the scent here is beyond belief.  Its pungent aroma
intoxifies your senses, making the room appear as a mixture of colors,
shifting about you.  You feel the need to do what you need to do and get out
as fast as possible.  A stall awaits your use at both your left and right.  

[Exits: north (east) south (west)]

whe
<504h 465m 240v 21408g> 16:00 
You feel a little better.

<523h 455m 240v 21408g> 16:00 
c cur
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway

<523h 455m 240v 21408g> 16:00 You feel a little better.

<542h 445m 240v 21408g> 16:00 
af
c cur
Affects:
  -  27  14   5   -   -   -   -   -   2   -   -   9   -   -  12  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 48 hours
Spell: acupuncture    : modifies dex by -2 for 4 hours
Spell: abduct         : for 58 hours
Spell: spy            : for 5 hours

<542h 445m 240v 21408g> 16:00 You feel a little better.

<562h 435m 240v 21408g> 16:00 
c cur
You feel a little better.

<583h 425m 240v 21408g> 16:00 
c cur
whe
You feel a little better.

<601h 415m 240v 21408g> 16:00 
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway

sl
<613h 434m 270v 21408g> 17:00 
You go to sleep.

<613h 434m 270v 21408g> 17:00 
af
Affects:
  -  26  13   4   -   -   -   -   -   1   -   -   8   -   -  11  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 47 hours
Spell: acupuncture    : modifies dex by -2 for 3 hours
Spell: abduct         : for 57 hours
Spell: spy            : for 4 hours

<613h 434m 270v 21408g> 17:00 
st
You wake and stand up.

<613h 434m 270v 21408g> 17:00 
c cur
You feel a little better.

whe
<633h 424m 270v 21408g> 17:00 
c cur
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway

<633h 424m 270v 21408g> 17:00 
You feel a little better.

<656h 414m 270v 21408g> 17:00 
c cur
You feel a little better.

<677h 404m 270v 21408g> 17:00 
c cur
You feel a little better.

<700h 394m 270v 21408g> 17:00 
c cur
whe
You feel a little better.

<721h 384m 270v 21408g> 17:00 
Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway

<721h 384m 270v 21408g> 17:00 
sl
You go to sleep.

who
<721h 384m 270v 21408g> 17:00 
[50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

af
<721h 384m 270v 21408g> 17:00 Affects:
  -  26  13   4   -   -   -   -   -   1   -   -   8   -   -  11  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 47 hours
Spell: acupuncture    : modifies dex by -2 for 3 hours
Spell: abduct         : for 57 hours
Spell: spy            : for 4 hours

<721h 384m 270v 21408g> 17:00 


<721h 384m 270v 21408g> 17:00 


<721h 384m 270v 21408g> 17:00 


<721h 384m 270v 21408g> 17:00 


<721h 384m 270v 21408g> 17:00 


<781h 450m 387v 21408g> 18:00 
st
whe
You wake and stand up.

<781h 450m 387v 21408g> 18:00 Bathhouse is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A Smelly Hallway

south
south
<781h 450m 387v 21408g> 18:00 
A Smelly Hallway
  The strength of the scent here is beyond belief.  Its pungent aroma
intoxifies your senses, making the room appear as a mixture of colors,
shifting about you.  You feel the need to do what you need to do and get out
as fast as possible.  A stall awaits your use at both your left and right.  

[Exits: north (east) (south) (west)]

af
<781h 450m 386v 21408g> 18:00 
Before the Bathrooms
  Eech!  It is quite apparent to you now where and what that disgusting
































y.

<955h 431m 131v 21408g> 4:00 The Dune Sea Shallows
  You are afloat on the great Dune Sea, the westernmost sea in Aabahran.
You are in the shallows, presently, but further to your west lies
the deep blue reaches of the Dune Sea, and unexplored country.
Small waves lap at your boat, but far on the horizon the chop of
whitecaps can be seen visibly. Sea salt fills your nose, and the
sound of seagulls crying overhead can be heard.

[Exits: east south]

<955h 431m 129v 21408g> 4:00 
Alas, you cannot go that way.

<955h 431m 129v 21408g> 4:00 The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dune Sea Shallows

<955h 431m 129v 21408g> 4:00 
s
The Dune Sea Shallows
  You are afloat on the great Dune Sea, the westernmost sea in Aabahran.
You are in the shallows, presently, but further to your west lies
the deep blue reaches of the Dune Sea, and unexplored country.
Small waves lap at your boat, but far on the horizon the chop of
whitecaps can be seen visibly. Sea salt fills your nose, and the
sound of seagulls crying overhead can be heard.

[Exits: north west]

w
w
<955h 431m 127v 21408g> 4:00 
The Dune Sea Shallows
  You are afloat on the great Dune Sea, the westernmost sea in Aabahran.
You are in the shallows, presently, but further to your west lies
the deep blue reaches of the Dune Sea, and unexplored country.
Small waves lap at your boat, but far on the horizon the chop of
whitecaps can be seen visibly. Sea salt fills your nose, and the
sound of seagulls crying overhead can be heard.

[Exits: east west]

whe
<955h 431m 125v 21408g> 4:00 
west
west
The Dune Sea Shallows
  You are afloat on the great Dune Sea, the westernmost sea in Aabahran.
You are in the shallows, presently, but further to your west lies
the deep blue reaches of the Dune Sea, and unexplored country.
Small waves lap at your boat, but far on the horizon the chop of
whitecaps can be seen visibly. Sea salt fills your nose, and the
sound of seagulls crying overhead can be heard.

[Exits: east west]

west
<955h 431m 123v 21408g> 4:00 The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dune Sea Shallows

<955h 431m 123v 21408g> 4:00 The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: east west]

whe
<955h 431m 121v 21408g> 4:00 
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: east south west]

<955h 431m 119v 21408g> 4:00 
af
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: north east south]

<955h 431m 117v 21408g> 4:00 
The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dune Sea

<955h 431m 117v 21408g> 4:00 Affects:
  -  15   2   6   -   -   -   -   -   1   -   -   -   -   -   0  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 71 hours
Spell: drug addiction : for 717 hours
Spell: drug use       : for 57 hours
Spell: spy            : for 18 hours

<955h 431m 117v 21408g> 4:00 
north
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: north south west]

south
<955h 431m 115v 21408g> 4:00 
south
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: north east south]

west
<955h 431m 113v 21408g> 4:00 
west
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: north east south]

<955h 431m 111v 21408g> 4:00 
Alas, you cannot go that way.

<955h 431m 111v 21408g> 4:00 Alas, you cannot go that way.

<955h 431m 111v 21408g> 4:00 
south
west
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: north south west]

west
west
<955h 431m 109v 21408g> 4:00 
The Dune Sea
  You are afloat on the great western Dune Sea. The shallows fall far
behind you now, and the waves here begin to get choppy. The current
here is very strong, and a stiff nor'easter is blowing in, chilling
you quickly. All around you is sea, and the horizon is now only a
small outline back to the east. Westward lie only more waves, and
deeper ocean.

[Exits: east west]

whe
<955h 431m 107v 21408g> 4:00 The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east west]

west
<955h 431m 105v 21408g> 4:00 
west
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east west]

west
<955h 431m 103v 21408g> 4:00 
The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Deep Dune Sea

whe
<955h 431m 103v 21408g> 4:00 The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east west]

<955h 431m 101v 21408g> 4:00 
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east west]

<955h 431m 99v 21408g> 4:00 
west
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east west]

<955h 431m 97v 21408g> 4:00 
west
The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Deep Dune Sea

whe
<955h 431m 97v 21408g> 4:00 The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: east south]

<955h 431m 95v 21408g> 4:00 
Alas, you cannot go that way.

<955h 431m 95v 21408g> 4:00 The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Deep Dune Sea

sl
<955h 431m 95v 21408g> 4:00 You go to sleep.

<955h 431m 95v 21408g> 4:00 
who
af
[50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

<955h 431m 95v 21408g> 4:00 Affects:
  -  15   2   6   -   -   -   -   -   1   -   -   -   -   -   0  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 71 hours
Spell: drug addiction : for 717 hours
Spell: drug use       : for 57 hours
Spell: spy            : for 18 hours

<955h 431m 95v 21408g> 4:00 


<955h 431m 95v 21408g> 4:00 
eq

Toryn is using:
<used as light>        (Glowing) an intruder's lantern
<worn on finger>       (Glowing) a Ring of Accuracy
<worn on finger>       (Glowing) a Ring of Accuracy
<worn around neck>     (Glowing) (Humming) a necklace with a small black mask
<worn around neck>     a string with a bunny paw
<worn on head>         (Glowing) (Humming) a monk's cowl
<worn on ear>          an Emerald Earring adorned with a tiamat's scale
<worn on torso>        (Humming) a suit of armor fashioned in the form of ice
<worn on arms>         (Glowing) (Humming) some slimy arm bands adorned with an emblem of Gear
<worn on hands>        (Glowing) a pair of galebinder mitts
<worn on legs>         (Glowing) Soulreaver's Shadow
<worn on feet>         (Glowing) pair of Slimy Boots
<worn about body>      (Glowing) (Humming) a Scourge Cloak
<worn about waist>     a leather belt draped in bloody scalps
<worn around wrist>    (Glowing) (Humming) an adamantium band
<worn around wrist>    (Glowing) (Humming) an adamantium band
<wielded>              (Glowing) (Humming) a battlemaster's blade
<dual wielded>         (Glowing) (Humming) an obsidian plummet
<worn on face>         (Invis) a Bloodied Mask of Torment
<floating nearby>      nothing.
<strung on back>       a shadowy blade launcher
<in the quiver>        (94) shadow shards


<955h 431m 95v 21408g> 4:00 


<955h 431m 95v 21408g> 4:00 


<955h 431m 95v 21408g> 4:00 

Your rage ebbs.

l
<955h 500m 212v 21408g> 5:00 
In your dreams, or what?

st
<955h 500m 212v 21408g> 5:00 
You wake and stand up.

whe
<955h 500m 212v 21408g> 5:00 The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Deep Dune Sea

south
<955h 500m 212v 21408g> 5:00 
west
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: north east south west]

west
<955h 500m 210v 21408g> 5:00 
sca
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: north east south]

<955h 500m 208v 21408g> 5:00 
Alas, you cannot go that way.

whe
<955h 500m 208v 21408g> 5:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 208v 21408g> 5:00 The Dune Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Deep Dune Sea

north
north
<955h 500m 208v 21408g> 5:00 
north
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: north south west]

north
north
<955h 500m 206v 21408g> 5:00 
The Deep Dune Sea
  You've entered the deep waters of the Dune Sea. All around you large swells
crest and fall, and the wind has picked up, adding a thick white froth to
the tops of the waves. Dark clouds loom on the far western horizon, as if
a forewarning that a long traveler should not be moving this far from dry
land. The water here is piercingly blue, and seems very deep.

[Exits: north east]

<955h 500m 204v 21408g> 5:00 
Deeper waters
  The waters here seem to deepen, shifting colors from deep green
to a dark, deep blue in color. You feel as if you may have just
left the Dune Sea, and are traveling into more unfamiliar waters.
The air here is thick with salt, and the wind has died down very
drastically.

[Exits: north south]

<955h 500m 202v 21408g> 5:00 
north
Tropical waters
  The chill waters of the West Dune Sea have given way to deeper,
warmer waters. You have crossed the Temeperate Zone, and have
entered the Dead Sea, a sea that stretches for miles to the far
north before running into the Frozen Wastes, far to the north.
The waters here are warm, and very briny.

[Exits: north south]

<955h 500m 200v 21408g> 5:00 
north
Tropical waters
  The chill waters of the West Dune Sea have given way to deeper,
warmer waters. You have crossed the Temeperate Zone, and have
entered the Dead Sea, a sea that stretches for miles to the far
north before running into the Frozen Wastes, far to the north.
The waters here are warm, and very briny.

[Exits: north south]

whe
<955h 500m 198v 21408g> 5:00 
Tropical waters
  The chill waters of the West Dune Sea have given way to deeper,
warmer waters. You have crossed the Temeperate Zone, and have
entered the Dead Sea, a sea that stretches for miles to the far
north before running into the Frozen Wastes, far to the north.
The waters here are warm, and very briny.

[Exits: north south]

<955h 500m 196v 21408g> 5:00 
Tidal Flows
  You are deep within the Dead Sea. Water surrounds you as far
as your eyes can see. The large swells of water gently rise
and fall, and you can make out no distinguishing landmarks
of any kind. Only the sun guides your path of travel, or the
stars, at night. It is very hot here.

[Exits: east south]

<955h 500m 194v 21408g> 5:00 
east
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Tidal Flows
<PK>  $Sylinis                          A beachhead

north
<955h 500m 194v 21408g> 5:00 Tidal Flows
  You are deep within the Dead Sea. Water surrounds you as far
as your eyes can see. The large swells of water gently rise
and fall, and you can make out no distinguishing landmarks
of any kind. Only the sun guides your path of travel, or the
stars, at night. It is very hot here.

[Exits: north south west]

north
<955h 500m 192v 21408g> 5:00 
The Dead Sea
  Insanity! There is NOTHING here! Hundreds of miles of deep
blue water surround you. There is very little wave motion,
and travel is slow, and monotonous. You rise and fall with
the gentle motion of the swells, and it is enough to make
you feel like you're losing your mind. Water water every-
where, but nary a drop to drink!

[Exits: north south west]

<955h 500m 190v 21408g> 5:00 The Dead Sea
  Insanity! There is NOTHING here! Hundreds of miles of deep
blue water surround you. There is very little wave motion,
and travel is slow, and monotonous. You rise and fall with
the gentle motion of the swells, and it is enough to make
you feel like you're losing your mind. Water water every-
where, but nary a drop to drink!

[Exits: north south west]

whe
<955h 500m 188v 21408g> 5:00 
north
north
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dead Sea
<PK>  $Sylinis                          A beachhead

north
<955h 500m 188v 21408g> 5:00 The Dead Sea
  You continue within the Dead Sea. It seems like you've never
left, or perhaps, never begun. Hundreds of miles of deep blue
sea are all around you. You think you can make out some sort
of island rising up to the north, but, of course, it could be
clouds, or a mirage, fooling your sea-weary mind.

[Exits: north south]

<955h 500m 186v 21408g> 5:00 
The Dead Sea
  You continue within the Dead Sea. It seems like you've never
left, or perhaps, never begun. Hundreds of miles of deep blue
sea are all around you. You think you can make out some sort
of island rising up to the north, but, of course, it could be
clouds, or a mirage, fooling your sea-weary mind.

[Exits: north east south]

af
<955h 500m 184v 21408g> 5:00 
The Dead Sea
  You continue within the Dead Sea. It seems like you've never
left, or perhaps, never begun. Hundreds of miles of deep blue
sea are all around you. You think you can make out some sort
of island rising up to the north, but, of course, it could be
clouds, or a mirage, fooling your sea-weary mind.

[Exits: east south]
A large, sleek looking trader ship is sailing here.

<955h 500m 182v 21408g> 5:00 
east
Affects:
  -  14   1   5   -   -   -   -   -   0   -   -   -   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 70 hours
Spell: drug addiction : for 716 hours
Spell: drug use       : for 56 hours
Spell: spy            : for 17 hours

<955h 500m 182v 21408g> 5:00 
The edge of the Atoll
  You are nearing the mass of land you saw for miles out. A large
barrier reef surrounds the atoll, and you can see the atoll just
in the distance. It looks as if a small jungle is within the isle.
After the dreadful voyage, a little land is very comforting to see.
The reef seems to be teeming with life, and for the first time in
leagues you can see fish jumping.

[Exits: north south west]

<955h 500m 180v 21408g> 5:00 
north
north
A circular reef
  You are moving over a circular reef that surrounds the atoll just
to the north of you. Below you bright silverfish and hundreds of
different varieties of coral and sealife live on this barrier reef.
It looks as if fishing would be very good here due to the sheer
amount of large fish you see swimming below. There must be fresh
water nearby.

[Exits: north south]
A bright silverfish darts along the reefs here.

<955h 500m 178v 21408g> 5:00 
Warm currents
  The water here shallows drastically, and a small tidal current pushes
you southward. It seems there must be a source of freshwater nearby,
as you can see fish and crabs swimming below you. The water here is
rather choppy as the currents collide, but the salty water remains
warm, almost like bathwater.

[Exits: north south]
A bright silverfish darts along the reefs here.

<955h 500m 176v 21408g> 5:00 
whe
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Warm currents
<PK>  $Sylinis                          A beachhead

<955h 500m 176v 21408g> 5:00 
north
north
Shallow water
  You stand in very shallow water. Under your feet you can see several
tiny fish at play, meaning there must be fresh water around here to
dilute the briny waters of the Dead Sea. This is the first sign of real
life you've seen since your travels began on the Dead Sea. A small atoll
lies just to your north, beckoning to you. This is the land you saw miles
out.

[Exits: east south]
A bright silverfish darts along the reefs here.

whe
<955h 500m 174v 21408g> 5:00 
east
Alas, you cannot go that way.

<955h 500m 174v 21408g> 5:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Shallow water
<PK>  $Sylinis                          A beachhead

<955h 500m 174v 21408g> 5:00 The shoreline
  You are knee-deep in crystal blue water. To your near north, a pure
white sand beach beckons to you. After several miles of travel on the
Dead Sea, the island seems to be a sort of oasis in a water desert.
A small hilltop covered in lush green foliage can be seen from here,
with a wide beach that runs around the island.

[Exits: north west]

north
<955h 500m 172v 21408g> 5:00 
north
A sandy beach
  You find yourself wandering down a sandy, white beach. To the
northwest you see a small jungle rise up from this atoll you are
on. Eastward lies only miles and miles of more sea. Waves lap at
the white shore, lulling you. The air is very warm here, but there
is a distinct lack of wind.

[Exits: north east south]

whe
<955h 500m 169v 21408g> 5:00 
On a tropical island
  You are on a splendid desert island. Everything here is as it
should be. There seems to be a plentiful water source toward
the center of the island, as the jungle is a deep green. The
sand all around you is fine, and clean, with seashells all
around you. For miles to the east you can see the Dead Sea.
You feel very alone here, but very at peace.

[Exits: north south]

<955h 500m 165v 21408g> 5:00 
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            On a tropical island
<PK>  $Sylinis                          A beachhead

north
<955h 500m 165v 21408g> 5:00 
On a tropical island
  You are on a splendid desert island. Everything here is as it
should be. There seems to be a plentiful water source toward
the center of the island, as the jungle is a deep green. The
sand all around you is fine, and clean, with seashells all
around you. For miles to the east you can see the Dead Sea.
You feel very alone here, but very at peace.

[Exits: north south west]

sca
<955h 500m 161v 21408g> 5:00 
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny hermit crab wanders the beach aimlessly here.
*** Range 3 (north) ***
(Dark Aura) Sylinis the Angel of Arcana is here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 161v 21408g> 5:00 
west
On a tropical island
  You are on a splendid desert island. Everything here is as it
should be. There seems to be a plentiful water source toward
the center of the island, as the jungle is a deep green. The
sand all around you is fine, and clean, with seashells all
around you. For miles to the east you can see the Dead Sea.
You feel very alone here, but very at peace.

[Exits: north east west]

west
<955h 500m 157v 21408g> 5:00 
A sandy path
  You find yourself walking down a small, narrow sandy
path that leads toward the small jungle in the center
of the atoll. Insects buzz around you, and the sweet
smell of nectar is in the air. Large leafy plants rise
up before you, and the path seems to lead farther into
the mass of vines.

[Exits: east west]

south
<955h 500m 153v 21408g> 5:00 
west
Alas, you cannot go that way.

west
<955h 500m 153v 21408g> 5:00 A sandy path
  You find yourself walking down a small, narrow sandy
path that leads toward the small jungle in the center
of the atoll. Insects buzz around you, and the sweet
smell of nectar is in the air. Large leafy plants rise
up before you, and the path seems to lead farther into
the mass of vines.

[Exits: east south]

south
<955h 500m 149v 21408g> 5:00 
west
west
Alas, you cannot go that way.

<955h 500m 149v 21408g> 5:00 The edge of the jungle
  You're walking in thick viney jungle now. Broad leafy plants are
all around you, and tropical fruit trees rise up into the canopy
overhead. Large, exotic birds perch on the limbs of thick banyan
trees. This seems to be some sort of sanctuary or oasis for any
creature who finds themself lost within the Dead Sea.

[Exits: north west]
A bright, vividly colored bird is perched here.

af
<955h 500m 146v 21408g> 5:00 
A path in the jungle
  There is a definite path here, leading up a rocky face on the atoll.
While thick plants and vines still hang all around you, the path is
not obscured much, and travel is rather swift. There is a break just
ahead, and sunlight is streaming onto the path just a few yards before
you. It is quite lovely here.

[Exits: east up]

whe
<955h 500m 144v 21408g> 5:00 
Alas, you cannot go that way.

u
<955h 500m 144v 21408g> 5:00 Affects:
  -  14   1   5   -   -   -   -   -   0   -   -   -   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 70 hours
Spell: drug addiction : for 716 hours
Spell: drug use       : for 56 hours
Spell: spy            : for 17 hours

w
<955h 500m 144v 21408g> 5:00 
af
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A path in the jungle
<PK>  $Sylinis                          A beachhead

<955h 500m 144v 21408g> 5:00 A small path in the jungle
  The path winds and crawls up the foliage and rocky slope. It seems
to level out here a bit, and winds now westward. You can hear the
fall of water somewhere near here, and the air is misty, and smells
of sweet flowers and tropical fruit. It is much cooler here, out of
the hot tropical sun.

[Exits: west down]
A bright, vividly colored bird is perched here.

whe
<955h 500m 142v 21408g> 5:00 
A rising pathway in the jungle
  Once again the path continues upward into more jungle. Just
ahead there seems to be a large break in the foliage as the
rock face opens up. Birds and bright, beautiful flowers surround
you as you walk, making you feel like you are being watched by
the denizens of the tropical isle.

[Exits: east up]
( 9) Some dark black leaves lie here.

<955h 500m 140v 21408g> 5:00 
sl
Affects:
  -  14   1   5   -   -   -   -   -   0   -   -   -   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 70 hours
Spell: drug addiction : for 716 hours
Spell: drug use       : for 56 hours
Spell: spy            : for 17 hours

<955h 500m 140v 21408g> 5:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A rising pathway in the jungle
<PK>  $Sylinis                          A beachhead

<955h 500m 140v 21408g> 5:00 You go to sleep.

<955h 500m 140v 21408g> 5:00 


<955h 500m 140v 21408g> 5:00 


r
<955h 500m 140v 21408g> 5:00 You wake up and start resting.

whe
<955h 500m 140v 21408g> 5:00 
who
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A rising pathway in the jungle
<PK>  $Sylinis                          A beachhead

<955h 500m 140v 21408g> 5:00 [50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

<955h 500m 140v 21408g> 5:00 
sl
You go to sleep.

<955h 500m 140v 21408g> 5:00 
af
Affects:
  -  14   1   5   -   -   -   -   -   0   -   -   -   -   -   -  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: abduct         : for 70 hours
Spell: drug addiction : for 716 hours
Spell: drug use       : for 56 hours
Spell: spy            : for 17 hours

<955h 500m 140v 21408g> 5:00 
whe
who
In your dreams, or what?

<955h 500m 140v 21408g> 5:00 [50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

<955h 500m 140v 21408g> 5:00 
r
You wake up and start resting.

whe
<955h 500m 140v 21408g> 5:00 
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A rising pathway in the jungle
<PK>  $Sylinis                          A beachhead
The day has begun.
The protective aura around your body fades.

<955h 526m 228v 21408g> 6:00 
st
You stand up.

csanc
get 'dark black leaves' smokes
smoke 'dark black leaves'
<955h 526m 228v 21408g> 6:00 
You get some dark black leaves from a sturdy backpack.

<955h 526m 228v 21408g> 6:00 You light some dark black leaves and begin to smoke it.
You are surrounded by a dark aura.

<955h 526m 228v 21408g> 6:00 
fren
get 'magenta leaves' smokes
smoke 'magenta leaves'
You get some Magenta Leaves from a sturdy backpack.

sec
<955h 526m 228v 21408g> 6:00 You light some Magenta Leaves and begin to smoke it.
You are filled with holy wrath!

<955h 526m 228v 21408g> 6:00 
whe
You will now use the secret arts.

<955h 484m 228v 21408g> 6:00 
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A rising pathway in the jungle
<PK>  $Sylinis                          A beachhead

<955h 484m 228v 21408g> 6:00 
east
east
A small path in the jungle
  The path winds and crawls up the foliage and rocky slope. It seems
to level out here a bit, and winds now westward. You can hear the
fall of water somewhere near here, and the air is misty, and smells
of sweet flowers and tropical fruit. It is much cooler here, out of
the hot tropical sun.

[Exits: west down]
A bright, vividly colored bird is perched here.

down
<955h 484m 226v 21408g> 6:00 
Alas, you cannot go that way.

east
<955h 484m 226v 21408g> 6:00 A path in the jungle
  There is a definite path here, leading up a rocky face on the atoll.
While thick plants and vines still hang all around you, the path is
not obscured much, and travel is rather swift. There is a break just
ahead, and sunlight is streaming onto the path just a few yards before
you. It is quite lovely here.

[Exits: east up]

sca
<955h 484m 224v 21408g> 6:00 
The edge of the jungle
  You're walking in thick viney jungle now. Broad leafy plants are
all around you, and tropical fruit trees rise up into the canopy
overhead. Large, exotic birds perch on the limbs of thick banyan
trees. This seems to be some sort of sanctuary or oasis for any
creature who finds themself lost within the Dead Sea.

[Exits: north west]
A bright, vividly colored bird is perched here.

<955h 484m 222v 21408g> 6:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

north
<955h 484m 222v 21408g> 6:00 A sandy path
  You find yourself walking down a small, narrow sandy
path that leads toward the small jungle in the center
of the atoll. Insects buzz around you, and the sweet
smell of nectar is in the air. Large leafy plants rise
up before you, and the path seems to lead farther into
the mass of vines.

[Exits: east south]

sca
<955h 484m 219v 21408g> 6:00 
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bright, vividly colored bird is perched here.
You scan west.
You scan up.
You scan down.

<955h 484m 219v 21408g> 6:00 
east
sca
A sandy path
  You find yourself walking down a small, narrow sandy
path that leads toward the small jungle in the center
of the atoll. Insects buzz around you, and the sweet
smell of nectar is in the air. Large leafy plants rise
up before you, and the path seems to lead farther into
the mass of vines.

[Exits: east west]

<955h 484m 215v 21408g> 6:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
sca
<955h 484m 215v 21408g> 6:00 On a tropical island
  You are on a splendid desert island. Everything here is as it
should be. There seems to be a plentiful water source toward
the center of the island, as the jungle is a deep green. The
sand all around you is fine, and clean, with seashells all
around you. For miles to the east you can see the Dead Sea.
You feel very alone here, but very at peace.

[Exits: north east west]

<955h 484m 211v 21408g> 6:00 
You scan all around.
You scan north.
*** Range 2 (north) ***
A tiny hermit crab wanders the beach aimlessly here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 484m 211v 21408g> 6:00 
east
sca
On a tropical island
  You are on a splendid desert island. Everything here is as it
should be. There seems to be a plentiful water source toward
the center of the island, as the jungle is a deep green. The
sand all around you is fine, and clean, with seashells all
around you. For miles to the east you can see the Dead Sea.
You feel very alone here, but very at peace.

[Exits: north south west]

<955h 484m 207v 21408g> 6:00 
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny hermit crab wanders the beach aimlessly here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 484m 207v 21408g> 6:00 
north
sca
Wandering a snow white beach
  The sand still glows brightly here as you walk further
down the snowy white beach. You can see the Dead Sea
continues far to the north and south of this atoll, and
a tiny jungle rises up in the center. The air is pure
with the scent of salt air and tropical flowers.

[Exits: north south west]
A tiny hermit crab wanders the beach aimlessly here.

<955h 484m 203v 21408g> 6:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 484m 203v 21408g> 6:00 
r
You rest.

<955h 484m 203v 21408g> 6:00 
whe
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Wandering a snow white beach
<PK>  $Sylinis                          The Dead Sea

who
<955h 484m 203v 21408g> 6:00 
af
[50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

<955h 484m 203v 21408g> 6:00 Affects:
  -  13   0   4   -   -   -   -   -   4   -   -  24   -   -  12  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 48 hours
Spell: abduct         : for 69 hours
Spell: drug addiction : for 715 hours
Spell: spy            : for 16 hours

<955h 484m 203v 21408g> 6:00 
whe
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Wandering a snow white beach
<PK>  $Sylinis                          The Dead Sea

who
<955h 484m 203v 21408g> 6:00 
[50 Drow  Nin] <PK> [SYNDICATE] (Cartel [E]) Toryn the Grand Sage of Keigan
[   Kaddr    ] <PK> ($) Sylinis the Angel of Arcana
[59 Swarm CRE] Xultantris the Cultivator of the Swarm, Murmurer of Discontent
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Sylinis.
There are 1 contracts available to you.

<955h 484m 203v 21408g> 6:00 
af
Affects:
  -  13   0   4   -   -   -   -   -   4   -   -  24   -   -  12  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 48 hours
Spell: abduct         : for 69 hours
Spell: drug addiction : for 715 hours
Spell: spy            : for 16 hours

<955h 484m 203v 21408g> 6:00 
eq
inv

Toryn is using:
<used as light>        (Glowing) an intruder's lantern
<worn on finger>       (Glowing) a Ring of Accuracy
<worn on finger>       (Glowing) a Ring of Accuracy
<worn around neck>     (Glowing) (Humming) a necklace with a small black mask
<worn around neck>     a string with a bunny paw
<worn on head>         (Glowing) (Humming) a monk's cowl
<worn on ear>          an Emerald Earring adorned with a tiamat's scale
<worn on torso>        (Humming) a suit of armor fashioned in the form of ice
<worn on arms>         (Glowing) (Humming) some slimy arm bands adorned with an emblem of Gear
<worn on hands>        (Glowing) a pair of galebinder mitts
<worn on legs>         (Glowing) Soulreaver's Shadow
<worn on feet>         (Glowing) pair of Slimy Boots
<worn about body>      (Glowing) (Humming) a Scourge Cloak
<worn about waist>     a leather belt draped in bloody scalps
<worn around wrist>    (Glowing) (Humming) an adamantium band
<worn around wrist>    (Glowing) (Humming) an adamantium band
<wielded>              (Glowing) (Humming) a battlemaster's blade
<dual wielded>         (Glowing) (Humming) an obsidian plummet
<worn on face>         (Invis) a Bloodied Mask of Torment
<floating nearby>      nothing.
<strung on back>       a shadowy blade launcher
<in the quiver>        (94) shadow shards

<955h 484m 203v 21408g> 6:00 You are carrying:
     (Glowing) (Humming) a set of titanium fullplate
( 6) a gyvel potion
     (Humming) a Plagueward Ring
     a sturdy backpack {smokes}
     a sturdy backpack {magick}
     a sturdy backpack {food}
     a sturdy backpack {armaments}
     a sturdy backpack {projectiles}
     a sturdy backpack {misc}
     (30) (Humming) consecrated arrows
     (Glowing) (Humming) the Planar Blade adorned with an eye of Mechanus
     (Humming) the Claw of Defiler
     the barrel
     (Glowing) an ancient charm
     a small canoe
     a bloody bounty bag
     (Glowing) The Ring of the Sea-Elves
     (Glowing) (Humming) Toryn's Dominferis

<955h 484m 203v 21408g> 6:00 
l sky
You lookup into the sky.
The sky is lit by flashes of lightning and a mild northern gust blows.
Using the sky and the surroundings you decide you are in area of The Dead Sea.

whe
<955h 484m 203v 21408g> 6:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Wandering a snow white beach
<PK>  $Sylinis                          The Dead Sea

<955h 484m 203v 21408g> 6:00 
af
Affects:
  -  13   0   4   -   -   -   -   -   4   -   -  24   -   -  12  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 48 hours
Spell: abduct         : for 69 hours
Spell: drug addiction : for 715 hours
Spell: spy            : for 16 hours

<955h 484m 203v 21408g> 6:00 
whe
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Wandering a snow white beach
<PK>  $Sylinis                          The Dead Sea

<955h 484m 203v 21408g> 6:00 

The sun rises in the east.
You feel less aware of your surroundings.
Spies report Sylinis in water near The Dune Sea.

<955h 510m 291v 21408g> 7:00 
st
You stand up.

det
<955h 510m 291v 21408g> 7:00 
whe
Your awareness improves.

<955h 500m 291v 21408g> 7:00 
north
north
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Wandering a snow white beach
<PK>  $Sylinis                          The Dead Sea

<955h 500m 291v 21408g> 7:00 
A snow white beach
  Sand as pure white as driven snow lies all around you. This
beach reflects the sun so brightly, you have to avert your
eyes to walk. As you move, the fine quartzite sand squeaks
under your boots. Crystal blue water laps at the shore in
soft crashes. It is very beautiful here.

[Exits: north south west]
     A smoldering campfire is here.

<955h 500m 287v 21408g> 7:00 A beachhead
  You stand on a sandy beach head, just off the peninsula. This seems
to be the beginning of a small atoll that rises up in the center of
the Dead Sea. Green jungle lures you from the island, and while the
sun still beats down on you and makes you sweat, the island is very
comforting.

[Exits: east south]
     Huge, skeletal remains of a wrecked tallship rest here.

sca
<955h 500m 283v 21408g> 7:00 
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A tiny hermit crab wanders the beach aimlessly here.
You scan west.
You scan up.
You scan down.

east
<955h 500m 283v 21408g> 7:00 
east
A long peninsula
  Land, finally! A large peninsula rises up from out of the depths
of the Dead Sea. It is shallow enough here to wade, and the water
laps at your feet softly. Small waves rise from the surrounding
reefs, and a beautiful atoll stands here, shimmering in the day's
radiant sunlight.

[Exits: east west]

north
<955h 500m 280v 21408g> 7:00 
A long peninsula
  Land, finally! A large peninsula rises up from out of the depths
of the Dead Sea. It is shallow enough here to wade, and the water
laps at your feet softly. Small waves rise from the surrounding
reefs, and a beautiful atoll stands here, shimmering in the day's
radiant sunlight.

[Exits: north west]

<955h 500m 278v 21408g> 7:00 
sca
The Dead Sea
  Finally the sea seems to be shallowing. The blackish waters have
now turned a deeper blue, and a bit more wind blows. Swells rise
up once again from out of nowhere, tossing you about. You feel
sick to your stomach, as there is no land, no stable objects to
fix your searching gaze on. You feel like you've been on this sea
for years and years.

[Exits: north east south]

<955h 500m 276v 21408g> 7:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 276v 21408g> 7:00 
east
east
The Dead Sea
  Finally the sea seems to be shallowing. The blackish waters have
now turned a deeper blue, and a bit more wind blows. Swells rise
up once again from out of nowhere, tossing you about. You feel
sick to your stomach, as there is no land, no stable objects to
fix your searching gaze on. You feel like you've been on this sea
for years and years.

[Exits: north west]

<955h 500m 274v 21408g> 7:00 
sca
Alas, you cannot go that way.

north
sca
<955h 500m 274v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 274v 21408g> 7:00 The Dead Sea
  Finally the sea seems to be shallowing. The blackish waters have
now turned a deeper blue, and a bit more wind blows. Swells rise
up once again from out of nowhere, tossing you about. You feel
sick to your stomach, as there is no land, no stable objects to
fix your searching gaze on. You feel like you've been on this sea
for years and years.

[Exits: east south west]
     A tall marble obelisk seems to have been placed here.

<955h 500m 272v 21408g> 7:00 
east
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 272v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: north west]

<955h 500m 270v 21408g> 7:00 
north
sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 270v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: east south]

<955h 500m 268v 21408g> 7:00 
east
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 268v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: north west]

<955h 500m 266v 21408g> 7:00 
north
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 266v 21408g> 7:00 
The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: east south]

<955h 500m 264v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 264v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: east west]

sca
<955h 500m 262v 21408g> 7:00 
north
east
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 262v 21408g> 7:00 Alas, you cannot go that way.

<955h 500m 262v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: north west]

<955h 500m 260v 21408g> 7:00 
north
You scan all around.
You scan north.
*** Range 1 (north) ***
A large tallship is floating here, sails slack from the lack of wind.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 260v 21408g> 7:00 The Dead Sea
  Stillness. Eerie silence. There are no birds singing here, no
gulls at play in the sea. Not even a single fish jumping. This
is truly a desolate desert of an sea. The water is hardly moving,
and the salt makes it completely undrinkable. The water is almost
black in color, and very, very deep. You feel misery setting in.
Are you lost? Will you ever find land?

[Exits: east south]
A large tallship is floating here, sails slack from the lack of wind.

<955h 500m 258v 21408g> 7:00 
north
sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 258v 21408g> 7:00 Alas, you cannot go that way.

east
<955h 500m 258v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

sca
<955h 500m 258v 21408g> 7:00 The Dead Sea
  You finally find yourself moving steadily northeastward. The
air cools a bit, but remains warm under your clothing. Far
to the south there seems to be a small bit of land. The water
seems to be shallowing a bit, and some whitecaps can be seen
farther to the southwest.

[Exits: north east west]

<955h 500m 256v 21408g> 7:00 
The Dead Sea
  You finally find yourself moving steadily northeastward. The
air cools a bit, but remains warm under your clothing. Far
to the south there seems to be a small bit of land. The water
seems to be shallowing a bit, and some whitecaps can be seen
farther to the southwest.

[Exits: north west]

<955h 500m 254v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A large tallship is floating here, sails slack from the lack of wind.
You scan up.
You scan down.

north
<955h 500m 254v 21408g> 7:00 The Dead Sea
  You finally find yourself moving steadily northeastward. The
air cools a bit, but remains warm under your clothing. Far
to the south there seems to be a small bit of land. The water
seems to be shallowing a bit, and some whitecaps can be seen
farther to the southwest.

[Exits: east south west]

north
sca
<955h 500m 252v 21408g> 7:00 
Alas, you cannot go that way.

east
<955h 500m 252v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 252v 21408g> 7:00 The Dead Sea
  You finally find yourself moving steadily northeastward. The
air cools a bit, but remains warm under your clothing. Far
to the south there seems to be a small bit of land. The water
seems to be shallowing a bit, and some whitecaps can be seen
farther to the southwest.

[Exits: north west]

sca
<955h 500m 250v 21408g> 7:00 
Alas, you cannot go that way.

north
sca
<955h 500m 250v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 250v 21408g> 7:00 The Dead Sea
  The sea seems to never end. Swells rise up now from some unseen
wind far, far away. The only moving air around here is from your
own breath as you pant under the hot sun. You see now how the
Dead Sea is aptly named. There is nothing here but hot, salty
water, and endless miles of ocean.

[Exits: east south]

<955h 500m 248v 21408g> 7:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 248v 21408g> 7:00 The Dead Sea
  The sea seems to never end. Swells rise up now from some unseen
wind far, far away. The only moving air around here is from your
own breath as you pant under the hot sun. You see now how the
Dead Sea is aptly named. There is nothing here but hot, salty
water, and endless miles of ocean.

[Exits: north west]

east
sca
<955h 500m 246v 21408g> 7:00 
Alas, you cannot go that way.

north
sca
<955h 500m 246v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 246v 21408g> 7:00 The Dead Sea
  The sea seems to never end. Swells rise up now from some unseen
wind far, far away. The only moving air around here is from your
own breath as you pant under the hot sun. You see now how the
Dead Sea is aptly named. There is nothing here but hot, salty
water, and endless miles of ocean.

[Exits: east south]

<955h 500m 244v 21408g> 7:00 
east
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 244v 21408g> 7:00 The Dead Sea
  The sea seems to never end. Swells rise up now from some unseen
wind far, far away. The only moving air around here is from your
own breath as you pant under the hot sun. You see now how the
Dead Sea is aptly named. There is nothing here but hot, salty
water, and endless miles of ocean.

[Exits: north east west]

sca
<955h 500m 242v 21408g> 7:00 
The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: east south west]

<955h 500m 240v 21408g> 7:00 
east
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

east
<955h 500m 240v 21408g> 7:00 The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: north west]

sca
<955h 500m 238v 21408g> 7:00 
Alas, you cannot go that way.

north
sca
<955h 500m 238v 21408g> 7:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 238v 21408g> 7:00 The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: east south]

<955h 500m 236v 21408g> 7:00 
whe
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

<955h 500m 236v 21408g> 7:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dead Sea

east
east
<955h 500m 236v 21408g> 7:00 
The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: north east west]

east
whe
<955h 500m 234v 21408g> 7:00 
The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: north west]

<955h 500m 232v 21408g> 7:00 
Alas, you cannot go that way.

north
east
<955h 500m 232v 21408g> 7:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dead Sea

east
<955h 500m 232v 21408g> 7:00 The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: north south west]

whe
<955h 500m 230v 21408g> 7:00 
Alas, you cannot go that way.

north
east
<955h 500m 230v 21408g> 7:00 Alas, you cannot go that way.

east
<955h 500m 230v 21408g> 7:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dead Sea

<955h 500m 230v 21408g> 7:00 The Dead Sea
  You float amid the deeper tides of the Dead Sea. Water is every
where around you. Land cannot be seen from any vantage here. The
salt air is thick around you, and the hot sun beats down on you.
Very little wind provides succor from the heat here, and you feel
like you're going to melt inside your armor.

[Exits: east south west]

whe
<955h 500m 228v 21408g> 7:00 
The Dead Sea
  You now sit deep within the Dead Sea. A familiar rhyme comes to
mind: Water water everywhere, but nary a drop to drink! The Dead
Sea is named such because of the extremely high salt content in
it, causing there to be a severe lack of fish within it. Water
stretches everywhere. To the east the coastline of Aabahran fades
away, and westward...there seems to be land.

[Exits: north west]

<955h 500m 226v 21408g> 7:00 Alas, you cannot go that way.

<955h 517m 256v 21408g> 8:00 The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            The Dead Sea

north
north
<955h 517m 256v 21408g> 8:00 The Dead Sea
  You now sit deep within the Dead Sea. A familiar rhyme comes to
mind: Water water everywhere, but nary a drop to drink! The Dead
Sea is named such because of the extremely high salt content in
it, causing there to be a severe lack of fish within it. Water
stretches everywhere. To the east the coastline of Aabahran fades
away, and westward...there seems to be land.

[Exits: north east south]

east
<955h 517m 254v 21408g> 8:00 
east
The Dead Sea
  You now sit deep within the Dead Sea. A familiar rhyme comes to
mind: Water water everywhere, but nary a drop to drink! The Dead
Sea is named such because of the extremely high salt content in
it, causing there to be a severe lack of fish within it. Water
stretches everywhere. To the east the coastline of Aabahran fades
away, and westward...there seems to be land.

[Exits: north east south]

<955h 517m 252v 21408g> 8:00 
whe
The Dead Sea
  You stand in the shallow tidewaters of the Dead Sea. As foreboding
as the name sounds, the sea is warm, and pleasant. Soft waves lap
at your feet, and a warm breeze whistles through your hair. The
sun is warm on your face, and the sound of gulls in the air gives
you a feeling that summer is in the air.

[Exits: north east south west]

<955h 517m 250v 21408g> 8:00 
A wide, sandy beach
  You are standing on a broad, sandy beach.  Miles of pure yellow sand
stretch out for miles on either side of you, running along the Aabrahanian
coastline.  From here, the Dead Sea, a warm water sea, runs for miles to the
horizon.  Oddly, beyond the endless stretch of water, you think you can make
out what seems to be land, many miles away, and shrouded in the distance.  

[Exits: north east south west]
     The scattered remains of a small ship decorate the beach.

<955h 517m 247v 21408g> 8:00 
east
The Dead Sea is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A wide, sandy beach

east
<955h 517m 247v 21408g> 8:00 A wide, sandy beach
  You are standing at the head of a broad, sandy beach. Behind you,
canyon walls rise up starkly, sheer white in color. Before you,
the great expanse of the Dead Sea looms. Small waves lap at the
seashore here, and the thick smell of brine salt fills your nose
with an acrid odor.

[Exits: east west]

<955h 517m 243v 21408g> 8:00 
whe
A sandy seashore
  You are just before a broad seashore. Westward lies the ocean,
and you can run out to greet it, or turn back eastward to the great
white cliffs. The sand seems to stretch for miles to the north and
south, and you think you can make out some sort of fishing village
far to the north.

[Exits: north west up]
     A small wooden box lies unopened here.

<955h 517m 239v 21408g> 8:00 
The Great Chasm is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            A sandy seashore
<PK>  $Sylinis                          A narrow path

up
<955h 517m 239v 21408g> 8:00 Crashing surf
  You stand atop a set of large white sand dunes that barrier
the seashore from the white cliffs. The surf is loud here, and
you can hear it crashing against the seashore with vigor. Wind
whistles through the air here, and causes the pretty sea oats
to bend in the breeze.

[Exits: east down]

<955h 517m 235v 21408g> 8:00 
east
You see a swirling vortex of fiery clouds. Seconds later flaming debris falls all around you.
You yell 'Help! I've just walked into Sylinis's firestorm!'
Sylinis's firestorm LACERATES you!
A narrow path
  You're on a narrow path leading to, or from, the seashore. Large
white sand dunes rise up around you, and tall sea grasses grow
in proliferation around you. The air is warm, almost hot, and the
sand squeaks under your feet. It is quite beautiful here, and
very tropical, as compared with the chilly fields far to the
east.

[Exits: east west]
(Dark Aura) Sylinis is here, fighting YOU!
Sylinis has a few scratches. 

sca
<910h 517m 233v 21408g>Toryn: [95] 8:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
You fire from a shadowy blade launcher and hit Sylinis with one shot.
A shadowy blade launcher's poisoned bite maims Sylinis!
Your slash maims Sylinis!
Your smash decimates Sylinis!
Sylinis parries your attack.
Your tsuki strike scratches Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis's ice shield devastates you!
The raging firestorm spews forth a cloud of fiery brimstone!
Sylinis's firestorm wounds you.
You parry Sylinis's attack.
Sylinis has some small wounds and bruises. 

<861h 517m 233v 21408g>Toryn: [90] 8:00 
Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** OBLITERATES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt LACERATES you!
Sylinis has some small wounds and bruises. 

<675h 517m 233v 21408g>Toryn: [70] 8:00 
fle
fle
You flee from combat!
Approaching the shoreline
  You stand at the base of some large white cliffs. A narrow path
leads back up the cliffs, and westward, through a narrow trail
that winds through several large dunes and seagrasses, lies the
seashore. You can hear the muffled crash of the surf over the
wind that whistles though the sea oats.

[Exits: west up]

<675h 517m 232v 21408g> 8:00 
u
You aren't fighting anyone.

u
<675h 517m 232v 21408g> 8:00 
e
A cliff ledge
  You are on a narrow ledge that gradually leads downward from the
cliff face. You are getting closer to the seashore, and the great
chasm that has lead to it has all but ended here at the cliffs. 
Several gulls cry at you in the air, as if warning you to stay
away from their nests, built into the cliff walls.

[Exits: east down]

af
<675h 517m 230v 21408g> 8:00 
Alas, you cannot go that way.

<675h 517m 230v 21408g> 8:00 Descending a great cliff
  You find a narrow trail that leads down the great white cliffs.
Far below you see the crashing surf of the sea meeting a wide,
sandy beach. The air here is balmy, and smells of warm summer
sea, and acrid salt. The cliffs here are so white, you almost
have to avert your eyes to look at them.

[Exits: west up]

<675h 517m 227v 21408g> 8:00 
Affects:
  -  11  49   2   -   -   -   -   -   2   -   -  22   -   -  10  
 mou dti dth end chi arm shi ss  fls snc pro enl sec stk mis frn 
Spell: drug use       : for 46 hours
Spell: abduct         : for 67 hours
Spell: drug addiction : for 713 hours
Spell: spy            : for 14 hours

<675h 517m 227v 21408g> 8:00 
whe
The Great Chasm is [KNIGHT] controlled.  Players near you:
<PK>   Toryn                            Descending a great cliff
<PK>  $Sylinis                          A narrow path

<675h 517m 227v 21408g> 8:00 
acu
You feel relieved as the tension drains from your muscles.

<925h 447m 227v 21408g> 8:00 
w
sca
A cliff ledge
  You are on a narrow ledge that gradually leads downward from the
cliff face. You are getting closer to the seashore, and the great
chasm that has lead to it has all but ended here at the cliffs. 
Several gulls cry at you in the air, as if warning you to stay
away from their nests, built into the cliff walls.

[Exits: east down]

<925h 447m 224v 21408g> 8:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.

d
<925h 447m 224v 21408g> 8:00 
Approaching the shoreline
  You stand at the base of some large white cliffs. A narrow path
leads back up the cliffs, and westward, through a narrow trail
that winds through several large dunes and seagrasses, lies the
seashore. You can hear the muffled crash of the surf over the
wind that whistles though the sea oats.

[Exits: west up]

sca
<925h 447m 222v 21408g> 8:00 
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Dark Aura) Sylinis the Angel of Arcana is here.
You scan up.
You scan down.

<925h 447m 222v 21408g> 8:00 
shoot syl
Sylinis yells 'Help! I've just been shot at by Toryn!'
You fire from a shadowy blade launcher and hit Sylinis with a couple shots.
A shadowy blade launcher's poisoned bite MUTILATES Sylinis!

<925h 442m 222v 21408g> 8:00 
look
sca
Approaching the shoreline
  You stand at the base of some large white cliffs. A narrow path
leads back up the cliffs, and westward, through a narrow trail
that winds through several large dunes and seagrasses, lies the
seashore. You can hear the muffled crash of the surf over the
wind that whistles though the sea oats.

[Exits: west up]

<925h 442m 222v 21408g> 8:00 You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Dark Aura) Sylinis the Angel of Arcana is here.
You scan up.
You scan down.

<925h 442m 222v 21408g> 8:00 
shoot syl
Sylinis yells 'Help! I've just been shot at by Toryn!'
You fire from a shadowy blade launcher and hit Sylinis with one shot.
A shadowy blade launcher's poisoned bite devastates Sylinis!

<925h 437m 222v 21408g> 8:00 

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
You yell 'Die! Sylinis, you sorcerous dog!'
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt MUTILATES you!
Sylinis has some small wounds and bruises. 

<787h 461m 252v 21408g>Toryn: [82] 9:00 

You fire from a shadowy blade launcher and hit Sylinis with one shot.
A shadowy blade launcher's poisoned bite maims Sylinis!
Your slash decimates Sylinis!
Your smash decimates Sylinis!
Your slash decimates Sylinis!
Your smash devastates Sylinis!
Sylinis parries your attack.
Your tsuki strike grazes Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis's ice shield wounds you.
You parry Sylinis's attack.
Sylinis has quite a few wounds. 

<768h 461m 252v 21408g>Toryn: [80] 9:00 

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
Sylinis has quite a few wounds. 

<627h 461m 252v 21408g>Toryn: [65] 9:00 

Your slash maims Sylinis!
Your smash devastates Sylinis!
Sylinis parries your attack.
Your tsuki strike mauls Sylinis.
A battlemaster's blade digs into Sylinis's body.
Your wrath wounds Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis's ice shield MUTILATES you!
Sylinis's smash misses you.
Sylinis has some big nasty wounds and scratches. 

<590h 461m 252v 21408g>Toryn: [61] 9:00 
Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
Sylinis has some big nasty wounds and scratches. 

di
<444h 461m 252v 21408g>Toryn: [46] 9:00 
Sylinis is blinded by the dirt in his eyes!
Your kicked dirt scratches Sylinis.
Sylinis has some big nasty wounds and scratches. 

<444h 461m 252v 21408g>Toryn: [46] 9:00 

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
Sylinis has some big nasty wounds and scratches. 

<298h 461m 252v 21408g>Toryn: [31] 9:00 

You fire from a shadowy blade launcher and hit Sylinis with one shot.
A shadowy blade launcher's poisoned bite maims Sylinis!
Your slash devastates Sylinis!
Your smash devastates Sylinis!
Your slash devastates Sylinis!
Your tsuki strike scratches Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis's ice shield mauls you.
You parry Sylinis's attack.
You dodge Sylinis's attack.
Sylinis has some big nasty wounds and scratches. 

<276h 461m 252v 21408g>Toryn: [28] 9:00 
fle
fle

Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
You sure are BLEEDING!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
You sure are BLEEDING!
Sylinis has some big nasty wounds and scratches. 

<130h 461m 252v 21408g>Toryn: [13] 9:00 

Your slash devastates Sylinis!
Your smash maims Sylinis!
Your throat cut scratches Sylinis.
With a deft slice you gore Sylinis's throat!
Your smash mauls Sylinis.
Your slash maims Sylinis!
Your tsuki strike grazes Sylinis.
A battlemaster's blade digs into Sylinis's body.
Your wrath wounds Sylinis.
An obsidian plummet tears into Sylinis's nerves.
Sylinis has been paralyzed!
Sylinis's ice shield wounds you.
You sure are BLEEDING!
Your blood loss scratches Sylinis.
You parry Sylinis's attack.
You dodge Sylinis's attack.
Sylinis looks pretty hurt. 

<113h 461m 252v 21408g>Toryn: [11] 9:00 
Sylinis utters the words, 'qarr diesilla'.
Sylinis shouts an invocation and sheets of lightning strike from above!
Sparks arc around your armor!
Sylinis's lightning bolt *** DEMOLISHES *** you!
You sure are BLEEDING!
The hair on your neck rises as air becomes charged around you.
Sylinis's lightning bolt maims you!
You have been KILLED!!

As the cold chill of death descends upon you Cyros grants you yet another chance.
You have been granted a temporary sanctuary as an invincible ghost.
As long as you don't attack anything.
Toryn's Dominferis materializes into your hands.
The Ring of the Sea-Elves materializes into your hands.
A bloody bounty bag materializes into your hands.
A necklace with a small black mask materializes into your hands.