Different races have different innate saves? Outside of things like stat effects and stated resists/vulns? This is news to me.
We all learn something new, don't we? Races have different INT/WIS, which depends on innate saves.
465 if (IS_AFFECTED(victim,AFF_BERSERK) || IS_AFFECTED2(victim,AFF_RAGE))
466 save += victim->level/10;
467 if (spell_type == SPELL_MALEDICTIVE){
468 save -= victim->savingmaled;
469 save += get_curr_stat(victim,STAT_CON) - 19;
470 }
471 else if (spell_type == SPELL_AFFLICTIVE){
472 save -= victim->savingaffl;
473 save += get_curr_stat(victim,STAT_STR) - 19;
474 }
475 else if (spell_type == SPELL_BREATH){
476 save -= victim->savingbreath;
477 save += get_curr_stat(victim,STAT_WIS) - 19;
478 }
479 else{
480 save -= victim->savingmental;
481 save += get_curr_stat(victim,STAT_INT) - 19;
I hate that I have to prove myself every time I state something. It's pretty exhausting :(
Edited
Anonymous
3 hours ago, Kyzarius said:
I wonder if that cleric had been naked how much "saves" he would of had against the melee from the thief.
That's a pretty fair comparison mate. Comparing just one instance of a mental spell to a melee's output? Acting surprised that it failed is like acting surprised that a warrior's dirt has a chance to fail against a naked foe (no matter mage or otherwise).
Also, who in his right mind takes just ONE INSTANCE and bases his whole argument on it? It's not like it's any fair statistical data....
3 hours ago, Kyzarius said:
I am just so disenchanted by the balance of caster output vs melee output in this game atm..
Don't know man, 1200 damage per round seems like a pretty fair damage output to me, for a mage.
3 hours ago, Kyzarius said:
While against melee we have...shield block...parry...neither of which can be improved upon or scaled to any effective degree.
Don't know man, AC seems like a pretty scalable and reliable way to protect yourself against melee attacks.
3 hours ago, Kyzarius said:
And here we have an example of "working as intended" built in mechanics that make it so a naked thief can resist an evil clerics signature ability. Like wtf...
There are a few things you need to take in mind:
No matter how many saves you have, there's always a chance a spell will land. That's just how chance works.
No matter how little saves you have, there's always a chance a spell will be saved. That's just how chance works.
As it has been mentioned in the post, the thief is high int race, and int is the stat that gives mental resists..... and what do you know.... minister is a mental spell.
4 hours ago, Erelei said:
It's working as intended.
4 hours ago, Kyzarius said:
so maybe its the intention that should be looked at.
If you mean wimpy - a feature that
automatically flees for you for no lag
stops opponents' melee attacks
situationally overrides your own spammed commands and saves your ass, from your own mistakes
is being sold to us as "a tool for newbies", but is mainly used by highly skilled vets, like yourself
Then yeah, I think it's intention should be reviewed.
Edited
Anonymous
I like how you took an example of melee pets...and compared it to spell saves...
An autoassist double round to boot. rofl.
Derp...think you should stop at "don't know man"
Edited
Anonymous
Amazing. A simple question asked amongst the players results in an argument about something else.
Still wondering what the Perk was. Not odd at all that he saved this tick. He is out of combat, the spell landed, the thief failed the initial save.
Lets argue if an empty bag is full of air shall we?
Anonymous
i am just amazed the wimpy argument comes up on everything..
Anonymous
Served its purpose.
Argue about this at least on some relevant thread.