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Vellum Sword (archrend)

Does anyone know if it is supposed to drop from

avg 27 dmg to 25 upon final upgrade?

Yes.

I myself found it odd when my weapon went from +2hit/dam and down to no bonus on its fourth or fifth upgrade. The end result was decent enough, but I thought for sure I broke it.

Is this a magical weapon?

 

Do mana shields stop it?

The finished weapon is magic damage, so yes it would be blocked by mana shield.

unless the invoker is undead

Thanks.

7 hours ago, Anume said:

unless the invoker is undead

or the person wielding it is in a certain cabal

You won't be hitting the vuln then though.

Why the mystery, what is so secret that people need to speak in riddles?

1 hour ago, Izzy said:

Why the mystery, what is so secret that people need to speak in riddles?

Primarily:

http://theforsakenlands.com/community/index.php?/topic/24-forum-rules-please-read-now/#comment-222491

2 hours ago, Magick said:

Primarily:

http://theforsakenlands.com/community/index.php?/topic/24-forum-rules-please-read-now/#comment-222491

I am not trying to be a douche bag or anything like that, yet I will say;  Things like this are what make this place very difficult for new people.

 

I get the idea that it is awesome to explore and figure things out.  I really do, yet having something on the forums saying what an item does or skill does, does not dimish figuring it out on your own for the first time.

 

If someone notices something on the forums, that they did not know before, they may be more inclined to role something and roleplay that character to try and figure it out.  All the cloak and dagger stuff has always made me wonder.

 

If I see something cool personally, I might be like whoah, that was super neat, maybe I might want to try that.  Then I build a character and go for the whole RP experience of building that toon.  Personally, I would rather be like yeah let me try that,  then do what it takes to achieve my goal gaining so much more satisfaction in the end because I accomplished my feat.

 

This in no way is me saying the way we do it is wrong, this is just me expressing how I work.  I like to have a bit of information before I start.  I am very disappointed with one of my characters because I didnt have the proper information before I started.

 

Just saying.

 

I love FL

Oh, I agree completely and would love to see a bit more information open and available.  I don't make the rules, however.

The good news is that we can talk about more today than we could with previous iterations of staff.  There was a time where we couldn't talk about items and objects that were rare or higher.  Madame Anume's post I linked to changed that as of March 2011, which means that there was at least a decade prior that it was taboo.

So information about qraces and qclasses are still out, as are quest items (to which I believe that pit weapons fall under, sadly).  Still leaves 99% of the items out there and the vast majority of classes and skills open to talk about in detail.  And now we can mention Inductee to Trusted skills such as Vortex Tap, even if we can't go into detail.

So while it's better than before, there's still a line we can't cross.

Also, this applies for on the forums only.  While asking and giving specific details about quests is frowned upon, there's nothing stopping you from asking in game for more information.  That includes selectable skills before you select them.

Do you have control over if the weapon is one handed or two handed? Or is it default?

Each level from base to max is its own weapon with its own stats.  It's an entirely separate, predetermined item.  The player has no control over the item in question except when to stop upgrading, providing the weapon in question hasn't reached its max upgrade.

11 minutes ago, sarcon said:

Do you have control over if the weapon is one handed or two handed? Or is it default?

you can just make a two-handed sword i believe

I've seen some people with one handed weapons and others with two handed, so I was a little confused with how that worked. @Magick is shining a bit more light on it, however I thought the last upgrade makes it nodrop? Thus wouldn't you have to upgrade it to it's max for this? hence changing the weapon from one handed to two handed in most cases?

They are all one handed except the polearm and staff. No way (that I know of) to make them two handed (except double gripping, of course).

Edited