Sorry if this is posted somewhere, been trying to find info on it and reading through change logs. I'm trying to see a pro/con of the classes and their attributes. Sadly I made the mistake of starting with a healer which was fun in RP but just didn't cut it everywhere else. Lack of ability in combat, lack of offense when clearing areas and also to be honest I didn't even feel needed in most situations. Even when my kids play after using the consumables guide they're now able to fortify themselves for combat as much as I'm able to buff as a healer so generally I feel useless. I don't have any intention of quitting the game I just want to find a class that's right for me and haven't yet so I'm turning to the forums.
First with races: I read that halflings magic resist was weakened, being small isn't that one of the main things this race had going for them? Even then how good is halfling/dwarf resistance? Is it something noticeable to cover for lack of gear or is it something that end game doesn't matter?
With Combat: I've found that I tend to like the classes that have more to do in combat. A ranger is fun but if you're blinded you can either Dirt or Kick on a constant basis. Using a storm requires there to be a storm, insects require sight, pets rescuing you requires sight. Maybe if I'd gone tracker and been able to throw I'd have felt like combat was more involved. Typically if I didn't have a storm going I'd dirt which at this point if they were melee they'd do the same so pets/swarm is out. If I'm not prepared with a storm then that's out. If I flee and try to return so pets are tanking they notice it and flee as well. At which point hopefully I get my pets back before we can see again and they initiate combat. Most people use cursed weapons so disarming is rarely an option. So I'm thinking maybe an Invoker, Shaman or Battlemage is more to my style. Problem I see there is I'm not sure if these classes are capable of exploring areas solo.
Equipment: Honestly I have to say I need to be very little dependent on my armor. I know that's impossible to lower below a point but it's simply true. As a newbie perspective I feel like a small child surrounded by giants. Not sure if you've all been playing since the start or if you've experienced the same thing. I have explored but the main issue I've found is that usually good items are gone. Now this would be fine if I knew they were supposed to be there in the first place. Let's say Bob has some special leggings that are really good and he's in Discord. I fight my way through discord not knowing where I am or where to go and I find Bob who is missing those leggings. This happens 2-3 times where I come and he has nothing, eventually I'm just going to avoid him assuming that he just has nothing. I can't clear Discord/Gear/Winter etc.. daily to finally see him with them and get them. I'm not asking for hand holding but is there a way that a mob could appear to have an item but only drop it if the rare count is down? Like Bob would appear to have the axe equipped but after I kill him he wouldn't drop it. At least then I can take note of what people are wearing around me, and write down which mobs had which item as I explore. The best advice I've gotten so far to exploring and finding gear is always do it the 1-5th of the month, earliest as possible after the equipment wipe happens.
Cabals: Not complaining just curious. How long is the norm for waiting for promotion from I to M, from M to cabal? Being new I don't expect to be promoted as fast as people who can equip themselves easily, can pk better, and can do every one of the clan quests. It's not going to happen and I agree with it. Just curious about how long I should expect to wait if I'm active, do quests when I know where to go and support the clan any way I can.
Advice: Just looking for anything here, anything someone would suggest or think might help me. Basically for a permanent class I considered Shaman but they seem to need to know how to chase (I have to learn at some point though) the hit and run tactic seems like it'd be fun and less dependent on eq. Invokers look like they deal a lot of damage and since their damage is spells maybe they're less eq dependent as well? Druids I know nothing about, Melees seem to be very eq/consumable dependent. These guys pop more pills and smoke more than Hollywood. I considered a thief, can always just try to go around stealing things to make up for not knowing how to get them but was told they're horrible in combat if they haven't set everything up. Bards seem AWESOME, songs to buff, songs for damage, combat skills...guys really seem to be a good jack of all trade class. Paladins don't appear to be very offensive but maybe I'm seeing them wrong? Necromancer looks interesting as well, looks very fun if you get the jump on an enemy but with the guys I see playing it doesn't look like many people get jumped these days.
SO basically long story short, anyone mind just posting a quick pro/con on classes/races? Or advice on exploring the lands, I keep getting told to explore but then people tell me I'm too weak to explore so I'm just like....ok well I'll go sit in the corner then. Cabal wise I think I figured it out, don't go for a cabal that's heavily populated if you want a faster induction. Sure you have people to chat with but promotion and induction wise it blows waiting lol.
