Which is what I was saying. Polearm for classes that can outmelee you' date=' but axe/flail for those that cant (rogues and c/c). If you don't need to be defensive, you shouldn't. That's my thought on the matter.
While this is a sound theory in a vacuum, in practice it leads to alot of stalemated fights. For instance, you just fought a thief, based on your theory you are going axe/flail. Which means your basically trading damage with said thief. Now if thief opened with even a mediocre backstab, your in poor shape. You also can't flee because of traps, so you can recall, or rage. While you might win THIS pk, you are in an extremely vulnerable place for any opportunists lingering about (which we all know happens). By sacrificing a small bit of offense to use a polearm, you are going to be able to conserve precious hp so you can safely recall (remember those traps are still there) and get to your secret resting hole.
It comes down to experience I suppose. I have probably played at least 15 berserkers (and most people know maybe 3 of them?) so I spent alot of time getting tuned up and refining how I play. On paper, and in practice are vastly different things. For example, I almost NEVER weapon cleave, I will attempt 1-3 shield cleaves depending, but for the most part I don't bother because if I cleave your weapon you are going to flee, and I am going to be lagged. If I cleave your only shield, your going to flee, and go get another. Meaning all I did was hit reset. So you refine your berserker tactics, and begin to realize you can win without cleaves OR haymaker. I am not saying ignore the skills, I am suggesting that you not begin to use them as a required kill condition. a well time haymaker is like a free win, but it should not be the only way you can win. Another thing is what your OPPONENT expects from you. By throwing your opp off THEIR gameplan, you can turn a fight in your favor by breaking their "plan" and forcing them to make on the fly decisions. Which means they have 5-10 seconds to decide to flee because your did not haymaker them. Now if you had haymakered they would have fled because the condition for them getting out of the fight had been met (they got dispelled). So if you begin throwing curve balls in the fight (like NOT using haymaker often) they then begin to not expect it. Now THAT sets up for a fantastic win. By them no longer expecting you to haymaker, you can sneak them in and get 1-2 rounds of unsanced damage because you threw them off their gameplan. Zerks are a very skill intensive class, not trying to toot my own horn, but they are. Thats why you see so few successful berserkers. Its not just rage slam haymaker win. Raging one turn to early/late is often you dying. Using the wrong weapons for 2-3 rounds is death. The berserker can be the scariest thing in the game to fight, but it is also the easiest to play poorly (of non qclasses) a poorly played invoker can win a fight, a poorly played berserker learns how to reequip in 20 minutes.