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BMG tips

If it lands it can be a chore, but manageable. Their dmg output is a different story. Hopefully they are decked hit/dam so can can get the dispel and fire off a good sear and a slow.

Also one of the "benefits" of having a small pbase like you all do here is that statistically...how many zerks with haymaker bonus are you gonna have to fight?

Meh, I give up. He has played 3 successful BMGs, so my opinion matters not

Your opinion is one thing. But don't act like it's fact unless you've played multiple battlemages of different races and cabals and have some real experience with their ins and outs.

edit: Other misinformative things in your bmg posts-

"There's an item that will let you cast sear twice in one round" There is no item that will allow you to cast sear twice in one round. There is an item that will cast sear at one certain hour every day if you are in combat when that hour hits. It has no bearing on your ability to cast the spell.

"Sear blinds almost 100% of the time" Sear is nowhere near 100% efficient in landing blind

You suggested people should put trains into movement? I would vehemently disagree with this. 20-30 moves is not going to make or break you (you're talking like 3 rooms of movement).

Put them into hp and learn how to be efficient with chasing/slow. Arguably it's a matter of playing style, but never ever put trains into movement.

Pfft, was gonna write a long post proving certain points, but there really is no use because I don't know a thing about BMGs and the "all-knowing-master-of-BMGs" WILL prove me "wrong" once again

I think you've saved a lot more than just my time by not writing such a post. Personally, I'd love to see you try and prove that sear is somewhere near 100% efficient in landing blind or any other of your "points"

I think you've saved a lot more than just my time by not writing such a post. Personally' date=' I'd love to see you try and prove that sear is somewhere near 100% efficient in landing blind or any other of your "points"[/quote']

Been a while since my bmg, but from what I remember blind landed very often when you cast it at noon, even through saves. If you use it when the sun isn't at its peak though, that's another story.

Been a while since my bmg' date=' but from what I remember blind landed very often when you cast it at noon, even through saves. If you use it when the sun isn't at its peak though, that's another story.[/quote']

Shhh you speak like you've single handedly defeat a feral gladiator beastmaster leader (played by the player who played senrail) and dwarf barbarian blademaster elder? Wake up boi, you don't have the experience to argue with him [/sarcasm]

facepalm

Also one of the "benefits" of having a small pbase like you all do here is that statistically...how many zerks with haymaker bonus are you gonna have to fight?
Your last BMG evaded haymakers rather well.....

Guys, there is a thing called saves that are used to prevent spells effects....

"""There's an item that will let you cast sear twice in one round" - It has no bearing on your ability to cast the spell."

It has bearing on your ability to cast the spell. Bearing of which I shall not speak.

Onyx Lance is also a good weapon to dance. I take it over the Maw any day of the week. Not because it's more powerful, but because it's the same and easy as pie.

Human Battlemages are also for me the best race for them, due to the 20 CON regen bonus.

Don't forget Air Shield spell. When you cannot block you absorb.

Mya -- I know of the proficiency bonus, but that does not let u cast the spell any faster. I should've clarified as I knew someone would want to try and prove me wrong

Croyvern -- hehehe, that zerk was a tough cookie when I was walking around in 1/2 eq. idk what took me so long to get on the ball and get some decent eq but there for awhile I had stuff like a spiked collar and a bear-skin cloak. The mino zerk dual axe/charge definitely got me one time. But I think at the end I returned the favor. Three times.

H&R -- the blind at 11, 12, 13 hour does seem to land more easily. However, it is not 100% and 3 out of 24 hours having an elevated success rate does not put it anywhere near 100% in general as Foxx suggested.

The bane of a battlemage is a smart invoker

H&R -- the blind at 11' date=' 12, 13 hour does seem to land more easily. However, it is not 100% and 3 out of 24 hours having an elevated success rate does not put it anywhere near 100% in general as Foxx suggested.[/quote']

Zrothum, you should be a lawyer.

Of course I was talking about the peak of the day.

And when making this statement one should have in mind, by default, that we are talking about average characters in average gear (lets say human in around 15 svs). Now, put your magic resistant race with 35 svs and you will have a hard time landing anything, not just sear (even though I've had H&R's BMG land sear blind on my char with magic resistance and ~35 svs multiple times).

Against the average foe though, when cast at the right time, sear will land almost always.

Not even going to mention cabal skills, + spell level EQ, + sear prof EQ. Not even going to bring the fact that you CAN cast 2 sears in 1 round under certain circumstances.

The fact that I say something which is usually not true (like 2 sears in 1 round and close to 100% success rate for sear blind), does not mean it is absolutely always not true. You know well that those things are achievable under the right circumstances. Not saying exactly what the circumstances are though, does not make it false, but only vauge. Then you claiming those things are not achievable (when you fully well know they are) is an intentional mislead and a simple desire to argue with me just for the sake of arguing.

You need to grow up.

I find that if prepared for it a sear lands blind only 1/5 times looking over my last 20 or so fights vs bmgs with various setups and classes. As for tips go I can only say in a different way what has already been stated. The same goes for any race/class combination here. You need to have a well thought out plan for each and every possible fight and then simply execute it flawlessly. If you do this it will only be a matter of time before your opponent makes a mistake and you can capitalize on it. Otherwise, if they are also playing flawlessly, and you are losing, you made a miscalculation somewhere. This is paraphrasing Sun Tzu ,of course.

P.S. The odds are that most of us players here will HARDLY fully exercise the above unless we are VERY familiar with the classes and situations.

You need to have a well thought out plan for each and every possible fight and then simply execute it flawlessly. If you do this it will only be a matter of time before your opponent makes a mistake and you can capitalize on it. Otherwise' date=' if they are also playing flawlessly, and you are losing, you made a miscalculation somewhere.[/quote']

This is one of the main reasons I often compare the level of PK depth in FL to a game of chess - being a good player is less about coming up with insanely intricate schemes (though these are fun to pull off ) and more about just not screwing up and leaving open holes in your defenses.

P.S. Mindflayer is right - invoker is bmg bane. I'd say well-played paladins also qualify as bane for evil bmgs - except certain Savants.

The fact that I say something which is usually not true (like 2 sears in 1 round and close to 100% success rate for sear blind), does not mean it is absolutely always not true.

I cannot really believe you even said that Foxx lol

Someone asks for advice...so you think it's okay to give them advice that is usually not true?

And no, YOU cannot cast sear twice in one round under any circumstances. What you can do is wear an item that casts sear as soon as the game ticks 12 noon, then if you are lucky enough to time it right you can cast sear at that precise second and get two sears in one round but will be unable to even have a chance to do it again for another 24 hours. Do you understand how many stars and planets have to align for that to happen? You need to be able to time the tic precisely, hope you are not lagged by a trip/bash/other spell cast

To tell someone "If you get this particular item, you can cast sear twice in one round" is misleading, as has been my entire point about some of your tips. Now you've clarified and made it a little bit more truthful. But still not good, sound advice.

You can get hurt and be defensive and tell me to grow up all you want, my little bulgarian friend...but you really should take twenty minutes and re-read every post you've made in the past five months (I've already done it) and take a long hard look in the mirror. If it was anyone else that said it, I would look the other way. But you say it thinking you are absolutely right and anyone that presents a case that proves you wrong is some sort of bully. You are trying to help, which is a great thing, and I admire you for. But misinformation will only hurt people in the long run. It -IS- absolutely not true that a non-IMM enhanced battlemage can cast two sears in one round.

Do you understand how many stars and planets have to align for that to happen? You need to be able to time the tic precisely' date=' hope you are not lagged by a trip/bash/other spell cast[/quote']

You don't have to tick it precisely.

The item will cast sear as long as it is 12 o'clock. Not just "when it ticks". Also "wear" command has no lag. Hell it's not even hard to do it.

And if you, as a BMG are being lagged by bash/trip or whatever other lagging spells, then this is entirely your only fault since you have means to defend yourself against lagging skills.

Someone asks for advice...so you think it's okay to give them advice that is usually not true?

And advice is an advice. What does it matter if you will only be able to cast it once every 24 hours? It works, no matter how you try to persuade everyone how hardly achievable that is.

To tell someone "If you get this particular item, you can cast sear twice in one round" is misleading, as has been my entire point about some of your tips. Now you've clarified and made it a little bit more truthful. But still not good, sound advice.

So, basicly I gave an advice on how to get two ===DISENTIGRATES== in one round and you say this is not a good advice? It is not only a good advice, but it is a trick which very few people know, including you too, it seems.

but you really should take twenty minutes and re-read every post you've made in the past five months (I've already done it)

This one, I won't even comment. You seem to have some personal issue with me and you are not even trying to hide it. And you go nuts at me every time I post.

I will give you a small advice here. There was a time in which I hated Mya real bad. I wanted to burst on her and prove her wrong every time she posts. That of course wouldn't have looked good neither for me, nor for her, because as we know, proving Mya wrong is not a hard thing to do. Instead of that though, I decided to try a different approach and pretend that I like her. And it works (most of the time at least ). I would advice you to try it. I will start pretending that I like you too, from now on

You said yourself your advice is usually not true, now you're trying to prove it is true?

Of course I know about the Iridescent Shield and how it works. Yet again you say something like you're giving advice on how to get two disents in one round....try casting sear on Jaspurr at noon and see if you get a disent. Or some other sanc'd/prot'd person. Your calculation is based on best-case scenarios and not average gameplay. There will be times when you don't have flight, there will be times in close battles where not stopping to put forcefield back up outweighs the time lost in the chase. There will be times where you have manalock up vs a watcher invoker and his dragon gets a lucky bash.

I have nothing against you, I don't know you. I have something against the way you parade around the forum with your half-flames and half-truths. If you took my advice and read your posts over the past few months, you might see it.

Wearing the shield in the middle of combat does not automatically make it cast. Your enemy, if smart, will flee immediately.

Again, this scenario IS NOT what you originally advised. You simply and incorrectly informed everyone that if you get this item you can cast two sears in one round.

I know how the shield works and I know how you can POSSIBLY hit someone with two sears in a round once every 24 hours at noon.

That's a world of difference than what you originally said which is all my argument is with. If you want to continue to modify and clarify your original post, then by all means go ahead.

The fact remains that your initial advice was incorrect and misleading. If you want to paint me as some sort of bad guy for trying to make sure someone asking advice about one of my favorite classes doesn't get fed BS about certain things...well, that's a you issue.

Jesus christ.

The fact remains that your initial advice was incorrect and misleading.

"There is an item that will allow you to cast 2 of them in one round." - That is my original post.

That advice, while vauge is TRUE, UNDER CERTAIN CIRCUMSTANCES.

try casting sear on Jaspurr at noon and see if you get a disent. Or some other sanc'd/prot'd person. Your calculation is based on best-case scenarios and not average gameplay.

You are asking to cast sear on a person who is magic resistant and decked in saves? Is that what you call "average" situation?

I am trying to help someone with knowledge that has taken me years to obtain and I get all flamed for that. No thanks, I am out of this ****.

Good luck, English lad, hopefully you will find the truth for yourself alone.

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