I've said it before, and I feel want to say it again.
I don't understand why more people don't use Portal Gt D as their mud client.
I don't understand why people are still "codding" aliases, variables, and macros.
When I want new alias I open alias tab.
alias window pops.
in the field for new alias I type name
then in alias's field window i type in what ever I want it to do.
then in game I just type alias name and normal target info etc.
Then usually I make variable tied to an alias.
eg. target name tied to a script like variable @enem
enem Name
Then I usually make a set of macros tied to my alias's
so I decide who i want to target in the lands for the time
type enem Name
then press F5 and get whatever string of alias I have set to whichever variable target I have set.
No coding. All done in windows and fields.
Then for what people refer to as "triggers", I use the event window. Extremly liberally. Everything from colour coding dropped spells, on me and my opponent. Training strings for places like elemental and the scarecrow fields. Not to mention the disarming events.
I have mentioned my macro's and these I set from f1 to f12 and all over my NumPad. I remember it being said that it is quicker for someone to stand in a room and spam one button that >alias @enem then for you to walk into room and start typing even two letters of whatever it is you were about to do. I generally don't have any combat related alias/commands that I type.
Then, and this has always been the biggest selling point for me, and quite literally since I paid for a copy of the program license, is the mapping/cartographic utility. without license you can make up to 10 maps, only. which was a good start, when I mapped val, rheydin, mir and the corridors. But then I really got into the swing of exploring, brought the program, and now I have over 180 detailed maps of the lands. Color coded, linked, and detailed info on shrines, blanketed rooms. Even If i am blinded I have more then a visual view of which room I am in at all times, and as long as their are not too many exits on a room am 95 % sure of all my available escape routes and the area I am in. Thunderclap screws this though...ohh and being cocky and running two areas ahead on the mapper while your char is still plodding along, will get you lost, dishorientated and dead when someone comes in and initiates combat half way along...so I usually pull up at the entry and exit of each area to do a where check and let things catch up.
Finally, I say just try out Portal...I will look for the addy if anyone is interested. BUt it is worth going out and having a look at.