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Seeking advice

I personally like the Sailor Moon avatar

It's just the image of a Towel.

I always wanted sailor moon to help clean my hind quarters!!!

Okay, so last I saw, this post was Shinth asking for advice...I open it to the last page, and all I see is MoP's post. Thank you, all of you, for brightening my day just that much.

Back on point. As a duergar, it will be more difficult to poison yourself, thus making you an easier target for thieves and ninjas.

A for duergar's having a far recall point, I don't see it. It takes me the same time to get there as it does to get to Rheydin. Just head out the west gate and start looking. It isn't that far.

a-g

Here's some tips:

  1. Ninja's are about surpise. Use strangle while hidden to get your opponent to sleep. Now, blindness dust will blind and won't wake them. Do it. Them blind and you not in combat is a BIG advantage. Next, sleep the tic, wake on hour and take a vial. You should have sanctuary now and they won't. Use poison gas (it won't wake them until the tick after you get them poisoned) to poison them. Then attack with murder (depending on how you are playing, you may throw on murder making this more effective).

Two things happen from here:

a) They fight without sanc. This is the biggest mistake in PK. They die. You take what you want from their corpse. Have a nice day.

They try to run. They are already very hurt from the opening round without sanc. You chase them and hit them agian, they flee, you chase, they flee. You get them again and they die. You take what you want from their corpse. Have a nice day.

This will get you moving in the right direction. Don't worry too much about your eq - ask your group mates etc about it and they will usually show you what to get that is pretty easy.

Finally, don't be scared to take a few deaths to try new things - we all took a few deaths to learn to PK. Its worth it, trust me.

L-A

Here's some tips:

  1. Ninja's are about surpise. Use strangle while hidden to get your opponent to sleep. Now, blindness dust will blind and won't wake them. Do it. Them blind and you not in combat is a BIG advantage. Next, sleep the tic, wake on hour and take a vial. You should have sanctuary now and they won't. Use poison gas (it won't wake them until the tick after you get them poisoned) to poison them. Then attack with murder (depending on how you are playing, you may throw on murder making this more effective).

Two things happen from here:

a) They fight without sanc. This is the biggest mistake in PK. They die. You take what you want from their corpse. Have a nice day.

They try to run. They are already very hurt from the opening round without sanc. You chase them and hit them agian, they flee, you chase, they flee. You get them again and they die. You take what you want from their corpse. Have a nice day.

This will get you moving in the right direction. Don't worry too much about your eq - ask your group mates etc about it and they will usually show you what to get that is pretty easy.

Finally, don't be scared to take a few deaths to try new things - we all took a few deaths to learn to PK. Its worth it, trust me.

L-A

Also, don't be afraid to flee and hide, then just disappear. If you can't beat someone, don't stick around and keep trying. Rest up till you're at full hp/mana/move and THEN try again. If you run out of tactics, assassinate . In other words, don't be afraid to be a pansy. Ninjas and thieves are not meant for drawn-out combat, and the longer you stay in combat, your chances of winning or survival become slimmer.

Thank you! And I've realised all of those on my own, getting killed by a ranger in three or four rounds was an eye opener.

EDIT: rolling for 3 hours sure is borring.

Depending on your client, it should be fairly easy to make an autoroller that'll take care of rolling for you. Don't worry about having the perfect max roll... in truth, that 10 extra hp at 50 is rarely that big of a difference.

Depending on your client' date=' it should be fairly easy to make an autoroller that'll take care of rolling for you. Don't worry about having the perfect max roll... in truth, that 10 extra hp at 50 is rarely that big of a difference.[/quote']

I have an autoroller... almost 4 hours now :mad:

What number you are aiming for and which race ?

What number you are aiming for and which race ?

Got that number before in ten minutes...

Nevermind, settled with something less.

me, I set my roller to 1 above what I'll settle for, then go do something else. when I hear the DING! I know I hit it.

Depending on your client' date=' it should be fairly easy to make an autoroller that'll take care of rolling for you. Don't worry about having the perfect max roll... in truth, that 10 extra hp at 50 is rarely that big of a difference.[/quote']

Seriously, coming from the person who won a fight with Bathai because he got lucky and barely saved himself with 20hp left

The difference between -10 and 0: meaningless.

The difference between 0 and 1 hp: priceless.

...Train move.

...Train move.

I do this, at least on many characters. Does depend though. Nobody needs a paladin with 600mv.

...Train move.

I'm seriously starting to consider this.

Seriously' date=' coming from the person who won a fight with Bathai because he got lucky and barely saved himself with 20hp left [/quote']

Note that I said it RARELY makes the difference. I've won fights by 2hp before too, but that doesn't mean I'm going to be telling people +2hp eq is worthwhile.

And me getting that low was me screwing up. Had I been a bit smarter and watching things better, I would've never been that low.