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Glowing? Humming?

What do the flags Glowing and Humming do? From my observations, other than having a glowing object in your slot, it has no effect on the game? Did it ever have any effect in the past?

Humming is one of the affects added by enchant armor.

I have no idea, other than glowing objects can be seen in the dark if you don’t have a light source/night vision.

Dey

Its a pity you cannot pick glowing/humming objects while blinded.

As you can with Cure blindness potions.

Glow/Hum does have very VERY subtle affects. I remember talking about how they exist but you'd never really be able to notice yourself.

The code readers would know. Celerity?

Its a pity you cannot pick glowing/humming objects while blinded.

As you can with Cure blindness potions.

If you are blind, you’re not going to be able to see a glowing object because you’re blind – though if it was humming, that would be interesting if you could see it whilst blind.

I think the reason cure blind potions are the exception to this is simply for balance, as any class that cannot commune to cure blind would be absolutely dominated by classes that can blind.

Dey

Yes they do.

But they are "PoWerGamerZZ" and will hoard all Knowledge.

I think I remember in fl 1.0 you could see glowing objects and relics while blinded. But sadly it was change. The only thing I noticed from glowing/hummig weapons and armor is that the enchant weapon/armor spell tends to fail alot more.

This ones easy: A glowing and humming object is by nature better than an object that does not glow or hum, all other attributes being equal.

Especially if your oponent is wielding them.

Glowing and Humming tells you if an item has been altered (Using knowledge you already possess, E.g Ive got that item and mine isn't glowing.)

This is the only benefit I get from it except looking uber shiny.

That way you know it's magic. Meant something when the warmasters couldn't use magic. 1.0 warmasters? Could you use glow/humming stuff?

I believe you could. It just wasn't allowed to -do- anything magical.

My thought is:

You shouldn't be able to hide or camo while wearing anything glowing. Inventory items should not affect hide or camo.

You should not be able to sneak or quiet move while wearing anything humming. Even if it is a racial skill. Again, inventory items would not negate the sneak or quiet movement.

My thought is:

You shouldn't be able to hide or camo while wearing anything glowing. Inventory items should not affect hide or camo.

You should not be able to sneak or quiet move while wearing anything humming. Even if it is a racial skill. Again, inventory items would not negate the sneak or quiet movement.

Thats the worst thing that could ever happen to balance. any rogue class wouldnt have access to the top tiers of armor if that were the case.

'eh. then you could make a thief/ninja/ ranger skill called muffle or something that negates it.

'eh. then you could make a thief/ninja/ ranger skill called muffle or something that negates it.

whats the point then?

glowing makes all classes who can hide, unable...

then you give them a skill to negate it...

all that does is over complicate stuff and further raise the learning curve, with no additional gain to the mud. Thanks for the idea, but there are other ways to impact the mud without making players to do un-necessicary stuff like this.

I'm not sure how this becomes a balance issue.

I had feeling that some would complain because some special piece of equipment they wanted would be glowing.

all that does is over complicate stuff and further raise the learning curve, with no additional gain to the mud. Thanks for the idea, but there are other ways to impact the mud without making players to do un-necessicary stuff like this.

Yes, by all means, lets sacrifice realism and believability for the sake of a learning curve. I would think the battle tactics of any given class are more of a learning curve than removing glowing items so you can hide. I don't see how hard it is to type "blackjack" and then "wear all".

Grey

Try that when you miss the blackjack..Your dead in Blackjack lag.

But as this is a PK mud as well as a RP mud, sometimes features like this have to take a backseat to playability, as the classes need to remain balanced. A better way of keeping the realism you seek with playability would be to change the flag, rather than glowing, have it just "empowered" or something.

Basically what I'm saying is if you want to change something for the sake of the realism, change the asthetics of it, not the mechanics, as the mechanics are carefully worked to maintain balance.

I don't see how hard it is to type "blackjack" and then "wear all".

Grey

Then you have never played a thief (or ninja, for that matter). All those times blackjack/strangle fails will kill you if you're not wearing your eq.