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Please help

Given my knowledge and skill I don't go into fights expecting to win. However, in all my fights since reaching 50 all I do is run and heal. Holy hands rarely hit (In my last fight I did 0 damage, 0...I didn't even think that was effing possible). Not once did they hit. And that was over close to 20 rounds, I wasn't one rounded or anything. Was as prepped as possible (for me). WTF. Vs another dischord cleric, a drow.

Granted this is vs someone that is doing Mutilate-Mangles with path on me while sanced. While mine is a maim at best.

Other fights are no different, everyone simply does so much more dmg per round that almost all I can do is dodge around and heal till my mana is gone then die if I wasn't able to outrun them.

Please, please, please tell me there is SOMETHING I can do besides spending hours acquiring uber eq.

I do just fine against similarly equipped foes, the battles are fun and close and I have a chance to learn from my mistakes.

Have you mastered h2h? Do so; this is important.

Have you mastered holy hands? Do so; this is also very important, for it to fire off.

Also, what is your hitdam?

Lastly, how is your AC/saves?

Well, I hate to say it, but eq matters. You don't need full sets of Gear eq to compete, but you're going to have to learn the easier to get yet still powerful items and use them. If he's doing that much more damage pathing than you, it's because he's got better saves than you. So, stock up on more saves. If you want to be meleeing them, stock up on hit/dam, but remember clerics aren't melee beasts. If right now you've got a well-rounded set, yet are just getting outfought in one category by someone, get alternate eq to strengthen yourself for when you fight that type of foe.

You've also got to keep in mind that often, the well-equipped people that are pounding you are also the above-average PKers in general, else they'd have lost the eq.

Have you mastered h2h? Do so; this is important.

Have you mastered holy hands? Do so; this is also very important, for it to fire off.

Also, what is your hitdam?

Lastly, how is your AC/saves?

h2h: 90

holy hands 98

hitdam: 11/21 (I know I need more HR I could sacrifice hp and saves for 10 more hr)

AC: around -250

Spell : -2

Afflictive : -5

Maledictive: -22

Mental : -14

Well, I hate to say it, but eq matters. You don't need full sets of Gear eq to compete, but you're going to have to learn the easier to get yet still powerful items and use them. If he's doing that much more damage pathing than you, it's because he's got better saves than you. So, stock up on more saves. If you want to be meleeing them, stock up on hit/dam, but remember clerics aren't melee beasts. If right now you've got a well-rounded set, yet are just getting outfought in one category by someone, get alternate eq to strengthen yourself for when you fight that type of foe.

You've also got to keep in mind that often, the well-equipped people that are pounding you are also the above-average PKers in general, else they'd have lost the eq.

Maybe my problem is that I'm in the middle of hr/dr and saves. Perhaps I should focus on one or other and switch back and forth. I did focus on saves for the cleric though. Which is why I never hit him.

Maybe my problem is that I'm in the middle of hr/dr and saves. Perhaps I should focus on one or other and switch back and forth. I did focus on saves for the cleric though. Which is why I never hit him.

That is some of it - if you're new on the cleric class its easier to go all hp/saves/mana and rely on minister/steel wall than to try a melee route.

Melee route is possible BUT you have to have access (and knowledge) to some of the better pieces of eq.

If you go the hp/saves/mana route you will find it easier to survive but harder to kill (IMHO). Still, its a good place to start until you find your feet with the class.

Cheers,

L-A

h2h: 90

holy hands 98

hitdam: 11/21 (I know I need more HR I could sacrifice hp and saves for 10 more hr)

AC: around -250

Spell : -2

Afflictive : -5

Maledictive: -22

Mental : -14

Your basic score sheet for a drow cleric should have at least this:

h2h: 100

holy hands: 100

hitdam: at least 25/25

AC: -300

Spell, maledictive, affl, and mental saves depend on who you are fighting, but generally you want them high. 50+ is mediocre.

Granted this is vs someone that is doing Mutilate-Mangles with path on me while sanced. While mine is a maim at best.

Your aff saves are very crummy, Meaning you would not have saved against any of his Paths, Plus if your opponent had afew more pks on his belt, His path has alittle more of a bonus than yours would have.

Questioner's score sheet is really what your aiming for if you want your fights to go smoothly.

Maybe my problem is that I'm in the middle of hr/dr and saves. Perhaps I should focus on one or other and switch back and forth. I did focus on saves for the cleric though. Which is why I never hit him.

Overall your eq is very subpar, given the total bonuses evident by your score sheet. You're not at what I'd consider to be a basic eq set obtained after a death. You really need to spend some time finding better eq overall, not just in any specific category. There's a lot that can be obtained solo by a pinned cleric outside of places like Gear or Dess, enough suitable variety that you'll be able to find SOME good eq in.

An evil cleric is a great solo equipper, but it takes time, a lot of time.

I think evil clerics need to be very patient to get a kill usually.

Likewise you should be very hard to kill.

Are you using prot evil against evils?

Most evil clerics I have fought always flee at big nasty for instance.

I guess they dont want to die with half or more of their mana left.

EQ is important but there is plenty of it that isnt uber to be feasable as a cleric.

As Pali said, you need to learn more eq. Your numbers were a bit low.

Dont give up man, although I always did with clerics

If I am gonna play an evil communer it is prolly a shaman over a cleric.

Your aff saves are very crummy, Meaning you would not have saved against any of his Paths, Plus if your opponent had afew more pks on his belt, His path has alittle more of a bonus than yours would have.

Questioner's score sheet is really what your aiming for if you want your fights to go smoothly.

50+ saves? Is it possible to equip yourself completely solo and end up with that?

Yeah, it's possible especially as an evil cleric. You basically kill people here and there accumulating your EQ to the point that you'll be in great armor and you really have to try and up yourself in terms of stealth if you're not great as far as PK in general goes. One thing I used with my Evil Cleric way back in the day was going invis, something as small as this can be a surprise on many people especially if they weren't paying attention to their affects. Not only does it catch them off guard at times but you can use it to your advantage by taking control over your environment as well. Being prepared in all terrains and not just one or two helps you win your battles more often than not. I had somewhere around like -70 or -80 afflictive saves as mine along with pretty good bases in the others which helped when fighting strong opponents. When all else fails though, having a gameplan will help you win your fights, don't rely too heavily on some spells though, rely more on what you know will get you to the top. Holy hands might not always be the best way to go with everyone, I used that very few times on mine as having a weapon/shield was far better unless you know you'll win without them. Also try conserving mana more and try looking for the lesser used skills like Staves and Wands so you can actually work it over harder and bring out their full potential.

Since the concensus is that I need to explore more I've gone back to my paladin since it is so much easier to solo things. For some reason I was never rare purged and managed to locate and obtain a few things I usually can't find. This is the best I've ever been equipped, an awesome set to me.

(Glowing) a golden sun

an onyx ring

an onyx ring

(Glowing) (Humming) a dark moonstone pendant

(Glowing) a rusted medallion

(Glowing) a double plated helm

an encased hydra stud

the Slimy Breastplate

a pair of decorated arm bands

(Glowing) (Humming) a pair of spiked light-steel gauntlets

(Glowing) the tentacle leg plates

(Glowing) boots of protection

(Glowing) (Humming) a major globe of invulnerability

(Glowing) (Humming) a magic multi-plated girdle

(Humming) a frost burned bracelet

(Humming) a frost burned bracelet

(Humming) a Fire Lance

a golden mask

(Glowing) a brightly colored parrot

nothing.

Is the gear I have really that crappy? It took several hours just to get that much.

Thing is, if I die I'm not going to be able to replace half those things. I checked with my cleric and the moonstone, major globe, golden mask, parrot, breastplate, and girdle aren't in.

I know of a few things to upgrade to but aren't in either: copper bracelets, ring of fire, poison barbed gauntlets, tit fullplate.

Even with that I'm only at

27hr / 24dr

Still around -250 AC

Saves are best ever at:

Spell: -5

Aff: -25

Mal: -34

Men: -14

Looking at you all and using locate object just keeps turning up things in Winter, Gear and Discord. I know there must be some areas out there that have goodies I haven't found yet but I just can't find them.

Can you all give me some general directions of places to look? I keep trying to get help IG but keep getting answers of "too busy", "Not sure", or "who are you?"

That is a pretty decent 'base suit'.

ditto

You should get rings of fire, a better light, a better helm, lose those bracelets (you want those for a melee) and switch for dark runed bracelets or coral bracelets with a socket.

h2h: 90

holy hands 98

hitdam: 11/21 (I know I need more HR I could sacrifice hp and saves for 10 more hr)

AC: around -250

Spell : -2

Afflictive : -5

Maledictive: -22

Mental : -14

My cleric is my first one, and I can tell you MASTER them both, H2H at 90% needs to be at 100%. Hit dam with frenzy is 33/28 or 28/33 depending on blessing. Ac -250, wow...You want -300 at LEAST (I run -450). Plan your saves, maledictive isnt to important..you can cure those spells for the most part. Afflictive and Mental are crucial however.

Look man, divide your character into stages; get base eq, get rares, get consumables, pk ready. Helps to gather an entire non-rare set and put it in your locker, that way when you die you can dress up and go replace things re-stashing them as you go. I have a full suit for my "Non-rare eq gathering eq" it really helps stay the pain of death/loot.

As a cleric it is important to stay versitile, this is your forte. Master, for example, cancellation...so you can quickly and reliably change spells. Use different setups, try a whip, try a mace, try a flail all have different pros/cons.

If you play who I think you do, dont let obvious enemies lurk around you, strike or run (and dont let on who i am if you figure it out heh). When your fighting, if someone else comes along that you have fought in the past dont trust em, FL is a harsh world!

And by all means EXPLORE! There is an awesome wand for flight, as an example, that so many people dont ven know about or use. Find equipment that does damage on its own. Start cataloguing things, a cleric can hold onto their skin like no other...you cant be run out of moves, you can recall and you can heal. Remember, attrition is your game.

ditto

You should get rings of fire, a better light, a better helm, lose those bracelets (you want those for a melee) and switch for dark runed bracelets or coral bracelets with a socket.

That suit he posted was for a Paladin, and I disagree with getting more saves gear at the cost of his hitdam stuff whilst his hitdam is already the twenties - Paladins rely a lot on their melee.

That suit he posted was for a Paladin' date=' and I disagree with getting more saves gear at the cost of his hitdam stuff whilst his hitdam is already the twenties - Paladins rely a lot on their melee.[/quote']

haha, yeah just saw the eq...

maybe his problem is not knowing what class hes playing! :eek:

Ah, he mentioned that he's gone back to his Paladin, then asked for tips on Paladin EQ.

Unless you already knew that, and I'm just being a complete idiot, as per.

Cleric tips:

You should not be be taking paths from other cleric, as you should have spell shield up.

Holy hand is a very good to use vs Warrior and other meelers who can disarm your weapon,dirt you, or use weapons you dont know.

Or to force something to happen from your holly hands power.

Also discord divine intervention is nice. As i assume your own is. Learn them so that you know what to expect.

I against the cleric you fought i would probably be trying a high average damage non magical whip. You can get one easy from the dragons tower.

Also if you intend to win curse/ministry should be a good weapon.