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charm/magic resistance

They can fail.....

they just take less base damage with a higher chance to resist

so if they resist, the net damage is even less

for ex.

when casting against a dwarf, you might see 3 maims then suddenly a MASSACRE...it means they failed the save, but still the damage is less than if another race had failed the same save

Which chars. did Old Man play?

I have a question.

What does charm resistance equate to in mental saves? Gnomes have this and I was wondering what the exact value would be in saves gear.

I have a similiar question for the dwarves/halflings. What do their "magic resistance" equate to in save gear?

FYI Gnomes are VULN to mental as per the help file, not resistant. Elves and Drow are resistant to mental. Magic Resitance equates to a reduction in damage from aff spells, it also will reduce the duration of some spells, and make them slightly harder to land.

spells like Curse, plague, and blasphemy are maleadictive.

spells like summon and sleep are mental.

Afflictive is anything that causes direct damage.

Some spells fall in a grey area, these hit with damage and then have a chance for an effect..like thunderclap, or death grasp, these you just have to experiement with in game.

FYI Gnomes are VULN to mental as per the help file' date=' not resistant. Elves and Drow are resistant to mental.[/quote']

Gnomes are Vulnerable to: Mental , Charm

Elves/Drow are resistant to: Charm

Elves are Vulnerable to: Iron

Drow are Vulnerable to: Silver , Mithril (elf silver)

Now what happens when a Gnome has to resist a sleep spell which is a Mental Charming spell, i do not know.

I believe it is calculated as bonus to the casters % chance to land the spell.

I was looking for an equivalent model or sorts. In other words, Warcry usually gives around -6 svs at 50. I was wondering what model magic resistance and charm resistance fell under. (So im looking for something like you can generalize magic resistance to be -30 svs, and charm resistance to -10 svm)

There is no model for it. In other words...You cant jack your saves enough to become magic resistent.

Resistance =! Saves

Resistance includes, in practical effect, a bonus to saves, but is not the only effect.

Well, if you take that "practical effect," "practically" how much of a bonus does it add to saves?

It's actually a pretty good question. I think we all understand that there's a huge difference between resistance and saves, but it would be good to know how much higher it makes your chance to save against a given spell.

No comment.

I personally don't read code; what I know, I know from experience as a player. Granted, I had my estimate confirmed by Irumeru in a conversation long ago, but the estimate was all mine. Play around with it and find out?

My estimate would be -15 +/- 5 Decent, but not too much.

My guess is -250 +/- -1 to -250

-boggle-

I think it's safe to say...I'm closer.

Shouldn't it be from 1 to 256 ?

What more do you need to know?

Magic reistance will mean:

You take less damage from spells,

Negative spells last a shorter time.

Why do you need a number? Want a number. Heres a number 9. Take that with a biscuit and some tea and bugger off!

What more do you need to know?

Magic reistance will mean:

You take less damage from spells,

Negative spells last a shorter time.

Why do you need a number? Want a number. Heres a number 9. Take that with a biscuit and some tea and bugger off!

A value would be good so that I would know what I have. This would help me organize my save gear and tell me if I feel that I have enough of a certain save. Knowledge is power after all.

Get what you think is necessary. If you get around -60 or so you should be fairly safe, I usually aim for this if it's a vuln or not.

It isnt a number value. Its like.... A mini sanction thats permanent. it REDUCES DAMAGE. More then it saves against things.

I'd go against that statement.

Cast mals on a dwarf and see if they land as easy as on a human. No damage there, just saves.

My estimate is -50 svs ~ magic resistance.