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What to play

Tribby vs. Syndi & Watcher:

Janjara has pretty much all of Watcher beat as well as the rest of Syndi and Tribunal have Corinkorth which means Syndi&Watcher < Tribunal still.

Nexus vs. Knight:

Blademaster, Shaman, Invoker and Warrior? vs. Healer(which can hold his own vs. two of them easily), Cleric and inactive Monk. Healer is restricted to PK, Cleric I'm sure has a hard time with Blademaster and Shaman fight probably goes about forever, but Invoker will easily eat both and the Warrior depending on weapon lore might be able to kill both easily as well.

Savant vs. WM:

WM is a dead Cabal, no Imm that any Battle member can ever tell me, Dregor has been deleted and Iohn is a waste of space never logging on after taking a death to Corinkorth from being an Outlaw and his wares looted.

As far as Syndi vs. bountied:

Bharg can be a beast once decked, Janjara is a pain in the *** with the massive amount of damage he outputs and the other one that's left and doesn't show his flag, he's only around so often and he's the worst of them all with the fact that I hate that class so much.

So what to play? Knight, Warmaster once an Imm is appointed to them or free for all. Knights need Praetorian and Warmaster needs everything.

The Tribunal have ONLY Corinkorth, though the others put in a top notch effort the pkill skill of the outlaws + synd + watcher is enough to crush them. Even with the mostly inactive and missing watchers.

from what I have heard/seen in game in regards to nexus / knight the healer cant stop the shaman and the cleric has his moments but in the end suffers the same blasphemous fate. though they both tend to do quite well against the other nexus folks. Not to mention that Knight seems to be MIA 100% lately anyways.

Though your conclusion in the end is spot on, what is "needed" are knight's and Warmaster's, I would add Watcher's to the list too.

Actually, Tribunal has at least one other than Corinkorth, though he spends most of his time camouflaged. So they don't only have Corinkorth and I thought I saw one other as well. Though if you're talking about in pure terms of being good, then yeah, Corinkorth is who they have. I'm surprised the Healer would be able to get the Blademaster, Blademasters usually tool Healers (especially with their race mastery for anatomy). Cleric will have a far too long of a drawn out battle to be effective against a Shaman. If the Cleric can't deal out enough damage fast enough, Shaman usually comes out on top when played skillfully. Though a skillful Cleric will make that battle last way longer than a Shaman planned to as well causing the Shaman to lose/recall since Cleric can't lag him. Corinkorth isn't crushed easily except by an Invoker who can dish out the pain VERY fast and capped spell cast, even if he is sanc'd, it'll hurt him a ton since he's Neutral he can't use protection (unless they can still use the potions that grant it, in which case he could).

As for Knights being MIA lately, have you seen the 50 range? There's 50 evils, of which 28 of them are Evil Clerics, 9 are Ogre Rangers, 7 or so Thieves/Ninjas and the other 6 are melee (usually Warrior/Blademaster). There are roughly 4 active Goods at 50. Then you have 8-9 random Neutrals including Corinkorth. Being a Good means certain death almost at every corner. You can't be a Ranger to get a jump on them, there's already 9 evil ones hiding in every area waiting for you. You can't be a Thief/Ninja because you have practically 2 ninjas/thieves in every city awaiting you to step foot in their territory. Maybe someone comes up with a weed eater, maybe they'll be able to weed eat the Evil weeds and Knights would come about more. Hell, when I left Goods and Evils ratio were practically 1:1, now it's like 1:12.

Maybe someone comes up with a weed eater' date=' maybe they'll be able to weed eat the Evil weeds and Knights would come about more. Hell, when I left Goods and Evils ratio were practically 1:1, now it's like 1:12.[/quote']

All its going to take it one skilled player to pinnacle a good aligned character and go on a rampage. Then a few more players will want goods and the balance will shift....

Too bad I don't play good aligns....

L-A

All its going to take it one skilled player to pinnacle a good aligned character and go on a rampage. Then a few more players will want goods and the balance will shift....

Too bad I don't play good aligns....

L-A

What does your not playing good aligns have anything to do with that? I thought you said skilled player?

More evils than more goods is always better coz evils can kill each other.

!ding!

Thanks for the tip captain obvious!

Halfling Blademaster Gladiator, declaring a vendetta on Nexus and Syndicate?

Alright.

What does your not playing good aligns have anything to do with that? I thought you said skilled player?

I did - and by the time I ranked anything good to lvl 50 I'd be just in time to join the bandwagon :-)

L-A

Do you still play even? Who was your last char?

Probably a Herald knowing L-A....

Psshhhh, pansy.

I give my vote for drow cleric

damage+protection spells+heal

a bit harder until you reach 40lvl, but even newbie char in group can do it quickly.

Not many spells to master(and not hard with 24int), fierce...what else can be said..easy to pk with it..one of the best combos for newb players.

Hrmmm.. I would suggest a battlemage.. Elf.. Sigil with praetorian tendencies The only problem would be..... Krondrin... I imagine the rest of the Nexus could be dealt with pretty easily by a well played elfy bmag.

Hrmmm.. I would suggest a battlemage.. Elf.. Sigil with praetorian tendencies The only problem would be..... Krondrin... I imagine the rest of the Nexus could be dealt with pretty easily by a well played elfy bmag.

my second option should be battlemage, quite defensible + good spells for damage too, but still no sanc and no healing(until 40lvl), not as good as cleric's one+cannot create food, very strong char, but I will point drow cleric as better for newbies.

No more drows!

I didnt read everyones suggestions, but a Bard is always a good time. If you like fleeing most of it.

True, evils are able to kill each other without penalty, but how often have you seen that happen lately? I've only ever seen Evils killing Goods and Neutrals, I have rarely ever seen evils attacking evils, mostly because they're all in the same Clan or have some strong morals thinking Evils shouldn't attack Evils. With some of the Evils only attacking bountied people, they're most likely going for Syndi. Like L-A said, it takes just one good Good player to rise and everyone else jumps the bandwagon. Unfortunately though, I don't see that happening like that like it did two years ago. The most you'll see is people rolling up the same race/class combo, but because Evils have no boundaries and Goods and Neutrals have a ton of them, I doubt they'd roll up goods as soon as someone starts being good as a 50 Good. And I've never seen the goods to evil ratio like it is now back then. Then at the worst it was 1:3, now every twelth character that logs on is a Good and the rest is a majority of Evils and then a few neutrals.

Tribby squid is my suggestion. Followed closely by a WM crusie.

I'll be rolling another good as my next project. Honestly, I bloody love goods. Shame not many other people do.

Dey

I like playing goods, you can be just as blood thirsty as evils, just not towards everyone!

Ooooo... WM Crusie sounds so good....