forums wiki races classes cabals religions world history immortals all pages bugs items helps changes calendar map login donate play now

Another question about con loss.

Okay, I know you have 60 lives, and on the last one you don't come back as well as losing a con point after every 5 deaths and another line of how close you are to death after every ten deaths.

Now for my question. Could you apply for having less lives? I know that sounds odd, but it'd be something rather interesting and allow for people to apply for it and be more worrisome about when they die and how often they die.

...

Application for less lives?

pray Chayesh is a sissy girl.

I mean without having the con loss as bad as that . I just think it would be nifty though to get to 50, apply for like having 20 lives left or so that way people wouldn't be so apt to delete their characters so much. I've never died more than 15 times before I deleted a character anyways because I can usually survive PKs for the most part. So I figure make things a bit more interesting with less lives than knowing full well you have ~60 lives at 50.

Not a bad Idea, any other people from AR remember the "Hardcore" characters that you only get 1 life with? I loved that. Perhaps here we can have a randomizer, so you apply for the "Randomizer" and you have fewer lives without loosing the con. Here is the catch, you wont get a condition report in your score so you dont know how many lives you have left. I mean theoretically you arent supposed to know anyway (in a RP sense). That would take PK to the next level of any death could be your last. And it would be totally optional!

Perhaps here we can have a randomizer, so you apply for the "Randomizer" and you have fewer lives without loosing the con. Here is the catch, you wont get a condition report in your score so you dont know how many lives you have left. I mean theoretically you arent supposed to know anyway (in a RP sense). That would take PK to the next level of any death could be your last.

Seconded. This sounds like a SWEET idea.

LOL.

You guys are weird. Who wants to spend countless hours training a char just for it to condeath after a few deaths?

Ill pass!

But whoever wants 1 death left before condeath, and you think you are worthy, scribe an "application to Kahlos' character" and I will PK you 59 times".

Make it a perk. You just start with a random number of deaths, but with no con loss, and your condition isn't shown to you. Bonus could be you only lose con after every ten deaths.

Or get like double Hp?

Whilst I can see how this would appeal to some players (I LOVE the idea of a 'hardcore' setting, I played a MUD before that had one), the fact that this game has a big emphasis on training means I -personally- wouldn't be a fan of it. The MUD I played had a system where training was minimal and you never lost EQ (yawn, boring) but for hardcore mode, was perfect. In FL, with only a few lives (especially with the randomiser), I would never spend the time needed to train a character up only to have it die after a short time, especially when EQ loss puts you at a huge disadvantage where you can lose valuable lives easily with poor EQ.

May not be a balanced suggestion, just throwing it out there - how about offsetting having less lives with some sort of bonus (not something that would affect PK performance, just... something else)? Then, to make it so that it is hardcore, if you whois a player who is in 'hardcore' mode, there is an indicator that shows this. That makes the hardcore system, 'hardcore' whilst making it worthwhile to play to the players that are good enough to handle the heat.

Dey

That wouldn't be half bad for a randomizer perk type of deal. Choose it and it'd say something like, "Although you may have less lives than most, your skills in killing certain races will increase as well."

Then toss in the factor of a possible randomized race that the person could end up damaging a certain race or two by 1.5 or 2 times the damage ordinarily dealt. That could be like the characters race as well as one other race that a bit of code would choose for them. Unlike having a hate reputation though, there's no real way to tell which race it is until you actually attack the certain race and find out for yourself. Maybe it would take into affect of the characters currently online while the person is creating the character and basically whichever race has the most currently on by the time creation is done you'll do more damage to them.

Still though, could a character apply to Imms for less lives like you can for a con quest?

Want to know how to have less lives?

Type delete; delete.

Want to know how to have less lives?

Or annoy one of my characters. When tons of characters delete in one bulk and post their scoresheets here, it's usually because I had a bad day at work.

Seriously though, I think it'd be a strange request. No idea if it would be possible, but I suppose if you really wanted it you could at least try. Worth listening for an Imm response.

As for the randomiser thing, I wasn't thinking something that would give a direct benefit to PK. The point to a hardcore setting (IMO) is that you gain no real benefits, you just have less lives. And people should know that you're a hardcore character if they whois you (again, IMO). To offset this, a minor bonus (maybe, faster training of skills/spells, to offset the fact that you'd have to spend tons of time training for a life that doesn't last as long) would make it a little more worthwhile, whilst still making it 'hardcore'.

At least, that's just how I see it. But thinking about it truthfully, I don't see a system like that working too well in this MUD.

Dey

The whole point of it is people wouldn't have to delete. Deleting's an easy way out, at least having 20 lives or 30 lives or however many you apply to have left would mean that's all you'd have and nothing more and nothing less. And look at the plus side, you're not going to have to reequip as much, right? If you're in a Cabal and delete; delete, it's kind of a smack in the face to the Cabal, at least with condeathing it's nothing you could've truly prevented. Besides, some people have delpasses.

If you want yourself to only have 30 lives, keep track of how many lives you've lost and delete once you've died your 30th time. It's not that hard, and nobody would find it disrespectful so long as you'd been planning it that way instead of simply rage deleting.

Honestly I really don't see the point of having something like this. Why the hell would you want fewer lives? If you want to get rid of the character sooner, why not just delete? Or just quit your cabal and don't log on again? I can't think of a single reason you would need something like this implemented. I can think of alot better ways the imms can spend their coding time.

Actually I noticed that some of my characters from before I quit playing are still in the pfiles so never logging in again still means I've got those characters. It wouldn't need coding though, you can write Applications to become various races and there's not a code for that other than the code to write applications. It'd take an Imm that's able to to mess with pfiles just like con quests do, the only difference is though you're taking away rather than adding.

And yeah, Dey, I know that wasn't your intent but I figure if that's a perk, I best be getting something good out of it for taking it if it's going to limit my amount of lives without me applying for it.

...

Once again I agree.

You know. I actually like the idea of allowing people to apply for a random amount of lives. It allows for some adrenaline and fear of death, because you never know which will be your last one.

You know. I actually like the idea of allowing people to apply for a random amount of lives. It allows for some adrenaline and fear of death' date=' because you never know which will be your last one.[/quote']

But with it woudl have to come some reward. To be perfectly honest it will only take a few people to train for 150 hours to have 20 lives at 50 (in this eq drought it does not last long) to never ever want to do it again.