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Human Casters = Super Gimps?

Upsides of human mages: no xp penalties, can go neutral.

That no XP penalty applies to any humans. Unless you're going for a qclass, that perk is the most important decision to choose human from a pk perspective.

Problem is that everyone views pk from a level 50 point of view. It's also wayyy too easy to get to level 50. Not to mention the fact that if a level 50 picks on level 42 and 43 the community will bitch and whine, even though that's one of the PRIMARY reasons to go human.

If you want to play objectively, go human mage and pick off those scrawny lowbies.

Poplin was a human bmage btw.

I'll be enjoying it when Big B makes a human voker and just mows you all down like weeds under a bushhog.

Can anyone say hick?

There is also rp to consider. IMO just being an elf is a huge rp penalty, you have to be a flaming homo for starters, thats never fun. Also, elves have a vuln, perhaps it isnt a major exploitable one, but when rogues start throwin iron daggers/shurikens/cards at you you might wish you were human. Of course the alignment thing is there too which was mentioned as a factor.

I'll be enjoying it when Big B makes a human voker and just mows you all down like weeds under a bushhog.

He goes by Chromatic now.

Upsides of human mages: no xp penalties, can go neutral.

That no XP penalty applies to any humans. Unless you're going for a qclass, that perk is the most important decision to choose human from a pk perspective.

Disagreed, but you were right on track. The ability to be neutral is the biggest reason to be a human, hands down. A neutral invoker/battlemage means that you can't be protected against, effectively giving you a damage bonus. There are other choices for a neutral caster, of course, but humans are certainly viable. Also, human is a big choice for evils hoping to get a quest reward in 3 different scenarios as a mage.

IMO just being an elf is a huge rp penalty' date=' you have to be a flaming homo for starters, thats never fun. [/quote']

Is that why all the women hang around them? I thought it was their exceptionally long....ears, yeah...and their command of poetry.

Humans have different stats - that human invoker will heal faster than the elf due to higher con. They can carry more due to higher str as well.

They can rank faster - a BIG plus for mages.

You can't be attacked as easily by those above you (wasn't there just a big whine thread about people getting beat up by pinnacles? We should be due for another next week...) and you can beat up on those much, much, much lower than you. I always suspected Poplin was a human because he wanted a wider range of bounties - not saying he didn't kill 50s, but he would have had a LOT more to choose from than say, Waojin. I played a human Syndicate thief for the same reason: More bounties = less boredom.

Humans get other bonuses too - read the helps.

General rule of thumb - the higher your xp penalty the more 'advantages' you have at lvl 50. Its the price you pay. Take a low xp penalty and rank faster with less 'advantages.' You knew what you were getting when you rolled the character.

Its not THAT hard to get to lvl 50, true. That doesn't mean its fait acommpli for a lot of people. Or that you will get there without me or a dozen other players multi-killing you in your final seven ranks if you are an elf paladin/drow dk.

Also, who REALLY cares if you are picking off lowbies all the time? Some meaningless post on a forum? I never hesitate to patrol ranking areas or kill low level characters of opposite align if that's what my character would do. Ignore will stop their whining (as will multikilling and looting) - and I back my game to stand up to their OOC friends who get called in (Duergar blm and gnome thief, I'm talking to YOU). Cabal IMMs never seem to mind as long as you're capable of discharging your cabal duties (mostly killing other lvl 50s of opposing cabals). Well, no IMM has ever had a go at me for it, and I've led a cabal or three in my time. Of course, my characters don't always have to run from other lvl 50s either

L-A

Poplin was a human battlemage. Now, this is not intended to be offensive to the player... but he was so effective because he hunted people before their pinnacle.

Humans can reach as far down as 42.... which he often did.

The misconception of him is that he was crazy good.... but the fact is... the vast majority of his collections were prepinn people. The rest were pinn melee. Everyone else was taken care of by the vampire syndi at the time. I am pretty sure it was aciati.

The Aciati and Poplin days, yeesh. I had a nexus leader at the time that traveled around with them.

Also had a dwarf warrior justice that had to fight them.

Being on both ends of the spectrum, with each of them, I can say both of them earned their keep, in a completely, respectable and classy way.

Excuse me, but what does a guy with no shirt know about class?

Humans can reach as far down as 42.... which he often did.

This is a feature, not a bug.

Seriously, PK doesn't begin at 50. Killing someone with a rank disadvantage is hardly a mark of dishonor, or the sign of a bad player.

I never claimed it was bad. I was clearing up a misconception about him. I also didn't claim it was a bug. I am sure I must have been unclear, however. It was late when I posted.

My point was, he was memorable because he killed almost every player of the game at the time, one way or another. Such was possible, because he didn't solely go for pinns... he went for everyone, everywhere, anytime. He was not a pk monster, he was someone that exploited two things. Players ignorance of his class, and the fact that he could clear 42-50.

If he couldn't kill you due to your combo, Aciati would. I remember them taking turns, actually. One out in the day, one out in the night.

Nothing prevents you from going 1 prac with the human. After all a invocker has very little to master.

And i disagree with B, picking on rank advantage is like a male beating up girls to prove that he is strong.

Why do we have an exp penalty then? Lets just make everyone need the same amount of exp, then there'll be no rank advantages.

(If you choose a high exp penalty class, expect to be picked on by higher ranked characters. That's part of the game, as already stated, but I like to blow my horn )

Why do we have an exp penalty then? Lets just make everyone need the same amount of exp, then there'll be no rank advantages.

(If you choose a high exp penalty class, expect to be picked on by higher ranked characters. That's part of the game, as already stated, but I like to blow my horn )

Because the game is horrendously imbalanced unless you are both at 50. It's pretty much nothing but a running match for the guy with the non-pinned character. Ultimately, forcing them to log off when they know they can't win when they are outclassed. I think such a situation ruins the experience of the game, but that's just my opinion.

It is not a ruining of the game. It is the price you have to pay for having a high exp combo. It is also the benefit that you gain for choosing what most would consider a "bland" combo.

Does killing a character that you have a lot of advantages on impress anyone? Not really. Does killing a character that you have a lot of advantages lower your status in the eyes of the immortals? Not really. The caveat being if you multi-kill or only kill those who are not at their pinnacle.

It's not ALWAYS a running match. Sure, you're hunting and the only one in PK range and they come for you, yeah, it's a running match. You're badly equipped and running low on vials. Yep time to run. But often it's truly just as good to stand and fight. Plenty of times, even if I didn't get the kill, I've ran off the attacker with a nice boost and pride, and one bruised enemy who will think twice.

If we didn't want differential-level fights, we would just give everyone a 50, or make everyone's PK range their own level.

Part of learning FL is learning that a level advantage is hard but not impossible to overcome. I have seen people all the way from level 42-44 take out a 50, if they're prepared, willing to accept their disadvantages, and played well.

If you only kill level 42-44 people as a human caster, you'll probably never get a cabal or any IMM respect, but that doesn't mean you're doing something disallowed. And if you take advantage of a level advantage when it is there (and you have a good RP reason for it, of course), you are doing nothing wrong.

(also remember that some 42-44 people have 50 friends who will stomp you if you make their life miserable. )

Part of learning FL is learning that a level advantage is hard but not impossible to overcome. I have seen people all the way from level 42-44 take out a 50' date=' if they're prepared, willing to accept their disadvantages, and played well.[/quote']

So true. Once upon a time, my level 42 elf paladin killed Behren's level 50 dark knight.

Then, when I hit 50, his dark knight (same character) killed my paladin.

It's not all about levels.

So true. Once upon a time' date=' my level 42 elf paladin killed Behren's level 50 dark knight.[/quote']

Yeah, and once upon a time my Level 46 dwarf zerk took on Raargant himself and...wait, nevermind. Rank was a huge issue there!