forums wiki races classes cabals religions world history immortals all pages bugs items helps changes calendar map login donate play now

Weapon Flags

Alright now Im wanting to know what some weapon falgs do. I know most of them but some of them really arent that easy to distinguish as noremove and cursed for example, What could be the difference between these two weapons?

Object 'blade tears water' is type weapon, material tears.

Extra flags: glow.

Weight is 5, value is 1000, level is 20.

Weapon type is exotic.

Damage is 8d3 (average 16).

Affects damroll by 3.

Affects hitroll by -2.

Object 'blade tears water' is type weapon, material tears.

Extra flags: glow bless.

Weight is 5, value is 1000, level is 20.

Weapon type is exotic.

Damage is 8d3 (average 16).

Affects damroll by 3.

Affects hitroll by -2.

depends...one's had "bless weapon" the cleric spell used on it. it can have alot of different affects, as well as some that generally aren't mentioned. as i've come to understand it, it's one of those "try and figure it out yourself" things.

oh, alright.. So if it has that flag its had that 'spell' done to it? thats what im asking really.

There are a number of ways for the weapon to obtain such a flag. There are also a couple of benefits to such a flag.

alright taken on board. Any idea on how to know what those benifits are? I mean, its not like they are completely obvious such as norem and cursed

Do anything and everything you can to it to figure it out. I'll get your ball rolling. Take the one with bless and one without, and wield one. Fight something, and then fight something else with the other weapon. Which did more damage? Which was more accurate?

That's not really an accurate measure of what the bless affect does though, because I don't think the affect is great enough to give a very noticable difference between accuracy/damage (assuming bless did affect those two factors) because they are both accuracy and damage are affected by a lot of factors.

Over a period of 100 rounds of combat for example, you might not see very much variation between the two, at least not enough to draw a reasonable conclusion. Just like how someone might land a spell more times out of 100 with it at 90% than they would at 100% - many factors involved. I'm not saying it's a bad idea, just that with that method things still might not be obvious. I do know one of the affects of bless (I think) and you would go about testing it in a similar way, but again, depending on how much bless affects said property of an item you might not be able to conclude as to whether it is bless that's affecting what's happening, or luck.

Dey

Dey, you read wayy to much into what I was saying. It was giving him an example. Bless really doesn't affect either, to my knowledge. It was just to make a point of what kind of observations to make.

There is almost absolutely no way for you to ever test the Bless weapon-flag on game.

With that it helps with somethings, just like the hum and magic flags. But still, dont bother to mutch with it.

Bless(good)/Evil(evil) flags are -very- nice, and should be obtained (on a weapon--including mages) whenever possible. Obviously they will affect things when dealing with the opposite align. They are much better than magic/hum, which may actually hurt your item.