And that's where once again, you allow the obsession with RP that you had while you still played, to impose itself on the PK portion of the game. I've been here six+ years. In that time, I've had a total of three characters who got Trusted or higher in cabal. To suggest that someone who has worked hard enough to get Trusted in a cabal, should have one of their staple abilities changed to make it less powerful... is ignorance. Ignorance of the effort required to achieve ranks past Veteran. Ignorance of the TRUST a cabal IMM places in their TRUSTED members. The people who have access to the ability you're talking about, are not the people who need it. They're the people who have it, because they earned it.
Wow. heh. So...you don't think Rp should affect Pk? I mean, that seems to be what you're suggesting, which is very unlike you as I have known you over the years.
What does trust have to do, in any way, with the functioning of skills or spells. What does trust have to do with the way a cabal works?
You're making one mistake in your reason, also: That I am suggesting a tone down of Tribunal.
What I am suggesting is altering the pk aspects of the cabal to fit the rp aspects. Tribunal is an empire. Empires, historically, have armies. They conquer lands and in doing so they feed their own power.
How does it make sense that someone can be e-skilled in the middle of an area so far from the Tribunal headquarters? It doesn't.
Would it make sense that it be possible in an area where the Tribunal are in control? Yes.
What I am suggesting would be giving the Tribunal more power, but making it more dependent on their own continual effort and conquest. Give them more skills...and make them more dependent on their armies, like a real empire. Empires don't just spring up out of the ground with an emporer giving orders. Those orders are backed by control. In the middle of the city, those orders mean alot...in a desolated mountain cave, they don't mean ****. That's realistic, historically and logically. If the Tribunal do not hold sway over an area, they would have less power there. If the tribunal does not have anyon in the area, they couldn't really e-skill them.
It just makes more sense that an empire should have to have armies and should have to enforce its power in that way. What happens, both in RL and books/stories, when a criminal flees? They flee the control of their captors...another sense of realism that could be added to the mud. Of course, if the Tribunal owns very little...they would be weaker.
To prove I don't mean a tone down of Tribunal, here's an idea. Any time any criminal entered an area controlled by Tribunal, the Tribunal should know their name and what area they're in. How awesome would that be? If they onwed most areas...their power would be almost absolute. If they owned none...they would be consideribly weaker.
Also, there should be differet levels of control. A tribunal inside a main city maybe should be reinforced. Like if the two people fight for a solid 3 ticks, another, smaller guard appears to join the fight.