In the end it just changes the value of your Hand to Hand correct? So any enemy you vs who has mastered hand to hand should be able to parry accordingly against your strikes and it won't work as if you are using a weapon they don't know. If that makes any sense.
Werebeast Idea
You're making this too hard, my man.
When you transform while wielding a weapon, your claws are now the weapon type of the weapon you were wielding.
So, it is in your benefit to wield a weapon your opponent doesn't know prior to transforming.
Good luck wearing that weapon your opponent doesn't know in the dark if you have no light.
Edit: My bad still couldn't wear it. Have to transform for infravision to kick in.
Side note: This was an Idea to alleviate frustrations for less experienced players, and it has been shock and awed by the elite.
I am sure the advice will serve them well, but it will not make for better QOL.
TY to @f0xxand @Unknown Criminalfor at least being on topic.
Let's put this another way.
Using the table here: https://theforsakenlands.com/community/wiki_page/
Normally, for every race (even werebeasts when they're not transformed), it goes:
- If you have no weapon -> use hand to hand skill vs opponents hand to hand skill.
You use the hand to hand values on table (same as exotic)
If you wield a sword -> use sword skill vs opponents sword skill
- You use the sword values on table
If you wield an axe -> use axe skill vs opponents axe skill
- You use the axe values on table
Et cetera
In these cases:
- You know and your opponent knows
difference is usually minimal
You know and your opponent doesn't know
- difference is maximum in your favor
You don't know and your opponent knows
- difference is maximum in your opponents favor
You don't know and your opponent doesn't know
- difference is minimal
Cool. Nothing new and this is how we expect things to be.
However, things get slightly funky with werebeasts when they transform.
If you are the werebeast and:
- If you have no weapon and transform -> use your hand to hand skill vs opponents hand to hand skill.
You use the hand to hand offensive values on table
If you wield a sword and transform -> use your hand to hand skill vs opponents sword skill
- You use the sword offensive values on table
If you wield an axe and transform -> use your hand to hand skill vs opponents axe skill
- You use the axe offensive values on table
Et cetera
This means that no matter what weapon you equip, when you transform:
- You know it because of your hand to hand skill and your opponent knows because of their skill
difference is usually minimal
You know it because of your hand to hand skill and your opponent doesn't know
- difference is maximum in your favor
Or to put in in yet another way, it acts like the blademaster's kairishi stance. A blademaster can't use staves, but can mimic a staff using this stance. It uses his currently held weapon's skill for proficiency while using the staves offensive and defensive values.
In this way, the werebeast is similar. A berserker doesn't know whips. A werebeast berserker still doesn't know whips. A werebeast berserker however, can equip a whip, transform, and use his hand to hand skill in lieu of the whip skill while retaining the whip's offensive capabilities.
This is bad news for the invoker the berserker is fighting. "Known" weapon for the transformed werebeast berserker, unknown weapon for the invoker.
I hope that clears things up rather than making things more confusing.
So, the tactic should be,
blackjack were beast.
Pry "light source".
Backstab and spam murder.
No counter for were beasts.
Well, I guess you have to wait til dark or catch them in a dark room, not many those though right? 1/2 time its dark outside of town.
13 minutes ago, Fool_Hardy said:
So, the tactic should be,
blackjack were beast.
Pry "light source".
That's been thief tactic for ages (not just against werebeasts) :)
There's another one which is pretty sick too.
yeah, the boat. :)
Been doing that since '99.
Stopped playing thieves when I ascended in 2000 (somewhere else) and got to read the complaints about my characters.
Couldn't believe people considered it wrong that a drow thief was a "silent killer". People will complain, when they lose their stuff, every time.
32 minutes ago, Fool_Hardy said:
No infravision
Object 'long stick' is type staff, material garbage.
Extra flags: glow.
Weight is 1, value is 2750, level is 20.
Has 5 charges of level 10 'infravision'.
Just one example of something giving you infravision. I'm sure there's an herb/pill out there that'll do it, too.
Yeah there is a free light at every temple too. Except Ralardia and Marak where the citizens do not have infravision.
On 8/11/2017 at 0:21 PM, Fool_Hardy said:
Well its dark outside and they have to find their corpse in the woods.
If that stick is on your corpse, its useless. You can not see the corpse.
You guys make the easiest stuff seem so complicated... How do you people function in your daily lives? lol (jk)
K.I.S.S
So werebeasts can't use basic blackjack protection of poisoning themselves? Doesn't being transformed even hide their inventory? Not sure, just asking :)
Play one.
If you are a ghost, you don't need a light as you can see in the dark anyway?
On 8/12/2017 at 2:57 PM, Fireman said:
K.I.S.S
Lol
1 hour ago, Dale said:
Lol
Keep it simple, Stupid.
How about changing transform werebeast h2h attack similar sliths auto trip. Werebeasts can still use weapons, but they get an extra attack or 2 depending on what form you take.
2 hours ago, Fireman said:
Keep it simple, Stupid.
I knew what it meant.
WEREBEAST SUCK.
On 8/12/2017 at 5:35 AM, Erelei said:
Dodge has nothing to do with weapon type wielded. So no.
@Firemanand @Erelei
Does the socket that improves dodge, installed in both weapons improve the were beasts ability to dodge even though the weapons themselves are swallowed by the transformation. I would assume it does.
If you keep the stats from all your other equipped items I see no reason why a socket would not also carry over into transform.