11 minutes ago, Lloth said:
Somewhat true. To clarify so it is not misunderstood, it actually works like this:
You use h2h skill for damage. Your average damage is based on level. Your offensive and defensive values (offiense, defense, disarm, shield disarm, etc.) take on the values of whatever weapon you were wielding when transformed.
So if dual wielding, for example, axes... you would have avg 27 (I think, don't quote that part) h2h attacks with the following values from the weapon selection table:
Axe
4
-4
-2
2
1
Kinda true.
Your offensive values are based off the weapon, like you said, but not defensive since you don't parry when transformed, only dodge.
Secondly, when you transform, you take on the properties of the weapon you were wielding. Meaning, that if I wear a flail, my attacks are not hand to hand attacks, but flail type. That's why you wield a weapon your opponent DOESN'T know before you transform.
The cool thing is it doesn't pull from YOUR proficiency in flail, but your proficiency in hand to hand. Which can let you do some really sneaky, badass shit.
Some pro tips that I learned as Ekhurift(werebeast ranger Syndi L):
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The avg of a weapon doesn't matter when you transform. That's why I had throwing axes, frozen flails, and shock whips enchanted to the highest I could get them. +8/+8 hit/dam so I could max out my hit/dam.
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Since you're pulling from your hand to hand proficiency, NOT the weapon proficiency, when transformed, you can use a weapon YOU don't even know. I would use an enchanted mace when fighting other rangers. Like I said, sneaky sneaky.
So.. you were kinda on the right track.