Just had a bit of a thought here. Since RP points are a fairly objective way of measuring RP impact (as good as we are likely to get anyways), and the limiting of quest class/race/cabal entry (even promotions?) is typically to make sure you have made a suitable RP investment, so how about using RP points to buy those things?
You can spend xxx RP points to buy your remort to psi, your cabal entry opportunity, or whatever. The staff is still in control because they award the RP points, but it is up to the player to allocate them to whatever purpose they have for their character.
There are some really good points to this that might solve some very persistent, difficult problems:
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Objective -- Everyone pays the same amount of RP points. There can't be any accusations of favoritism or that x player had an easier time than y player. Everybody has made a (fairly) objectively equal investment to receive the same reward.
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Balanced among staff members -- Since RP points can be awarded by many staff members and they are rewarded to all players, the personality of the staff and/or relationship to the player wouldn't factor into how quickly somebody got what they were seeking.
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Measurable progress -- I know how close I am to earning xxx reward, and I know what I have to do to get it. No more RP directly specifically to garner the approving IMM's attention. No more timezone issues. No more waiting without knowing if you are getting anywhere or not. None of that.
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More incentive to RP; more RP point sinks. Good behavior is rewarded with objectively faster progression.
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Allows limited automated progression WITHOUT allowing trash (needs to spend effort/time to accumulate RP points from staff members) or favoritism (objective, doesn't rely on other players) problems in progression.
