2 hours ago, Wade said:
I think the difference between top tier gear and entry gear is too big.
1 hour ago, f0xx said:
I completely disagree. I can guarantee you that for every most "top tier" pieces of EQ you can name, I can name at least 5 alternatives.
[EDIT] And then you even have diminishing returns. That's one more thing that lessens the gap between top tier and mediocre gear.
You don't think the difference between black-steel,chimera,tainted etc and a godsuit is too big? Just compare the stat lines, there is a huge difference. I honestly just don't think the game is balanced at the godsuit level, things like basic defenses and skills don't work, heck some entire classes have fallen off the grid due to it.
2 hours ago, Wade said:
Back in the day after a full loot, you could potentially go grab a suit of mithril gear and a power staff, some vials then have a decent shot at pk.
1 hour ago, f0xx said:
That's somewhat true, but has absolutely nothing to do with the top tier gear being too good compared to the mid tier gear.
Back in the day we had more players, so the godly tier EQ was distributed among very few top players, so most of the players were wearing rags. Couple that with the fact that most of the players back then didn't know how to itemize properly, hell most of the players don't know that even nowadays. As time passed, multiple threads about lack of rares made the IMMs bump the rare limit many times. Also many extremely potent non-rares were introduced. Also the playerbase got smaller. Also new items got introduced which gave many many great alternatives to the "top tier" gear.
The average power level of people you'd fight was much lower, 60hit/dam WITH 40 saves wasn't a thing. With the average being lower, the gap between the entry level gear and what they were using didn't feel as big and if we're not going to lower the stats of the godsuit items, we should make the entry items better. I guarantee you'd see more moderates if baseline black-steel gear gave you 40hit/dam and 20 saves which might lower frustrations, and lower frustration means less people quitting.
2 hours ago, Wade said:
No one will be scared to lose gear if it's only a marginal upgrade.
1 hour ago, f0xx said:
The strong PKers rarely even loot nowadays, and people still don't want to fight them. Not just that, but many of the best EQ slots can be filled by items which can not even be looted from you. So I don't see how anything gear-related will solve this imaginary problem.
I don't know why you think this is an imaginary problem, I guess you aren't in contact with as many ex and current players as I am. Its a legitimate problem or at least a very popular opinion. People tend to not want to fight people if its considered unfair, the only character I've refused to fight and would purposely dodge recently was Kotrag WITH the ash cloak because in my opinion it was unfair. Instead of dismissing what multiple people are saying and believing nothing but yourself, you need to make an effort to listen. You have gaunticles here, a recent player who no longer plays (which is the prime candidate for who you want to retain) telling you exactly why he feels the way he does, listen to him, work with him, ask him leading questions to gain an insight into why. Offer up suggestions and see what he would think. Don't just shoot down things because you don't like change.
1 hour ago, f0xx said:
Firstly, loosing the feeling of progression is the biggest bane of any game. Noone wants to excel in a game while gaining no real advantage due to his excellence.
A lot of competitive games would disagree with you: CSGO, DOTA, Starcraft. They all have no form of "progression" besides your skill level.
http://store.steampowered.com/stats/
Most of the most played games have no form of progression. Unless you want to count cosmetic upgrades and the like, in which case we have similar things like rp bought rooms and items, renamed items etc.
1 hour ago, f0xx said:
Lastly, I find such threads very comical. Everyone and his brother pretends to know the answer to the revival of the game, while at the same time most don't even grasp the most basic concepts of it.
Whats your answer then? You've awfully quick to shoot down many ideas but hardly ever offer any yourself.