I never understood how the Syndicate, a for profit organization only deals with Bounties. There is no RP thievery, arson, kidnapping and so on. It's like a pure PK cabal. SYNDICATE: 1 Bounty collected, or 1 PK on a strong opponent. Don't exhibit 'trashy' PK. 4 Clan Quests. Level 50 not required, but Level 50 PK range is.
Rob , command that allows you to rob people.
That's the induction requirement. Doesn't mean you will get anywhere in the cabal.
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There is no RP thievery, arson, kidnapping and so on.
That's not true. Nothing stops you from doing it. Kayla abducted princess Orelinde and tried to sacrifice it to Lloth if I remember correctly? Also there was a robbery some time ago that stole a percentage of everyone's bank accounts. It's perfectly doable. Syndicate is a shadow organization bent on making profit. Should it be evil only? I don't know. The whole idea of putting money above morale sounds pretty evil to me, but then, so does destroying cities and killing everyone who lives in them. Syndicate would be very dull if it's made into an evil only cabal. That being said, it's doable to RP a neutral syndicate and Ekhurift is a perfect example.
So a neutral syndicate hunting and trying get to kill people because business is business is against align?
There are two of those right now...
7 minutes ago, Kyzarius said:
So a neutral syndicate hunting and trying get to kill people because business is business is against align?
No?
well that seems what is being said here. Which is against the common neutral syndi rp.
1 hour ago, Kyzarius said:
well that seems what is being said here. Which is against the common neutral syndi rp.
Yeah I guess you have a point, especially after Anume's comment. But lets not call out characters. They are playing by the rules, which in turn have been standing for quite a long time.
But there is a conflict indeed - if a neutral character needs a really good reason to kill someone, and greed is not good enough, then I guess all neutral syndis, up to this point, have been OOC. It's a pretty big accusation to make, but that's what comes out of it.
im not calling out characters, why are you so insecure lol
Neutral syndi goes a bit along the same lines as goody tribunal.
The goody trib may capture another goody but he won't be the one executing them, so they do not get damned for this.
Similar to this, the neutral syndi did not place the bounty.
Bounties have always been viewed similar to cabal wf. It is enough of a reason for a neutral to kill someone else if they are at war, it's enough of a reason for a neutral syndi to kill someone who has a bounty. It's just a job for them though, they do not kill out of malice nor ask anyone to place a bounty.
As to neutral syndi rp, this has always been something rather tricky. Greed should never be the only motivating factor in letting a neutral join up. It can play a role, but not the major one.
ahh, thanks for clarifying.
26 minutes ago, Anume said:
The goody trib may capture another goody but he won't be the one executing them, so they do not get damned for this.
Following this logic, a goody guy can stun another goodie who eventually dies to someone else. The fact that he didn't deliver the finishing blow means he is not responsible for his death then?
I remember Dey's avatar paladin was outcasted because a goodie trib kept attacking him. He stunned the goodie trib who eventually died to the roaming mobs in the forsaken lands.
It's a matter of aggressiveness. The goody trib has a job to do, the one he hunts should rather evade than stun them if possible. This has always been one of the downsides of being a goody.
So that explains neutral pk for syndi but what about raids?
A raid is different, it is less personal and part of a more large scale fight for territory and lifestyle. The degree of civilian casualties is impossible to predict and this is something taken into consideration by neutrals calling raids. The purpose isn't to kill people and so it isn't really evil.
Thats just my opinion, not trying to say this is exactly every neutrals RP.
Well, I'd say the purpose is definitely to kill people, but it's killing in war rather than murder.
Yeah.. its DEFINITELY about killing people, haha.
I thought raids were more about crippling the city infrastructure and creating fear and instability. Of course guards are targeted but citizens are free to flee and wont get chased down and murdered by the raiding party. But yah seems the consensus is that raids are acts of war and waging war is not inherently evil.
Civvies definitely get killed by raiding mobs.