I meant the disarming not costing me output. I'm still casting twice after rewielding it. This was a bad example considering the uneven match-up.
Evil with protection vs evil without already gives the one with a huge bonus. Add in gear and it's not fair. He was never going to win THIS melee fight. Make this invoker neutral and his damage dealt increases by 15 percent or so. A neutral warrior in wm was hitting me for caps 5/6 times a round with this AC. Double rounds would have really hurt.
I meant the disarming not costing me output. I'm still casting twice after rewielding it. This was a bad example considering the uneven match-up.
Evil with protection vs evil without already gives the one with a huge bonus. Add in gear and it's not fair. He was never going to win THIS melee fight. Make this invoker neutral and his damage dealt increases by 15 percent or so. A neutral warrior in wm was hitting me for caps 5/6 times a round with this AC. Double rounds would have really hurt.
very true on the protection spell.
The overall fight being insurmountable or not isn't the point of my advice.
It is that performance was much much less than it could of been. Could the strategies and changes I suggested win the entire fight hands down? probably not.
Would they have made him harder to kill, hurt you much more, and resulted in a better engagement overall, I believe so.
Didn't see him blinded once, not once was hellstream being spellkilled. That pet is nasty big help. Letting an invoker hellstream away with his weapon. That never happens when I fight Blademasters as my invoker. Just saying.
Didn't see him blinded once, not once was hellstream being spellkilled. That pet is nasty big help. Letting an invoker hellstream away with his weapon. That never happens when I fight Blademasters as my invoker. Just saying.
I didn't blind because I needed to predict the bash from the zombie.
In order to spellkill you need two handed weapon. I love it when someone tells me to fight a mage with a two handed weapon.
Just sayin'...
Either way, thank you for your advices guys.
I guess I should post only winning logs like everyone else ;)
You keep a two hand , then draw after you get the spell kill or snakespeed.
And you lack knowledge.
A blademaster can not spellkill and predict at the same time.
I could have done the "draw" trick, but I still risk the round firing right after his spell and the zombie landing a bash before I've drawn my weapons. It's not a risk I am willing to take, for a meager wound/injure from the snakespeed.
No idea why you didn't change to a fire weapon. You used to dual the rod of stars all the time on other BLM's. Now you can even have a decent common 2h with fire damage polearm.
Think ya'll are missing the point of him not wanting to get bashed by the zombie. Everything ya'll are suggesting would work fine against a regular 'voker.