Aabahran

Attacking pets has a 1 round delay before player joins combat

status Won't Fix
declined by Erelei ·
reported anonymously ·
priority · Low category · general
This post contains player-specific information and has been hidden to protect the reporter's identity.
Edited
This post contains player-specific information and has been hidden to protect the reporter's identity.
Edited

Try "murder", not kill. You won't be pulled into combat for at least a round and that's by design.

This post contains player-specific information and has been hidden to protect the reporter's identity.
Edited by Sandbox
Anonymous

I'm sorry you were told wrong. It is by design, because I designed it that way to prevent double rounds, which is an issue that players have complained about for years.

The issue in question is about the player not joining in combat when the pets are targeted first as opposed to when a player is jumped by a pet class.

Which is currently not a bug. The player joins combat a pulse later.