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PK range

Just an Idea for Pk range.  More often then not I'll be playing and I notice that some players who are well dressed and possess high ranks in cabals don't really attack each other.  They'd often rather take the easy route and go after a fresh 50- someone dressing.  Now I'm going to hear the same bs like its been this way forever.  Yeah well screw you there is nothing wrong with changes, or discussing them.  So if you don't have anything constructive to say then don't say anything at all.  That's the whole point of (ideas/suggestions).  THERE IS ALOT OF SKILL INVOLVED IN PK I AM WELL AWARE OF THIS

 

Maybe we can base Pk range on a points system where everything is factored in at level 50.  I don't care what anyone tells me, equipment is an enormous part of PK.  I watch two top dogs ignoring each other for whatever reason, yet they'll go attack someone weaker then them for whatever reason.  If we had maybe 2 tiers at 50 taking into account only Eq and cabal rank it might allow for people who are new to actually try new things and not get frustrated when they die because based on their In game Knowledge and lack of experience they'd only be fighting people within that skill level.

 

Just an Idea.

I'd like to see IMMs instigate some PK interactions between top tier characters...

Something like dropping a big ass TOWER in the middle of one of Tribunal's cities to incite some... 🙃

It's all fair game in PK.  Those that last longer and delete less earned the advantage.  Just my 2 cents.

I think your solution is something close to impossible, but you make an interesting observation. I've heard multiple players (more skilled than me) comment about successful/decked characters completely refusing to engage even if their cabal is attacked. 

My comments are more along the lines of "wow I died fast", "I wonder what it's like to enter a command during combat", or "yay, it took 3 rounds to kill me!" I accept my role as the breakfast of champions, but it would be cool to find a way to encourage tougher characters to fight tougher characters.

1 hour ago, Valek said:

It's all fair game in PK.  Those that last longer and delete less earned the advantage.  Just my 2 cents.

Maybe players would delete less if they weren't getting three rounded by decked players.  While the Elites just ignore each other?

 

Elite players Salivate at the thought of an easy kill like it actually means something, yet when the tough fight comes along and the fight may be tough nothing happens.

Edited

I have never been the type of player to ignore PK or any of that. It irks me as well to see characters just rest on their laurels and not putting themselves into any sort of challenging situation. I wish they got punished somehow, but i don't know what would be appropriate.  Zero CP gain while in your cabal is a start.  Cabal demotions.  Losing EQ, your cabal IMM comes in and says yeah, you don't really need this adeptus torso, you're not putting it to use and your comrades could certainly benefit from it .

1 hour ago, Iznazti said:

Just an Idea for Pk range.  More often then not I'll be playing and I notice that some players who are well dressed and possess high ranks in cabals don't really attack each other.  They'd often rather take the easy route and go after a fresh 50- someone dressing.  Now I'm going to hear the same bs like its been this way forever.  Yeah well screw you there is nothing wrong with changes, or discussing them.  So if you don't have anything constructive to say then don't say anything at all.  That's the whole point of (ideas/suggestions).  THERE IS ALOT OF SKILL INVOLVED IN PK I AM WELL AWARE OF THIS

 

Maybe we can base Pk range on a points system where everything is factored in at level 50.  I don't care what anyone tells me, equipment is an enormous part of PK.  I watch two top dogs ignoring each other for whatever reason, yet they'll go attack someone weaker then them for whatever reason.  If we had maybe 2 tiers at 50 taking into account only Eq and cabal rank it might allow for people who are new to actually try new things and not get frustrated when they die because based on their In game Knowledge and lack of experience they'd only be fighting people within that skill level.

 

Just an Idea.

There is merit to this and also a problem.  Some cabals and combos can absolutely tool some classes regardless of rank.  An invoker  without a cabal will be a royal pain for any paladin regardless of rank.  But, have them fight a berserker or warrior in Gladiator and they've got an uphill battle.  The type of coding involved to speculate which classes and what equipment would make up each tier would take a huge amount of effort.  Each and every item would have to be catalogued and given a point based upon what it does against who.  I'd gladly fight a berserker decked out in nothing but saves gear that gives him 60 across the board but only 30/30 hr/dr if I'm playing a warrior or ranger. 

I'm not saying it can't be done.  But, player skill would also make a huge difference.  If one of @f0xx's blademaster's was running around in common gear, I'd still pit him against someone decked out in Adeptus.  If @Twinblades713 rolled a shaman who had a buckler and a dented mace.....I'd be concerned.  Ranks in cabals helps some more than others and against certain foes.  A Trusted Mysterum isn't really much of a boost in comparison to a Trusted Temporum against some classes.  Other cabals get significant boosts against everyone.  Take Syndicate.  Its a boost against everyone at Trusted.

I'm all for implementing tiers, but we somewhat have a solution for this in Journeyman.  I have no idea how often it is handed out, but I've watched some characters roll up in a day and get DECKED out.  I mean near full adeptus, nimbus, orb of fear, etc.  in two days worth of playing time.  I'd suggest instead giving an active buff that can be given in the form of a repeatable quest but only available within the first five hours of pinning.  Kinda like outfitting for cabals but slightly more competitve.  This way, you still get the danger of having to fend for your life against the big dogs but you're also not 3-rounded.

6 minutes ago, egreir said:

I have never been the type of player to ignore PK or any of that. It irks me as well to see characters just rest on their laurels and not putting themselves into any sort of challenging situation. I wish they got punished somehow, but i don't know what would be appropriate.  Zero CP gain while in your cabal is a start.  Cabal demotions.  Losing EQ, your cabal IMM comes in and says yeah, you don't really need this adeptus torso, you're not putting it to use and your comrades could certainly benefit from it .

I don't tend to ignore PK either.  But, I'm not just coming to fight because the other person wants it and wants it NOW.  I'm not on their time schedule.  If you attack my cabal, I will come defend.  But, how many times have you been heading to Gear only to have someone 'knock' and then the moment you lay a beating on them or they risk dying, they vanish.  You ended your  Gear trip, Desolation or whatever for literally five minutes of combat after which they log out.  At other times, I'm in the middle of an intense RP plot developement and someone decides they have 10 minutes so they'll knock and see what happens.  Again, I'll respond as long as they are going to stick around.  But, show a habit of logging out over and over again and sooner or later I stop.  Screw that.

Edited

5 minutes ago, Archbishop Monk said:

  You ended your  Gear trip, Desolation or whatever for literally five minutes of combat

I'm not leaving a Gear trip because someone takes my standard.  I will go get it when I'm done.  There are two points to this thread though.

How do we encourage new players to "catch up".

How do we get Elites actually fighting Elites?

When do we call players out for douchbaggery?

 

Mud is Rp enforced.  I think we can do better to try and balance the gap.  I know for me personally I am pretty good at a few classes, but put a warrior in my hand (Carey) cough.  Im absolute shit!  Would be nice to try and bridge the gap in these cases.  Its tough to learn when you're frustrated.  We're all only human.

Edited

Obviously it’s a pattern of behavior that would be punished. Not just a single occurrence

I remember making a post like this a while back in General Discussion... I was attacked pretty heavily for it. Glad to see I’m not the only one that’s made this observation.

Even something like this.  We all start at PK level 1  You get a kill you gain points.  The more kills you get the higher your points.  As you get kills You go up PK levels.  A lower pk Level can always attack a higher one, but a higher one can not attack a lower TIER UNLESS attacked!  When it comes to Cabal Warfare We can work out similar to armies, where if you're cabal has killed the other cabal more, your armies press further into the enemies territory!

The further your enemies is within your camp, the less Cabal powers you have.  You keep all your stuff from Vetran, but start loosing trusted abilities.

Theyre can be a leader board for PK's in all the tiers.  People will want to climb the ranks to be on top.

Edited

Instead of convoluting the PK environment with automation or another point system, why not let cabal IMMs enforce standards for their cabal members?

If @Anume, for example, sees someone ducking a bounty maybe take that -25CP she docks you as encouragement to try instead of taking it to Prayer Forum and bitch and moan for being docked CPs for failure to live up to cabal duties?

There’s a level of entitlement and just overall ridiculousness that has become the norm when an IMM does ANYTHING for the betterment of the game or experience as a whole if you don’t agree with it. 

I remember straight up being DEMOTED from Trusted to Veteran while in Knight for logging off without my standard. 

 

Let the IMMs enforce standards in their cabals without incessant bitching and you’ll see this behavior change.

2 minutes ago, Iznazti said:

Even something like this.  We all start at PK level 1  You get a kill you gain points.  The more kills you get the higher your points.  As you get kills You go up PK levels.  A lower pk Level can always attack a higher one, but a higher one can not attack a lower TIER UNLESS attacked!  When it comes to Cabal Warfare We can work out similar to armies, where if you're cabal has killed the other cabal more, your armies press further into the enemies territory!

Then, what do we do about the classes that don't get many kills but are damn near unkillable?  Paladins for example or clerics?  Some of them may not get many kills, but that doesn't mean they can't horde up rares.  Imagine a dwarf cleric you can't PK though they are decked out in full Adeptus but only have one kill.  Meanwhile, you have 12 kils but have died 30 times and you are in your cabal outfit.  There has to be a way to balance that out.  This is why I was suggesting armor that is like a cabal outfit but for the uncaballed.  This way, you get a chance to fight rather than be 3-rounded.  Make it have a timer so you have to go do the quest again after it runs out.

10 minutes ago, Trick said:

I remember making a post like this a while back in General Discussion... I was attacked pretty heavily for it

That doesn't surprise me people are happy to harass anyone they KNOW they can beat.  They salivate at the thought of it, and introducing anything NEW that helps us actually KEEP new players is considered TABOO.  I've thrown out countless characters because I felt like it just wasn't fun.  I wanted to learn, but dying sucks ball!

4 minutes ago, Archbishop Monk said:

Then, what do we do about the classes that don't get many kills but are damn near unkillable?  Paladins for example or clerics

They start getting looked at and brought into line with other classes.  We've got some new players.  Have we kept them is the question?

And yet, on the flip side, if you play a character who helps people rather than harms, you get insulted more times than not.  It's a catch 22.  If you don't kill people, you get called out for being weak.  If you kill people, you get called out for harassment.  If you kill every good in sight and log on for crazy hours, you are harassing people because you are decked and not giving them a chance  to even get armor.  But, if you sit in your cabal and don't hunt them down as an Elder, you are now demoted for not fulfilling cabal duty?

I can't count the number of evils I've had that don't just kill everyone.  Belsoqse had four pks, three of which were people coming for me.  There were people freshly pinned I could have just locked down and stomped flat, but instead I chose to RP with them.  Then, I got called out for being an Elder and having less Pk's than an inductee when I RP MY ASS OFF to get where I was.  I didn't even ask for Elder.  I just RP'd.  But, I still had plenty of people roll up and insult me, sometimes a thinly veiled IC insult to a flat out OOC insult.

I'm all for making it easier for new people.  Almost all of my characters have the newbie channel just for that reason if I can get it.  But, I also don't want abuse.  I've seen people who can easily handle themselves in PK refuse to fight because they don't have the armor or cabal rank.  I am actually FINE with this.  What I have a problem with is repeat offenders.  How do we keep them from just farming someone new?

Edited

Don't derail this thread @Archbishop Monk.  There is something called balance.  Kicking the shit out of someone repeatedly because you can is harassment.  The end.  Some of you may get off on this, but I for one do not.  Then watching while you're getting the shit kicked out of you and then they just ignore other people is cowardice.  There is nothing that can change my mind.

How am I derailing it?  I am trying to figure out how to balance it so the people who actually need help get it while the people who don't need it cannot abuse it.  I don't want to see people decked steamrolling someone without gear in any way.

1 minute ago, Archbishop Monk said:

How am I derailing it?  I am trying to figure out how to balance it so the people who actually need help get it while the people who don't need it cannot abuse it.  I don't want to see people decked steamrolling someone without gear in any way.

Sorry I misread you post.  My bad.