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Allow minotaurs to be lawful

I hate to bring this up again, but if nobody tells you this you're never going to begin to understand how to fully enjoy FL.

Lets look at a snippet of one of your more recent posts:

I would consider that evil as well' date=' considering I'm not religious, but at least they have some sort of greater cause, whereas minotaurs do not. In my mind a good person is one that strives to make the world a better place, and in a chaotic goods mind, i can see how slaying evil would make sense.

Notice how you're consistently referring to your own opinion of what constitutes good and what constitutes evil? You're using your own definition of morality and ethics to argue with everyone else. But remember, the alignment and ethos system in FL (and any other fantasy game that involves good and evil sides, such as D&D) does not rely on public opinion. In fact, the system MUST NOT be subject to everyone's individual opinions because we would never be able to devise a system that satisfies everyone. In other words, we would never be able to create the typical fantasy world complete with the avatars, demons, undead, drows, elves, protection from evil, Neutrality religion, etc...

So what's the solution?

The solution is to have a very small group of individuals (and in some cases, a single person) define what is good and what is evil. This makes the game not only possible, but also more enjoyable for its participants.

But only as long as the participants are willing to play along.

If you want to fully enjoy FL, then you have got to stop picking at what you believe are "mistakes" such as minotaurs should be this, minotaurs should be allowed that, why can't minotaurs be like this, etc... What you perceive to be mistakes or incorrect interpretations are actually definitions. Everything you find in the game has been pre-defined, and its creators know very well that it does not reflect the real world or morality in the real world.

You think I don't see logical problems with FL's alignment and ethos system? I certainly don't think it's perfect. For instance, if I meet a thousand bad people from a certain country, I would never assume that everyone from that country is a bad person. Yet that is exactly how we define fire giants.

I have seen way more monsters than you have, and I can assure you that I don't agree with each and every creature's alignment. I have even assigned alignments to mobs in areas I created, despite the fact that I don't personally think that mob is good/evil.

But I do it because we're working, out of necessity, to create a fantasy world.

In short, if one wants to enjoy FL or any other fantasy game, one must be willing to suspend their disbelief. Consistently challenging others (in a world built by others, I might add) by using your own standards for good, evil, order, chaos, minotaurs, etc... is just as reasonable as saying, "You're wrong because I said so."

Which makes the game less enjoyable for everyone.

pulls out his RPGA DM certificate

Minotaurs are not evil.

Minotaurs are not lawful.

Therefore Minotaurs are neither lawful nor evil and in the rare occurence there are a few, you must travel to Gehenna to find the ONE Lawful Evil Minotaur that's also a half-fiend.

Therefore, I am DM, and and as I agree with the IMMs (aka the DMs), I pull the DM trump card and that is that.

REDMARKERED. BE NICE.

I hate to bring this up again, but if nobody tells you this you're never going to begin to understand how to fully enjoy FL.

Lets look at a snippet of one of your more recent posts:

Notice how you're consistently referring to your own opinion of what constitutes good and what constitutes evil? You're using your own definition of morality and ethics to argue with everyone else. But remember, the alignment and ethos system in FL (and any other fantasy game that involves good and evil sides, such as D&D) does not rely on public opinion. In fact, the system MUST NOT be subject to everyone's individual opinions because we would never be able to devise a system that satisfies everyone. In other words, we would never be able to create the typical fantasy world complete with the avatars, demons, undead, drows, elves, protection from evil, Neutrality religion, etc...

So what's the solution?

The solution is to have a very small group of individuals (and in some cases, a single person) define what is good and what is evil. This makes the game not only possible, but also more enjoyable for its participants.

But only as long as the participants are willing to play along.

If you want to fully enjoy FL, then you have got to stop picking at what you believe are "mistakes" such as minotaurs should be this, minotaurs should be allowed that, why can't minotaurs be like this, etc... What you perceive to be mistakes or incorrect interpretations are actually definitions. Everything you find in the game has been pre-defined, and its creators know very well that it does not reflect the real world or morality in the real world.

You think I don't see logical problems with FL's alignment and ethos system? I certainly don't think it's perfect. For instance, if I meet a thousand bad people from a certain country, I would never assume that everyone from that country is a bad person. Yet that is exactly how we define fire giants.

I have seen way more monsters than you have, and I can assure you that I don't agree with each and every creature's alignment. I have even assigned alignments to mobs in areas I created, despite the fact that I don't personally think that mob is good/evil.

But I do it because we're working, out of necessity, to create a fantasy world.

In short, if one wants to enjoy FL or any other fantasy game, one must be willing to suspend their disbelief. Consistently challenging others (in a world built by others, I might add) by using your own standards for good, evil, order, chaos, minotaurs, etc... is just as reasonable as saying, "You're wrong because I said so."

Which makes the game less enjoyable for everyone.

well said.

Dude, I hate to bump this, but I just want to thank all of you for making me laugh my *** off.