I suggest non-rare eq repopping when they've been pried off a mob.
Problem is:
evil thief pries eq from lightwalker mob.
Lightwalker goes there...can't get it, can't kill the mob to make him repop...can't do ****.
That's my idea.
I suggest non-rare eq repopping when they've been pried off a mob.
Problem is:
evil thief pries eq from lightwalker mob.
Lightwalker goes there...can't get it, can't kill the mob to make him repop...can't do ****.
That's my idea.
I typed out a nice post, then realised you said non-rares and not rares. ![]()
I like the idea. Perhaps with a timer, that is synchronised with when the mob would normally repop. That way, the item wouldn't repop for a while when people are around, etc. etc. just the same as if the mob was killed.
Dey
EDIT: And my post above is redundant, because reading what you posted, I've just suggested exactly what you suggested above. Ignore me. ![]()
good idea, but since I never play lightwalkers, I hate it!
Repops don't take long. They occur naturally. If the item is a non-rare, you might have to wait a whole 20 ticks, if that?
I've seen it when a mob has been disarmed for their weapon, and I've gone to that mob a long time later and it doesn't have that weapon back, because it hasn't been killed. I meant in the above example, if that item that was pried or whatnot was a common item, for it to repop when the mob normally does, rather than just not have the item repop at all until the mob has been slain (which can't be done if it's good VS good). A small extension on Warpnows idea. Unless that is what Warpnow meant in the first place. Which looking back I think he did. Hah!
Regardless, it's the common item repopping on a mob thing, not the mob repopping itself.
Dey
I've seen it when a mob has been disarmed for their weapon, and I've gone to that mob a long time later and it doesn't have that weapon back, because it hasn't been killed. I meant in the above example, if that item that was pried or whatnot was a common item, for it to repop when the mob normally does, rather than just not have the item repop at all until the mob has been slain (which can't be done if it's good VS good). A small extension on Warpnows idea. Unless that is what Warpnow meant in the first place. Which looking back I think he did. Hah!
Regardless, it's the common item repopping on a mob thing, not the mob repopping itself.
Dey
Ahh..gotcha. Yeah, if a mob doesn't repop (doesn't die) then the item is still out there circling around.
Non-rare items can be requested from a mob even if they aren't wearing them or in their inventory.
But, the evil thief can't touch em, so he sac's em...thats the point.
Non-rare items can be requested from a mob even if they aren't wearing them or in their inventory.
Are you sure?
Right before I posted this I was unable to request a golden sun from the asp king because it had been stolen from him.
Yep, Warpnow is right. If the mob doesn't have it, you can't request it.
Dey
I agree that the "item repop" would be cool'n'useful. Then you don't have to wait the freaking reboot.
You can wait for shifts.
A shift is a reboot, Mya.
Not realy.
You can have the gods rebooting.
And you can have the mud get out of Vthingies and he shifts to clean memory.
And then you can have the mud trip and force a shift out of the blue with a fall back to last save.
Heh. No, actually.
The rom command for a shift is "reboot".
Mud Maintenance, however, does an automated reboot every once and a while, which are our "normal" shifts.
And the third thing you described is because of a bug.
As Warpnow pretty much said...
"Reboot" in real life = "Shift" in FL...
It's just that sometimes it does happen unexpectedly as in the whole, "Planetary Anomalie Detected, attempting to World Shift" really means, "Hey, look, a pretty bug! Let's squash it by rebooting!"
Let's squash it by rebooting!
I'd say it's more of "Hold tight, we're crashing!"
I'd say its more like.
"Uh-oh, haven't seen this before! Lets just start over so I don't have to deal with it and hope whatever caused it doesn't happens again until we can fix it!"
Whatever...
Psh, everyone else had taken a poke at it.
It was my turn. ![]()