This is really old and changes have been made to gameplay/mechanics of formulas, but training should be the same.
From Viri:
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Grit your teeth and do not practice dodge or first parry at all.
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Powerrank to horse stance by that time you will have second parry as well.
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Practice horse stance and second parry once or till 75% depending on how much time you want to spend.
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Create the highest beads you can, use any +mana items you can find to get 400 mana into them if you can.
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Reduce your strength to minimum, increase your dexterity and armor to maximum, keep hit/dam rolls to minimums.
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(empower defense) fight lots of little mobs, with second parry practiced and nothing else. Horse stance will go up rapidly, as will second parry. If you are getting hit lots, find good non-hit/dam armor and fight lower level mobs. They will tend to miss almost always if you do this right.
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When second parry is very high or mastered, practice first parry, and do not empower defense at all that will prevent second parry. Remeber to have highest beads possbile at all times.
When first parry is done, wield any weapon you have not practiced and practice dodge. Monks with weapons/no-beads parry very poorly. For maximum effect rank up to drunken stance, get drunk and practice dodge, you will dodge everything.
- remeber to never be hungry, or thirsty, remember to have high int/wisdom/dexterity, and if you can get rid of light to practice blind fighting as well.
Trick is to suffer through those first 20 ranks without defense. Since monks can't really do much in those ranks anyway, its not big bother.
Virigoth
Strikes and Lag protection.
All chakhrea (sp) and the little strikes from Crane Stance go through prot. shield. The chii bolt is what you use when you want to take down the prot. shield so your charmie/friend can bash the guy to death, OR to deal with other spells like armor, shield, force field etc. (Hmm force field, why would any monk without magical beads want to take down force field hmm..)
As to stances, I have not played a monk at high rank so I donít know (Ask Sirant),but theoreticly:
Horse: Mastered its pefect against half-warriors. (dk, paladin etc.) Also excelent against vampires, psi's and necros for reasons you will find out if you use it. Its mainly a defensive stance so long fights.
Drunk: Perfect stance against those whom you have ****ty parry against. Get very very drunk and watch yourself dodge everything. Also, this is I belive the ONLY defensive stance in which you can trip (not wth "trip" command, but with some other skill that has new power in this stance, Ill let you find which one).
Mantis: The super safety stance. You are imprevious to single of most nasty things like bash, trip, bj etc.
Buddha: Stance of choice against heavy magic hitters like Invoker and Psi. If you find yourself wimmping out before you even touch the guy, this stance will reduce their damage to nill. Also great anti-maled stance but makes for long battles.
Crane: The "little adds up to lot" stance. Good to wither down mages and clerics in fact anyone who depends on mana over long run. The little strikes from this stance will not only slightly lag, but also cripple mana/moves of target, not to mention higher freq. of regular chakheras and hit bonus. Perfect for classes that dont hit hard, but are pain in the *** to take out. (clerics and paladins?)
Tiger: Known as ranking stance. Great substitute for cranse stance as well if you can chase well. ****ty defence in trade for great offense. (I think it has best damage of all stance with regular attacks).. I call this the no-brainer stance, if you use it against warriors or half warriors you will most likely get diced.
Drunk: the "training" stance. Lots of attack that are weak, perfect to train, or to kill someone off if you have high anatmoies. Combined with tactical use of Time Rod this stance is super dangerous.
Dragon: The "holy ****" stance. You dont hit many chakheras but if you do.. Heh.. This is meant to be the monks "one hit kill" stance or as close as you can get to it. Dragon is perfect against fighting pure and half warriors on offense. Your kick is awsome, your disarm is great, your shield disarm rules, and you have size and hp bonus so you dont have to worry about bash so much or trip if you fly. And if you manage to hit off phantom dragon, all you have to do is trip usualy...
That is all I have from theoretical view. I've never played a monk past 35, too damn boring without spells and detect invis. Even though they would make great justice.
Virigoth
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Offense: No, Defense; Yes (More opponents mean more hits to block mean more blocks)
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Use of skill counts, (Hit or miss) but you never learn from your mistakes.
3)Luck peaks out but it also fluctuate, so if you have +12 luck totally you will usuly be at lady luck but if you have +4 luck you might occasionally be there untill your luck drops a bit lower.
4)Different classes learn different weapons faster. Mages suck at sword, warriors excel at all weapons, dark knightís are better then mages in most weapons but slower in spells etc..
- Not sure.
6)Practice weapons are the best there is for practice as they are made to practice with and will usualy result in faster progress then normal.
- Code wise: Only in case of anatomies will you learn faster from PC. Gamewise, sparring with a player vs mobs has MANY advantages for example he can hold no-remove weapon and you can master disarm while you train sword etc.. or blind fighting or trip etc.. etc..
ENCUMBERANCE:
area: weight: monk skills:
arms 10 martial arts b
legs 10 kickboxing b
hands 5 martial arts a
head 5 sense
feet 10 kickboxing a
body 5 speed
waist 10 speed
torso 15 extra attack
