forums wiki races classes cabals religions world history immortals all pages bugs items helps stats changes calendar map login donate play now

Mino charge question

They do not have a disadvantage, they require alot more finesse than people give them credit for. Zerks used to be about rage and lag when the pbase was huge because the great eq was alot more spread out. There where also alot more of the situations where you could lag someone, because the skill level was not as high. Now it comes down to making one mistake is nearly irrepairable, which is ROUGH.

Also all minotaurs get a lag charge.

so then the charge in question would not be a valid point in the argument of "see? zerkers don't suck"

also, to the conterlag while zerker has a staff issue: every class that can counter charge has more defensive ability than a zerker, period. warriors have the lores and pugil, meaning if you wield the staff, that zerker is gonna be outmeleed fast. monks simply have to prepare properly and the zerker is toast. blademasters in bladerush (or whatever its called) with weapons held low and prediction charge will outmelee the zerk.

my point being that charge flee can be rendered useless just as easy as it can be used.

so then the charge in question would not be a valid point in the argument of "see? zerkers don't suck"

also, to the conterlag while zerker has a staff issue: every class that can counter charge has more defensive ability than a zerker, period. warriors have the lores and pugil, meaning if you wield the staff, that zerker is gonna be outmeleed fast. monks simply have to prepare properly and the zerker is toast. blademasters in bladerush (or whatever its called) with weapons held low and prediction charge will outmelee the zerk.

my point being that charge flee can be rendered useless just as easy as it can be used.

Except this is a warrior we are talking about

And no, a blademaster in ironarm stance won't. This is why.

Zerk charge. Add 2 rounds of lag.

Blm disarms after those 2 rounds, add 2 more. Zerk flees, rewields, charges, add 2 more.

In the time it takes you to disarm, he can get, and wield the weapon in the same round as he was disarmed. That is only a viable tactic if you can land certain critical strikes based on anatomy, which I have already stated is a moot point since you pull four rounds of lag from a charge then a crit strike.

Predicting also is ineffective, since it does nothign to stop that lag. Which is the killer. Any warrior will outmelee a blm in a straight fight, blms rely on combat skills, onslaught and crit strike,

Except this is a warrior we are talking about

And no, a blademaster in ironarm stance won't. This is why.

Zerk charge. Add 2 rounds of lag.

Blm disarms after those 2 rounds, add 2 more. Zerk flees, rewields, charges, add 2 more.

In the time it takes you to disarm, he can get, and wield the weapon in the same round as he was disarmed. That is only a viable tactic if you can land certain critical strikes based on anatomy, which I have already stated is a moot point since you pull four rounds of lag from a charge then a crit strike.

Predicting also is ineffective, since it does nothign to stop that lag. Which is the killer. Any warrior will outmelee a blm in a straight fight, blms rely on combat skills, onslaught and crit strike,

why the hell would you be in ironarm? that would fall under "you werent prepared"

I would like to know how Imms feel about the Mino charge on warriors because I have always liked mino's and prefer them to the easy ogre and fires. I'm probably going to create another mino soon but was interested in if any changes were being devised at the time.

I don't have issues with the initial lag.

I just don't think anyone else gets to charge, lag, flee, charge,...no lag here for everyone else, yes?

EDIT: If I'm wrong about the second charge not causing lag for other classes, then I have no issue with minotaur lag.

I would like to know how Imms feel about the Mino charge on warriors because I have always liked mino's and prefer them to the easy ogre and fires. I'm probably going to create another mino soon but was interested in if any changes were being devised at the time.

I have to counter you here.

In my opinion, minos are better warriors than ogres and much better than fire giants. And you seem to agree.

why the hell would you be in ironarm? that would fall under "you werent prepared"

Because you mentioned the disarming stance. Which would be Ironarm...... Wtf, how do you argue with someone who proves all your points?

On a side note I have literally tried all stances, and possible weapon class combos. They all end the same. In straight melee it is a close fight, it is the fact i cannot enter commands while he is charging that is the problem.

Well.. I guess I can agree that minotaurs being countered should not dish out lag, but you guys claiming that flee, charge, flee, charge is the be all end all are simply misinformed. Talk with Niall, Lahnidas, Koortu, and others. They have all overcome it, and you can TOO! This message is brought to you by "Minotaurs CAN be beaten."

I will be honest.

I really can't see how a charging mino can defeat a BLM. Even if you are not predicting the charge he should still be eating great damage from the counter.

Not just that but I don't believe that he can completely laglock you via charge. You have acupuncture and can use curatives.

And as another note there is still the option "crit eye"

Well.. considering there hasn't been any threads about minotaurs until just now, I have a hard time believing this is another one of those 'kurvikhel' moments, if you know what I mean.

There have been quite a few mino charge threads actually.

Agreed. Minos have been getting ragged about since before kurvikhel, you where just not on the forums if memory serves.

Oh. Right. My bad.

Yet...the words "Flavor of the Month" comes to mind....it's like a Shamrock Shake. Available once or twice a year.

I got you covered, Jibber.

flavor of the quarter would be more realistic

And I could care less about mino charge honestly. I can COMPLETELY see how getting charged by a minotaur should be bad. My only complaint ever about it was that the charge DID NOT go through, yet the lag did.

My only complaint ever about it was that the charge DID NOT go through' date=' yet the lag did.[/quote']

Like parrying a right hook away from your face and getting a bloody nose but no pain or damage.

Minotaurs already have heaps of classes (zerks, clerics, healers, shamans, bards, all mages) who they can charge at will. I think it's silly that the classes who are fully equipped with skills to avoid charge are still succeptible.

Every other opening skill similar to charge (cleave, ambush, backstab) can be countered by countering classes.

It does seem silly that a minotaur charge can be countered, essentially meaning that the charge never connects with its intended victim, but that victim still feels the effect of the charge.

my visual on this is that for other races, you are countering the weapon, not the person. perhaps to counter the horns, you are required a greater feat of accuracy, and thus take time to recover.

Dunno...

But mino's dont really have a vuln do they?

And they are giant sized...

And they can charge with any weapon and do heaps of lag repeatedly?

Sounds like a sweet deal