they have 2 playable classes, one of which has often questioned strength strength.
Mino charge question
they have 2 playable classes' date=' one of which has often questioned strength strength.[/quote']
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What has that got to do with anything?
For both those classes I would stick them in the top 3 AT LEAST if not the best.
We forgot to mention the big bulls eye they have stamped on their forehead.. and the large exp penalty they endure.
We forgot to mention the big bulls eye they have stamped on their forehead.. and the large exp penalty they endure.
gasp Not the exp penalty! ![]()
gasp, let's not bring up elf warriors/rangers and that cool little flail..![]()
But honestly, getting off of subject here.
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Paladin charge - I don't like it lags four rounds (but its on a timer) and if you counter you cop the lag. Never did, never will. HOWEVER, this is not mino charge (more below). On my warrior the paladin was still never killing me with only flamestrike casts vs counter though.
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Mino charge lags the mino 2 rounds and the target 2 rounds. Its ALWAYS been this way and we haven't been enduring lag locked charging people to death forever. This suggests that its perhaps not as bad as everyone is making out.
Charge is an 'opening' command - useless in combat. Therefore if the mino is getting the first strike you're doing something wrong (and if that something is your connection is dial up then its not something the code should not be changed to accomodate).
I fought paladins during 'charge death' times and after. Fought a lot of warriors who are happy to charge communers and mages to death as well. All simply get the same treatment - spam murder or some other skill/spell. In the case of mino's pick something that doesn't lag you so long you can't move before a flee;charge.
It really is this simple.
- You're a blademaster - twin counter and you're worried about some lag? Are you kidding? Got a log of your hp going down faster than his as he cops twin counters with no damage return? I'd like to see that because it doesn't seem possible.
I do have some ideas about charge and mino charge but I'm not getting on this bandwagon because I don't believe that the current situation is 'broken' or 'overpowered'
L-A
Imms?
IMM response #1: Flavor of the month.
IMM response #2: If they're eating the countered charge damage but still beating you up, you suck. G'night!
That was awesome.
IMM response #1: Flavor of the month.
IMM response #2: If they're eating the countered charge damage but still beating you up, you suck. G'night!
dies laughing
Sheesh..get off work and get the laughs I need from the forums.![]()
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What has that got to do with anything?
For both those classes I would stick them in the top 3 AT LEAST if not the best.
its been said before that their limitations are a balancing factor, as well as their xp pen.
also.
illithids are arguably the best necros too. comes with the turf of being an expensive race to play
its been said before that their limitations are a balancing factor, as well as their xp pen.
also.
illithids are arguably the best necros too. comes with the turf of being an expensive race to play
Lol exp penalty really is a lame 'leveller'.
So you have to kill 10 more kelp farmers? Big deal.
Shrug Mino charge doesnt worry me. But the fact it lags when he charges with a staff is a little interesting.
why wouldnt it? the charge for minotaurs uses their horns. i dont see why it matters if he has a staff or not.
Re:Raargant.
When prepping to fight this specific minotaur I have over 350 ac in all categories, a 63 hitroll, and a great weapon selection (mundane sword, spear, magic spear, magic polearm) Blms are designed to make use of their crit strikes, if one crit strike costs me six rounds of lag (opener charge, my two rounds from strike, and another charge) it is really not worth it. As for race I will leave that out for now, but suffice to say it is a strong race. My comment was never that mino charge is OP. What I am saying is that if you counter a skill, as in deal damage back for them trying to use it, and the skill does not go through, why the hell does the lag still go through. No other skill in the game is like this, maybe pally charge but I have not had a pally charge me yet. And even it if was a pally that can do it, they have a 2 tic timer before they can charge for lag again.
I would just like to know one real reason other than that is the way it works for this being that way.
RE: MCD
That is the thing MCD, when a mino warrior charges with a non charging weapon, they attack with their horns, the fact I am countering it shows that the horns ARE being countered, coupled with the fact I take no damage.
why wouldnt it? the charge for minotaurs uses their horns. i dont see why it matters if he has a staff or not.
Lol think beyond the charge.
A warrior with a staff = defensive nightmare. Someone who can charge lag and be defensive could have a nice advantage. I'd have to test it myself to know for sure.
I also agree that is very silly for a countered charge to lag the target.
I still prefer fire giants to minos though!
Fires will eat minos for breakfast with green eggs.
Here is another point MCD.
All the other big racial exp penalty races have a large vuln that at least part of the pbase can hit.
Minotaurs have no vuln.
I also agree that is very silly for a countered charge to lag the target.
Not really. There's just so much animalistic frenzy...the pain behind those poor minotaur's eyes...it's like getting charged by The Waterboy. You can counter, but you're still gonna feel it in the mornin', baby. ![]()
Mino's are large size? I thought they were medium. I've never played one. The RP just doesn't appeal to me.
Neutral sliths have no vuln and a tail. Their xp penalty was bumped to 500. Their "special" skills seperated into three. They still have no vuln. And when a great slith comes along, there will be much ado again.
Not really. There's just so much animalistic frenzy...the pain behind those poor minotaur's eyes...it's like getting charged by The Waterboy. You can counter, but you're still gonna feel it in the mornin', baby.
Mino's are large size? I thought they were medium. I've never played one. The RP just doesn't appeal to me.
Neutral sliths have no vuln and a tail. Their xp penalty was bumped to 500. Their "special" skills seperated into three. They still have no vuln. And when a great slith comes along, there will be much ado again.
Fight a slith with a piercing weapon. I promise they have a vuln. Just not a damage noun vuln.
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You are forgetting that Exp penalty means that their PK range allows for higher levels to kill them before even getting to level 50.
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There are several ways to prevent flee/charge including:
a. critical strike
b. reciting a scroll that blinds
c. fighting them somewhere where fleeing is not a viable option - including:
i. At the kaddar faeries or anywhere that they could flee into an aggresive mobile.
ii. Behind a closed door - preferably locked and nopass
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You are taking lag, and they are taking the same lag. They are taking considerable damage to your counter. You are not taking any equivalent damage. If you are not losing the fight, then charge becomes a moot point.
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Initiate the attack and you will not have to worry about being charged. Spam murder.
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If you are losing the fight, run faster and/or quaff a potion of recall or a pill of teleportation.
