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Ninja Melee Viability

All I have to say to that is charge;flee;charge;flee;charge.

Haha. Well said Twin.

All I have to say to that is charge;flee;charge;flee;charge.

So you assume I believe the charge;flee is not a cheap tactic as well? I'm not sure about that one. However I do know that taking it away completely would make an already underplayed class even less played. Though after Lamah I have noticed a huge influx of minos around. I made him originally to test watcher skills and because I wanted to be unique. As mentioned before there are alot of ways to stop or help slow down the tactic its the frail mages and communers that have a hard time, which is exactly what minos were designed for weren't they? I'm not saying this is the way it should be or not but I can suggest this..reducing the lag on the opponent (not the charger) to where the opponent can get a spell off sooner than the charger is able to initiate a skill or flee, or making it so you can only charge and stun maybe twice within the same hour. Other attempts at a charge will fail to stun with that hour or the next few. This change might make the ability less strong against the classes that have a hard time dealing with this strat. However as I am a strong believer of we shouldn't just keep toning things down without toning something else up. So my final idea would be to open minos to all aligns and see how that goes. What do you think?

Nah, what gets me is the evident possibility and probable likelihood of the charge lagging enough to flee, and get in another charge, much of the time. I've tested and looked specifically to see if this was the case, and I'd enter a command and wait for it to happen, only to see mr mino come in after he fled, and charge me once more. But I guess this technically isn't a mino charge thread. Regardless, I want to refer this to Celerity's proposal, which I think would be good for this topic as well, that might at least alleviate some of the necessity to use lame tactics.

Uhh ninjas. Yeah, I still think they're viable in melee. My feral ninja stood toe to toe with a couple of warriors. I'm not great at the melee anyway, so I didn't dominate, but I faired better than I should have.

I always considered Tetsunai to be the ultimate ninja and he use to assassinate like a mofo plus I've seen him lay down the law melee style too.

So my final idea would be to open minos to all aligns and see how that goes. What do you think?

-.- dont see this happening.

-.- dont see this happening.

Sure? Looks like theirs already a work in progress.

Sure? Looks like theirs already a work in progress.

huh? What you talking bout cledus!

Tetsunai was the only ninja I never managed to kill. He didn't manage to kill me either though, although I'd have been getting close to getting assassinated one time trying to tail him. He was too quick though Barnok & Moriath I killed a number of times. Barnok did kill my undead monk once though. Dual acid blast scroll whilst I was sleeping (half dead off the bat), stupid shadowstrike that wasn't dodgable and then autothrows out the arse. Basically, I got caught with my pants down.

On second thought, appears I must have killed Tet. Found a log where I was taking a reaming for an imm for killing too many people and the topic arose. Just on the experience I recall I was running around in circles in Val Miran and just couldn't tag him. After about 12-16 in games hours of doing this, I got the hell out of there.

Wait, you got yelled at by an Imm for killing too many people?

Moriath had cure critical.

Nah' date=' what gets me is the evident possibility and probable likelihood of the charge lagging enough to flee, and get in another charge, much of the time. I've tested and looked specifically to see if this was the case, and I'd enter a command and wait for it to happen, only to see mr mino come in after he fled, and charge me once more. But I guess this technically isn't a mino charge thread.[/quote']

This is another one of those ideas that has floated along for a long time. This is not directed towards you Twinblades, you just happened to be the one to mention it. For the clarification of the general populace, the idea that the charger can flee and return before the victim has time to do anything is a MYTH. The charger and victim are lagged the same amount of time in all cases regarding minotaurs. If you don't have time to do anything, it is because you have already entered one or more commands.

This is another one of those ideas that has floated along for a long time. This is not directed towards you Twinblades' date=' you just happened to be the one to mention it. For the clarification of the general populace, the idea that the charger can flee and return before the victim has time to do anything is a MYTH. The charger and victim are lagged the [b']same amount of time in all cases regarding minotaurs. If you don't have time to do anything, it is because you have already entered one or more commands.

Yes, I believe the charge lag is the same, but couple that with the lag you get from being fled from. That's where they get the edge, I believe. If you could move immediately after they flee, it wouldn't be as bad a problem, although it'd still be a problem. I think that's where the lag accumulates.

Wait, you got yelled at by an Imm for killing too many people?

Moriath had cure critical.

Yeah, I got a bit of a reaming. Having a read though, I did act like your typical 16yo kid though when approached. Gave a bit of lip. I was probably cheesed off because Lunicant had just multikilled said ninja (ie, feed those malforms baby) yet I killed him once and got a reaming. Not like a vamp gains any power from killing. I killed him once and left his gear in his corpse.

Obviously some people fail to remember that I wasn't exactly favoured by the gods. I once got slain for saying the word 'okay'. Apparently it isn't in medieval theme.

Ah well, all of that was 8 years ago now. I have matured (I hope), and past quarrels are settled.

Back to Moriath. He was a unit. Although he didn't exactly lay the smack down on Loucheran, he was certainly a handful. Louchey was pretty decked out and Knight leader so wasn't exactly lacking. Louchey ended up being wiped from existence by Sirant in the plot where he turned to the dark side. Ah, thems the days. Does spiser still float around?

Loucheran was a BEAAAST. I was so glad I was a Knight at that time.

Slith(before the changes), Warrior, Praetorian L, and Avatar. It was ugly.

I remember committing suicide with my monk due to the betrayal etc. He just couldn't take it and Moriath helped push 'em over the edge. It was good fun.

Despy doesn't lurk that I know of. Though I sure would be glad to see him around.

Loucheran wasn't an Avatar. My other slith warrior, Sslandith, was, however. Haha, I never really saw many slith characters around before Loucheran. Thought I'd give them a go. Quite frankly, they were hugely overpowered then I actually considered Sslandith stronger then Loucheran. More well rounded as well. Loucheran was all about damage. This lead to frustration against Shamans. I tossed a bit of saves in on Sslandith and found this much better overall.

Hrmm. Oh. And here I always thought Louchy was an Avatar. Hehe. He was still an abomination.

This is another one of those ideas that has floated along for a long time. This is not directed towards you Twinblades' date=' you just happened to be the one to mention it. For the clarification of the general populace, the idea that the charger can flee and return before the victim has time to do anything is a MYTH. The charger and victim are lagged the [b']same amount of time in all cases regarding minotaurs. If you don't have time to do anything, it is because you have already entered one or more commands.

However if the victim casts a one round spell immediately after the charge. The charger can flee and return and charge again before the lag from that one round spell wears off. So that one spell you cast basically costs you two charges at four rounds of melee. That was probably the only thing I saw that could use some tweaking with minos against those select few classes.

However if the victim casts a one round spell immediately after the charge. The charger can flee and return and charge again before the lag from that one round spell wears off. So that one spell you cast basically costs you two charges at four rounds of melee. That was probably the only thing I saw that could use some tweaking with minos against those select few classes.

Thank you Tass!

People need to stop seeing the ninja class as a class that is played as EITHER an assassinate class, or a melee class exclusively. Their chosen ninjitsu will augment their melee or assassinate capability but because you chose falcon eye doesn't mean you can't melee, and because you chose shadow arts doesn't mean you can't study/assassinate.

Take whatever ninjitsu you want, and use the perks that come with being a rogue to determine the best way to take down your foe. Decked Ogre Warrior, and you have lotus scourge? Study, assassinate. Par-equipped Ogre Ranger who you see unprepared and you're decked with magic weapons and you have falcon eye? Potentially more efficient to fight it out melee/hit-and-run style.

Dey

Yes' date=' I believe the charge lag is the same, but couple that with the lag you get from being fled from. That's where they get the edge, I believe. If you could move immediately after they flee, it wouldn't be as bad a problem, although it'd still be a problem. I think that's where the lag accumulates.[/quote']

There is no lag to the person being fled from. There is lag to the person that is fleeing though (ie, the mino).