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Max Proficiency

Is 110% the max proficiency?

If you have 100% plus expertise etc...

Or if you have 100% with items that increase proficiencies... can it go past 110% ???

Is it possible to get to 120% 130%?

110 is max I am pretty sure. Except for exotics which hits 113 or 118 I believe.

Why is there gear that increase X spell or skill by %15 percent if you can only get 110?

True, I've seen things that increase a spell by 25. But, their point may fall under the ability to lower skills/spells, where spells may be brougth down by 15, but since your whip increases by 25, you're still sitting on +10.

Or, maybe spells work differently than skills? I haven't done enough research in that, myself.

a-g

True, I've seen things that increase a spell by 25. But, their point may fall under the ability to lower skills/spells, where spells may be brougth down by 15, but since your whip increases by 25, you're still sitting on +10.

Or, maybe spells work differently than skills? I haven't done enough research in that, myself.

a-g

I was looking at a spell, there are items that can bring up to 30% gain to the particular spell. If max is 110%..... Can you lower spells by percent or by level?

What I am more interested to know is at what level do spells get capped at, if there is such thing at all.

I've heard they get capped at 53, but nothing would stop me from getting spell level of 54 if I could.

I've heard they get capped at 53' date=' but nothing would stop me from getting spell level of 54 if I could.[/quote']

I looked at some past postings and I see shaman spells are 52? An item can bring it up 1.. pretty sweet!

Anybody else get over L50 spells?

invokers with a fully charged staff cast at self edit - they cast at above level - forgot we shouldn't mention specifics on mana charge

I was looking at a spell' date=' there are items that can bring up to 30% gain to the particular spell. If max is 110%..... Can you lower spells by percent or by level?[/quote']

Well, terrian type can modify spell % depending on race. Be a dwarf, storm, duergar, fire, etc. and prof yourself on terrians that may be important to your race for various reasons. Then prof yourself in a different type. Same goes for skills.

As for anything else modifying by skill percent... i honestly don't know about anything else (skill or equipment) that will detract. I, also, have no idea how to increase spell level. But I have heard enough about it to realize I need to do more work with Meditation of Blades.

a-g

I've heard they get capped at 53' date=' but nothing would stop me from getting spell level of 54 if I could.[/quote']

I've personally heard that they are capped at level 55, but I have seen certain invoker to cast afflictive spells at level 58 (at least).

I looked at some past postings and I see shaman spells are 52?

Nope, they are not. I would also say at what level they cast maledictions, but I dunno if I am allowed.

Is there a hard and fast way to tell what a spell's level is, without looking at the code?

Some spells have a duration (or modifier) that is equal or proportionate to spell level. I can't remember what off-hand, but if you're casting one of said spells and it has a duration of say, 51, then you're casting that particular spell-type at level 51.

There are ways to improve the level of spells overall (items that will give +1 to spell-level for example, or special abilities like cabal abilities that will provide bonuses) and ways to improve the spell level of particular spell types (e.g. there is an item that give +1 to the level of mental spells).

Mana charge will improve what level you cast at too for an invoker, I believe.

For proficiencies, they're capped at 110, with the exception of exotic. Whilst you can get items or perks at will in theory up your maximum profiency higher than the cap, they help in situations where you're under certain affects like hysteria and the like (which lowers your proficiency). If you have + to a spell by 30% and have it mastered, it might not cast higher than 110% but when you've had that particular spell dropped in profiency to 70%, that extra 30% will bring it to 100%, which helps. There might even be a few skills that are ridiculously hard to master and the bonus will help - storm giant berserker on water could enjoy that bonus to relax, for example.

Dey

Good show,

Thanks for the examples everybody!

God bless us, each and every one.

I've personally heard that they are capped at level 55, but I have seen certain invoker to cast afflictive spells at level 58 (at least).

Nope, they are not. I would also say at what level they cast maledictions, but I dunno if I am allowed.

you have not seen an invoker cast at level 58.

Vokers cap at 55.

Regular casters at 53.

you have not seen an invoker cast at level 58.

Oh yes, I have.

I think it's 53 for regulars spells.

Vockers get 4+3=57.

Also when Viri did the change to cap spell levels, he said it now could only go to 56. I think.

Also Shamans do not cast above L50. It the other classes that cast MAL's lower.

Personally i think we are all wrong, and that only Malch know the real limit. He has made a lot of changes on the Mud, and sometimes what we think we see is not what really is.

Oh yes' date=' I have.[/quote']

No, you have not. And there is no way to check this.

Oh yes' date=' I have.[/quote']

I played 2 reaver invokers. I cannot get into great detail, but those have the potential to have the highest spell level in the game. I know for a fact you cannot cast above 55. Through HEAVY expirementation, and equipment. It is just not possible to hit level 58.

Hm... ignore that. I got mistaken it seems :/

I thought shamans mal lvl was 52?