My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0
But what did they know anyways...
My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0
But what did they know anyways...
My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0
But what did they know anyways...
Yeah, those newbs!
My answer comes from a direct quote from Virigoth, seconded by Crypticant when I asked the same question in 1.0
But what did they know anyways...
You do have to keep in mind that defenses were not randomized in 1.0.
...What does that even mean? lol
In 1.0, defenses had a certain order in which they were checked. For example, riposte would only have a chance of firing after dual parry was checked. This is not true any longer. Therefore, in 1.0, certain combinations would offer classes a better chance at defense not only based on the defensive capabilities of that weapon type, but also because weapon block had a better chance of firing than parry did. Is that a bit clearer?
EDIT: The weapon block > parry comment was intended as an illustration and not meant to be accepted as the definite way it was.
Isn't that irrelevant in this case, since BMGs don't have two handed?
I'd bet that terra-shield, blur, and blades were randomized in with parry for bmgs.
So now parry has no better chance of working than two handed?
I thought shield block had a better chance of working than two handed?
Riposte is just as defensive as dodge?
I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing, just illustrating my point)
Isn't that irrelevant in this case' date=' since BMGs don't have two handed?[/quote']
Yes. I was explaining to him what I meant by randomization of defenses. It was a broad explanation. Battlemages do not have Riposte or Dual Parry either.
I'd bet that terra-shield' date=' blur, and blades were randomized in with parry for bmgs.[/quote']
I think the differences in effectiveness still exist. Just the order that they are checked is randomized as opposed to Shield block > Weapon block > Dodge > Parry > Dual Parry > Riposte (I don't know what the actual order was and I wasn't guessing' date=' just illustrating my point)[/quote']
You are correct sirs.
So now parry has no better chance of working than two handed?
I thought shield block had a better chance of working than two handed?
Riposte is just as defensive as dodge?
Depends on what you mean by better chance of working.
I am sorry for the confusion, I will try to be more lucid.
Old-School Defense:
MUD calls defense1 to see if it fails or succeeds. MUD then calls defense2 to see if it fails or succeeds. MUD then calls defense3 to see if it fails or succeeds. This order was Parry, Dual Parry, Dodge, Shield Block, Weapon Block, Riposte, etc I believe. Parry was always checked first. ALWAYS.
New-School Defense:
MUD randomly calls one of your defenses, and runs it through its checks to see whether you succeed or not. Mud then calls another random defense to see whether it succeeds or not. There is no set order. Riposte might be checked first. Or Dodge might be checked first.
Each defense runs its own checks, and crunches its own numbers. So yes, certain defense are still, on average, "more defensive" than others. It also aided in training defenses. If you accidentally trained dodge before riposte, it would not automatically tack on several hours to you training.
Clearer?
Very helpful info
What you're saying though, sounds like all defenses are equal. Which I didn't think they were. Shield block is better than many things isn't it? If it's not, my way of thinking about defenses just changed. I understand from what your saying that it's just "one more" defense to run through the checks, which is good. But is it technically more apt to succeed than any other defense? Along the same lines, I thought Dual parry was rather ineffective, but still there as an additional defense for what it was worth.
All defenses are not equal.
Narrows his eyes suspiciously Ok.
/confuzzled
So, they're checked randomly, but different defs have different chances to succeed. But since they're all checked anyway, why does it matter that it's random? They will all run through eventually, (assuming they all fail and allow each other defense to be checked) so why the change in order? (randomness)
The randomization of order check did two big things: allow warriors to riposte more, and make training defenses easier (you no longer need dodge at 1% to allow some parries every against scarecrows).
Cool, cool. I thought an autododge/autoparry type thing would be pretty cool. Choose not to dodge or parry so you can train other defs eh? It's not absurd to rp either. o.0
Randomized defenses (or the lack there-of) had abso-smurfly-nothing to do with why they told me what they did.
Narrows his eyes suspiciously Ok.
/confuzzled
So, they're checked randomly, but different defs have different chances to succeed. But since they're all checked anyway, why does it matter that it's random? They will all run through eventually, (assuming they all fail and allow each other defense to be checked) so why the change in order? (randomness)
I really don't think it does. I sat thinking about it after Malch's post too, but I'd still wear a staff if the goal is to maximize defense. Random or not, it's going to check parry when parry gets checked, and I want a high parry chance when that time rolls around.
Unless I'm missing something?
WC
Unless I'm missing something?
WC
Well seemingly, the only reason is so that warriors riposte more and training doesn't get effed over if someone trains dodge or parry before dual parry and riposte... that kinda thing. If that's all it's for than I guess it's cool. But it really does seem like there's more to it. Maybe I'm (we're) just reading into it too much?
It also makes it so you can't just rely on boosting as much as possible the one or two defenses that get checked first and neglecting the others. If two handed was always checked before parry, a couple of +2h items would make it a lot more feasible to use a two-hander that parries for crap.
No, because two handed will still get checked eventually.