Is it just elves and drow with Mithril vuln. I know some vulnerabilities are listed but some are just kinda known. And as far as vuln works, are we talking alot of extra damage, or effect or what?
Vulnerability
Depends on the vuln some such as ferals/giants/ogres are easily seen, basically the magical vulns.
material vulns only affect on thrown or fired weapons, material vulns are the elf-iron/drow-mith and the like.
Only fire giant has a damage type vuln that is accessable through melee hits. The other giants don't have a weakness to magic, they have a RESISTANCE to physical damage.
As for the drow-mithril and elf-iron, there are also some others. Your best bet is to make a bard and hook it up with the analyze skill. You'll find some vulns that some people don't even know about.
Peace.
Not true, Festy.
Avians also have a vuln available through melee, as do slith.
I believe he meant of the giants, in answer to sixpence's post.
I was talking about giants. Fire/storm/stone, if I was speaking of all races, then I'd add feral, ogre, etc........I was speaking in regards to the above post with which they said some vulns are easily seen.....when in fact it's just the resistances that are seen and not the vulns.
Peace
Ah. I had thought you were speaking about hard-to-hit vuln races, as opposed to the other two obvious ones. I guess I didn't read your post carefully enough.
My bad.
yeah, well if i hit a drow with some mith daggers, are we talking extra damage, or some mal or neg. effect?
Extra damage.
are we talking from maim to MUTILATE or from scratch to Mutilate. Is it barely noticable, or worth the extra effort to pk with those vuln in mind?
It depends, really. Throw damage is very inconsistent, even when mastered, so that's one factor. There's also the factor of the magnitude of the vuln. Magic weapons will do a lot more damage to an ogre than ice weapons will do to a fire giant. So there's no sure way to tell, other than experimentation. Good luck.![]()
i thought you could exploit a vuln common to all giants in melee, or has that weapon been removed? i seem to remember another thread somewhere way back talking about the very same weapon.
but yes, i realize that giants are resist-physical, normal-magic...i was thinking of something that may not exist anymore (and that even if it did, i don't know exactly where it is, just heard about it)
so throwing mith daggers at drow... worth it?
it can be, experiment with different items that give you mithril daggers and find out.
so throwing mith daggers at drow... worth it?
Better than throwing noodles, thats for sure.
WC
How about we experiment with things and learn about them instead of getting told. What ever happened to that philos...phil....way of thinking.
You should always try to hit vulns...You'll notice the extra damage. And we'll take a pk recently I was in.
Without vuln weapons, I was doing wound-maul through sanc, and with vuln weapons I was doing decimate-devestate.
i thought you could exploit a vuln common to all giants in melee, or has that weapon been removed? i seem to remember another thread somewhere way back talking about the very same weapon.
but yes, i realize that giants are resist-physical, normal-magic...i was thinking of something that may not exist anymore (and that even if it did, i don't know exactly where it is, just heard about it)
I know that weapon and where to find it. I think.
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There is no magnitude of vulns. Fires and ogres take the same damage from ice weapons..although one is triggering an ice vuln, while the other a magic vuln. There are no culumative vulns. If you have ice and magic vuln, you still get hit with just one.
There is a fairly useless weapon that does mental damage, but it just an off point.
Only those vulns implied in the damtype (fiery, ice blast, telekinesis) may hit from melee weapons. There is no (mithril slash) damtype, so it can't be hit with a melee weapon. The one exception I can think of is thorns, which does not hit storm wood vuln.
All vulns may be targeted through material type (rather than damtype) as mentioned above. If a sword does ice damage but is made of iron, the sword will hurt fires, and the edged daggers will hurt elves. (but not vice versa)
Typically though, the material vulns are there to inconvience the players themselves, rather than to provide the opponent a dam boost. For example, several useful weapons for elf paladins are made of 'iron' and this is where their vuln comes in. Fired weapons and staves are made from wood, which triggers storm vuln, etc.
Vuln damage is 150% I think.
I second that Celerity, and from taking that number and examing the other vulns the answer is veiled in her post, for you who want to know the %x damage increase.
Peace
