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Vulnerability

I agree with you Celerity, however there is a differance in knowing what AC does from the forums compared to the entire vampire skillset, or finding a walkthrough for Gear or why certain spells affect certain other abilities.

Yup, and I agree. That is why I made the distinction between strategy and game-specific knowledge. We shouldn't say that xx charmie is good to charm because of xxx. We SHOULD say things like charm person is a mental spell, works on these variables, etc. Up to the player to apply that knowledge.

Isnt charm spell a charm spell. .

I understand you.

Ahahaha. Brian Boman? Is that you dude?

Hit me up. Ask Diane for my phone number.

<-Adam

All eq and strategy can be learnt in a short time (2 lvl 50 characters) by anyone willing to learn.

All the 'hints' you ever needed to work the rest out would have been provided by the more skilled players during this time as well.

If you don't want to dedicate 2 chars to learning so you can become a strong PK'r, then perhaps you don't deserve to know? If you don't want to continue on after this learning all the time even when you are strong perhaps all you'll ever be is 'above average?'

The average 'survival' skill may be higher, but I would go as far to say the average 'PK skill' (actually killing someone) is the same or lower. The last time I was at lvl 50 I certainly survived situations that I should not have - and would not have in 1.0 and some of 2.0.

L-A

i thougfht storm had a wood vuln?

Canceled out by the mundane resist.

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Wood vulnerability = Mithril Vulnerability = Iron Vulnerability = EQ balance for class = Throw Vuln